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#1051 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-06 04:58:21

Morti wrote:
Go! Bwah! wrote:

Well, yes.  And maybe some people have no better place to give their love than to random strangers in a game.  But to build a game on the expenditure of a precious resource that can probably be put to better use seems kinda... wrong.  Games already suck up time and effort; now we're to throw in emotional energy, too?

I mean, I found helping people in OHOL mildly satisfying, but it still felt like I was wasting my life.

Luckily, I've deleted the game already.  Wonder if I can do that for this account?

We're closer to the other side. People on bonding via the internet rather than going to bars in their local areas, rather than hook up with people at work, we are finding people on the other side of the planet who truly share more in common with us because of interests and values have aligned through art, media and education.

Don't be afraid of it. People dreamed this sort of thing would be possible before the internet, that they could just travel thousands of miles from home and happen upon someone who they could love for a lifetime, but rolling the dice by just relocating from Russia to Brazil, or Canada to Malaysia, and hoping that wherever you arrive you will find someone you can meld with, it doesn't work as well as bonding remotely.

Now thats RL stuff.

How about this game stuff, these parenting simulations like The Sims, they attract caring people, and allow them to bond overtime, like guild members in the highest rated WoW guilds, they become more than just random players to each other; they become friends, lovers, extended family members. Do some of the relationships not end so well, sure, you hear a story about lovers that run guilds who's breakup tears the guild apart. It happens, but it happens outside of video games, outside of the net as well. Major companies have been splintered and liquidated over couples who, after a time, just didn't want to be with one another.

This is life.

One thing is sure. We are all gamers. We all know this game, and we all love something about it enough that we're here.

Over time a community may arise, like the communities of players around other games, but, adding parenting to the conversation, there is a greater potential for a generational conversation. I don't know how old you folks are, but I've been playing electronic games for almost 40 years, and I have met many people who are married thanks to video games as well as several children who are a result of their parents communicating via the games and the forums.

Would it be better if people married their elementary school sweethearts? Their college partner? A business partner? Someone they met at the pub maybe? These are all potential places but to say anyone is better or worse than another is a little silly. Same goes for people who bond via social media sites, dating sites, MMOs or forums for bird watchers.

I think a lot of you are really good people, and you deserve the chance to find good people like yourselves, wherever you go.

-

I just can't get over how potentially beneficial it would be for people to talk more about parenting, just in general. And with all the digital distractions we are presenting ourselves with these days, and in the future, it wouldn't hurt to talk about the subject via mediums. A lot of us around the world have great parents, a lot of us don't. Why such a great divide between families? Why so many neglected children turn to crime, live unsatisfying lives and go on to reproduce people born under the same circumstances, and can not help their children to truly lift their family out of that cycle?

Meanwhile their are great families, moms and dads who stick together, children that go on to Universities to become doctors and lawyers and have great families of their own. Families that take in six, seven, eight figures a year like that's just the way it is, always has been and always will be for them. They have massive family sections at the cemetery, they know their ancestors going back 500 years or more. They care; about themselves, their children, and their elders.

And they are damn successful at life.

Where is that for us?

How do we cultivate that in this new world?

Adding this element to our games, I think, is vital.

We're not going to divorce ourselves from games. Most of us will game will we die, some already have. There is obviously something very attractive about the purpose games give people. We can try and shy away from it, and condemn it, or we can live WITH it and find the balance; make it work, with what we already know is happening.

No one has gotten it right yet, what this present means for our future. Every book, movie or game, that attempts to foresee the future, fails to incorporate key aspects of human behavior.

Often times it's the desire to care for others, that, while not distinctly human, is certainly a trait of life, we have exploited to our greatest advantage, and it's one of the most powerful that dystopians overlook. Cry about problems all you like, but if you're not giving solutions, you're not helping. And love, really is a solution. It raises families out of generations of poverty, it inspires people to take great risks for great rewards, and it relieves tensions that can otherwise lead to wars, suffering and death.

-

I'm not saying you are bad people for murdering your children in this parenting simulator.
You ran an experiment, you got your results.
Now lets try to care for our children more than we ever have, see where that leads.

I can already say that if you are the mother of three kids, and those three know the tech tree, know how to watch their temp and to eat food farther away from your central starting area as possible, you are certain to have a successful settlement.

