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#2 Main Forum » Names That are Hard to Curse? » 2018-09-20 07:26:08

hihibanana
Replies: 5

http://lineage.onehouronelife.com/serve … id=1107489

I can imagine these names are very hard to curse. Would a griefer have more success if their name was this long? Should there be a name length cap? I do think these names are hilarious though.

#3 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 04:23:54

Ribbz wrote:

My idea of a sponge transpires the standard "sit around and just eat". I consider those who want to do nothing more but build stuff sponges at times for example. I've seen many that will work on roads then run to the berries to eat and half of the berry farm is dying. After they fill up they run back to road building not even considering the idea of helping out the farm since "that's a job for children".

Ah. See, the sponge problem would disappear with more organization.

Ribbz wrote:

I'm not going to kill people for not doing things a productive way or for just working on their special projects. I kill people when they put the town at risk and it's not a call I like to make. I've had one life where I had a son who was roleplaying like he was a kid that could never do anything right. At first it was manageable and I would tell him hes doing good yadda yadda, but nothing swayed him. Near the end of my life he had grown very erratic in his behavior and was constantly yelling at people. Being one of the three knife holders I had to make a decision. Either i let him live and hope he doesnt make or obtain a weapon then start killing innocents or I kill him then and there. I killed him while he was smithing, that's when I noticed he had forged a blade blank and after he died someone pulled the file out from his corpse.

I had to step away and get a smoke after that life. I mean I was relieved that I did the right thing, but if I had let him live then he would have more than likely killed the only girl left in the family. What I'm getting at is these arent decisions most of us take lightly.

I see how much thought you put into this decision, and it all seems to be objective and clear-thinking. Unfortunately, I cannot say the same about the others in this community.

Ribbz wrote:

On another note you'd be surprised how little the amount of deaths are a result from murder even with the young children starving excluded from the totals. I've posted some excel stuff from a processor I use to get the public data into a workable format to check the stats time to time.

I do understand that the murder rate is relatively low, but when it comes down to it, you can really ruin someone's day when they're murdered the first game(s) they start. Though I bet more often than not, they'll be confused and not know what just happened, and just start the next game.

Ribbz wrote:

I dont hate you hihibanana, I think all of our issue is using a text medium to discuss this. So many things can be misread or misjudged in text.

I never thought you did. You and pein have been the more respectable opposition in this thread.

#4 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 02:58:46

Doctor Steve wrote:

Yeah I know I was there. If I remember correctly, someone told me that the village was full of griefers. Then there were suddenly a bunch of complete walnuts standing around doing "-----" etc., and they died, and suddenly no more griefers. Weird....

I really doubt the person was saying there were griefers because there were actual griefers. People tend to vent their frustrations on other people. From what I saw, there weren't any griefers at all (aside from a murderer and a babykiller). We were all old age, having contributed a lot to the society as a whole. We taught eachother how to use the paper system, made more plates/bowls to help the bakery, helped the farm through a famine, tried to sort out a murder, among other things. If anything, we were the reason why any griefing there stopped.

Uncle Gus wrote:

hihibanana, I think you should keep your comments about other members' mental wellbeing to yourself as well.

I didn't think my comments were hurting anybody. I'll try to be more careful about sharing my insight.

#5 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 02:23:38

When streamers play the game for the first time, they act like brand new players would, but also try to be entertaining to an audience, adding to their unresponsiveness. When they play the game regularly, they aren't nearly as lost. I completely agree that someone should work on their communication skills, but I also suspect people have bad communication skills, and will not improve on them unless in certain circumstances.

I've never met someone who habitually force-fed. Usually they are feeding others because they genuinely want to help, or they're trolling. I've definitely had cases where force-feeders went insane and killed people. There is a fine line between benevolent force-feeders and malevolent force-feeders. Usually those who truly want to help will stop when you explain to them what they're doing.

