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a multiplayer game of parenting and civilization building

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#151 Re: Main Forum » Compartmentalize your villages, people » 2018-03-15 00:33:45

My usual strategy, when I am rebuilding a large camp is to "hide" a few plots of carrots on the outskirts of the camp. These become the backup seeding carrots in case the rest of the kin pick all the carrots at the main patch without letting any seed. I try to choose locations that not many people would visit, normally a rocky area by a bear cave if one isn't far lol. smile

#152 Re: Main Forum » Favorite moments » 2018-03-14 21:50:46

MuffinGamys wrote:

Born Into a big village, my mom was great. I started hunting and farming. Grandpa gave me clothes before he died, I miss him. I made fires and cooked some rabbit. My brother went far for water and kept everything going. I made loads of compost for our growing village and my brother helped. I had a son Lucas and after came Luna, my lovely children. I knew Luna would bring more babies as she was the only female left. Things got caotic when only a few people helped while the others munched carrots. I did what I could but it was hard. We were supposed to have a meeting but people kept runing around like lost puppies. I took action and did what I could. Expanding the farm and harvesting carrots. Luna was grown now, she took a liking to smithing and spent most of her days doing that. I got old and could no longer help like I used to. I did what I could, but time was not kind. Luna had a daughter, joys day we would live on, so beautifull. I talked to my brother as we were both on the road to death. I wanted to say good bye to Luna but couldn't find her but before I knew it I took my last breath at 60. Luna I loved you so much and you made me very proud.


Fingers crossed that you and Luna will be reunited in another life. smile smile

#153 Re: Main Forum » Request for list of content quick-fixes for tomorrow » 2018-03-14 21:49:36

Make more items stackable; like baskets, bowls, plates, flint ships etc.

At the moment most villages look like trash heaps due to the amount of clutter littering the landscape.


Thank you for creating this amazing game, it has been ages since I have had this much fun with a game.

#154 Re: Main Forum » Nocturnal Infertility » 2018-03-14 05:50:47

Tell me about it, on my last play-through I birthed only one child. That child ran off and got killed somehow, meaning end of the line for my family's farm.

#155 Re: Main Forum » The Last Male » 2018-03-14 02:13:47

HiameBaklava wrote:

Hello Mother!

I was your first born to that family. The Farmer. You were great and I think a lot of males wanting to survive depends on the mom role. If you make them seem important enough they will want to keep trying for the sake of the mom's hard work at keeping them in the first place. I've been tossed for being a boy and so when a mom keeps me even though I'm a boy FeelsGoodMan.

The life before I met you I was once again a male and was able to direct and Eve to the farm I'd been working on for 55 years. She took right to it and I hope she was able to do something with it all.

As far as our game, the youngest of those triplets came back with no success shortly after you passed, but went back out to look. The middle child and I stayed and farmed and grew old together.It does help when you are with someone else. He and I made so many baskets of carrots and water ready for the youngest or whoever would come across it.

Really really fun with just a little RP in my opinion, doesnt have to be serious RP but enough to have talks about "wonderful moms" or just jokes to be made about odd ball moms/siblings.
We tried mom!

Awesome to meet you "son", I am glad to hear that you got our farm ready for the next generation or the next wild eve that runs across it. Sorry I didn't do much to contribute, I was busy raising all of you children smile You all did great growing the farm from a tiny outpost to a respectable piece of real estate.

I enjoy the RP elements as well, it adds dimension to the game past just picking carrots and baking pies lol.

#156 Re: Main Forum » The Last Male » 2018-03-14 01:28:43

Ended up spawning back in the first village and it is still going stronger than ever.

#157 Re: Main Forum » This game seems like a test of Patience » 2018-03-14 00:19:33

dardenfall wrote:

I really liked the game when I first started but I hate being born.  I hate waiting for someone to keep me alive.  I don't want to feel like a freaking burden I just want to play.  I get what the game is going for, but it's just not very fun as it is.

I agree, being a newborn is the worse. 75% of the time you are left to die, or knifed, or shot by a bow and arrow for being a certain skin color.

The whole experience is liable to give a person PTSD smile. But that remaining 20% of the time where you are born into an average situation, or that last 5% where you have a truly special family atmosphere makes it all worth it. I don't mind dying 100 times if on the 101st I am born into a great situation. Those experiences really stick with a person.

#158 Main Forum » The Last Male » 2018-03-14 00:15:15

Portager
Replies: 7

Most of the time when a male child finds out that they are the last of their line, they end up quitting or starving themselves as if the situation is hopeless. I have seen this many times, and I am sure that you all have as well.

