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a multiplayer game of parenting and civilization building

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#126 Main Forum » bEcAuSE iT'S roLePLAy1!11!!!!!!!11!! » 2019-07-24 17:04:56

Karrots
Replies: 6

Alrighty folks, we're at it again. This story starts with a fella we're going to call Bob.

Bob was building a property fence south of town. I ran into this cage while I was shooting turkeys. I figured, judging by the soil and small size it was a milkweed farm and let him be.

Turns out, no.

Bob was just a greedy little prick. He started planting his own berry farm and hogging tools, but it was too late. He died young in his property fence without passing it on to anyone, leaving all of his good clothing and grave trapped inside this ugly box blocking lower expansion of the town.

A few boring years of berry farming, cooking, and building later I notice someone is building a cage next to Bob's. I learned my lesson the first time. I break the fences and, what do you know, the builder's friend says "aw, someone broke the slave cage."

That's right. Not even trying to hide it, he flat-out admits it is a slave cage. And forgive me if I am wrong, but that is obviously griefing. So I steal their fences and move them into the yellow biome, not really a hiding spot but to just delay them a bit. This is where the builder catches me and starts demanding I stop. I tell him property fences are bad, and I was informed this would be a slave cage.

Which he admits. (From here on I'm going to descend into madness, warning you ahead of time)

Yet SOMEHOW he doesn't consider it griefing, because it's *roleplay* and "roleplay is a huuuuuge part of this game"

He then goes on to excuse it as being roleplay, because it's roleplay, roleplay roleplay roleplay. And we're ruining roleplay by being "too serious" which therefore ruins the game.

Okay, I can use that logic too. Advancing civilizations are a huuuuge part of OHOL. Your roleplay is in the way of civilization advancement. By not being serious enough, you are ruining the game.

And then he goes on to talk about well it's "not that bad" because he was going to feed his slave and ask the mother if she wants to sell her child into slavery, and they could always figure out how to escape if they don't want to.

What type of idiocy is that? The whole chain of logic is completely ridiculous. The person will NOT be able to fully enjoy the game. And you say it's "not that bad" because you ENJOY roleplay. But some player who goes afk for a moment could awake to being locked in a cage for your enjoyment. They don't want to rp, they aren't having fun. You've wasted their time and a life so you could find enjoyment in locking them away for no real reason.

Please explain how that is not griefing.

If you want to roleplay above all else, go play a roleplay game. Stop putting your enjoyment first at the expense of other players. By the way Jason, I would love if property fences were more balanced. Like if they started to swiftly decay as soon as the last owner dies. But y'know, suggestions are bad and all so I doubt you'll ever see/consider this.

Can't blame a girl for trying ¯\_(ツ)_/¯

#127 Re: Main Forum » Snitches Get Stitches, Pacifism is Impossible » 2019-07-21 23:30:26

Saolin wrote:
Tarr wrote:
ollj wrote:

the mobile port curse sytem is better, if only by its ui, and removal of age-text-limits. its 2 klicks, no need to type anything to curse, age is irrelevant.  you can even curse nameless corpses?
if you klick a person, its name shows, and a curse-button may be an option. pretty sure you can even curse nameless people.

Yes, You are Hope has a functioning curse system because mobile is focused more on being a working game vs OHOL aiming to be more artsy fartsy. Curse system isn't something Jason cares much for in the first place and giving the players a better working system is less likely than him removing it all together.

Is it possible to play the mobile version on a pc?  Mobile version of this game sounds excruciatingly painful.

I played it on a chromebook with bluetooth mouse and, despite being uncomfortable at first worked out pretty much the same as the PC version. So that's an option I guess.

#128 Main Forum » Snitches Get Stitches, Pacifism is Impossible » 2019-07-19 15:42:37

Karrots
Replies: 15

So maybe its because of my upbringing, but I don't like dragging authority figures into my problems. But that's just me. The reason I brought this up was because I was thinking about our beloved curse system. Still useless in many regards, built almost as if frustration was intentional. 

