a multiplayer game of parenting and civilization building
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no its not impossible.
its just very sad for most people.
the 8 roads that go straight trough the map center sure make it easier for an eve to orientate.
and all the corpses on these roads sure make it easy to equiop faster, reach the map center, and dioe to bears and warswords there. but at least you have qa small chance of getting a warsword or horsecart on your way.
just dont waste time raising the bear-food that pops from your legs from time to time.
I had to hunt down a lot of eves and foreign stalkers during my initial roadbuilding, because otherwise the berries i needed to feed me would be wasted and theres a constant threat of someone messing with the roadbuiing cart.
its okay now, because i removed almost all arrows from the game with an in-game glitch, so the bears and sword-murderers must not be afraid of getting shot by rangers.
It is hard to tell how many unused arrows there still are, but its tricky to make 2 arrows and free all the singlle arrows from bears that are jason-knows-where. (this is not the glitch though initially i had so many arrows, i just shot them into random anoiimals that need more than 1 arrow.). the glitch makes it very easy to remove arrows without any way to recover arrows, much easier/faster than getting/making arrows.
Given by the low amount of total arrows that i see in any of the remaining cities, and having not seen one arrow in the map center for 3 hours, despite there being 20 bears nearby now; archers are very rare and
this is a bear world now.
i think twe reach the win-state of making 8 roads trough the whole map, with branches to all the city locations, and 30 bears danciing in a small circle around the center of the map where all 8 main roads intersect.
NE road definitely has priority, theres like 4 settlements close to that, and they keep being resettled, but roads are missign NE.
NW road has one very good city but pretty far away.
SW road diagonal prettymuch done, theres a gap at the diagonal where theres one of the biggest ruins. and that ruin already "connects" to ther S-road and is the closest one to the map center anyways.
SE has nothing too interesting NEARby this one can wait forever.
E is already connected to the only near middle east sity, and i dont care about far east.
N has some small neglible ruins among it, nothing too big.
W is mostly badlands and no settlements
S has one old ruin but also moostlsy desert, not worth it.
bears are better friends anyways.
yes, someone can run into your arrow.
do you measure total amount of arrows in the map?
cause I did something to that the last 4 hours.
gradient mak is much better, makes many things simpler and more natural.
bear lurers like the idea of making bows rare.
if you shot/knife someone and are likely starving or getting cursed/killed for that action, it often makes sense to run into a hostile animal (while holding a bloddy weapon) as soon as possible.
this instantls causes you to drop your bloddy weapon (and die (a bit sooner), which you may prefer).
it makes sense to do this if you want to run away faster (to hide all you are carrying or to hide your identity).
it was dumb cute to see EVERY town surrounded by property fenches now. guess its a trend now. kinda understandable on a 700² small map with a constant influx of eves and mostly parasitic/thieving foreigners.
Usually only 1/4th of a towns population being able to open the only fenche gate, which just more likely harms the town itself than protecting the town.
one issue (besides fenches just being an inefficient waste of time) is that outside corners can only be fixed from the outside. so they are the first parts to crumble. and then they are tricky to rebuild during dangerous times.
its easier to get a bear in trough an open corner of a proprty fenche than to get it back out there.
smarter fenche placement managed to make outer corners mostly at rabbit holes, maintenance free.
but we still rarely see rabbit holes or bear caves being integrated into a wall.
with ALL towns having had fenches this time, this game is not lkike factorio, but more like PrisonSimulator.
ill try to start building roads sooner after the next reset.
the mixed messes and roadkills are more fun.
there was never ever enough milkweed anywhere.
its not even a rift thing.
I had some rare cases of lag-metamorphisis:
- a cart turned into around stone. the cart was just gone, and not just hidden.