I personally think there are always less spongers than people think. I think a village would sooner run out of food due to lack of organization than lack of productivity.

Some people do stop playing Overwatch after the first (few) match(es). I know one personally. It may not be a lot of people, but some people do do it.

#6 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 01:17:01

@Doctor

There are two cases I would light a firebrand and leave it next to the forge. One, there's a bustling city and no one is focusing on the forge or the bakery. The farm is at a higher priority. I light the firebrand, set it next to the forge, and help with farming. Two, the camp is just starting out, there's no kindling, plates, ore, or food. I keep the firebrand lit so someone can start a fire in the future. At this point, for both examples, I've examined everyone in the village and seen if they pick up on queues like this. Sometimes they do; sometimes they don't. If they consistently pick up on unspoken clues, that's what I leave a lit firebrand next to the forge. If people didn't pick up on unspoken queues, they would think someone is already smithing, which would do the opposite of what I want. This is just one example.

When it comes to watering the berries, leaving the full bucket of water there will cause people to water the berries almost always. Often when I do this, I am prioritizing something else, and have no time to water the berries. This especially works if no one is watering the berries, though there are exceptions.

Spoken and unspoken communication is communication nonetheless. If you find a way to unspokenly communicate to a griefer to stop griefing, I applaud you. But this is a bit on the difficult side. Spoken communication needs to consider if the person can interpret it in an offensive way. "Hey you, stop doing that" would do nothing. "Esmeralda, water these berries so I can feed the babies" works better. Tossing Esmeralda at the bushes running to the babies also works, but it's more difficult to get the message across. Tossing Esmeralda at the berries and saying, "water these pls" then taking care of the babies would be both in action. The unspoken communication takes out the need to be so specific and loquacious.

I'm telling you my definition of a griefer. Whether or not you align with that definition isn't really the point. The point is that I think people should be able to talk down a griefer before simply killing them.

Mental illness is relevant when people are emotionally unstable and kill people because of their paranoia and inability to use judgement. Also when people band together, and support killing people who aren't actually griefing. "Sponging" is a good example of this. Many times, a sponger is actually a new player, and isn't something a veteran would want to do, unless they were having fun. Real griefers tend to be more intricate and less blatant.

I've made many people laugh on this game. If they join in, they are laughing. Nonetheless, it's hard to tell if someone is laughing or not, when everyone is a still image, forced to talk through limited text.

Edit: Earlier today, we were a bunch of old people surrounding berry bushes, waiting to die. "We did so well" "I love you all" "We're all old"

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@Booklat1

I don't follow psychology. I follow spirituality and intuition. To me, meaning is far more important than words. Psychological terms just so happen to have the correct amount of meaning, that other people would easily pick up with the meaning of my sentences.

I don't think I would be quick to judge whether or not someone is a griefer, even after so many bad apples. Often times, I sense someone is griefer and play really nicely with them. Then I don't get that vibe anymore. Then again, I don't think everyone pays attention to vibes.

#7 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 00:06:50

@Doctor Steve

Where are you drawing the conclusions? First of all, I'm telling you that murder shouldn't be the top priority, and especially shouldn't be used to kill an innocent player (newbie, roleplayer, communicating player, person having fun). If someone has ruined a society purposefully they are a griefer, and though the majority will say to kill that person, I say convince them. Not everyone can convince a griefer to stop griefing.

I'm not for or against punishing people who kill random players. Many people will kill that person, but I would rather convince them to stop. Though this is less likely than if they were a griefer. I won't stop someone from killing someone like this. Specific instructions? You mean, like, teaching others how to do things in this game?

Leaving a job half-finished? In no way did I imply that you should leave a job half-finished. I'm not going to make half a kiln, and expect people to do the rest. What I am going to do is clear the work area so that more people can work. Clean and organize the bakery so more people can bake. Place the firebrands in more obvious locations. Some people just need a little push; leaving something half-finished would do the opposite.

