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a multiplayer game of parenting and civilization building

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#202 Re: Main Forum » Rainbow in GMOT city » 2018-07-09 23:36:52

Lol pien gonna get cursed first.. I just know it <3

#204 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 23:06:48

So I guess there COULD be a stay on the fatwah.. Oh well smile

#205 Re: Main Forum » Auditing the Curses with the Log Data: Is is working? » 2018-07-09 23:04:01

jasonrohrer wrote:

No curse logging is happening yet.

Will add that.

Sweet!

#206 Main Forum » Auditing the Curses with the Log Data: Is is working? » 2018-07-09 23:00:28

YAHG
Replies: 4

Are curses in the data files?
We could maybe see the highest cursed players, how close people are getting to the thresholds overall etc?

I imagine there is like a target demographic for who "deserves" to be cursed, whether that is the most murdery 5% of the
population or whatever number. First of all we can probably get the kills per life with each player ID as a data point.

If we tracked the curse point of the "bad people" over time we might be able to see if their curse points even correlated at all.
Then I suppose we could see if they were going up or not over time, so that we might expect to see cursed children appear at all..

Anyone know how to do any of this or have better methods for measuring if things are working right or not?

#207 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 22:47:36

Kami_The_Man wrote:

At this point, Jason should it make so if you're unnamed when you're an adult you can just name yourself. It makes sense in reality and it will complete erase the problem of unnamed people.

Obviously that would be better than the slaughter of all the nameless.. Maybe we could do both though?

#208 Main Forum » Kill list on lineage server please! » 2018-07-09 22:14:16

YAHG
Replies: 5

So right now we can see who killed whom but we can not who whom killed;)

These guys out there with massive kill counts, wouldn't it be cool if we could click
on them and see the names of all the lives they ended?

Think of the fame they deserve!

#209 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 22:12:28

sc0rp wrote:
FounderOne wrote:

Griefers instead are rare and they can be stopped with bow and knife.

They can't.  That's the whole point.  You kill him, then spawn in next life and lo and behold he is there again.  Or even they spawn into the same lineage - with lowered number of people per server lineage ban doesn't work currently either.  Here you have example of griefer respawning into the same lineage ~40mins later to finish it off, despite being killed on previous attempt.  Bonus point for being nameless to avoid curse:
https://onehouronelife.com/forums/viewt … 851#p22851
http://lineage.onehouronelife.com/serve … _id=494998
http://lineage.onehouronelife.com/serve … _id=495777

Seriously the lineage serve needs kill lists for these people...

#210 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 21:57:28

Lum wrote:

I am assuming that you would be fine if, at any point in your own life, you were to get shot or stabbed by someone for being nameless. You wouldn't curse them, insult them and go warn the town, because they would be right of course. You could have been a griefer after all!..

I might run around talking about how I was innocent.

I can only hope I have the peace of mind for:

"I dindu nuffin"
"Hands up don't shoot"

Maybe some of the bystanders will be cool and be like:

"He was a good boi"
"He dindu nuffin"
"He was going to skool and shiet and wuz gunna get his lief together"

But then again a lot of people are super lame about it all.

#211 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 21:52:57

happynova wrote:
YAHG wrote:

It is oldest with the name atm fyi.

Did it change?  I thought Jason said the most recent person with the name. Or maybe I just misunderstood.  It probably wouldn't be the first time.

If it is the oldest, I withdraw my objection. smile

I get ya man there have been at least 3-4 different threads all started by Jason with different ideas for cursing system. smile

Lots of them had more than one idea, git only knows what the real deal is at this point.

#212 Re: Main Forum » Small mod showcase (storage improvements) » 2018-07-09 21:51:22

No it spawns real babies. Give it like the highest birth priority class <3

Bears currently can not murder you if you are standing on an item, if you fixed that
I bet Jason would accept that merge request.

The knife thing is cool as fuck and it isn't like items we make up and draw ourselves
are gonna get into the main game. Something about art style etc.

#213 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 21:48:17

It is oldest with the name atm fyi.

#214 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 21:46:11

FounderOne wrote:

I never killed a unnamed baby only by accident.

As long it was on purpose it is ok. You are safe here.

#215 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 21:37:20

Lum wrote:

No. My mom died at birth last game. What am I supposed to do? Get killed apparently.

You guys literally have zero respect for others. Nameless? Kill them of course! Who cares about their will to live and their right to freedom?!

smile Apparently you must be sacrificed for the good of the people.

We will erect a pile of bones in your honor!

#216 Re: Main Forum » Small mod showcase (storage improvements) » 2018-07-09 21:27:44

Also maybe AoE weapons like flamethrower!

#217 Re: Main Forum » Small mod showcase (storage improvements) » 2018-07-09 21:25:43

var14ble wrote:
YAHG wrote:

He is showing off the cool stuff he can do..

I won't disagree with you, but I also want to get community involvement and see what everyone else thinks about it. It's very easy to get worked up in your own head and think you're making something amazing and useful when in reality you're not tongue

Ok, it swings the wrong way so you can't see what is in your normal basket.

Can you make items that change peoples ages? Sexes?
Items that spawn/become babies/? like voodoo dolls or golems?
Bears that kill people even if they are on items?
Magic knives that if you kill someone it increases your max age based on how many years the dead guy had left to live?

Some things that might be fun wink

#218 Re: Main Forum » Small mod showcase (storage improvements) » 2018-07-09 21:06:28

He is showing off the cool stuff he can do..

#220 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 20:17:38

Turnipseed wrote:

I hate the concept, but i think it will work... death to nameless babies, and mothers who refuse to name!

Muadib! Muadib!

#221 Re: Main Forum » Griefer report » 2018-07-09 20:07:17

That dudes KPL is impressive >5....

#222 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 20:04:21

teletolumby wrote:

Babies can't name themselves, what you're suggesting is griefing babies whose mother doesn't name them.

Well if you can get the Mom too go for it. The point is to train em to name dat babi.

The stronger your selective pressure the faster the population evolves, if you want the babies to be named death is the strongest selector the game has. Only the named will remain.

People will know that all unnamed babies will die, and then if they want that lil pooper to live they will name it.

If starving out babies who don't have names is perfectly fine why not kill them? People will feed those kids as it stands right now.

#223 Re: Main Forum » you suck paul » 2018-07-09 19:57:47

startafight wrote:
YAHG wrote:

Meh, so we shouldn't feed them but killing them isn't ok?

i mean... someone couldve killed him if they wanted to. we had like 3 bows in camp. i just chose not to cos i live and breath for drama

F yeah <3

#224 Re: Main Forum » you suck paul » 2018-07-09 19:46:43

Meh, so we shouldn't feed them but killing them isn't ok?

#225 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 19:40:49

Meh, they learned to F to survive they can learn to name babies or die too.

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