- some items transmuting into some other items while held and picking up another item. very rare.
i noticed players constantly moving 2x as fast away from me, without shoes.
i also noticed latency not loading the rubberwheel-cart that a player was pulling, and then it pops in like 1 second later.
i hope both are the same effect.
bears are pretty overpowered early on and later on, the times when finiung food is hardest, they have a lot of influence, till towns have 4 arrows and enough food toi be more bear-immune.
one reset by few remaining fertiles was speedUp/caused by 2 players luring many bears to 2 capital cities, later chatted about it on discord.
slinker is ugly
i like how english loses all its remaining irregular verbs fastert han most other languages, and "borned" is jut such a cute word.
wasd controls and basic action hotkeys sure let people move a lot more precise, to a point where this game becomes about having a faster ping.
archers/knifers hiding behind trees to shot a horserider can often have wome strange latency effects. it is borderline teleportation lag.
oh that sounds promising.
right now, northeast corner has this mixed mess town, its like a grief andd hope magnet, a constant stream of people moving there, often in larger groups. and a lot less people moving away from it, so its more a death trap in the long run.
meanwhile near south has 2 mostly pillaged empty ruins with some oil technology. not sure what happened there, seems abandoned for no great reason. maybe this locale jist got old and depleted the fastest. this could explain the drag away from southwest.
the weird pull to north and east sure exists, where all the other corners are full of milkweed, turkeys and renegades that kill on sight, northeast corner usually lacks turkeys and rabbits.
"iris slinker" was dumb enough to plot a genocide at the campfire in mixed town of NE corner, very slowly, and provocative, till one of the other family came with 2 war swords to kill the naive newbies, and then it was a free for all witrh 17 deaths in NE corner town. this most likely killed off the "slinker" family name.
but all the "free cloth" was sure to attract a wave of migrants to NE, in groups of up to 4 people at once, of both families, but no mmore slinkering.
after the slinker capital was raided to death, we have a mixed messy state in a 1k² area, where people meet very quickly
there are 2 different [sky] families.
one of them long ago adopted a slinker, and they thrive, mostly, at least in 2 towns.
the other of them long ago adopted a eis, this family now holds at least 6 cities, over and 12 bows and arrows in total, 5 of these cities are close to the northern border, one of them more south, with large ruins west of it.
i know its 6+1 because i spend one life after the raid to visit many locations, and i just kept meeting family members, as after this war cvampaign, babies just boomed in 3 towns, and they qucikly spread out to all nearby known places, usually dominating with weapons.
the southern area of this map is eerily void of larger constructions. its like a magical pull to the north happened all the time.
in a city very close to the northern boorder those 2 mixed fams coexist.
people there agree to "not kill off others to prevent a reset"
but every now and then someone with a warsword outside of town can just kill someone of the other family.
this state sure is "war swords are exclusively for greedy grief".
and if you wish to raid a smaller city of 4, you can do this easily, killing 4,and they may not give much resistance, in this mixed mess of confusion, due to sky-name impostors.
factorio multiplayer needs a modification that adds knifes, propetty fenches and bears.
I love the gratient mapgen, it makes it so much easier to lure bears into towns in packs of 3-5 bears.
i think i lured like 1 bear every 8 minutes (3 bears per life on average) all the way from cave to town ever since the most recent reset.
by now most cities are bear immune, as theres enough rope to have 6 arrows per town, and the constant battle royale mode in a larger map means, most rope will be used to just make more arrows all over the place.
so its more like cart and bow time, knowing where cities are, just to have fun with theft and fun with luring to foreigners only.
most recent reset happened, because i woke up and decided to lure 2x3=6 bears to a big city. at the same time someone else lured 4 bears to another city, which i only saw claimed in discord.
Then it was mostly only 2-4 females left, as i kept being born to the same 2 bad moms, the baby deaths skyrocketed.
One mom was not feeding any baby but instead helt a speech.
That was pretty good trololoos.
i was hunting many rabbits in the easliest 4 hours, causing a baby boom in mccracken area, but it was also using 2 snares instead of one, in a rope-scarce area.
then i had naptime and then i only cared for tutorial town.
mccracken had the advantage of being somewhat isolated, surrounded by jungle and iron biome, they were doomed to be lowtech high population area, unable to get enough rope for progress.
not enough green, not enough milkweed, so it dispersed in my absence.
stop calling it an arc, thats an insult to any form of narrative.
this game with hell cell gameplay is pure random nonsense.
it may appear more challenging due to being more crowded, but in reality its just random nonsense due to scarcity.
