a multiplayer game of parenting and civilization building
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Just start a new topic god damn it. spoon trolling Hella hard from vegan eves to necro threads.
Are yall clowning?
Olji, you haven't been playing for months so you have no idea how the current meta is or how it operates. Your opinion is purely based of a old rift meta.
I don't think it's dying. It's becoming a chore to read though. Every thread is whiney bullshit with entire novels written for each reply. I honestly can't be fucked to read it all.
You all need to chill the fuck out. Learn to summarize your points.
Couldn't agree more.
I reinstalled ohol, also make sure you updated the mod he updated it twice very quickly so if you didn't get the second update the game doesn't work.
I love this idea!! Because then, by default you will support your mothers leader and also it will create large hierarchies.
How have you rarely seen quads, triplets grief? I've seen them grief on multiple occasions and that change was necessary for the rift since it could get someone banned from playing. Now that the rift is gone, I don't really care as much about twins/trip/quad.
arkajalka wrote:I'd turn the question around.
Why would you kill all the people?
Well, we only need to ignore the 'by' in the title here to get:
"You are a griefer Dodge."
+100
Are the leaders being drowned out by the noise, or is it just that their followers are roleplaying and don't actually listen?
The update is RP, trust me that's all it is. I even tried to use it all my lifes its quite literally RP. The leaders RP aswell.
Can you add an upgrade to the oil refinery which makes it act like a newcomen pump? ( multiple uses per fire)
This way new tech is incentive and oil can last longer prolonging towns.
They do die out quick prob because theirs more eves then there should be.
Ty for the info!!
For some reason whenever I try to place bowl of butter on the Table it is Not working. Im doing it order too. Everything before that works fine but the butter is not working. And yes it was freshly made so it wasn't used at all. Please Fix!
For some reason whenever I try to place bowl of butter on the Table it is Not working. Im doing it order too. Everything before that works fine but the butter is not working. And yes it was freshly made so it wasn't used at all. Please Fix!
100 percent agree needs to be some variation with the map while also making it compact so players aren't spread out drastically as time goes on.
it's not a spiral, it's a line
I seen quite a lot of spots which weren't taken at all.
I survived from 2.3 yo girl when my mom died to a mosquito. Her intention was to find a town to help out as we were brown skin so we could get the rubber for others. So I thought I honour her wishes, and it was late so that was kinda dumb thing enough to pass my time. Since both my daughters stayed, I gave one a pack and carried the other to like 12 years, was kinda funny.Then accidentally stepped on a 2 tile ice cause of a tree behind it, anyway I had 2 packs since I carried some tool heads from a town I found earlier, so my 2nd girl had to carry a basket. But at most points, we had a baby to be carried, going around the special biomes is a better choice as a group, since we can carry food and babies.
This means you can go trough one special biome if you are not white, and you go around the other two which is like half of the map, and this makes you run slower than before, we were making a steady 100 tile per minute. I had a few kids, most of em stayed, one quit on me, two girls, 2 sons stayed, one died, then 2 grandkids.
https://cdn.discordapp.com/attachments/ … nknown.pngAs Vanvoorens, we had the most girls at that point when Bernadette was born, we were around 4500 when the rest of the kids suicide on us, then I died at 5600, they continued to run, but they weren't lucky with girls.
https://cdn.discordapp.com/attachments/ … nknown.pngI started at -8800 from bell so I never had the chance that I make it, and I kinda wanted to settle at like 2000 tiles, but found no cities. Then we just enjoyed running and joking about stuff, from 79 players, 7 of us did this so it became a thing, we just didn't stop.
Eventually, I thought we do the bell run and my grandkids might make it.Seems my son and grandson made it, along with my bigger girl, my smaller girl might arrive too, she was less experienced but enjoyed the run, especially that I carried her for that long.
I wouldn't do this type of play again for a while, or at all, but was refreshing this time, also a good experiment on the speed and if we see towns.
