a multiplayer game of parenting and civilization building
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The idea is simple, make cursing a command and affect anyone whenever we have these big changes
Time and time again we've had absolute madness because big changes made so many features exploitable, cursing should just be a way to deal with the insanity
personally i`d like soft limitations like mountains
how long till olij realizes he is pretty much a discount pein?
Like seriously, we got the edgy-trying-to-act-masculine-at-all-costs-persona already, the difference is we actually admire pein as a member of this community because he has dones stuff of value like tutorials and carried cities on the back when few could. And you go around saying `omg i hate to agree with tarr` like wtf, who are even you? i stopped playing for few weeks and here are you thinking you are smarter than people who broke the game way more than a couple times
So sit tight in your back fucking seat and relax, you talk a hell of a lot for a guy thats been around for no longer than 3 months
if the responses here don`t make it clear enough i shall spell it, this community doesnt tolerate griefers acting self-entitled
sapolsky is always enjoyable. This a great course
i knew it was liziqi before I even clicked
My friend/person i kiss really likes her channel, surpisingly nice content for a date
Honestly this is valid to everything in ohol, we're sorely lacking variation in all aspects of the game. Alternate pathways to the same items is a cheap fix that solves nothing.
And we wonder why the game loop gets boring in the endgame.
The complaint with straw was that it produced wheat, right? Right?
The complaint is depending on baskets and boxes as our only storage
Jason, stop trying to evoke hidden meaning when we ask something, "I want tables" means exactly I want tables. Now you're going back on decay, even despite the whole logic behind adding it?
Consistency to bowls is awesome but we DO want other forms of storage, we DO want decay mechanics, we DON'T want fixes in what isnt broken.
drawing a fucking barrel must be too hard
I'm checking github and literally no one asked for this.
awesome, but i hope we get new storage tech too, specially furniture
Well, yeah, of course if you walk away, you're not starting your own fresh line.
But obviously, if ever player started their own fresh line, there'd be 100 concurrent lines, and it would never work.
So we simply cannot allow every player to start their own line, nor can we allow players to decide to be Eve.
This is the hidden reason why established lines were dying out, I think. You are competing with 15 other lines for babies.
I actually agree
I've never quite understood this "sick of this family" thing.
If you want a fresh start, just walk away after you're grown up and pretend to be Eve.
Go back to the land.
its a bit boring to do that because kids rarely stay with pseudo-eves.
I'd love to see forming new settlements as a meta though.
I think its also because the wilds arent particularly interesting in the game yet, so exploring is kinda meh.
I'd prefer trash over decay. Let us make the choice if something should be disposed of. Stuff just vanishing into the ether might be a little easier, but that just seems lazy. Just let us throw more stuff away. #maketrashpitsgreatagain
its not easier, food decay for example forces people to make storage if they want to increase production
It makes no sense to throw away valuable food but it decaying does
Well if jason can't add better storage tech I'll take stacking. I don't see the harm in using the crock to store more things too. Why can't it be filled with flour? why does baking have to take up so much storage space?
This is a simple change you are trying to fix deeper issues in the game which is fine, but I just want to stop drowning in clutter and having nothing to do to fix it. A table would be fine but it won't solve the issue with grain.
Decay would help with grain, but I'm not running around playing with dozens of bowls just to save the grain. That just isn't fun. Being able to be organized and bake a bunch of pies *is* fun. So if we get decay it need to be balanced with better storage for the items that decay.
Something as simple as making meat decay if not stacked would be wonderful. Or make a whole new host of items I don't really care. I just want the mess gone.
Yeah, i dont disagree with any of that, specially decay.
but furniture and new items like tool racks, barrels and tables should Also exist.
Clutter absolutely sucks and both decay and storage tech help with that AND helps resource contingency in general.
Decay + storage tech is what i've been asking for since forever
I don't see how simply having more things stack would hurt anything!
it closes design space for storage tech
sure, some stuff should stack by itself but if all is easy we have no reason to progress tech. Survival game, remember.
Booklat1 wrote:FeignedSanity wrote:...
Thats where you're actually incorrect. Try spamming milk one life and watch closely for people drinking it. Or even stew, check how many different people eat it.
New players learn berries and can easily see pies and carrots are edible. Bowl foods? Not so much.