In any life if you see someone misbehaving, you would curse them. But.. cursing them doesn't do much. The curse system doesn't believe just you. When Mr.ToxicWannabe goes making too many knives, all you would have to do with a working curse system is report to the "teacher" who would then take care of the problem, allowing you to be a pacifist. Mr.ToxicWannabe would be condemned to donkeytown

This doesn't work.

Nobody gets to be a Gandhi in OHOL because the curse system is flawed. Very, very flawed. You can't just kick the griefer to donkeytown because that would be abused easily. So the griefer needs multiple curses. Okay, easy fix, right? I run into town and screech about this somebody and get people to curse them. Except nobody listens to you because there's no proof. You could be lying, and they're too busy working to care.

And even if everybody listened to you, there's a possibility you *couldn't* curse them. If this person just happens to have the name "Tikki Tikki Tembo-no Sa Rembo-chari Bari Ruchi-pip Peri Pembo"  or something foreign and ridiculous that you couldn't say. Or one of the beautiful Bob or Mysons of this world. Forgot the roman numeral? Ooopsies. And even if everyone cursed them, if everyone continues to play pacifist the griefer has a lovely hour to spread chaos.

Like cops who watch as the crime happen and only afterwards arrest the culprit. Not for a life sentence, either. And should someone fight back against the culprit, they may or may not arrest them as well. Such a police force would cause more problems then they prevent. This, is our curse system.

The only way to win is to fight. You have to fight the griefer. And you'll either get killed or they will. And if you killed them, you might even get cursed. At this point, it might be better to have no curse system than a broken one that punishes you for defending yourself. I'd rather be free to kill the griefer than to go through the chain of what-ifs to curse and stop them, risking my own curse score and life. Combine this with the fighting mechanics everyone just adores and honestly when I see a griefer I pack my bags and head for an outpost/new town.

#129 Re: Main Forum » its not griefing » 2019-07-19 13:18:06

It's not genocide
It's relocating to heaven

#130 Main Forum » Sharing isn't Caring. Give me back my wool, Karen. » 2019-07-18 19:45:48

Karrots
Replies: 20

This is going to be rant-ish, warning you now.

I get sharing makes sense because we have to work together and friendship is magic and all that jazz...

BUT

There are limits to what I want to share. Village tools? Sure. Tool I made out of iron I found and forged in the forge I made at my outpost? Nope.

Clothes from some dead guy? First come first served. Dyed dress and crown I spent my whole life making? Not happening.

Some thread I happened to find? Go ahead. The rope I spent waaay too long scavenging for to make that damn bucket for the well you all keep failing to upgrade? No.

The point is you need to ask. Even if you don't, it should be obvious. If someone spent time making clothes, you're an a-hole for taking it. If someone spent time getting berries and carrots to feed a sheep, don't take it to toss it into your pie. And when they ask for their stuff back, don't take up that "sharing is caring and we're all working together" attitude. If it was for the village I would've left it in the wardrobe for the babies you moron. You're just greedy. You are driving me insane. Was going to play a few more rounds but not anymore. So sick of making something myself and getting it snatched up by some asshole. Even if I hide it. And I can't get a damn backpack to put it in because you keep stealing my thread, furs and snares.

You win, I'm done for now. See you next Saturday when Jason (hopefully) dishes out some new content to drag me back into the game.

#131 Main Forum » Roleplay "Rules" » 2019-07-15 02:24:58

Karrots
Replies: 8

Okay so "rules" because I can't enforce them. They're more like: Please follow these strong suggestions, otherwise you're just an a-hole.

1. RP in a way that is not a hindrance at the very least, or allows you to also contribute at the most. If your idea of RP is standing around and overeating high value foods while chatting it away, I'm sorry to say but you might as well be griefer. If you're going to do nothing, stay out of the way and eat reasonably. Don't go eating a fish every time you're one bar down. If you're a female, keep high yum and stay warm so you can at least have children to drop off with the wet nurse. Marriage is probably the best rp option because it encourages planting flowers, making clothes and being peaceful; all of which is encouraged.