This was kind of certain to me but now I was even more reassured that new camps show up slightly south as we go on with the Eve spawns. First at -230 then each 1000 tiles, seems to be at least 10% more south. Not sure why, the snake shape Eve spawns don't fully indicate it, maybe that the 2nd eve can't go south so makes a town east or west, then the next one ends up south a bit, or just natural habit that people run downwards to find a spot.
https://cdn.discordapp.com/attachments/ … nknown.png
https://cdn.discordapp.com/attachments/ … bceeec.pngCurrent median seems to be -400 where towns are middle of civilization, the bell towns got a 10% downslope as you go to the left, and a much higher chance to find towns if you go south then run diagonal upward.
So if you are -8000 from bell then you need to run to left, but same time you can go downwards diagonally, that means that you go SE 700 tiles, you end up at -7300 -700 then steadily keep to the right, ever so slightly going north 10 tiles per 100 you end up on a previous camp of someone.
This kinda went off topic a bit.Anyway, there is nothing special about those few camps that are there, and families die constantly if I play a day, next day maybe 1-2 of the families are alive from the previous day. So we shift 3-4k to the left. The above map even shows that we mostly skipped trough 1000 tiles for some reason.
Now we had yesterday a 9000 long box, within 8 days which means 1200ish tiles a day. We just can't keep up with long fast roads on the middle line, we drift away from old towns and it's not the best thing to run so far. It's not fun as a day by day activity, I got work, I might play 1-2 lives, then next day I'm 4000 from Bell town, next day 8000 from it. I really made a big effort making the first bell, repopulating twice, exploring most of 2000x1000 tiles within 3 lives.
The above map shows around 30 viable cities within 9000 tiles. In the other topic the other guy listed around 5 towns after a journey with a horse, I could say the same from my experience running from the ruins of the first bell town before it was a bell town.
Ginger and black towns leave some value behind, like rubber, sulfur and horses, gingers tend to leave stuff on ice, whites are useless.
A dead camp looks like this:
https://i.imgur.com/shqU28K.png
A room, a decayed pen, a griefed base, a few bones. Nothing really to stay for, you might drop a girl and continue exploring but chances are that they die in few generations, happened to my daughter and son left behind, I found like 9 graves, so 2 gen until they died out.As for a solution?
Maybe the snake pattern should have a limit, turn back on a northern coordinate above this line, then go back to 0.
Tarr monument had the effect of keeping people closer to the centre of the map. Since I missed the first few days of the wipe, and others didn't care, and very soon we were already at 8000 tiles from the middle, we can't find any good spot to know where we are in the world.
We might need some way stones that give an idea of where we are. Maybe the monoliths should move to the badlands and tell us how far are we from the middle of the map. Or some other monuments, or something similar.Faster travel could also be a thing, instead of landing pads decaying we should be able to mark the names of airport and choose a destination. Other ways of fast travel, like a train station maybe. Would be just an entrance and an exit between towns. As for a cost, your life expectancy would go down a few years so if you travel a lot you die sooner.
I would call 2500 a good distance. 1500 a medium and like 700 a minimum.
The sector idea I had could make certain areas of map more interesting if the map generation is different, it would give a flavour, also would give a sense to moving there. Maybe some underground cave system would allow you to enter a side and travel like 500 tiles in a direction, they could be temporary, rare and hard to find, or would be only available after you travel 1000 tiles alone. You could enter there and exit a few hundreed away instantly.I mean, I thought about portals as a very high tech travel option, but then when you got high tech, you don't need to travel, maybe if you want to be charitable. hardly anyone goes back to original towns to help them, everyone runs to the big city life.
We need some high roll, low tech travel option with some randomness to it.