Same goes for a town of ten players, if you give birth to three more kids, and those 3 all know how to prioritize jobs; they can see the need for a smith to make hoes, the need for seed, the need for soil, the need to EXPAND IF NECESSARY, then you and they will live good lives to old age, if you so choose.

However, the odds of these scenarios drop if you replace just one of those three children with a new player.

So what do you do if it happens that all three of your children are new to the game?

They just got done watching a streamer play the game, or saw a video and decided to give this a go. What is the best thing you could do if you are given such a child, or, have three at a time, all incapable of lifting a finger to help you, at once?

If you have been reading my posts you shouldn't have to ask; YOU TEACH.

I'm not talkin, fuckin, formal education here. You don't need a chalkboard and textbooks, grab a stone, crack it on a rock, cut some reeds, make a basket. Go through the motions, let them know that this is what we do to climb the tech tree to stability. Demonstration through a let's play or stream is one thing, being in the game and having someone do it before your eyes, another. And doing it for yourself, feeling that power grow in your hands as rocks, turn to hatchets, turn to axes; baskets become carts on wheels; wild carrot seed becomes pie, and all the while these, steps, are building up in the players memory...

I am an educator IRL, well, was for many years. This subject brings tears to my eyes. For greater reasons than you may suspect if you aren't also an educator and interested in subjects like evolution, anthropology or philosophy. These are all subjects that have weighed in heavily on the value I place; on reproduction, and education.

I almost value the way information is passed on memetically, as it is genetically.

We couldn't have had this, though, without language; sounds to represent nouns, pictographs, alphabets, Fortran...

I'm sorry.

Love your children, mind your temperature.

That was a lot better than I think I could've said it. I usually go into a rage when people mock me for giving a shit smile.

You are right though these are real people on the other sides of our monitors. They are not any less than the ones we see about our day.

#1052 Re: Main Forum » 4 2 0 M U S H R O O M S C U L T » 2018-05-06 03:40:13

Mushroom is good. I think you need to work on your apologetics though

#1053 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-06 02:44:10

Go! Bwah! wrote:
Morti wrote:
Go! Bwah! wrote:

This is my problem with the game in general - that it seems to rely on people having emotional connections with random strangers that would be better spent on real-life relationships.  It seems to encourage unhealthy behavior.

It's a lot less unhealthy to love random strangers than people wanting to kill random strangers, or abandon random strangers that appear as children in their life.

Well, yes.  And maybe some people have no better place to give their love than to random strangers in a game.  But to build a game on the expenditure of a precious resource that can probably be put to better use seems kinda... wrong.  Games already suck up time and effort; now we're to throw in emotional energy, too?

I mean, I found helping people in OHOL mildly satisfying, but it still felt like I was wasting my life.

Luckily, I've deleted the game already.  Wonder if I can do that for this account?

Good luck

#1054 Re: Main Forum » Zooming out - Client modification » 2018-05-06 02:09:51

I have been trying to do this for about 6 hours, currently I got it to build on in the VB thingy,
but every-time I try to get it to do option 3 and compile for win32 with MinGW I get the windows.h
file is missing error. Once I get it to work the first time I will be able to do it again though.

One thing for others trying to do this, those lines in the bigger box are not all together you gotta
use search to find em all. They are in the order he listed, also if you use ctrl+g you can go to next
in the search on github big_smile.

I want to try my magical powers out in game, alas soon..

#1055 Re: Main Forum » How do you post on the forum? » 2018-05-06 01:06:10

Go! Bwah! wrote:
YAHG wrote:

So no one saw the irony of his troll post?

How do I respond to you to tell you that I did?

I dunno man..

#1056 Re: Main Forum » How do you post on the forum? » 2018-05-05 22:16:43

So no one saw the irony of his troll post?

#1057 Re: Main Forum » Bamboozled » 2018-05-05 19:48:54

I think once a town gets beyond starving to death constantly the
murders seem to start. I don't know why but I think a good amount
of murders are for gear.

#1058 Re: Main Forum » Guide: how to make a sheep pen » 2018-05-05 17:35:12

KucheKlizma wrote:

Btw I saw a Sheep Pen made from unfinished Kilns today.

I guess it makes sense, as it's much cheaper than normal adobe and doesn't even require steel.
It's not a permanent solution, but it's a cheap and fast solution.

I think this is one of the good ways, they last a decent amount of time and you can bring back the materiel in baskets.

#1059 Re: Main Forum » Life as Abby » 2018-05-05 17:34:02

Thank you, that was a cool story.