2. Don't waste resources. I couldn't care less if you want to be a grave digger. Only if you get your own iron and flat rocks and prepare the shovels when the forge isn't being used would this be okay. You are not allowed to ruin our hard work for your fun. Your hour of fun as a roleplayer should never overrule the fun of a normal player. Believe me, I like to do some casual rp now and then mixed into my experience. I'll allow you to run around with a crown on your head as king/queen if you're not inciting wars. I'll allow you to run around pretending to get married if you're not inciting some yandere style drama. Just stay out of my way and I'll stay out of yours.

3. Don't drag others into it. Don't kill the last fertile woman. Don't kill anyone who isn't actively rping with you. This should be pretty obvious and self explanatory. You roleplaying as a serial killer should have nothing to do with anyone who hasn't made it explicitly clear they are interested in becoming your prey.

Last but not least, this is for all my fellow minmaxers: Don't ruin the fun of roleplayers. They bought the game just like us and deserve a fair chance to play it as they want. It's like a countries laws, rights can't overlap. Your enjoyment can't get in the way of mine, but it's the same flipped. We need to accommodate each other. I see a lot of griefers saying they also bought the game and thus deserve tolerance for the way they play. I disagree, why should we tolerate your fun when you ruin all of ours? You're all hypocrites, and I'd be fine if you were all banned. Fortunately for you, daddy Jason disagrees. It'd be bad for business, and his holy image for what the game should be. So that's the end of my little rant, but... yeah. Goodnight.

#132 Re: Main Forum » [Problem] Culture doesn't persist; what if Kings and Queens aged slow? » 2019-06-28 13:58:43

Sounds like a nice mod, but not really a great fit for the real game.

#133 Main Forum » Life was always valued in OHOL » 2019-06-27 05:45:22

Karrots
Replies: 3

Before the precious life update, babies mass-suicided and life was something to throw away when your spawn was perfect. But in my opinion, that made life more important before the update. After a long streak of /die in a dying village, to have a female child is a blessing. That child's life will be valued far more than others because they are the village's only hope. For her to die would be devastating, because it signifies the end of the family line. Thus the game and players on their own terms have added some sort of emotional connection to the fictional life of a character they plan to play for around 40 mins, without any extra prompting.

Even so, in other situations I always found my life valuable. There are no usernames to friend and add in OHOL. If you run into a player who you end up talking to and forming a connection with, dying means never talking to them again (unless you both can connect on the forums or disc, which isn't guaranteed). So after spending a whole hour clothing, mentoring, and chatting with my in-game child, who may be lost forever, I feel kind of frustrated. I have regrets. "Maybe if I could build one more well, maybe if I could find the rumored east town, maybe if I could have given my child a backpack."

But why do I care? It's just a game, and yet I formed a bond with the people I played with. I want them to survive, to finish their gaming experience positively. I want my family line and that hour of work not to go to waste. I want the garden I improved to be enjoyed by someone else. And just like that, it's easy to form and emotional connection with places, people, and actions in the game. And THAT'S what makes living the life so valuable.

Life was always precious. It just needs to be appreciated.

#134 Re: Main Forum » On the viability of trading » 2019-04-25 19:17:41

You need to consider a town that has a working radio probably has a loom, sheep and all the correct tools for finding iron. They would have no need for rabbits, and then there would be no good resource to trade for iron. Trading in this game is only possible in mid tech towns on a very small scale. It only happens when either:
A: Someone how something you want, and you have something they want and it's convenient to trade.
B: Someone has something you want, but one of you doesn't know how to make the other item and needs to trade with the other person for it
C: Someone has an item of limited resource that would take effort and luck to find on your own, and therefore you have no choice but to trade with them if you want it.
or
D: Someone has made something that requires a limited resource/something you don't know how to acquire so you have no choice but to trade with them if you want it.

