a multiplayer game of parenting and civilization building
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When I do this strategy, I make it a point to spread a few small plots on all sides of the town. That way if someone accidentally picks the seed carrots on one plot, their are other options nearby.
I had a wild eve mother who once followed this strategy, she birthed me and dropped me off at a partially established camp and asked me to get it up and running. I had a family there, and she moved on to the west and presumably had more children who also started their own camps. In old age she returned to meet her grand-kids. This is actually not a bad strategy, especially for young girls. Adolescent girls have a good 10 minutes or so to get all the basics setup at the camp before they have to worry about having children of their own. It was one of my most memorable games to be honest.
I suppose one could also rove around in a group, scavenging and foraging, but I am not sure that this is a very sustainable long term strategy (especially without a cart or backpacks).
I was born to a wild eve mother named Eve Lion around 6:00 pm EST, she settled at an abandoned camp and had two sons and a daughter (myself, named "princess").
I subsequently had two daughters of my own, and they had grandchildren of their own before a bear attacked our civ and killed me in my elderly years.
Fast forward to 1:10 am EST, and I was shocked to find that I had been born in the same camp as a Lion. In seven hours time the dynasty had survived, and they had grown the camp into quite a well organized civ. I am writing to see if anyone else was a part of this dynasty in the past day, and if anyone knows whether it survived or not.
Really, the old rules of chucking babies into the wild are starting to no longer apply to our world. We are evolving.
Only a few weeks ago, large villages were uncommon, small camps and wild eve spawns were the norm with the occasional village here or there. Now the opposite is true, organized villages have sprung up everywhere and it is actually uncommon (from what I can tell) not to spawn in or near one of these villages. These villages tend to be sustainable, and can support a large population. Assuming someone doesn't go on a murdering spree, village life tends to be fairly relaxed.
Honestly, you should have killed him when he asked. Lol.
Look, people need to look towards the future here.
The longer this problem continues unabated, the more dire the consequences that will likely arise. Three weeks ago I was happily playing this game with no serious griefing incidents, then a slow trickle of incidents began, and slowly that trickle has turned into a raging flood. Through that time, my enjoyment factor has also decreased markedly. Based on the number of threads in these forums on this topic, I can tell that I am not alone. If something is not done to balance out the pvp mechanics, eventually many people's enjoyment will diminish to the point that they no longer play the game. This could end up being disastrous for the long term stability of this game.
The bottom line is that we need something to balance this mechanic out, so that people can still murder if they want to, but the ease of committing the task is not an easy one click process.
To all the people saying that the mass murder griefing problem is starting to kill the game, or ruin the enjoyment of the game, I couldn't agree with you more.
It has been ruining my enjoyment as well, and honestly, my playing time has decreased drastically this week as this problem has increased. I am not sure that Jason realizes how big of an issue this is becoming, honestly, I can't blame him if he doesn't know. In a relatively short period of time, this problem has increased in scale from a small annoyance to a game crippling phenomena. Something has to be done to make murder more difficult, it shouldn't be eliminated, but it needs a layer of complexity. The murder noise and murder grave features added in the last update, are not enough, if anything these chagnes have emboldened griefers.
The thing is, this kind of thing didn't happen nearly as frequently until the past week. Griefing has always been a problem in this game, but inductively it would appear that it has gotten drastically worse over the past week. Story after story, post after post we see that everyone is becoming frustrated by this phenomena. When I first started playing 1h1l, I would occasionally get murdered, but it was a relatively rare occurrence. Even a week ago, it was not much of a problem.
This week the problem skyrocketed out of nowhere. It seems as though every other village is being wiped out, and I actually cringe when I have kids now, knowing that if I choose the wrong kid they might murder the society I worked so hard to build. Perhaps I am part of the problem, it would seem that all I do is post about griefing on this forum, maybe I am inspiring griefers and fueling their pleasure. Yet, I cannot stop talking about, because it is a serious problem that is fundamentally changing the game. If we don't come up with a solution to this problem, then the game will be hurt in the long term.
I dig the bittersweet nature of your story. So did you tell your mother that you were leaving? You mentioned that she had baked pies for you and your bro, did you leave while she was making them and then return many years later in a twist of irony and eat them?
lucky your brother didn't kill you with a knife or bow, that happens alot now a days
True, it has reached epidemic proportions.
I like this idea, quite a bit.
Probably the best solution for mass murder griefing I have seen. I suspect however, that there are many who would argue that adding a "magic" element to the game would go against the purpose and spirit of what Jason has created. Still, I think it needs to be considered.
As far as the bow and arrow is concerned, the elders could just hang onto all the arrows in there backpacks rendering the bow useless unless the griefer makes his own, that way if someone wanted to use the bow they would just ask the elders, and if deemed trustworthy by them it would be given and then returned, i think a big problem is when you are being griefed you cant communicate with your people very well at all, the game is so zoomed in it makes it so that unless you are standing very close to one another you cant talk, and for people that are slow at typing they will already be dead before coordinate a counter attack, i think some kind of voice chat would really help not only with griefing but just village coordination in general
I was contemplating a similar idea earlier, but it will only become a matter of time until griefers purposely wait to age to elderdom and then begin their murderous rampage. Honestly, most of the mass murderer griefers I have seen are middle age. Only one step from being elders.
If this is the same village where I got shot with a bow and arrow as a 5 year old, earlier today. Thank you for taking care of the griefer, if it is not the same village, then thank you none the less for your service towards the betterment of our game.
