a multiplayer game of parenting and civilization building
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I have compiled a server myself.
Why did all the items disappear after the server was restarted?
The basket, the hoe will disappear.
I used MinGW to compile a server under the windows system, but there is no way to build a second road when the client plays the game. Does anyone have the same problem as me?
The OneLife version I am using is v198.
The OneLife version I am using is v197.
The minorGems version I am using is v198.
Here is a list of packages you need: http://onehouronelife.com/compileNotes.php
I did not install another library, maybe because the version of the SDL library I downloaded was wrong, I used the "OneLife_v78.app/Contents/Frameworks/SDL.Framework" library downloaded on the web site, and the problem was solved.Thank you for helping me!
Maybe this here: https://github.com/vladon/libsdl1.2/blo … DME.MacOSX
but idkAlso check out this thread: https://onehouronelife.com/forums/viewtopic.php?id=1438
The problem that I copied the SDL.framework into the /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks SDL was solved, but the final compiled OneLife.app still didn't run. It is possible to feel a lack of a image library
ld: framework not found SDL
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [OneLife] Error 1
I tried to compile app under MacOSX. It is found that there is no SDL library compiled, but I don't know how to add SDL.framework to the project.
My process is:
cd OneLife
./configure
cd gameSource
make
thank you!
If its generated with a seed, and you got twice the same map, then you using the same seed. Seed its just random characters when used in an algorithm builds the map in a certain way
Same map because same seed
Do you know where the seeds of random numbers are set?
I built a server of my own, but found that the server map built twice is the same. Is this map generated randomly or manually?
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