a multiplayer game of parenting and civilization building
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That's messed up.
But it was still funny XD
Amen, lil babeh can't defend it's backpack..
Is good game true true!
It would be nice if the first time you find rabbit holes, they start as families and not single.
Since out in the wild, that would even make more sense, that they are not hunted down yet.
Right now i'm forced to trigger/walk all over the plains to get the rabbit holes to start making babies, forcing me then to wait 10min until i can start hunting without the fear of rotting out the population.
Inpatient hunters will ignore this and badly hurt your colonie.
Amen, same with Cactus please, just give Cactus a chance to spawn in any of its cycles same how you do for Milkweeds.
I think some people get super but-hurt when people dish it out back at them. I think if you seriously
think people are planning irl genocides of people it would be your duty to call the cops not ban em
from discord lol..
Given that doesn't seem to be the case unless it is messing with YOUR work F it let em whine. I think
it is hilarious when the trolls get histrionic and try to draw in a big daddy Admin to 'defend' them. It
is probably best not to take that sort of person too seriously and try to enjoy their liveliness and drama
as a pleasant diversion instead of a serious concern..
These people are amusing please don't ban them, mocking them is wonderful.
What if the biomes were a LOT larger so settlements were of different character in different places?
sammoh wrote:Broken handcarts should just slow down over time. Add one more transition between new and busted. Allow harvesting of boards from broken handcart.
Or make an iron banded cart that has a longer lifespan.
Or go full hog on the cart minigame and make it like Jalopy where you gotta bring a spare wheel and a mallet to make it to the next town.
That being said, if you could tow them away (bonus points for the slower speed idea) it would be ideal.
There is a transition in-between, not sure what it's called though. Harvesting might be nice, but I like the idea of them being permanent, maybe even decaying completely over time. Maybe could be chopped into firewood or kindling or something.
Ty for the compliment on the slower speed thing.It's hard to pay attention to decaying handcarts if you have a large town with carts sort of spread all over.
I think chopping em up for kindling is cool. Wood rotting out is fine as long as it is possible to plant more trees. Trees could be a multiple hour thing to be big enough to cut for logs for carts etc.
Damn that is cool as shit!
Combat view...
Wouldn't this feature make every victim unable to spawn back into this lineage tho, making both victims and criminals get the same "punishment"?
Even worse if the criminal isn't killed but instead goes away and starves himself when identified to make sure he's born again right there while his victims are not allowed to come back into their lineage.
This is turning into a forced PVP game: You HAVE to hunt and kill griefers now, otherwise you're paying the price and they're definitely coming back without the hassle of logging in multiple times and suiciding to find you again.
Griefers would love this feature imo. They win some, they lose some, same as always. The only difference is that victims now pay a heavy price if killed. While griefers go to another town and start again, as they usually do, up until the cooldown runs up and they can find you again.
Staying in the same lineage MATTERS a lot more to the victims contributing to the growth of their colony, especially with the limited play time they have irl. While griefers would keep on playing the game they like.
Or am I completely missing the point?
Yes, "Victims" pay the same penalty, in game justice might favor the strong over the righteous.
It is rough, as it is right now they just rebirth over and over to you not matter how many times
you kill em. The game engine will will never be able to tell who is right and who is wrong when
someone is killed, it is a computer program and we have trouble deciding who is actually guilt
or not in real life.
You can't do bans without serious overhead, people are paying money for access to the servers.
You can't be automating whether or not people are allowed to play nor can you let the players
decide who is allowed to play and what play-styles are acceptable. Not only that but people are
allowed to play the game poorly if they want to.
The only way we modulate peoples behavior in life is through the application of consequences,
people then do what is best for them with those consequences included. Currently there are
almost no costs to fuck with people, while they have a cost to deal with your shit. It is important
to remember that we are not actually in the right and that the greifers are not actually in the
wrong, from a game-play point of view. They are legitimate players of the game with valid accounts,
they are playing within the rules of the program and I have not seen any evidence they are hacking
or cheating, merely that they are a minority and the majority doesn't like em around.
I suggest instead of thinking of greifers or in game Criminals as I see them as a problem to be
dealt with it is better to integrate them and make them into a FEATURE of the game. You don't
really have a society if you don't have these kind of people included anyways, always gonna be
people on the edges. Think of them like people bringing life to NPC bandits, instead of getting
raided by some derpy AI marauder it is a real person doing the raiding. Instead of a hokey spy
saboteur it s a real one, with perhaps a cunning mind and a flair for deception. ALL of these
free "NPC"s are fucking even sentient for Christ's sake!
Resilient settlements are more interesting to build anyways.. Walled towns, guards require resources
for upkeep, locked food stores, perhaps we can ACTUALLY have in game governments! There is a
need for someone to administer the law and to protect property from malcontent people.
I think that is is possible to allow the players to police themselves, I think this can be done in a
way that is fair to all parties in that they are on equal footing as far as the rules go, we do not
need to judge them from an administrative perspective for their actions and no one in charge
like Jason for example has to deal with the minutiae of what the in game laws are and whether
someone is really guilty or framed etc.