The idea many people have of a griefer is actually a new player. An actual griefer will purposefully try to ruin the experience of others. Hence griefing. A new player is incapable of griefing. They'll just make you mad if you're a stickler for productivity. Roleplayers aren't necessarily griefers. They are definitely not griefers just because someone says they are and kills them randomly. All you need to do is understand what a griefer really is. And it is not messing around and having fun. It is ruining the experience of others. Go ahead, kill them, but I would rather you reason with them first at least. Because they're human, you're human. They're probably upset and need to be calmed down.

Why are you off-topic?

@Ribbz

You'd be surprised how little people know about this game. The tutorial doesn't teach farming. Many people try to water the berries without soil first, and that's knowing you have to water the berry bushes. Also, not everyone is willing to watch others and learn. Some are looking around, constantly hitting the tab key to cycle through the recipes because they're simply confused. I'm sure you were at that point too. There are also particular people who are too shy to ask for help; it's not too common though. Also, the case of streamers doing an intro for their audience, talking to them about the game, or telling their audience how lost they are instead of listening to players around them.

If someone is force-feeding people, and you have plenty of food, I wouldn't worry about it too much. I've had a force-feeder in my village, but we never went into a famine, and no one killed them. If you are low on food, and you explained it, and they're not stopping, then that's when I wouldn't stop someone from punishing them. If someone is just sitting there, eating food, I wouldn't kill them. They aren't purposefully or actively doing something to ruin other people's experiences, despite being told over and over again to do something. I've seen someone AFK from baby to 40 year old (they came back). The impact of that was barely noticeable.

If the person is 100% confirmed griefer, sure. I would hesitate to be inspired by someone who claims they killed a griefer even though no one knows what the "griefer" did.

Some people are pretty sensitive (and would leave after one bad game). I've given people the benefit of the doubt in matters like this, but they never cease to surprise me. That's just my experience, however.

I wouldn't trust Mirelli's judgement after killing me for such a little reason. It makes her look triggerhappy and unable to differentiate between a griefer and non-griefer.

#8 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-23 22:36:36

@Pharo

Yes, though getting people to believe me is difficult, so I often do it indirect. Like cheer them up, and make sure they're not in the mood to grief anymore. I do this usually by messing with objects and spamming, "==========================================" then humping something so the message moves up and down.

Can you, for more than 30 minutes, stay on topic, without trying to bring someone down? I know I'm not the only one you do this to. Self control goes a long way. I've reported you multiple times for harassment and off-topic replies. Please control your behavior.

@Ribbz

The players that blew you off probably didn't know how to do what you were asking. There are always other ways to deal with famine, other than killing your children. But if you cannot do it any other way, then there's no stopping you. The consequence is that there are people who are new to the game you are killing, and there's a high chance they won't pick up the game again.

It was Mirelli who killed me one of the lives I'm describing in OP. Is this person a griefer? I wasn't ever griefing, though. Not even the life previous.

#9 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-23 16:51:37

@Doctor Steave

I've had years of experience talking to people who actually do have mental breakdowns. It's not hard for me to recognize stages of someone's mental health through how they type. And it doesn't take me long for me to see someone's intention through any medium, how they're feeling, even their thoughts. I'm very receptive to people and their behavior. Don't pretend this isn't possible. (I also literally said I wasn't a psychologist; I don't need to be one; everyone can study people on their own in their own ways--established education can only get you so far)

Now if only you would have addressed what I said, other than using one part of the conversation as a distraction to the other someone else's post, I would have more, (directly) on-topic things to talk about. Unless this discussion wasn't that important to you in the first place.

Who knew being on-topic took both parties?

@I am "Pharaoh"

I see many shades of your behavior, and not many of them are stable.

... you think the hunger in this game operates on a one-year-one-minute-scale...?

carbon wrote:

Ah yes, the age old clash of ideals, people trying to convince the other party that their own play style is the just one. OHOL is a good platform to explore individual moral system and compare it to others. This topic was a great read and food-for-thought.

