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a multiplayer game of parenting and civilization building

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#151 Main Forum » The birth of the 100th generation heralds a new era... » 2019-06-01 23:39:27

futurebird
Replies: 5

So this is a wacky idea. What if the first child born in generation 100 of a family had a special ... glow. Like they are the holy host or something. And this 100th child can make some unique, item like a new crown or robe or something that no one else can make.

Another more tame idea: What if when a family makes certain generational milestones they ALL get new abilities. For example after gen 20 you can kill bears with only two arrows.  After gen 50 you can write text in a different color. After gen 75 you can make some item like books.

You need to last longer if you want to unlock certain non-essential but interesting tech and features.

Eve's get to pick a name and that's about half the cause of all the people wanting to do it.

maybe you can't do marriage until gen 25...

#152 Re: Main Forum » Problem- Cannot Eve » 2019-06-01 23:34:20

Everyone wants people to be their kids and grand kids and build up the town they started but not enough people want to be the kids and great grand kids who build up the town started by someone else.

Especially with old towns people get in this "there's nothing to do" mode and it's frustrating if you are working really hard trying to keep the town going.

The longer a line lasts the more incentive there should be for it to last longer.

I just had a really  wild idea to encourage that... but I'll put it in another thread.

#153 Re: Main Forum » When was the Last Time... » 2019-06-01 23:29:57

"Taking over" towns by force esp if you send fertile women in to do it isn't very good for your lineage. You are putting the key people at risk. Having just one woman left is bad. Yeah you *can* bounce back but all it takes are a string of boys and a few /die babies and you're done.

The truth is lots of players don't focus on lineage at all. They want to do projects, or talk and role play. Or grief. The first two things can help with a lineage the last one won't.

so-called raids tend to kill both towns involved it's just one dies a bit later than the other. The key to keeping a lineage alive is to have lots of players and maybe a thriving satellite town as a back up.

But in this game lots of people want other people to be their kids and continue the work, but not as many will just do simple things like stack wood and keep the fire going. Now rather than just be disgusted with people we can ask why this is?

I think simple things like
-showing players some stats about how many living relatives they have after they die
-getting the family tree to work properly the lineage depth numbers are often not there or incorrect
-removing /die babies from the tree (or gray them out) so people can focus on how well their kids did

Might help. But then the game isn't JUST "a parenting game" it's also a building and collaboration game, it's also a roleplaying game.

#154 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-01 21:58:44

I'm not seeing your point spoon. Jason said the video clearly showed a problem... and you seem to be saying "yes this is a problem" as if everyone didn't already recognize that.

#155 Re: Main Forum » literature and specializations » 2019-06-01 21:03:04

Why limit the number of pages to 10?

#156 Re: Main Forum » When was the Last Time... » 2019-06-01 21:00:28

We don't have war in this game because we don't have nations. What we have is mass killings.

#157 Re: Main Forum » Reasons for Lineage-only cursing? » 2019-06-01 20:54:46

Tarr wrote:

Cursing has been bugged since the last name saving feature was added in. Since it's possible to fully lose a last name due to a bug it creates uncursable people. The whole system has been in shambles since he nerfed it in the first place so I don't see the reason to not have at the very least an area based curse system.

Yup. In this life:

http://onehouronelife.com/forums/viewtopic.php?id=6783

I had no last name because my mom was a new player and didn't name me. I could have been a real menace, I found a lot of weapons but it's more fun to pretend to be in love. I've also noticed that if an Eve names a kid *before* she names herself that kid may not have a last name even after she names herself.

I would like to see a curse system where you click on the player and that transfers their *exact* name to your talk-bar between typos, being a baby, not being in your family cursing mostly amounts to moms cursing annoying kids.

#158 Main Forum » Strange man in a strange land. » 2019-06-01 20:42:43

futurebird
Replies: 3

I was born to a 15 year old girl with no name but Eve in the forest. She seemed to know just a little about surviving and I had to feed her several times to keep her from dying. But I still had high hopes... Once I found a lot of berry bushes I told her to wait there as she was having more kids and I went to scout for a better spot for us to live. But only a few years later she was dead, with no living children but me, a boy soon to be a man all alone in the vast wilderness.

