a multiplayer game of parenting and civilization building
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Game has gotten ridiculously hard and super boring. I've been playing since day 1. I've played multiple lives tonight, and there's nothing except a barren landscape. I came here to build civilizations, not desperately try to find berries while setting up what are nothing more than camps. Please fix.
Reading over the messages, I think there are basically three groups of people who are attracted to this game (not necessarily mutually exclusive groups: 1. People who enjoy a survival/legacy challenge 2. People who are basically playing ancient sim, and 3. People who are into civilization building. The challenge for the creator of this game (who really weirdly does get to play god a bit) is to try to appeal to all those groups simultaneously. Good luck...
Also, another big thought I've had about introducing real world challenges is weather. Historically, weather is a major factor in the creation of religion (seriously), and would add all sorts of crazy challenge factors to the game.
Which, by the way, also allows you to regularly introduce mini-apocalypses in the form of hurricanes, floods, tornados, etc. Then you don't have so much stuff that just never goes away.
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Last big thought: as a game, this one is pretty weird since the basic win condition is you die (of old age)... Or is it? I think for a lot of us at this point, it's dying of old age knowing that our legacy is provided for. And I can tell you I take the latter condition seriously--I rarely die at 60 because I have to take too much food from the kids when I'm that old unless I'm in a very secure village. I'd rather starve at 57 or 58 while saying good bye. Ditto when I'm a playing a man--can't take food from the kids because I can't have any. The game is called One Hour One Life, but I think a lot of us play it as Legacy.
All of which is to say... Please be careful, O Creator, in how you mess with our legacies.
Also, when our moms are too ignorant to give themselves last names, can the rest of us please do it lol?
So I realize that my motivations for playing this game may be different from other people's. I'm a professional sociologist, and I'm mostly interested to see what a massive social experiment on this scale looks like. I've been playing from day one with the lure of watching civilization develop, grow, and change. The more realistic the game is in that respect, the more I like it.
I would have preferred a (sped up) ice age to a sudden total apocalypse, because there have been no total apocalypses in human history to the best of my knowledge.
The way you keep the game interesting and challenging is by constantly giving people new things to do. The game had brought in sheep and horses, which was awesome, but I never once lived in a village that really used them well, and I play almost every day. They were too inaccessible.
Moreover, once people have their basic needs met, they start creating art and culture. The game isn't currently set up to make that easy. Give me a way to build a religion and a cult. Give me a way to design a government. Theoretically, I think we could dye clothes now. Again, I never once have seen a blue sock or hat anywhere, even though I think we could make them.
If you want to keep the game interesting, it has to be possible to access new challenges and updates to the game. Right now, it's not. Playing wipe out on existing towns isn't going to help that either. I'm not sure what the best way to help that is, but I would like to ride a horse in this game one of these days. And paint the walls of my village. I haven't gotten to do either of those things (actually, I've never built a wall because I don't know how to make stakes). Every time when I play, my goal is to do at least one thing in it that I've never done before, and to try to make sure the kids are well provided for when I die. More than half the time I fail. I consider that a pretty hard game, lol.
The game isn't interesting to me as a game about survival. It's a game about civilization.
Oh, and if you really want to mess with people on the survival front, develop a code for contagious illness. That will really mess with things because statistically, people were much more likely to get plagues when they lived in cities together than in the wild.
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