The problem is that people are labeling harmless acts as acts of grief. Killing random people is a playstyle thing, but pretending these people are purposefully trying to ruin the experience of others is something different. It's a mindset based on ignorance and lack of communication in many cases. Sometimes driven by mental health issues like paranoia or emotional instability. You could even say it's something people use to (falsely) justify killing.

This thread aims to remove any misunderstandings, but also seeks to bring awareness to the issue. Apparently people are very stubborn about believing people are out to ruin their experiences (when 90% of the time, it is just a new/er player). From what I've seen, many parts of the community do so because of mental instability and a peer-following effect. Something we aren't responsible for, and can't directly change; we can only share our stories and points of views.

I'm very sure I wasn't the only one who was randomly killed, while the killer shouted, "griefer!" It's not a fun experience.

#10 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-22 03:40:02

Pein, you're having a mental breakdown right now. I know what I might have said is confusing, but you need to read inbetween the lines. It does not help anyone to insult them, and just fans flames of people who don't know any better, and will end up following you without realizing it. This is known as a bad apple effect.

I'll try to respond to each point, but there are no promises.

You don't have to communicate, but I highly recommend you do. People aren't responsible for their communication, but communication is one way you can do what you want to do with the least difficulty.

I don't know how I can further clarify that hunger doesn't work on the one-minute-one-hour scale, and thus shouldn't be considered when justifying the lack of communication.

I see in all shades of grey, and try to pick out the shade best for you. You're a very black-and-white-person, pein. I'm just trying to help you.

Killing is unnecessary, and there are easier ways that don't ruin people's days. Communication is one. Teaching is another. Helping people who are troubled is another. If you truly read my posts, you'd pick up on that.

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@DoctorSteve

I am the type of person to see what the village truly needs through thorough observation over time. Often, it isn't until I'm 30 that I know what needs to be done and able to do something about it. This is why I say long messages, because I know that's what that village prefers. I know it may seem farfetched, but this is what I pick up on.

I can use short messages, but often people are too busy to read it, assume I'm talking to someone else, and no one ends up reading it. Less-than-five-word messages are fine, but often people think I'm being a control freak. Like I said, it depends on the village, and who is there.

Most of the time, communication is unspoken. Light a long shaft, put it next to the forge, people will pick it up and start smithing. You'd be surprised. Put a full bucket next to berries, people will start watering it. Like I said in my other post, if you do small things like this, people will pick up on what needs to be done, and do it. No words necessary.

#11 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 12:56:00

People aren't truly responsible for communication. It's just good and welcome to have that available and executed. You could have told her that you had enough hunters. You don't know if someone wanted to do this or that. It's best to take their word for it, otherwise you're reaching for a conspiracy. Honestly, as a mom in this game, they owe you for raising them. Perhaps they actually were paying attention, and were applying your instruction in a way you didn't expect. She probably assumed you were composting. And probably isn't seasoned enough to know what a town needs at a certain point in time.

The problem with saving you effort, is you're giving the other person a headache. Enough to complain on the forums. It also ruins their gameplay experience, which directly impacts their wellbeing. If they come to this game to heal from their hard lives, you interrupt that process and further their problems. It's basic human decency not to screw up someone's experience. And it's better to assume they're not trying to ruin yours, or else, again, you're reaching for conspiracy. No one knows if you're doing good work just by your gear, and not many people just sit and watch individual players, especially if they're not just working at one job. You should focus on getting that across to players in other ways. If you're paranoid about someone, ask. And if they suck at communicating, don't act on your assumptions. Wait a bit longer.

#12 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 06:37:53

If it takes you a long time to get the message across, find new ways to communicate that are faster. Don't just give up on communication. A lot of your troubles are caused by lack of communication, simply by seeing you describe the situations and how you reacted to them.