I thought about giving up but for some reason I didn't I'd seen signs of civilization so I followed them and soon I found a town. As a white man I stuck out like a sore thumb. The people in this town all had brown skin and dark hair. There was a handsome young man who always smiled at me and his sister who didn't seem to trust me as much. She was very pretty though, and it is crude but I had a hard time hiding how felt as everyone had no clothing. I worked to correct this. I gave her rabbits and I gave her the blue hat that I found as a boy and I gave her my pack... but she could not understand a word that I said to her. She trusted me now... but I could I tell her that I was in love???

Soon she had a little girl and I hoped that I could talk to her with the help of the child, but I was too late to teach the little girl my mother's strange language. I was so sad that I had to leave. She'd never know how I felt about her. I decided to look for milkweed and try to forget my heartache.

But instead I found a town.

5qh5R00.jpg

A ruin of a town, but there was a horse so I could bring even better things back for her! I packed the cart full of all the riches I could find, but when I got back I discovered she had died... How foolish that I wandered off. I tried to talk to her daughter and smiling brother again... but still no one knew what I was saying. I found her bones and buried her.

She had decided to put on the blue hat that I gave her after all. The blue hat rests by her grave.

#159 Re: Main Forum » Mass Production: what do you like to mass produce? » 2019-06-01 17:19:31

InSpace wrote:

oh nvm, I thought I saw the rubber wheel image somewhere else

Don't leave us hanging like that!

#160 Re: Main Forum » Several things that need to be said: » 2019-06-01 16:16:23

Spoonwood wrote:

 

I can sit here and tell you that John Cage was a better artist than Elvis Presley all day long, because I'd rather listen to John Cage or because of his perceived level of creativity being higher than the king's.  However, in the end all people's preferences matter equally.  And Elvis Presley was and still is more popular.  So, Elvis Presley was the better artist.  Again, everyone's preferences matter equally.

Elvis was a talented *performer* not a composer. It makes no sense to compare him to Cage who is an experimental composer. Elvis took the genius of blues and made it safe for mass (white) audience and he had a great voice and charisma. 

Is what popular automatically "good" to a degree. Most pop art and music has something that works really well about it. Is what's popular "the best" ? In my view not always. In order to satisfy more people popular art often lacks depth and complexity. It has something that is technically good, like a good hook, or clean presentation. That takes skill and is worthy of praise and study.

But, what I'm looking for is art that takes me to a place I've never been before. I want depth and complexity. And I think your cultural cannon of artistic works is lacking if you just use popularity as the metric and nothing else.

#161 Re: Main Forum » Major changes » 2019-06-01 15:22:10

It's much much better now though. There will always be griefing in the game. And that isn't a big deal. But there is such a thing as too much. I get you are frustrated about not being able to Eve. So, we should think about ways to address THAT not insult people because they rightly pointed out that the combination of close Eve spawns and /die caused too much griefing.

But really you are missing one of the other major impacts of the change: families last longer because they are not competing with 1000 (that's the real number) eves a day. I know everyone wants the ego boost of getting to name a line. But you can't do that in every single game. It's just selfish. Being eve is special and you can still end up being eve now. I was Eve just two days ago. And I made the most of it. It should be that you need to annoy other players by using /die to get those opertunities, but they SHOULD be rare.

#162 Re: Main Forum » Open question to Jason about War. » 2019-06-01 14:18:41

lychee wrote:

At best, you could call these "scuffles" or "gang violence" -- which is essentially what the inter-family violence is in OHOL.

Agree. If we really want to see *interesting* war we'd need larger better organized towns. I'm not just talking about organizing stuff... but social organization. Books, writing, history, industry etc.

#163 Re: Main Forum » Reasons for Lineage-only cursing? » 2019-06-01 14:16:49

I think it was also implemented to make people "care about their families" more but I don't think it did that exactly. I'm just as distrustful of my family as before it's just now I fear outsiders and have to think about if it's worth it to have them around. I generally think it is. I just can't get in to the whole "kill everyone who's not in my family" mindset. So, I'm just cautious. I'd rather have strangers in town then play in an empty and dying town. Will one of them have a kid some day who causes problems? Probably. But just as I curse and kill my own family if they attack others unprovoked I hope that people in *their* family will curse and kill the bad apples when they crop up. Playing with languages is too fun to miss out on.