But wouldn't this simply be a matter of education? And wouldn't they have to learn that "food is in the pantry" just as much as they would need to learn "you can drink milk". .
It is a matter of education which is why an item that displays food is a good tool to teach people. But dont overthink it, food isnt pantry, berry fields are everywhere and you'll only see tables in developed towns. Not having a horse doesnt stop noobs from recognizing a car as a vehicle.
Don't underestimate the new players, they may have really good ideas.
ever heard of lurk moar?
I'm not underestimating you ffs but after months seeing these threads here, and how broken stuff that comes from it can be, im fairly certain we get to advice caution.
Its never fun when jason adds a broken feature that takes a month to fix and become only kinda less broken. Its not even his fault, mostly this stuff is hard to balance and implement and easy af to implement.
which was my main point that you skipped over. Its not about something being exploitable, all is exploitable, the issue is locking players is an exploit that only harms good players. Griefers quit when they cant kill a line and good players stay because they want to help. See how degenerate this is?
Booklat1 wrote:FeignedSanity wrote:...
I disagree enormously. A dining table adds to aesthetics and actually functions as a food display, allowing people to see those items as food.
I suppose it might very well be more aesthetically pleasing, but just seems unnecessary. Also, I don't think people need help seeing stuff as food. I don't see very many times where someone would go "I guess that apple isn't food, because it's not in the pantry or on the dining table". Food is food no matter where it is stored?
I get the aesthetic thing, but aside from that?...eh.
Thats where you're actually incorrect. Try spamming milk one life and watch closely for people drinking it. Or even stew, check how many different people eat it.
New players learn berries and can easily see pies and carrots are edible. Bowl foods? Not so much.
Dodge wrote:Issue with baskets in box is you have to remove the basket then remove the item from the basket and finally put the basket back in the box.
So having storage that you couldnt put baskets in but would have 6-8-10-12+ slots would be much better, dont need a 100 slot container.
It could even be specific storage for different items, like a pie stand, barrels to put corn, tomatoes, peppers etc. A tool box to put all the small mechanical pieces like fuel nozzle, piston, steel valve etc.
A closet to put clothes in or even a hat hanger specifically for hats.
etc...
You get the idea.
It would help with organization since you would now what type of object is where.
I feel like specific storage would just add needless complexity and clutter. I think universal storage is the better alternative. I get that it's a couple extra clicks to take a basket out before you can get what you want....but it's a couple of clicks.
I disagree enormously. A dining table adds to aesthetics and actually functions as a food display, allowing people to see those items as food.
Jason, decay was the best thing you did to this game. Stuff lasting forever is what makes endgame so unsatisfying. Towns full of carts with bags are 0 fun to play at, lives become 100% worthless when you have it all
Ultimately I think the beef here is mainly bread not being stackable. They fill up the kitchen floor and makes pie making more difficult
If bread is more compact perhaps wheat wouldn't be a big issue
Dining table for all foods, sacks for grain, barrels, all this could be useful and fun to make ingame without breaking it.
Like seriously few adjustments on unstackable items and specialized storage would do SO MUCH for the game.
Mass storage is by no means needed nor is making everything stackable, but let us build stuff to hold our items
for a mod it would be fun
New characters are indeed very much needed, at least for black/ginger folks who only have 3 faces
There are 3 reasons we want more storage tbh
1 baskets decay (they should, but longer-lasting options are wanted)
2 we want diverse storage, barrels for food, wardrobes for clothing, dining tables so noobs can know what is food, sacks to store/carry grain
3 yeah, there is inconsistency in what can be stored
plz, check this reddit thread compilation I made https://onehouronelife.com/forums/viewtopic.php?id=6082
Most ideas are for novelty, useful storage, rather than bulk storage
After a few weeks of heavy changes, content that only Jason and grieffers liked and actual eve hell, can we please go back to simple stuff like quality of life items, tech, and upgrading biomes/existing content?
Old and viable suggestions keep pilling here and in reddit and I think it just hurts the community to push big changes over those for extended periods of time. We got oil to matter, changed killing, languages and closer eves in one go. Lets see the results now.
Personally I think Jason should have a poll for content based updates and devote a few weeks to a theme, like storage or biomes
Jason, lets check eve changes before area resets plz
tbh i dont feel like stacking big changes after another is best. so much changed lately, give us some time to adapt