Compost yes but they will be born to you no matter where you hide, unless you have a secret password for babies to speak or they on voice chat.
hitch horses to a tree
Please this...
powa wrote:Well that's a good point, that we shouldn't be spending too much time at the farm.
That was not my point at all.
The biggest problem I have seen in the game regarding starving settlements is that most people expect someone else to tend the farm. The person off hunting rabbits that runs past the farm when it is "picking time", "planting time", and or "watering" time, just sponging food kills everyone all the time. Same goes for all the people who want to do their own thing and just eat food. Seen it many times rows and rows of carrots seed because 1-2 people cant pick them fast enough.
The point was that just because you feel you are the "forge" or the "rabbit" person doesn't mean you can't help when it's needed on the farm. This is what causes the starvation a lot of the time. People expecting others to do the farming because they don't want to.
Harvest time is super important, both in game and irl. Supposed to be all hands on deck
.
How does this help if the griefer is from your own lineage?
They could take out the whole town and have the added chuckle that everyone is banned from their own village.
If they kill you all, they won the village fair and square, you were too weak to hold
onto it. If they just starved you by hiding things then maybe you need to have someone
watch the food, maybe keep it in a room? Can you trust the guard? Interesting stuff.
Does the Guard notice the stocks are dwindling and decides to kill the other villagers?
Imagine the THRILL of being a criminal if there was a chance you could get caught and
killed and it wasn't just a trivial thing? Sneaking about heart pounding hunting them
down trying to win..
Being naughty and bad is FUN but if there is no downside risk it is stale and hollow and
all you can get is the jollies of making people pissed. Course still you can get that too but
you can get more, and griefing will be probably be more fun than it is now.
Really? I didn't know you could meet up in one place like this. How does one do that?
You can track your coordinates. You can die on purpose until you have same village. Drop
your babies in the woods to make room for your friends to join your town till you reach
critical mass. I am sure there are plenty I haven't figured out.
1. Killed by any family line prevents respawn to anyone in those family lines for two hours. (the desire for revenge will have faded, but a griefer cannot prevent many people who want to see a community in a future life from ever doing so [if they were banned permanently])
I think it is fine if they are Eve and come back for more killing etc. just not as baby so we can earn some peace by killing them but they can still do their thing too.
2. You can't respawn to a lineage until your previous life would have ended of old age. (old age deaths will allow immediate rebirth, but death as an infant will prevent you for almost an hour, and dying of starvation will prevent you from overpopulating the survivors of a famine [because you weren't good enough to survive]). Side note, this will make keeping babies alive more interesting and probably spawn less frequently.
THIS might be it entirely, just doing this would nueter persistent griefing. A little crime here and there is fun and games but not being able to kick people out of your group for more than a lil while SUCKS.
3. Eve's can respawn to their lineage even after living in a different village (permitting they weren't banned due to (1) or (2) above). This would be kinda like a third respawn button option. I'll be very surprised if Jason would do this, but I think it would be awesome. We all want to see how far some of those towns we started got to in the end. If this won't be added, at least have a status that lets us know info about our previous lives and their lineages.
Always wanna know how it turned out, I guess we will find that most of them are dead now
.
Thank you for thinking about this and writing back. I think that the issue with people being able
to fuck with you but you can't do anything to deter them can be fixed without messing up the game.
It can be worked out and people want to work it out, so it will be worked out.
YAHG wrote:Lol well from 10,000 feet away Men are stronger, faster, more resilient, more logical,
more skilled in trades, more productive, the only sex to pay more in taxes than they
take in benefits, the only sex that on the whole votes for smaller government, the only
sex to ever fight and win their rights. Almost ALL inventors, the lead in almost
EVERY SINGLE field.Nah only difference is the babies bro.. what you sexist don't wanna piss off the womenz.. holmes..
https://i.imgflip.com/5kvuv.jpg
anyways.... ...
the idea that males are "worthless" in this game is entirely based on the fact that women are needed to carry on the population, i mean obviously, but people also fail to understand that what makes males valuable is in fact that they aren't popping out children every few minutes.
the male characters are able to focus on more advanced tasks and projects, as well as venture further away from the camp freely, people should be seeing this assignment as an opportunity to improve the settlement even more, advance the tech tree and work on the town's infrastructure. hell, if you're a new player it's a chance for you to learn more as well. that alone should provide enough incentive to keep boys, as well as play them.
people are only keeping girls and are dying to famine from overpopulation-- i don't see this as a flaw with the game mechanics, it's just this mindset the playerbase has adopted and doesn't really make sense to me.
I keep all my babies, unless they run away, I ain't gonna make ya live. Part of the challenge.
I like that you cant reborn in your lineage but what happen if the servers are low pop and all mom let you die ? It happens during night time
You are Eve? If none of the Moms will raise you wouldn't you rather be Eve than play starving baby simulator?
