a multiplayer game of parenting and civilization building
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Thanks, good to know. It's manageable, but just seems odd compared to other crops that are easy to expand. As a town grows you make more crocks, add rows to the soup farm.
I guess it just means that collecting seeds is even more important.
What if some of the items from forging were dangerous? For example what if kids could be slowed (like other injuries) by coughing fits if too close to a fired forge?
What if walking by hot steel on a flat stone had some impact on young children?
Always seemed odd to me the little babies toddling around in a place like that.
Much like kids can't pick up knives, babies (no hair) should not be safe near dangerous work spaces.
people who make rooms before we got decent town setup and food at all or a decent pen, and the "kitchen" gets every board, every stone you gathered and you cant make 2 carts and 3 buckets
Yes, yes yes.
-building massive rooms
-rooms with only one door so you always have to walk around the whole building.
-heck, doors in general, just put the fire in the corner
The road builders. Roads next to doors, roads near berries, roads in town. Everyone is slipping around like penguins. Roads should only be outside of town, never in front of a door, a farm or any place where people need to stop.
Lost a kid once or twice because they hit the road and shot right out of town never to be seen again.
I generally find the roads hard to use and don't understand having a berry patch with a stone rode all they way around it, and right on the other side, with no space a building with only one door that you can't ever get in because of the road, people opening and closing it all the time and the bottleneck because that room is a combined bakery-forge-nursery hell-scape.
Seeds can be found in the wild. If the wild source is far you must be careful to get and use or save (in a bowl) the seeds dropped when cutting the squash. Is this the only way to get seeds and is one seed the max per squash? It's not hard to manage, but it bothers me when I only have 1 or 2 squash plants in the garden and expanding rows of corn and beans.
Must I run to the yellow grasslands to increase the number of seeds in circulation?
We plant carrots year round, we plant and harvest berries, lambs are born all the time. The trees are always green. Balancing it would be ambitious, but a game with seasons would be intense.
Spring
kill lambs
planting all but potatoes and cabbage
harvest berries
milk
kill calves
Summer
harvest carrots
harvest wheat/corn plant 2nd round
harvest berries
kill pigs
Milk
fall
harvest berries can the bumper crop
harvest wheat and corn again
harvest beans and squash
plant cabbage
plant potatos
winter
harvest cabbage and potatos
prune and care for berries
berry preserves ready
milk
Something like that...
Yes this would be a huge change, but it would make some of the less popular foods much more important. Also the importance of having enough stored food to make it to spring. No berries for one season.
The years couldn't be 60 seconds long though LOL. more like 5 min? or 10?
We can swear up a storm but numbers are forbidden. Math is the ultimate curse.
I wear a turkey on my head .. and absolutely nothing else.
It is the only way to dress.
makes total sense
Pie-pouch is the big style hitting the runways. So fashionable. Used to be an onion that was in style. No longer. Wear a pie.
What is your favorite look in game? What is the funkiest?
Just look at this paragon of the runway

The potential for "adventure maps" is fascinating. I wonder if there is a way to set up a custom scenario.
As a mathematician this offends me. Writing out every word is just wild.
I hate that removing berry bushes takes:
-wait for it to languish
-find a person to do the shovel after you water it
it's just too hard to kill them. Why not have the following:
-all berried must be gone
-place steaks on bush
-steaks remain undisturbed for 4 min (no one can eat or use the bush, calling attention to greifing attempts) if steaks are removed nothing changes
-then use shovel and it's out.
The waiting would keep people from digging up the patch.
I have often tried to fix bad berry patches by removing a few, but it's hard to get the shovel close enough, hard to get help, and they get soil and water so dern quick that I've never once been able to do it except for one time when I died trying because I forgot to eat.
But I saw the bush pop out just as I died. Worth it.
That sounds great until someone uses it on you for no real reason. IDK we have snow balls?
Today I saw someone get cursed for "not feeding me when I have yellow fever" when the person in question just didn't understand what to do. I don't know if more "punishments" would make it better...
So on one of the servers I play on things have been goofy for a day or so, something about "god mode" planes and cars all over the place. So, at last I got to try them. But... I don't see what the difference is. Help.
I love it!
One more rule:
If pies are stacked in a box in the bakery get them out next to the berries, in the nursery, near anyone working without a backpack.
If I'm food-secure (have a stew source, or backpack) spend some time bringing food to those without packs and less clothing. Check on them. Bring people food. It makes everyone more productive and generally nicer.
The stew tools just don't look like tools. I'll have a plate, flint and round stone in a basket and people empty it for the basket or they take the stone or "clean up" the plate.
To be honest when I was new I probably "cleaned up" the squash and bean winnowing plate a few times. So, what I experience now is ... karma.
Stew is the worst for keeping the tools. I keep the round stone bowl and plate in my backpack now. Yes it's that bad.
----
I agree about knives and yet.... some of the best towns I've been in had knives all over the place.
-one in the box by the sheep
-one in the box in the bakery
-one near the rubber trees
etc.
I didn't feel the need to hide them in my pack because everyone could see where they were and if they vanished for a moment just saying "who took shep knife" made it show up again fast.
So mixed feelings on that one. It depends on how the village "feels" I guess. Some places have a chaos, newbie, griefer vibe and in that case please hide them knives (but you better be using them. kill the sheep, cut the bread, don't be the bottleneck.)