All I will say is that you should never give up hope as a single male, two games ago it was down to my brother and I at camp, he ended up starving himself in his forty's, but I kept working the land in hopes that an Eve would appear. Sure enough, in my dying years I heard footsteps and I ran to them, it was a newly spawned Eve. If I hadn't stayed alive, then she might never have made it to the camp my family worked so hard on, I would encourage more male players to play it out to the end in hopes that an Eve will arrive (I know many of you already do this).

In my last game, I kept popping out boy after boy and never had a daughter. My three sons who made it to adulthood tended the farm that my mother had created for me, even though there were no girls I told them to wait in hope of an Eve. This is a message that I think we all should pass to our male children, if there is even a small glimmer of hope that our village can survive, it is something that we must grasp onto.

#159 Re: Main Forum » Favorite moments » 2018-03-14 00:04:13

MuffinGamys wrote:

Born into a decent farm as a girl. Mom let me work on a smaller farm. I made loads of carrots, it was great. Some time on my own working in the dirt. Soon enough I had boobies and I had a son Junior. Junior was a little mischieves but I loved him. He worked hard. Another son came, Josh but "she" like to be called Jill. Jill helped aswell. Mom started getting old but I showed the familly my new babies. As my sons got older I kept farming but then little Jasey came. So cute she was, black hair and always happy. My 2nd daughter was also lovely. Jasey wanted a bow and arrow for he bday so I started making one. Soon enough started to run out of food, but I remembered my small farm. I told the children to come with me and carried my 2nd daughter to the farm. The boys didn't come with, when my 2nd girl was older I went to get them but it was too late.. I went back to get the stuff for the gift. Jasey wanted to explore so I let her ofc, adventurous girl. I walked back and forward gathering supplies while Jasey worked. I came back and I had grand kids, I was a granny now but old. The gift wasn't finished but I knew I had to for my girl. I searched and searched but finally milkweed. I made the bow and arrow, came back to the farm but a bear had got 2nd daughter and some kids.. She was happy about the bow and thought I had died. I made more arrows while barly being able too walk. I brought 2 more and Jasey said "You're crazy", I loved seeing her smile. I help a bit but couldn't go far. I told her how much I loved her before I passed away. My sweet baby.


A very touching story, I am glad you two were able to share some moments before death. Those are the best.

#160 Re: Main Forum » People Need to be Honest » 2018-03-13 22:57:39

Pocket wrote:

Maybe dont ask "do you know how to play?".
Bcause if you say no, you die and dont get feed from your mom.
Better asking "should i tell you to (make fire/ do farming/ making clothes/ hunting usw..).
Just an idea...

You are right on the money my friend.

The first thing I tell babies now is, "I can teach you...if you are new...are you?"

This way I am making it clear that I am not the neglectful or psychopathic mothers that they might fear.

#161 Re: Main Forum » Of my many lives, there is one I cherish the most. » 2018-03-13 22:55:47

I love stories like this, they really capture the essence of this game!

#162 Re: Main Forum » People Need to be Honest » 2018-03-13 16:15:51

Twinsen wrote:

Maybe they didn't say "yes", they said "y" means "why".

I never even thought of that, good point indeed.

#163 Re: Main Forum » Unplayable. » 2018-03-13 06:05:13

mumaklob wrote:

Is there anything the player can do to reduce these lag issues?

It would seem the dev is working on fixing the issue.

#164 Re: Main Forum » Where » 2018-03-13 05:49:21

https://sites.fastspring.com/jasonrohre … ?referrer=

You can pay via paypal and amazon in addition to traditional methods.

#167 Main Forum » People Need to be Honest » 2018-03-13 03:21:00

Portager
Replies: 16

When I am nursing a newborn child, I always ask him/her if they know how to play. Then I ask them if they know how to do x, y, or z. Most people say yes, but it is clear that only about half of those that say yes really do understand.

I am fine with helping an inexperienced or new person, but please be honest! If you say you know how to do something, and then you just run off randomly and die, this does not help anyone. Not only do we often lose valuable supplies and clothing, but this feat often also leaves us without anyone who can produce a child. For some reason it is always the little girls who run off on me, leaving our camp in extinction mode. Its unfair to everyone. *end rant* lol.

#168 Re: Main Forum » Creating a Sense of Family should be a #1 Priority » 2018-03-13 01:32:19

aFilthyPeasant wrote:
ajdrex wrote:

I think it would be easier to cultivate a feeling of family or community if it were easier to chat in-game. Often times half the text is off the screen or players aren't always right next to each other. If there was some kind of a text box that made it easier to read full sentences or text cut off-screen, or even what players nearby but not on-screen at all are saying (though, not too far away, I would not want it to feel like conversing with a phone or telepathy, but rather shouting from a distance or something like that).