Sometimes we think we're thinking things through, when we're actually just being emotional. If you were to calm yourself down, your thought process would change to a more thoughtful one, rather than an emotionally charged one. I say this because I do not see your reasoning as justifiable enough to kill others. That may be something we have to agree to disagree with for now.

I've seen big towns with murderers. They often don't really care about the game, and just want to kill people for the sake of killing people. I've ran into a mother that raised her children, and later asked if they wanted to murder people with her. If you said no, she'd kill you. That town turned into a ghost-town. Larger population hubs means more likely to run into people like this.

I personally learn by observing the city and picking up on people's strengths and weaknesses as contributors. This is why I play with their babies, and toss items around, to let them know they can focus on what others' needs are. They see that if we're able to play, we can focus on technology, instead of just tools and farms (I don't mess around if things are just starting out). It usually works, until I run into someone who kills me because they don't think I'm doing anything. I'm actually observing you as teammates and as a family, to see what you're interested in doing. Other than gauging other people, I observe and help with what needs to be helped. Sometimes, all you need is a small push in a society for things to move along:

Help relocate a bakery so it's not close to the smith. Suddenly there is more food around.

Set up a farm for stew, milkweed, wheat in a specific pattern. Suddenly people are using this pattern rather than planting random things.

Always make more milkweed (in developed cities). Usually 90% of the players are new and don't know how to make carts, and the other 10% simply just need more milkweed.

Make carts and give them to everyone. Tell them to use them, even for small things. Suddenly the town is more efficient as a whole (instead of empty carts lying all around).

Get soil from soil pits even though you have compost. People notice there is too much soil and instead potentially make more crucially needed baskets.

There are small things you can do wherever, to help the village as a whole. This is my learning style. I usually avoid people who want to do very specific things because usually they don't see that it wouldn't help the village as a whole. I can see what the village needs. I'm just learning what I can do about it. Are people going to work with me? Not if I don't communicate. That's why I'm on the forums telling people not to kill me when it looks like I'm doing nothing; I'm actually learning how to help you!

Edit: Just as a side note, if I didn't run into someone who kills me when trying to get everyone to focus 1/6 of the time, I would be playing this game far more than I do now. This used to be tied with Overwatch (Overwatch is so hard to play as it is, as the community is 20x worse than any other gaming community), but now OHOL is off to the way-side unless there's an update.

#13 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 05:25:32

Yes, but it is better to spend a few 10s of seconds organizing, than having everyone fight over which tools belong where, or which farm does what. Or even worse, having people killing eachother over a misunderstanding, like when you're moving the kiln (destroying it, making a new one), or you're trying to use a basket to get rid of bones that are crowding the forge (what are you doing with the soil basket! *kills you*). Even update changes, "the ponds refill! Why did you kill me! The ponds refill!!!" for just one example.

Not everyone knows what to do to help a civilization. That takes a lot of time and devotion to learn. That is why you always have people asking, "what do?" (which is a way of organizing btw, and only takes 2 seconds).

If you communicated to a lot of the people you're calling sponges, I bet you they're new players, trying to understand how to work the recipes, and don't know how. It is rare for someone to do nothing for the sake of doing nothing on purpose.

Edit: Also, many things in this game do not follow a 1-year-1-minute scale. For example, if a minute went by in a year, you definitely wouldn't be able to keep up with your daily hunger. That being said, if you justify not communicating with need to eat, you cannot use the 1-year-1-minute scale argument to support that, seeing as hunger does not follow that scale.

In fact, if most things that follow the one-year-one-minute scale correlate to positive/neutral progress than negative (ponds/wells, compost, bell towers, ancient walls, floors, non-decaying items (tools, food items, general items), tools without time-based decay vs. backpacks, clothes, cart decay; lifespan depends on the community and overall population), it is actually better to be patient, communicate, and take your time in this game.