I took an 8 hour break from this shit, and come back to play one life, in summary:
i played and died of old age, 7 backpacks, 7 snake boots, 3 knifes, 4 arrows, 3 bows, 1 cart, 2 horsecarts, all i had pretty much under my whim, most of it brought to the northeastern noobbase
game is just easy random and boring now.
bringing those 5 backpacks home sure made one mommy go "wow".
all you need to do is actually not be a basehumping berrymuncher, and you find loot gallore, because theres nowhere to run, so all the loot is in a confined area.
gifting 2 knifes to the base of noops sure resulted in some fun free cloth mass murder.
at no point was i starving, except during snake hunting at age 55, but there was always a cactus fruit on screen.
it seems the better more seasoned players stopped playing days ago, leaving the game to be almost only berrymunchers that never leave the base. why should they, theres just other empty bases right outside, full of food snares and fire bows. no, they CHOSE to starve and let their children starve.
i see many "free" bears and sheep, so thats good. it keeps the worse players at bay in a paranoid starving state.
it may explain all the easily findable loot within 300 tile distance.
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this "game" got hit by a car and is a random torture simulator on life support.
i woke up after a n 8 hour greak ans whitness next to no development, besides horsecarts and sheep.
i didnt bother hunting bears this time. i knifed all the sheep i came across instead, you know, making this shit stop by intensifying it.
but i did not go beyond a distance of 300, even though i sure wanted to,
because my cart was always full of good stuff way too soon, and i just had to put the 7 backpacks full of rope-fgoods not to be too wasted, so i constantly carted goods back "home".
its so bad, i even found enough milkweed in 300 tile distance to make a rope, incredible right? But i used it for snake boots instead, because my whim in a game full of newbies.
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the fuck is wrong with you, you think i take apart a plane just for writing "haa haa" in here.
that sure is some dumb jumping to conclusions.
you fucking dimwits. i dont even feel like i have to tell you that i care not at all for your dumb plane or antithing that happened inside hell cell.
you have your sick slave roleplay without me, leave me out of your bullshit opinions.
hell cell was always an idiot magnet, a dumbed down version of ohol, that pretty much just kept all the idiots out of the free towns outside of hell.
and oh boy did it work great.
for 2 days i constantly sidsed out of hell, i was never near any plane.
2 days i got praise by whole towns for things I did there instead.
i just stayed in hell cell for one dumb life today, only 2 towns clinging on 2 of 4 corners, against all odds and sure without any future.
i killed 4 bears and gathered many items back to those pathethic towns, but mostly explored the mess that is hell cell.
it was so retarded, retarded, retarded, in terms of gamewplay to whitness all this dumb shit, that it put me off playing ohol for good.
i sure care for good game design and basic balancing and entertainment/humor is core of that. and there sure is no such thing in ohol with(in) a hell cell.
which is why i constantly stayed outside of that cesspool.
game dev is outed as someone who is into virtual torture and weird self punishment, and you keep playing his game vision, and do wichhunts, and actg in pathetically paranoid ways, and cry like babies over virtual items in a game that has proven beyond a doubt that it could not care less about persistence.
thinks that take 13 hours to construct in this game are constantly and easily sabotaged in 10 minutes, and dumb people just keep whining about this, instead of paying it the respect to its game designer that it deserves; none!
I feel dumber for even mentioning these obvious things here.
what is this, the simple english wikipedia, an explain like im 5 posting?
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on naivity, in ohol a naive mom gets herself and all her children killed. somehow you failed to not learn that simple lesson.
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on sheer idiocy, an mmo that was for a wehole day a literal concentration camp simulator, im surprised this has not blown up yet.
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on lum, i could not care less for your opinion on anything.