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#1 Re: Main Forum » Next Challenge: Full Population Village » 2018-04-13 01:02:37

I know people have had some success with switching to berries, but don't domestic berries take a while to grow back?

If you're trying to maintain such a large population for a few generations, I agree that sheep might be a good choice. It takes a while to set up, but once you do, it's super efficient. And as a bonus, you can mass-produce clothes (at least hats and maybe shoes) so that you have more rabbit fur to use on baskets.

Side note: if you put your carrots between the berries like that, they'll be slightly more annoying to harvest. Maybe put them on edges?

#2 Re: Main Forum » Setting up a private server where you spawn where you died as eve » 2018-04-12 22:18:33

Go! Bwah! wrote:

It used to be that if you lived to 60 and died of old age, you would respawn near your camp.  However, with the recent changes to spread Eves out, that probably doesn't work anymore.

I believe that this still works on the public servers, even with the recent update. When you die of old age as an Eve on one of the public servers, the location of your "camp" is saved to your user database. If you die of anything else, this information is deleted forever.

The main difference is that before the Eve update, even if you lost your camp you would still have a pretty high chance of finding it again (since Eves were set to spawn near camps and everything was relatively close). But if you lose your camp now, you'll probably have to start over since you'll most likely spawn somewhere very far away.

So @Roolstar you could still achieve your goal on one of the public servers (just go to one that's usually empty). But setting up your own server might still be a good idea if you want to customize stuff, or just want some added assurance that you won't lose your camp (those tree snakes will get you sometimes).

#3 Re: Main Forum » "Q" or im a forum user baby. » 2018-04-10 22:43:08

Portager wrote:

Your mother would first have to initiate the conversation with a code word, "EXP" or something like that.

Then you can reply back with a code indicating that you can help her build the camp.

I think some people may have misread this and took it to mean that the baby is supposed to say three letters, not the mother. xD

So it would look like:
[baby is born]
Mother: EXP?
Baby: Q (or X or whatever)

I like this a lot, partly because an added advantage might be that experienced players who don't use forums may still figure out what the question is trying to ask and be able to type 'Y'. Because while I agree that most players who use forums probably know the game well, I'm sure there are also players who know the game well but don't use forums.

For example, I've been pretty familiar with the entire tech tree since well before I joined the forums or Discord (and even now I'm not very active on either)--I learned most stuff in-game, looked stuff up on the Wiki if I was completely stumped, and kept up with content updates by looking at the update logs on the main page. I'm sure there are many others like me, and even players who don't go on the forums at all but manage learn everything either in-game or on the Wiki.

So I think we should focus more on coming up with good Y/N prompt questions rather than secret letters, for the same reasons that it would be useful to have a signal letter like Q in the first place. (And if it's really important there could still be a secret letter response to these same questions which would just give you the extra information that the player also uses forums).

I see a lot of people ask "Are you new?" but I find that a little too vague (since someone who's been in the game for a while might not know certain things). And of course there's always "Do you know ___?" but it can get old to ask many times. So something like "EXP?" or "Are you experienced?" or "Do you know all tech?" could be a good alternative.

#4 Re: Main Forum » Powershell Script to track your coordinates - Updated » 2018-04-07 02:10:29

Zwilnik wrote:

Run it from the Terminal with > stdout.txt

You’ll need to cd to the game folder or wherever you installed it then ./OneLife_v72.app/contents/MacOS/OneLife > stdout.txt

Or thereabouts smile

It works! Thank you Zwilnik and Mugatu, this is so cool. big_smile

#5 Re: Main Forum » Powershell Script to track your coordinates - Updated » 2018-04-06 22:39:59

Has anyone gotten this to work on a Mac?

When I ran the script with Powershell it just kept printing error messages that "stdout.txt" doesn't exist. There is a file called log.txt, so I tried setting $LogLocation = "log.txt" but that didn't seem to work either.

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