I think to help strengthen the bonds you have with your parents and siblings, along with extended family even (to a point) would be names and generational titles above people's heads. In the real world, we can look at someone at tell who they are. At the moment, with the limited number of characters available, it is quite the guessing game. But being able to look at your mother and know that's your mother is somewhat intuitive. Looking at a stranger and knowing their name is less intuitive, so perhaps you can be able to learn their name?

A naming system could also be implemented where the mother chooses a name immediately when the child is born (with maybe a gender symbol so you know how to name the child).

But being able to look at who is around and walk up to someone and designate a task, without having to ask who they are and what they have been doing, could be super beneficial. Knowing if someone is an outsider because you don't recognize them (i.e. not knowing their name) would also help create an us versus them situation where the community knows that this person is an outsider and not the guy who just went to go get water.

I think others have floated this idea before as well.

I haven't checked the suggestion reddit, is this one on there?

#169 Re: Main Forum » Not Being Able To Place Things down, and a infinite bush » 2018-03-13 01:30:25

Really, I have not yet had this problem. I actually spawned back at a camp I founded yesterday, was happy to see it had grown.

Maybe the closer a person goes to the edge of the map, the wonkier things get. The dev said that it would take multiple generations to make it to the edge of the map, and I can't help but wonder if we are getting close.

#170 Re: Main Forum » Creating a Sense of Family should be a #1 Priority » 2018-03-12 23:53:13

Hans Lemurson wrote:

In a game like this, Role-Playing, rather than being a waste of time, is actually central to survival.


True. This is the only game that immediately comes to mind where role-playing can be the difference between life or death.

#171 Re: Main Forum » PSA - if you enroll in school, stay in school » 2018-03-12 23:52:00

Potjeh wrote:

Also, I wish there was a way to tell who's who, kinda hard to teach when you can't keep track of whom you're teaching.


This is why I hope we will get some new character designs soon. smile

#172 Re: Main Forum » [Discussion] Highly developed civilisations still feel like garbages. » 2018-03-12 23:50:09

My suspicion is that the next updates are going to deal with storage, this has been a persistent complaint on the forum and elsewhere.

#173 Re: Main Forum » What we need is a leader! » 2018-03-12 22:30:18

ajdrex wrote:

Communication is key, and as it is difficult in game, I think the forums can and should play a bigger role for player development and coordination. Furthermore, as the generational aspect of the game is one of the most important, generation-to-generation communication is also incredibly important, but not even possible in-game, beyond the 2 or 3 generations that exist simultaneously. A civilization may be extremely well run for the first and second, and hell maybe even a few subsequent generations, but what happens when someone slips up and someone who does not know the rules of sustainability (for example) spawns and depletes the resources necessary to survive. There are countless things that could happen. But with some form of cross-generational communication, even those who know nothing could be educated and learn without another player having to spend quite as much of their valuable time to explain that much information. I do wonder how this game will change as societies get more and more advanced. Who knows? Maybe there is already some sort of record-keeping feature within the game that just has not been unlocked yet. Until then, though, someone's got to find a way.


It is pretty much the law of diminishing returns, each new generation uses more resources and generally contributes less than the founding and 1st 'baby boom' generation. The end result is societal collapse.

As you point out, communication is key. Honestly, people do not talk enough in this game. Veteran players need to drop what they are working on for a couple minutes and check to make sure each critical aspect of of society is being carried out effectively and in a sustainable manner. We need to make interventions as needed, and we cant be afraid to speak up. I will admit, I am guilty of getting caught up in baking or composting or some other task, and then I discover later on that the farm collapsed because nobody left a row for seed or that the person who was supposed to be tending the fire and making clothes had died and nobody had replaced them. This is unacceptable on my part, to let this happen, and arguably it is unacceptable on any veteran player's part.


Edit: Maybe we need a special clothing item, a "tribal leader's hat" or something to that effect to signify who is in charge of delegation. The hat could only be passed directly from the incumbent to his/her successor, in order to ensure that a new player or griefer does not end up with it.

#174 Re: Main Forum » [Sustainability] Modern Survival v63 (Volume 1): FARMING, UPDATED » 2018-03-12 21:51:34

sticks223 wrote:

The problem with that hans is that it takes water to both grow the wheat and then turn it into compost, where if you just use reeds it takes half the water since you don't have to grow anything yourself. And usually if you have enough ponds to do that you also have enough reeds everywhere to not want to grow wheat anyway.

True, reeds are currently the more sustainable option at this point in time (assuming proper village placement).

#175 Re: Main Forum » Reed Skirts » 2018-03-12 21:23:54

I see...so the benefits are marginal. It might be better to save the milkweed for fur instead in an optimal location. Thanks.

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