Maybe some sort of other transport options, like donkeys for other families, black fam has huge advantage now with the tech choices, brown has the easiest way to get rubber, they only need sulfur.There are maybe a handful of people who can remember certain patterns, know the signs (rabbits, eggs, which side of swamp the clay was taken, which soil piles are lower, where the springs point to). If it's hard or demotivating for me to travel more than 2000 tiles, average players won't even do 500. I mean I even got the experience from the grave bug, I had a few lives of travelling between towns 1000-1500 away if I knew some coordinates, but without that is kinda pointless and not too fun. All you find is decaying camps, camps seems to be around 300 away, most of they die at low level and you really need to be lucky to find someone around 700-1000 away.
When I refer to a spiral I refer to how they spread out, no need to be technical in this context the line is the spiral because that's how players are being spread out lol. Also, starting a town and actually having it survive are drastically different, you need the other races for it to actually survive.
I don't see why you would need to trade with people in the belltower town. There probably exist other families closer that can help your family. I mean, are the belltower town people the only other people that you could trade with? Also, new spawns either run up or down from the previous spawn, and only move left otherwise. They never run right. Given new Eve spawns happening (how do Eve spawning mechanics work these days?), you might trade with an early camp by running left.
First off, its already very hard to find people around you that are "close" to you because theyre not. I was using Bell town as an example. Yesterday distance between bell and eve villages was 3k and it suddenly jumped to 7k (4k difference). Should these highly advanced towns die out after a day bc of spiral all the time or should player interaction happen in those towns since they account for 10-20 people on the server. Bell towns should run a couple of days until the area/oil surrounding town is fully exploited like Jason intended. It shouldn't be a tedious process just to find a town let alone interact with it.
The Spiral is Waaaaaaaay to big. I was living in bell and a lady told me she came from 7k away then handed me a map(she was 45)!! How is trade/interaction supposed to happen when its impossible to reach a bell town in a single life. Everyone tooo spread out. To far for ANY interaction w/ horse which is everyone but blacks. Would be nice for closer eve spawns.
I just feel it should be reduced to make towns more viable.
Each stage of the bellower progress should be cut in half. Why does it take ten hours for the first stage ffs too many towns die because of no rubber and bells are the only thing keeping them alive. Need to be made easier and with less time to wait.
We havent gotten that deep into the end game. Blacks are deffinetly early game powerhouse. Bit by bit the more towns are founded gingers value just raises and raises.
I've seen dozens of towns spammed full of rubber tech. There start to even be sulfur clutter cause the power house hard spams its special resource. Palm oil and coagulated latex in towns is bit more rare. Those towns are literally locked just behind the oil. All what there needs to happen is one ginger stumble on that town and they can take total control of the builded infrastructure and pump the oil out and open tons of water for them...
Ye horses are superior in gathering scouting etc... But gingers dont have to gather, they just wait in the shadows till the town dies out then walk in with their fiery red hair and pale skin and the gathered loot theirs. Everyone is actually just slave for ginger if they so hope.
Also kraut is highly underestimated as a food... Cause people rather make 20 knifes for cutting bread than use 3 blades for a kraut board.
IF a ginger finds them I couldn't find a ginger on the server I was playing on ( star fam was on this one)
I noticed why you guys are seeing things when im not. I almost forgot theirs two different servers that Vary soo much in tech level. I Spawned into one of the servers didn't recognize any of the families and they had a diesal, loom everything. Weird how the servers are different tech
I spread this way stone to about 4 or five different family towns. If you see it in your town, it looks like a stone block, go to it and touch it! all the races are able to go there since I contacted every single town/racial group. Get blank maps and tap on the waystone to duplicate it and spread the message.
I spread this way stone to about 4 or five different family towns. If you see it in your town, it looks like a stone block, go to it and touch it! all the races are able to go there since I contacted every single town/racial group. Get blank maps and tap on the waystone to duplicate it and spread the message.
Finding preupdate towns with that tech is different than actually reaching their from start to beginning. Most towns are in Deep well Tech let alone Oil which would only happen on rare occasions.