I think that it would be good, though, to making curing outside of a lineage possible.

#164 Re: Main Forum » Problem- Cannot Eve » 2019-06-01 14:01:03

Solbusaur wrote:

I'm pretty sure Jason has a trolley problem here. Either cut out the Eve-ing and Eve-griefing playerbase, or ignore the griefer playerbase and let a portion of Eves constantly attack towns across the server

There has to be a way to find a balance. That's why I think we need some kind of system where you can choose to Eve but not all the time every life. And I think some of the Eve spawns, maybe half should be in virgin untouched areas. That would add more variety.

#165 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-01 13:54:30

Spoonwood wrote:

People don't play games because of someone's vision.

Um. That's why I play. It's also why I watch films, listen to music and enjoy other art. Games are an *art form* not just some application to do your taxes. A good game must have a perspective, a vision and *say something* about what it is to be human. You can make suggestions to an artist. Tell them you don't like their art and why if you don't. But it's not your art. It's not your creation.

I think the fact that you look at this game like some kind of product ... rather than art is the root of your frustration. You are like someone who goes to a gallery show and then yells at the artist because she won't paint what YOU want. And it's not the feedback and ideas that you have that are the issue. It's the *yelling*

#166 Main Forum » Several things that need to be said: » 2019-06-01 13:47:21

futurebird
Replies: 20

1. Compared to many game the community in OHOL is amazing. There are so many good people and immature and toxic people are relatively rare. I think that give us all higher standards for what we expect from the game and that's a good thing.

2. I'm excited to see what happens to the game next. Part of what makes this game interesting is that it changes. Change will always upset some people. It's upset me in the past. The game isn't just a single vision it means different things to different people and finding a balance isn't easy.

3. This game has a limited future I think that Jason is going to work on it for 8 more months (since he said it's a two-year project) thinking about the end of updates makes me really sad. I want to make the most of the remaining time. I hope most of you will feel the same. (I do hope it will last longer than that, but given the way some people attack our dev... eh... I don't even feel good about asking for more than the original two years, not unless we can radically shift the discourse here)

4. After I played this game for 10 hours I feel like I got my "money's worth" that I've played it for 100s of hours makes it one of the best $20 that I've spent. I don't think Jason owes me anything and I'm really happy that he *chooses* to keep working on this game and finding ways to make it better and interacting with the community on the forums. I imagine it's overwhelming but I think we've built something that's really unique as a community and through this game. I'm getting a little tired of people who clearly don't see games as expressive art that can *say* important things about the human condition and instead act like this forum is "customer service" rather than a space for collaboration and creativity.

#167 Re: Main Forum » Open question to Jason about War. » 2019-06-01 13:39:26

Spoonwood how on earth is Jason supposed to respond to posts like yours? Say "oh yes I'm arrogant and now I'll do what you want" Even if you are right that you know better what the games needs than Jason (and I don't think that's a given at all) you aren't giving any path for reconciliation. A post like this one would make sense if you were leaving the forum and the game and just wanted to have your last say. Yet you stay.

You keep playing but give your feedback in the most toxic way possible.

Testo was raising a good point and starting a good conversation but you have derailed it in to personal attacks again. If you want someone to listen to you you need to think about how things are from their perspective too. You need to stop assuming Jason in acting in bad faith. I'm really sick of seeing important questions like the ones Testo presents derailed by posts like your response and I can't really blame or be mad at Jason for getting frustrated and ignoring what players say. You are making the forum a place that isn't full of good ideas, inspiration, and reasons to want to work on the game more. Were I working on this game I would hate reading this forum and it shouldn't be like that.

You are undermining the goal of having our concerns heard at all.

Personally were I Jason I'd just block you and ignore every post that you make.

#168 Main Forum » Mass Production: what do you like to mass produce? » 2019-06-01 13:20:13

futurebird
Replies: 11

Making something is a big batch is a lot of fun. My mom and I made about 12 *sets* of tires over our two lives. This is possible because you can put coagulated latex in a cart, put palm kernels etc. So if you are making one set why not make 3?

yqTxUT4.jpg

We were also mass producing steel and milkweed in this town. People love to bake pies and part of what is so great about it is you can kind-a mass produce them. More than we'd ever need. And that's when you start thinking about trade. I wanted to put the tire sets in a cart and take them to the next town for trade... but, that wasn't possible.