Lol well from 10,000 feet away Men are stronger, faster, more resilient, more logical,
more skilled in trades, more productive, the only sex to pay more in taxes than they
take in benefits, the only sex that on the whole votes for smaller government, the only
sex to ever fight and win their rights. Almost ALL inventors, the lead in almost
EVERY SINGLE field.
Nah only difference is the babies bro.. what you sexist don't wanna piss off the womenz.. holmes..
Isn't it good that there is a server of people playing the game the way they want?
Even if some other people don't want to play that way?
Seems like it is all going according to plan..
Jason has stated the game won't include a combat system because he doesn't want it to become pvp.
Game is multiplayer, you can kill other players...
That MAKES it pvp doesn't matter what he wants.
Wow I'm really surprised Jason likes this idea. Not because it's bad though, but I just thought he really wanted to keep all of a player's lives as separate as possible, simulating the extremely limited impact of individual people in the real world.
Nice work, YAHG.
With some ability to come back to your old family line, the game would really shine. Doesn't have to be easy, could require you to reach an old enough age or something.
The game would be more fun and offer more insight into people and society with a little more moderation away from the extreme of "every human is tiny" and closer towards a fuller experience of the world you contribute to.
<3 Thanks dude.
What do you think of my idea?
I think you underestimate people, They would just band up in however many they needed and laugh as they banned people.
What if whenever you die before you can grab you are born as Eve?
At least people who suicide won't be able to get to towns that way anymore. Either you work with the people around you or you work on your own..
It's an interesting idea....
Though one of the fundamental ideas in the game is that you never know where you will be born. It's not really supposed to be a game where you have control over continuing projects into the next life.
Obviously, people are playing the game that way, and working around the game's systems, through baby suicide. Not sure how to deal with that.
Thank you for reading it. That was mostly what I wanted.
Well I did read it and I think you make a good case for this feature!
Yay! <3
What it is:
What if when you died there was another button next to "Get Reborn" that was "Get Reborn to Lineage"?
This rebirths you to a Mom with the same name you had when you just died, assuming one exists.
If they are ALL on cool-down timer it would just put you in a que for one of their wombs. Obviously
you would get a button while in Que to just go free birth to random Moms/Eve if you are sick of waiting.
If the line is extinct you can not rebirth to it obviously.
If you meet a violent end while in a lineage at the hands of someone in the SAME lineage you can
not be born to that line either permanently or on some cool-down, perhaps an hour?
If you meet a violent end at the hands of someone of an OTHER lineage you can not be born to your
killer's line for the same cool-down.
Perhaps even starvation would give you a cooldown to your own lineage?
I think this is a side issue and is less needed.
If you are on cool-down for that lineage you can not be born to its Moms. You have to be Eve or be
born to other lines. If you are on cool-down to all lines you have to be Eve..
This makes murders MATTER, and it makes killing a punishment, not a be a baby again same spot
button to fuck with em again with no cost to you.
An additional feature which would be HUGE for this is some sort of mark or easy way to identify who
doesn't share your last name, not hovering, you should be able to just KNOW someone is an outsider.
Why it is Needed:
Solves the Griefer in interesting and fair to both parties way:
Griefers are just Criminals, they are a legitimate part of the game and should be included. Those who
do not obey the rules can make things more interesting and perhaps they feel they have good reason
to disobey, perhaps they are even right. Removing the ability to cause trouble cheapens the game,
Criminals should be included but there is currently no way to punish them that matters to the Criminal.
Criminals can not be punished by the players who bring them justice (death) they just come back as
insiders (babies) and people feel helpless, this is because they ARE helpless. This gives them a REAL way
to deal with crime while still letting people commit crimes against the village/tribe and perhaps become
its ruler.
War is a non starter:
You kill them they get born to you, they kill you you get born to them. You can't win anything so there
is no point.
It is not possible to rule a Tribe:
You kill those who disobey your law/command and they just reborn like Criminals are and nothing can really
be done. Now you can kill those who disobey and you will be able to ACTUALLY have Kings not just RP
Kings.. People can kill the King and take over and it matters, he isn't coming back for a while. People can
avenge him but he cannot avenge himself unless he comes back as an outsider.
In order to have wars you need to have an in group and an out group. Currently spawns are RANDOM so
there is no way to kick people out of your group for more than a few minutes (their childhood as your
re-spawned babies). This will make punishment MATTER without putting people in a penalty box or forcing
them to stay alive as prisoner, which is boring game-play.
Allows Emergent in game law:
With punishment possible people can enforce law on other people through violence (this is how ALL law
in enforced in ALL societies through ALL time). If the punished can not suffer punishment there can be no
real law. People can decide for themselves how to punish people, what are good reasons to punish each
other. This can all be done organically within the games culture.
Having a name is more important:
Without a name people can't align themselves with your tribe, you can not exclude criminals etc etc etc.
Perhaps there should be a way to split off from a line and a way to form a new one? This allows for tribes
to split and war internally.