a multiplayer game of parenting and civilization building
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Just a small story, which was beyond frustrating, but also comical.
First life of the day, I made it to about...20 years? It was this big, bustling, thriving village that probably could have made it many more generations. My mom laid out the story and all the rules very well--However, an issue arises.
My sister had just became old enough to use weapons.
I just got really accustomed to the town, and was having an honest to gods blast, it was fun and there was actually some roleplaying going on.
This village however, had 3 arrows and one knife. No more, no less. This was for the purpose of of being able to kill bears and wolves, then also being able to skin them with the knife. In hindsight, this was a huge f'ing mistake.
Almost everyone was fully clothed, including a backpack. She was able to keep a knife and 2 arrows in her pack, then hold the bow and arrow. I don't know how she got a hold of these, but she did.
Next thing I know, everyone left and right is dying. She was stone cold silent, while everyone was yelling stuff like "Run!" "I love you!" "Where's mom?!"
Speaking of which, I saw my mom get stabbed.
my last words were "Why are you doing this sis?" Nothing. She came for me.
I ran in zags, knowing I'd either die by her hands, or shortly starve since I didn't have food on me.
I was slain by a knife stab.
I left that game with a bitter taste in my mouth, just frustrated with this game. I had yet to make it above 40 years old that day.
The very next game I got in was also a decent town, and it grew on me. That being said, shit happens sometimes.
I was on organizing duty, keeping things clean and mess free. I found a random arrow, and a random bow. picked em up, was about to find a place near the children's fire (since this town decidedly wanted to keep the children safe in case a griefer came along)
I was just about to set it down because I was at 3 hunger left, and the kids were all out of the way.
I just got done telling this story to the kids and my sister.
But then, there was a kid there as soon as I was putting the bow down. The space in front of me that wasn't occupied by anything was suddenly occupied by a kid. My sisters first and currently only kid. I shot my sisters child.
I apologized as much as I could, offered up my life if she decided she needed to take it. luckily she forgave me, and we carried on.
That life, however, I was trolled cause I was dying of starvation and told someone to move so I can get food out of the basket but they wouldn't, so I ended up starving to death at 39 years old. arggg.
Mostly I share this because sometimes, griefing needs to be shut down immediately, other times was a small accident and should be treated differently.
Agreed on the maps, but here's why I doubt currency would be in the game:
In hunter-gatherer societies, there is no need, even, no use for currency. All work must be done--even to the point of ignoring Marxism by just having no money. If the hunters don't get rabbit fur, seal fur, etc-- then people don't have clothes, and that uses up a lot more food resources. If we don't have farmers, then no carrots/wheat/berries get made, and people starve. arguably pie makers and forgers aren't necessary, but by gods do they make everything so much easier. Also, kind of missing in action are the carpenters: I've lived in many settlements, some that have no shelter, others that are decently thought out--but I never once see someone making it.
There's also the flaw of, if there is currency in the game, is there a set amount? or would it be craftable like any other item? if it is, wouldn't people choose that job, to make currency, over others?
To go a step further, there aren't centralized states currently in this game. What currency is good for is determining how much items are worth, as well as the labor. Currently, for some reason, being a CEO is worth millions or billions of USD more than those that flip burgers, although those businesses wouldn't exist without those willing to flip burgers. I'm gonna stray away from further politics, but otherwise currency is only needed if there is a state, at least historically this is the case--monarchs used their "divine right" as a way to collect money, which allowed for lavish lifestyles while those who were poor accepted it (until the enlightenment) because it was seen as gods will
(side note: I know that what I'm talking about is western, and doesn't account for other forms of economic or governmental and historical situations)
last point, I think right now these small communities are fairly self contained, and once we see places that have more than one large settlement, then perhaps we'll see trading, but I imagine that it would be more of a "what do you have/what do I need" situation, and people would trade accordingly. Perhaps one settlement does a really good job at farming and pie making, but not much else--they could trade with another settlement for clothes and other needed things.
/rant over
Hey y'all, since typing space is limited, and helpful kids can only use 3 or 4 letters, what would be some good acronyms to have as common use?
We already say Press F for food, so babies can say when they need food (hopefully), and current common acronyms are already in use:
BTW- By the way
FYI- For your information
ILY/ILYT- I love you/too
IDK- I don't know
What would be fast ones to communicate about milkweed, berries, carrots, farming, pie making, trapping, etc. that would be easy?
Here's some I recommend:
FNC/W- Farm needs compost/water
IGGT- I'll go get that
HTH?- How to help? (other alternatives could be WND- What needs doing, or WTD- What to do)
IC F/T/P/(etc)- I can farm, trap, make pies, other jobs with one letter
Useful shorthands?
More suggestions:
Ber- berries
car- carrots (I suppose until cars get added at least)
Frm- Farm
Mlk- Milkweed
I want to gather a list of what others use, or would be willing to use, so we can start seeding the community with these (if people like the idea).
I think it would work well, although I think it would be good to have each person have a "Princess" if you will, so that in the odd case that 2 of the three die, or even all three, then the system could continue.
Accidental deaths happen way too much (side eyes person standing in front of nearest food basket when I was at 3 hunger >.>)
This all sounds great, but also, sorta makes me wonder whether or not it's feasible by being able to teach people fast enough. It took me about 5-10 years just to teach my brother how to compost, let alone make pies. Otherwise, I'd give this a go.
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