I also agree about just tossing the shears in the woods, people will just shear and not feed,
then there is no poo. If people behaved better we could just feed baby-poop-shear-kill and
live in luxury, but they always shear them all and we only get the one wool instead..

Grr

#1060 Re: Main Forum » Letters, Resources & Brainstorm! » 2018-05-05 07:35:44

I made a sign say fuck, made my life <3

#1061 Re: Main Forum » More Depth for Nomadic lifestyle? Help Brainstorm! » 2018-05-05 06:54:11

I dream of Animals requiring pasturage so there is a reason for a horse tribe to roam <3. Also they can use their bows on horseback ..

#1062 Re: Main Forum » feedback - state of gameplay » 2018-05-05 06:51:53

breezeknight wrote:
YAHG wrote:

blah blah blah

thank you
& i sure will wink

<3

#1063 Re: Main Forum » Questions About OHOL » 2018-05-05 06:41:25

Angel Carrillo wrote:

Oh, also about sprites, where can I find the character parts?

OneLife_v65\sprites

They are .tga files you might need to find a program to open them.
I have https://www.irfanview.net/ this one, seem pretty barebones which is good cause I only use it for weird shit like this or editing game files.

#1064 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-05 06:37:07

Alleria wrote:
Morti wrote:

We don't have the numbers worked out yet, but we need to figure it out. Could 10 satellites radiate out from a central town, and that town still maintain itself longer than any has yet?

We do have the numbers. The second longest running dynasty (about 70 generations) survived partly because the family was split up amongst 4 towns. During off-peak only 1 or 2 of those cities were occupied. I doubt we'll ever have a megalopolis with 10 satellite towns though.

Also, you made the argument that you're being selfless by raising every single child. That's hardly accurate - you do it because you feel bad when your inaction causes another player to die (which is healthy). With your playstyle, I don't see how you can spend quality time with every child. When I have a child, I will tell him/her the story of the town, what generation it is, and pertinent information about the lay of the land. Often, if I have time I'll ask if I can teach them something. By limiting my reproduction, it means the children I do keep, have a higher quality experience.

This is something that tears me too. I like to give them a town tour, tell em about what I think
we need to do for the future etc. I almost never know the generation. I don't know how many
of my Eve camps survived, hopefully a few.

#1065 Re: Main Forum » feedback - state of gameplay » 2018-05-05 06:34:25

Please keep the &'s it is a nice little touch that sets you apart, I do love how so many people have
their own little styles of typing their posts. What sort of things people are always on about or are
their pet gripes, start to notice things that the same people always do.

#1066 Re: Main Forum » Guide: how to make a sheep pen » 2018-05-05 06:30:57

I think the trash pit sheep pens are obsolete now. I was in a town and they all spawned and we lost all our sheep.

#1067 Re: Main Forum » More Depth for Nomadic lifestyle? Help Brainstorm! » 2018-05-05 06:28:43

Akraticist wrote:
Feldspar wrote:

I've actually been thinking about this for a while and think the use of rare resources might work for people wanting to try a nomadic play style. The rare resources could be of use either as practical tools or just instruments for trade.
...
The other rare resources might have a more aesthetic value rather than a practical, but could be great for encouraging trade.

I think this is one important factor in encouraging nomads. I'll note that I don't think trade is a thing in the current state of the game; no-relation individuals can walk into any town and start taking things with a low chance of consequence. Otherwise what Feldspar says here makes a lot of sense for encouraging people to explore without settling.

The factor I want to examine is the social one: how do nomadic mothers raise children and how/why do bands of nomads keep together?

A nomadic mother can pretty easily raise a single child just by carrying them around to maturity. Juggling of children in order to keep moving with more than one is an option, but I don't think many players will decide it's correct over just standing by some bushes until you only have one child to carry around. Indeed, the heat retention "mechanic" punishes players every time they stop to perform an action outside of the desert, so it seems one child at a time is the clear choice for nomads. This feels fine to me, it just creates a contrast between the choices of a settled mother and a wandering one.

Once a child reaches maturity, following another player around is a technical challenge. Latency and desync come into play to create situations where, even if you make an effort to keep in sight of one another, you can become separated. I think this would need to be addressed with a new mechanic. The simplest I can think of is allowing you to set your home marker to another player somehow. Perhaps [flint chip + player = lock of player's hair] and if you are carrying that player's hair, your home marker points to them. Another interesting solution would be to implement "footsteps", sort of like the erased information in the UI, where at first players' steps are clear and then fade over time.

