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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » [Survey] Do you play more or less since the update(s)? » 2018-04-24 05:14:26

Lily wrote:
Morti wrote:

While I'm comparing the game to real history of mankind, (10,000 years ago) I really wish the game wouldn't already have steel. For the most part it feels like we are somewhere between a million and ten thousand years ago, except where steel is concerned. In that respect we are some where between 3,000 and 1,000 years before present. I really wish Jason would follow history a little more closely, at least, for the average person living:

Yeah I noticed that too. It was also odd when we suddenly got the bell tower, even before we had stone walls. Though now we have stone walls and can make keys for the doors. Seems like a big leap from fire and stone tools to building giant towers and having steel items.

Its not such a big leap (though we do miss the iron age) perhaps have the bronze age in there and steel tools last longer than iron, and iron longer than bronze etc. I like the tech tree so far, its really playable but challenging at the same time, some of the more recent updates have been a whack in the sack but the game is awesome over all. I still play in anticipation of the wrinkles being ironed out and the game being very playable and refined. looking forward to the future.

#2 Re: News » Update: From Riches to Rags » 2018-04-24 03:28:54

jasonrohrer wrote:

Not sure what part of the trailer or marketing gave any of you the impression that you would build something in the game and it would last forever.

That doesn't even make sense.

There have been 1,000,000+ lives lived in the game so far, and if each one made a lasting, immortal contribution to the world, the world would be so full of stuff that it would all be meaningless.  A million walls?  A million baskets?  A million axes?

Making anything new in that context would be pointless.

The fact that the game originally had things lasting forever was essentially a bug.  You got used to it, and grew to like it.  But it never was the long-term intent.

This post was on the front page for quite a long time, for example:
http://onehouronelife.com/newsPage.php?postID=63

And right on the home page, the game has always been described as a "multiplayer SURVIVIAL game."


This has nothing to do with decay, it has everything to do with limiting resources, but nothing to do with decay. Bottom line since this update I haven't seen a single "large" civ. the best I've seen is 5 people trying to keep a dismal farm alive with broken baskets going into a pit and carrots all over the floor. it doesn't make for exciting gameplay. the longevity of the things we made in game was not a bug, it is what made it awesome, the selling point, the coolest part....

I'm fine if things aren't permanent forever ie: the apocalypse or if its not viewed within 48 hours it resets, we still have a legacy to share with that. but we don't have that chance with the current decay system at all, and that is the big disappointment.

#3 Re: News » Update: From Riches to Rags » 2018-04-21 22:40:17

Sorry man, I don't like this update. I like the concept, but I think focusing on what the game is about a bit more would be nice. The whole concept of the game in your intro video is what we do lasts FOREVER! and now it all decays and doesn't last for long at all?  Low blow as far as I'm concerned. lowest of the low. that concept of legacy is why I paid money for your game. The apocalypse was marginally fine, but this is stupid. please fix this update, I believe that it ruins the game too much, what we make in the game should last as long as you told us it would in the intro video.... forever (unless there is an apocalypse). Big fan of the game and would hate to see it die.

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