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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » 1 0 0 G E N E R A T I O N S R E A C H E D » 2018-04-11 17:26:29

i agree with lily. it isn t possible to talk ingame like in a chat and therefor it destroys the meaning of counting the generations on the website. nice record, but it would be better, if only truthfully records would be shown on the website.

nevertheless, respect at all

#2 Re: Main Forum » You want a killer? You get a killer » 2018-04-04 07:47:06

First of all, in post #3 you say: "this game is amazing and WE put so much work into the game and so much
love and time.".
I have to strongly disagree on this point. When exactly did you work for the game? Please remember, you are a user, not a creator. You don t really work, instead you play in your freetime a game. In my opinion it s really really wrong to put yourself on a stage with Jason, who works on the game as his daily work.

But to the topic: I can t play this often because of work and therefore only have some hours of gameplay till now. Still I want to say, there were not that many grievers in my lives till now. Something like 5 or 6 at most. In relation to the unbelievable amount of nice or at least neutral players this is nothing. Again, this is my experience. If you die this often, than maybe you are just unlucky.

Because of the less grievers i encountered, i would be against a mechanic against grievers. If Jason didn t put it in the game, there are two possible reasons, of which i can think.
First: he didn t want to regulate the players. Which is fine. The game seems to work till now and i think, it will allways work. Simply because the grievers are outnumbert by far.
Second: He works on something else and didn t have the time for this till now. Which is also fine. He is the creator, so he gets to decide, which feature gets in the game and when it does. Also please keep in mind, that working on a game is a creative work. When there is a problem, like in this case grievers, the programmer has to find a way to solve this problem in a way, which fits the game. And knives also like bows have a real use, which is important right now. So banning is not a solution. Also one hour one life lives of its freedom for the players. A immortallity buff against knives would therefor also not work well, because it destroys the illusion to hold a knive.

Therefore i would ask you dearly not to griev, dear laura. Maybe you will get more lucky in the next runs.

Thanks at whoever read this hole text and sorry for failures in my text. i m not a natural english
speaker

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