Been playing with a new personal rule. If I'm doing something and the thing I need gets taken I stop doing it and make whatever I'm missing. No ax? I forge one. No flint chip? I find some more. The principle is that if it's getting taken there are enough of whatever it is.
It's fun because in one life I got to farm, forge, bake, get wood, make kindle, make clothes and stew.
What are your personal rules?
What is the most annoying part of this game? People taking the flint chip or plate when you are making soup. People taking the bowl when you are smelting. Basically key tools and items get grabbed.
The tool rack is made by putting a fence kit on a sledge then hitting it with a mallet.
It makes a kind of rack on the sledge that can hold tools (ax,ho,shovel, saw, ads, pick etc.) The bottom of the sledge can still hold baskets and items. (this is where you put flint chips and bowls) So it holds 8 items, but 4 must be tools only.
Setting up a tool rack would make items a little less likely to be taken by mistake, and help new players see what items go together.
I'm one of those babies, don't remember which one. LOL.
I agree with much of what DestinyCall has said. I just had a fun and intense game were there was a very sneaky greifer. Someone:
-got a bucket of salt water, and filled a bunch of bowls with it. Hid one bowl in the forest. (I found it and was able to empty the bucket)
-let the sheep out (80 percent certain it was not a mistake)
-stacked up all the bowls and hid them behind a yew tree
I don't know if it was one person or a few, and I had a suspect or two. Yet I didn't know. And didn't think it would be productive to yell about it. I focused on making stew, fixing the salt water, getting more sheep, if the greifer was bad, I'd be worse and just as silent undoing every little prank.
It was very satisfying.
What if I knew who it was? At the end I had a bow, but even if I knew who it was I don't think I would have killed them. That would have distracted people even more from getting the town back in shape.
No death scene for you. LOL.
Greifers want to see the big reaction to the little change, the newbies trying to use saltwater to water crops, people running and yelling.
To me being able to quickly and quietly undo their work spoils THEIR fun.
You know what I find ironic? Because this is a game that requires communal effort and working with other people, that means that knowing how to deal with the people around you in ways that help them learn and inspire them to contribute is an extremely important, perhaps even fundamental, skill. You can know every crafting recipe, every trick for getting as much as possible out of your food, every detail about temperature and animal behavior and timing, but if you suck at working with other people, or don't care to bother trying, you're not actually a master at the game. You're only good at the simplest, easiest to control part!
That's what I love about this game!
People don't always see what you are saying. She might not have understood why you were saying that to her or maybe she didn't see it at all. Stabbing is an over-reaction. She probably cursed you because she had no idea why she got stabbed.
Take the time to help people understand.
And some of the time it won't be optimal. Find other ways to help. Make more sheep food, or just find something else to do. When there are no lambs she'd learn. Look for rabbit make soup. The curse system seems fine to me. Only ever had to use it once.
wait was four eves spawning together after the server weirdness two nights ago supposed to happen? I had no idea wtf was going on.
It was really strange.

Having played for a few weeks I've noticed some patterns. Mostly tied to US players who are likely most numerous (is that true, though?) the worst time to play is "after school" that is from about 4-8pm Eastern on weekdays. At this time a baby boom happens in most towns, and the percentage of lil' shits increases greatly. By "lil' shits" I mean inexperienced selfish players who grab everything, and don't leave things better than they find them.
I have a kind of test. I set of a clothing making station in a larger village, some furs skinned, some wool, the thread needle, spindle knitting needles. I put it next to the sheep pen mostly so the sheep tools can be found. If when I come back later everything is just gone and trashed I know the grabby ones are playing. If the materials have been used, but in a way that makes it easy for the next person? That always makes me happy. Anyway 4-8pm in prime time for everything getting trashed. It's kind of funny but also annoying.
As the night goes on however, the population starts to drop, and villages risk failing not from a famine, or baby boom, but from not having enough births.
Around 1am the population drops off horribly and this is the best time to build and really organize. It's my favorite time to play, but it's also kind of sad since you are nearly always in a dying town. I think what I want to try to do is find strategies that make the babyboom more ... productive. Help out the "lil' shits" since they are only acting that way because they are starving, don't know the options etc.
I've had some luck raising kids in the woods and bringing them back during a boom. Also, gives time to get to know the kid. The nurseries are efficient for experience players, but I think they bring out the worst in new players. It's like being in detention, you can't see what is going on in the village, you can't talk, just home some old fellow shows up to give you his stuff.
I also see a lot of comments about people who care for kids being "useless" if you have more than 3 to feed that's a full job, you can't do much else. One time I was trapped in a nursery with 8 kids and people kept dropping off more. A very kind fellow brought me a pie and the kids some bread (they should leave with a small food in hand at least IMO) Anyway I'm just saying it's hard.
What patterns and cycles have you noticed? What is the worst time to play? The best?
I was the only young woman in a rather large town that was dying since it was late at night in the US and people were logging off. My mom loved to talk and role play, gave me a crown and said that because I was not standing by the fire I was not as likely to have kids to "save the village" is that real? Is it the heat?
I read about an suggestion that yum would have some fertility impacts-- was that ever added?
Was I wrong for going on working? I was having a good time making the compost, the fire is boring.