#14 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 05:13:58

Not at all. It doesn't take long to say this. Less than a minute.

I've saved villages by helping their organization. For example, too many people were confused because there were too many kilns. I helped people assign the main kilns, and destroyed the others. This helped our tool production go smoother, and allowed people to know where to get tools. No one starved while I was talking.

It is worth spending 20 seconds organizing, than spending 3+ minutes in chaos.

#15 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 05:07:27

Pein, just because people cannot keep up with you, doesn't mean they're griefing. Everyone learns in their own way and requires different ways of adjustment. For example, the person you killed was trying to hone their rabbit hunting skill. So instead of letting them hone it, you would rather have them help what you're doing, instead of letting them learn, and come back to help you when they're done. You killed a little child, and it seems you did so without much thought. They could have very well helped you in the future.

Many times, I've taken the job of village organizer. People listen if you explain that we need x, for y reason. Don't just tell people what to do. That's equally cocky and rude. Let people know why they need to do things.

"We're going into a famine soon, so feel free to run South
to get berries, as we won't be able to support
our big population booms"

"We need to get more water
because our mothers are
giving birth to too many
children, so we can
work on getting farms
expanded and watered.
We already have soil"

"We are focusing too
much on farms and
need to focus on tech.
Does anyone know
how to farm milkweed?"

Something as simple as this goes a long way. People really do listen if you explain yourself. You can also easily spot the new players, because they ask things like, "how do I farm?" so you don't just think they're a griefer. Don't say, "fill these bowls up." Like, what do you think that will accomplish in the long-run? Individuality is important in any society, virtual or not.

Everyone wants to support you and your vision, especially if you're good at the game and know what you're doing. But you need to work on your communication skills so people know why they need to help you. This game is anonymous. You don't have "Pein" written above you, telling use you're a long-time veteran and good city planner. For all we know, you have no idea what you're doing, and are just a crazy lady, commanding us because you have nothing better to do.

#16 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 04:24:15

The cursing system as a whole seems to be underutilized due to the sheer lack of availability (and therefore is a bad system against griefing/unnecessary killing). The system seems to think you'll have one curse every two villages. Often, you'll want to curse someone, and not be able to, because you've only lived so much time after using your curse token.

A big chunk of the player base are new players that don't realize they can curse when they really need to. They're not used to cursing. Of course, there is also a huge chunk of players who abuse the curse system and use it when they shouldn't. This further decreases the rate in which a particular person will be cursed.

Also as such, marking will be very rare.

#17 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 04:17:39

pein wrote:

post

Not a professional psychologist. Don't read mainstream psychology. I actually teach people about spirituality, how to meditate, work on themselves, etc. To me, spirituality (or self-improvement) is better than psychology, as psychology looks at external factors, while spirituality looks at internal.

I'm not saying mental illness is bad. I'm saying it is a tough thing for people to deal with, and has negative consequences when applied incorrectly. I also know that mental illness is curable through self-improvement. Something psychologists will snark at. You don't have to have a mental illness to think in a unique way.

Because I'm considering their point of view, and what they say, I'm aware that they're not willing to have a functional argument, discussion, or behave in an respectful way. I would rather shut down a troll, than suddenly be trapped in a game of who-can-do-the-most-mental-gymnastics.

If you've killed one newbie for "griefing" and haven't reflected on why you did so, you'll do it again. Killing is a good way to end someone's fun, and directly impact someone's well-being (many people come to videogames to heal; interrupting the healing process is very very bad).

It seems you also know how to play the game correctly. Exploration, community, and communication are huge parts of what make this game fun and, well, itself.

I think you should look at your actions a bit more. You'd be surprised as to what drives them.

You're overall playing the game correctly, without griefing, but it seems there are moments where you do lose control, and end up following the ideas others have on killing and when to kill. The solution is: don't kill anyone you feel like killing. Always kill someone you know you should kill. This will clarify all choices on killing. Learning to control yourself under stress isn't easy, but is curable through understanding yourself in great detail, to the point in which you unlock your magic. smile

You are a respectable person as a whole, but you're sometimes at the mercy of others without realizing it.