#135 Main Forum » I'm Angry » 2019-04-24 18:55:02

Karrots
Replies: 15

Hey, John Disney. I was April Disney, I don't remember our relation. I spent my life farming, cooking, raising children and creating deep wells. I never wasted food, worked hard, and didn't waste materials or time. You murdered and cursed me. Previously, I had no curse score. This was one of my better lives. I was happy. The village had no property fences, and was that perfect mix between city and starting town that makes for the most interesting lives where you can keep constantly busy. Keep in mind that despite our piles of iron and steel, which would be considered amazing, was actually barely enough to start upgrading to pumps and climb up the tech tree. You were a lumberjack. You never bothered to wear clothes, despite the booming sheep farm. You did do good work, I'll give you that. But you asked to be buried. We had no time to waste resources or role play, let me make that clear. We were that perfect mix that needed a lot of work to grow, and barely enough iron to do it. Why ask someone to bury you, steal rocks from the forge and waste important time and resources in satisfying your ego because 'you worked so hard.' We ALL worked hard. That's the point of these lives, to work hard. I put extra effort into staying warm and getting high yum because I was one of the last fertile woman and bore only one daughter, and now that's all down the drain. All because you killed me after I told you burying bones was a waste of a shovel use.

But I'm not even upset because of any of that. I'm upset because you abused the system. This wasn't a role play thing. You cared enough of your assumed value of the digital work you did rather then the fact that digging graves is wasteful, and would rather soft-ban me from the game than get over it. That's really the end of my rant, I just wanted to get this out there.

#136 Main Forum » Griefers Getting Smarter? » 2019-03-30 12:59:07

Karrots
Replies: 16

Remember those innocent days, when griefers ran around with bows and knifes in their hands, begging to be killed? So long gone are those times.

Griefers are getting more clever, an example is my past life. Normal town, seems pretty empty. I'm the only child, and spoiled as all first children are. Full set of clothing.  Get to work quickly.  Soon enough, though, the baby boom begins. Clothing becomes more sparse, bushes are looking dryer. Despite this, I manage. Insert our new guests, the Triplets. I'm babysitting when I see them. Nope. I move them away from the fire and feed the other children. Triplets are having none of it. They sneak their way back in.  I want no part of feeding Triplets, they're no good. I take my child away from the babysitting center, and leave the responsibility to someone else. My child is honest, hardworking, and I manage to get them some clothes. I don't see the Triplets around, and guess they died.

Oh, only if it was that easy.

Our village is placed next to two bear dens. (See where this is going?) But we've always been prepared. We have tons of bear skins around. I'm working on the sheep when a bear yeets some other girl out of nowhere. We have no medical supplies. I run back to the village and warn everyone. But we're prepared, right? Bow and arrows are gone. Nevermind. Panic spreads. I go to my secret milkweed area, grab a rope, make a bow and manage to find the supplies for an arrow. Come back. My bow is gone. I then go south for flint, see my bow right in front the bear den. I carefully use the flint chips to make myself a safe path, grab the bow, and run on out of there. I continue gathering supplies. I find my younger sister, the only person in the village with a knife. I trust her, she trusts me. She tells me to feed her, she's going to kill the griefers. We run south. Find the bow, several pie baskets and some arrows. I'm the first to run down. Drop my bowl of berries and start looking at the things. Out of the blue, I'm shot. Out emerges Triplet A. It was a trap. She was waiting for me to come. I'm not sure if my sister was in kahoots with her. I guess so. Some blonde was following us and came down. Died before I knew the rest.

Point of this? be aware. Don't go to a lone area with anyone. Don't tell anyone else where emergency weapons are hidden. Check behind trees. Make sure your village has stocked medic supplies. And finally, never raise triplets, twins, or any other variety.

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