A lot of the recipes in the game are made with just making one of the item in mind. Scaling up is hard. Even my dreams of a tire dealership would run in to the fact that there isn't a way to get more sulfur without walking further and further. I think the lack of mass production support in the game is one of the reasons you don't see trade. Carting options are also an issue. How do you take your goods to market?

Make mass production possible after an initial investment of resources and time.

I guess my point is: making things en mass is a fun part of the game that should be expanded by thinking about the storage and containment tools that would make it possible.

#169 Re: Main Forum » The Other family problem » 2019-06-01 11:39:58

One benefit of having another family in your town is simply having more people. I feel like everyone underestimates this. Most players are constructive, so to a degree you are better off adding people to your town when you can. It's harder now for "one bad apple" to kill more than one or two people if you are vigilant.

Frankly what there isn't a point in having is a war sword. If your kids of family turn griefer against the incoming family you can't use the sword on them. Knives are better. Bow are bad because you have to leave them lying around... I do think violence has gone down since the era of the too many Eves.

I worry as much about one of my kids killing the other family as I do about the reverse. Both are disgusting.

#170 Re: Main Forum » Discussion:honor and equal chances » 2019-06-01 01:36:27

I like the new system. It makes killing about intent not skill.

#172 Re: Main Forum » Two changes to help with Eve selection: » 2019-05-31 21:43:16

MrChuckleteeth wrote:

Becoming eve and living to 60 should never go hand in hand.

This will only attract griefers


Why do you think so?

#173 Re: Main Forum » If you name a kid they get your last name but are still "no relation" » 2019-05-31 13:56:35

Maybe if you name a kid who isn't yours they only get your last name if they agree in some way.

#174 Re: Main Forum » Two changes to help with Eve selection: » 2019-05-31 13:51:11

OK Spoonwood I misread the tone of your response. Didn't detect the sarcasm.

I feel like you often derail constructive criticism by making it personal and that makes it unpleasant. Friendly "oh what if we tried this" posts turn in to "isn't Jason terrible." I don't like that. I think it's dysfunctional and, in the end, it makes it harder for us to work together to communicate and give feedback that will be helpful for the future of this game...

Constructive criticism and suggestions are good. Just having a hate party isn't going to help us get what we want or Jason choose for the 894309733 different options for fixing the issues in the game. Designing a game isn't easy and I think for the most part Jason has done a great job and is doing better with all of the complaints and suggestions coming at him selecting how to best use his time to keep the game growing in complexity and richness. 

And it's not like the game is in need of that much "fixing" IMO it's really good in many ways and that just makes me want to see it be better.

I'm not going to waste my time talking about a bad game with no future. I really wish you'd stop making these discussions about the imagined perceived personal failings of Jason. As I mentioned before *I DO* design games and I know it's not easy. Often your posts seem to imply that Jason isn't working hard or facing difficult choices.

Just look at the change to the number of Eves.... it's mostly been good, but it's had some bad consequences too. Every change has ramifications and introduces the possibility of bugs. Jason isn't withholding the changes you want or that I want out of "arrogance" or anything else you've accused him of. It just isn't as simple as you seem to think it is.

In other words that post you linked from Jason is *right* -- saying "get rid of the sword" isn't really the most helpful kind of feedback. And I'm sorry you dragged me in to this. But, since you have please just try to be more positive and please don't use my threads as a platform to continue your "jason is terrible" campaign. Let's talk about how cool this game is and how cool it can be without making it so... personal. OK?

#175 Re: Main Forum » OMG stop doing this. » 2019-05-31 13:20:40

Teo6kBO.jpg
I agree, experienced hunters avoid bringing pies. You need to bring the plate back. That's a waste of bag space.
6klgkrD.jpg
But, people just keep doing this.
TfJciy9.jpg
There is no end.
Fam4BlN.jpg
So before you make plates in an old town.
PLo45zU.jpg
Loot the prairie I guess.
ALGLtZb.jpg
I'm having fun making this image collection.
3qx8u9u.jpg
Maybe some people will recognize their litter from these photos.

I wonder how many stranded plates I can find...

ZERO would be nice. Come on just bring the plate back. It ain't that hard ya'll.

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