#18 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 03:45:29

You've always wanted to stay, and were never leaving. Stop, take a break, and reflect. You're only going to aggravate yourself if you keep trying to fight an invisible enemy.

#19 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 03:43:58

That's not what I'm saying. Now instead of making me look like someone who won't let it go, I suggest you take responsibility for your claims, and leave like you said you would.

#20 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 03:37:51

Many times I have asked you to stop and take a break. Please leave.

Edit: the bold is because I know you'll keep trying to get the last word in.

#22 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 03:25:19

No, I'm not. You're literally changing my words to suit your own agenda. It's time to stop and reflect.

If you think someone is attacking you when they're telling you to calm down and take a break, then perhaps you should reconsider if you're in the right mindset.

#23 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 03:18:40

Tarr wrote:

post

There is no insult being thrown around, unless you think mental illness is something someone should be ashamed for. If you paid attention to the needs of others, even through text, you can tell when someone needs help. You cannot pretend, just because this is only-text, that you cannot pick up on details of someone's behavior through implication, and connecting their replies to what they're replying to.

Pharo is the one causing people to grief by manipulating them to follow him (preaching poetry is just one example; also, did you notice that his name is basically Pharaoh?). Pein is just another follower of Pharo. You would kill your lazy coworker? If half the game are griefers, and the other half are new players, no one is going to get cursed and therefore marked. Griefers will put in all of their effort into hiding their tracks. They aren't gods, just very calculated due to pure passion. If someone is picking up pads and dropping them, I guarantee you it's a new player. If someone takes pads, and puts them into a trash can, or out into the woods, I promise you, that's your griefer.

If you're not paying attention to my messages, you'd draw the conclusion I wasn't listening, sure. But perhaps you should listen to the implications I have; instead of making assumptions based on that the majority of the replies in this thread (mind you, griefers tend to be on this forum due to the following/bad-apple effect). This is how I know you're not really reading in-between the lines, which I expect you to do.

Auner wrote:

Also let's remember that mental health issues has zero connection with griefing. People with mental health issues are actually more likely to NOT grief because they really would have more fun being accepted than outcasted in-game.  Yes some griefers have anger problems-- but most of them in this game and beyond are just bored! It's getting to be about that time kids are just about all in school- and Jason isn't going to update much- so they're bored and they grief. Really, play a different game if you're bored guys.

"Boredom" is often caused by depression. Real boredom drives you to do something productive. Depression drives you to do nothing, which makes you insecure about whether or not you're doing something productive. This causes you to force yourself to do something out of insecurity. Insecurities cause you to project and act out in spite/vulnerability. This is the cause of the griefing. Perhaps they enjoy themselves for a few minutes, thinking they're being productive, but the insecurities kick in, and the next thing you know, people are disappearing from the town, and there's a famine.

Remember, most mentally-ill people aren't able to accept help, and will express their insecurities in unhealthy ways until they stop and reflect. This is where trolls come from. Trolls = griefers. Trolls are mentally ill as well (unless they are a jokester; jokester =/= troll; I know this is a popular misconception). Trolls and griefers are the same thing, but griefers are put in a position to have power, and trolls aren't.

#24 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 02:49:32

That isn't relevant to my question. Also, try to edit your old posts, so you don't double-post in the future.

#25 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-21 02:45:16

Ben_efitThe7th wrote:

post

Why?

Pharo, it's time to take more breaks. I can tell you're very close to a mental breakdown. What you're doing right now is trying to be manipulative, using the community as a tool to demean and break someone down. This is because you're trying to break yourself down because of self-consciousness and lack of well-being (this is known as projection). Relax, take a break. Work on yourself, because it will get better.

I thought the gif was funny.

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