Honestly, it is better to be safe than sorry at the moment.
This cirtet.bs virus has only appeared in the past few days, and it is unknown what transmits it. Your security programs are likely picking up false positives, but there is an ever so slim chance that somehow this virus got embedded with the most recent update. I am not a computer expert, so I cannot say for sure.
Just got griefed on my first game of the day, no audible murder sound whilst getting shot with a bow and arrow.
This is getting very old.
Ok, I dig this idea.
If you come up with a set of uniform scripts, I will try it for a game and we will go from there.
I dig the rules overall, honestly this is how I should train my kids whether I am a GOR tribe member or not.
What happens if one is spawned as a wild eve? By the time they get a decent camp setup, they will be nearing old age. If their only kid is a boy, then that throws off your system. Even if it is a girl, this one girl would have to be trained to manage more than just the farm, or else she would not be able to train her children to do anything past farming. It seems to me that your system would work only where there is an established village.
What does GOR stand for?
Has anyone else noticed that compost now requires 6 berries instead of 4?
This came as a bit of a shock to me when I played earlier. A whole society can be doomed by a single berry being eaten off of a bush.
Looks like we need to adapt again ![]()
Potjeh wrote:Sure, you can run an endless carrot farm, but that's about all you can do. I thought this game was about tech development which implies division of labor, and you can't have division of labor when everything is in one pile that everyone is messing with.
I think the issue is that we advanced the tech much faster than Jason's anticipation though; but on the other hand, our life isn't improved much because people aren't building houses for nursery or successfully grew a huge area of milkweed.
This is a key point, we still have a ways to go in terms of evolving within the current tech level. Although we are inhibited by the lack of storage atm.
Some I have encountered, not necessarily intentional, but they do cause grief.
The "racist" troll, who shouts remarks like "your kind aren't welcome here" when you are born into a camp and have different skin color than other players. They normally end up knifing you or shooting you, this can happen years later once you are already a child (this happened to me twice).
The "digger", this is someone who makes it a point to dig up every gooseberry bush in sight.
The "pioneer", this is a baby you raise to childhood. They then slowly steal your supplies and start a new camp somewhere else in the bush.
The "builder", a person who wants to build walls and complex structures when your society does not have the capacity for it.
The "mass murderer", a player that acts normal well into adulthood. They then snap and kill everyone. (This is the only type of griefer that needs to be nerfed, imo)
I am genuinely fine with people playing this way, or using other trollish methods. The only thing I am not fine with is the ease of mass murder in this game.
but the point is that it seems too easy to commit mass murder in this game
Yes, this is my point. Now I know that others in this thread have raised valuable counterpoints that a single hit with a knife is probably a realistic death in a neolithic society, and they are probably right, medicine as noted is not yet a thing in this game.
The thing is, this game really does not rely solely on realism when it comes to gameplay, it tries to balance realism with complexity to make the game more fun. In real life, a person does not necessarily need to make a fire bow and a hatchet, and use a leaf to create a fire...but due to the complex nature of this game, these items are mandatory when it comes to making fire. In real life, a person does not need to do anything complex to stab or kill someone, but in the spirit of this game...there should be some level of complexity wrapped into murder.
To me, it sounds you want to play in the paradise, in a world where everybody good, and trolls/assholes didnt exist. I dont like them, but they are a part of the game.
No offense, but this is not really what I want.
If you read my OP, I am fine with murder...even mass murder. I just think that trolls should have to work harder for their kills just like we have to work hard at almost every other thing in this game. It literally takes like 12 steps to make fire from scratch, complex tasks like baking and smiting take about the same. Even simple tasks like making a basket require more than one step. Why is it that everything else is complex, but mass murder can be carried out in one step (grab a knife and click)? It is illogical when looked at within the context of the greater game. Mass murders should have to work for their kills just like everyone else works hard at building society.
If I wanted to play a paradise simulator, then I would not be playing this game.
This game is far from a paradise.
So the small v66 update added a murder sound to make griefers less stealthy, but honestly this is not enough.
The griefing problem is growing worse by the day, and people on youtube are now actually making videos of them serial killing other players. The only real solution to this problem is that a jab of a knife or a bow attack should only wound a person, not outright kill them in one hit (unless they are young, old or have a low health bar). Or you could make a knife a one use item when used on a human, make it break after use so that it cannot be used recklessly.
I mean think about it logically, everything else in this game is complex and requires multiple steps to accomplish. Why is it that mass murder is just one step? If someone wants to mass murder, then they should have to go through a series of steps as well. This could be loading a backpack with multiple knives, or wheeling a cart of one use weapons to the forest outside of town to commit the deed. Murder and even mass murder should not be removed entirely, but they should be restructured in the spirit of this game.
I love the work Jason is doing, and I hope that after he comes back from the developer's convention next week, that he takes steps to nerf griefing in this game. I don't mind strategic PvP, but mindless one click killing is not strategic or fun for anybody except the griefer.
Reach out to Jason directly and ask if he will give you a free copy in exchange for your translation work, I doubt he will do it (not because he is a bad guy, but if you make an exception for one person, then you have to make it for others as well). It is still worth a try though, especially if you have knowledge/skills that can help him to improve the game.
I am pretty sure I spawned there a few days back to a newbie Eve mother, it looked like Three pillars. We ran to the East a ways and encountered a road before she died. I tried to find food but I died not a minute after she did.