Beyond just the technical challenge of keeping together, raising a child into a nomadic life represents competition for resources. Even in a settlement, where the work of another player adds value in the form of tools, infrastructure, task specialization, it is possible to create too much competition for food. Living as a nomad, it's unclear to me what value a child adds beyond a potential to socialize. Why should I allocate work to a child when, because of the circumstance, completing it myself would be easier? I think the answer to this question is inherently tied to the sorts of items Feldspar is talking about, and what it requires to collect them.

tl;dr Give players some ability to find another specific player. Create more mechanics for players to increase each others value without settling down.

Them some good points, yeah might be hard to make it makes sense to be a horde of locusts devouring your way across the land..

#1068 Re: Main Forum » More Depth for Nomadic lifestyle? Help Brainstorm! » 2018-05-05 04:41:33

Turnipseed wrote:

Horn knifes from mufflon... could be used to chop the mutton.. mabey a chared mufflon on coals giving less food than cooked mutton.

Possibly using a skewer on a flatstone to make the ember to start a fire.. at the cost of the skewer, and i dont know about anyone else but i can get tinder with my hands... dont need an axe to start a fire i mean id use one if i had it, but you should be able to rip small enough branches off a dead tree mabey to get some useable tinder.

Basket backpacks that decay by the end of your life..

Something tells me this game wasn't made to support a good nomadic experience. If it wasn't for Europeans coming to america im sure the many nomadic indigenous tribes of the Americas could of supported their lifestyle indefinitely.

Eventually the Meso American cultures would have pushed north and the other farming tribes would have expanded. I believe buffalo are herd animals so it is theoretically possible to tame them like aurochs for plows.

#1069 Re: Main Forum » The Problem with "Carrot Seed Guards" » 2018-05-05 02:16:10

Was just in a town that sure could've used a carrot seed guard dat irony

#1070 Re: Main Forum » Letters, Resources & Brainstorm! » 2018-05-05 01:54:49

Drakulon wrote:

lets make everything out of i and v

water = V
seed row = I
rabbits = VI
berries = VV
iron = II

Yes! codes for signs a new ohol language!

#1072 Re: Main Forum » How about some heirarchy? » 2018-05-05 01:52:24

TrustyWay wrote:

I love crowns in this game, I have so many stories and this is the good thing abput crown, is that anybody can wear one.

You should have a command "I'M THE KING" if you wear the crown and your chat box become green instead of the bloody one.

If you lose your crown you lose this ability.

This is good idea

#1073 Re: Main Forum » The Problem with "Carrot Seed Guards" » 2018-05-05 00:13:28

KucheKlizma wrote:

There's no point in keeping 1 carrot to get 1 seed and lose one soil.
Someone saying "this is seed row" doesn't make it right to kill people who are plucking the carrot to preserve the soil and who went to get wild seed last time this happened, who also happen to be the last female of the village.
Getting a bow and killing people over "bureaucracy" in a village of 4 is just trolling, there's no administrative overhead in anarchy.
Arguing this activity is positive is delusional, so yes you & the carrot guards do appear to be lying to yourself and/or others.

Alright so you have DEFINITELY gotten under my skin so I guess you win, congrats.

#1074 Re: Main Forum » feedback - state of gameplay » 2018-05-04 23:22:34

KucheKlizma wrote:
breezeknight wrote:
Siolfor the Jackal wrote:

Obviously 90% was hyperbole.
There is no difference, suicide is suicide. I've read your other post, you're just being a whiny baby. Protesting by suicide, you're just as bad as the griefers that kill people claiming it's also in some sort of protest. All you're doing is annoying other players. If you are unhappy with the game, then do us all a favour and play something else.

you are free to stay away from this thread
& you have no right to tell me to scram

He is free to stay within the thread and has the full right to tell you to scram though.

You are free to stay away from this thread
& you have no right to tell people they have no right to speak.

Amen cept the last part, he can tell em whatever, he just wrong lol <3

#1075 Re: Main Forum » Seriously, why is murdering people so ridiculously easy in this game? » 2018-05-04 23:20:07

KucheKlizma wrote:

Compare Tyrone to OHOL (dude's still alive just fyi):
https://www.youtube.com/watch?v=ZkiZ0KJYQpg

I watched it.. damn
Perhaps they should let us use items while we are in red text mode..

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