a multiplayer game of parenting and civilization building
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If we are to sort this we must also take steps in game. Talking to our babies and noob kids about the importance of being aware of cursed players is important. Also we got to know how griefers work and how to beat them.
I found something better, Roads. Turns out you can now make roads by add flat rocks to floor stakes.
They are relatively cheap to make and give you a nice speed boost. It's even easier with carts as you can do four at once. Just make a path that goes around town and people can get around way faster. Plus you only gotta click once and you automatically run to end of the road.
So no more wooden paths.
WOAH
Efficient rails seem pretty endgame now, but I think roads might be rather viable.
edit: woah indeed, you don't get a speed boost on the roads, you get automatically transported when you get in a road (but it's faster than walking yea).
OP seems to be new on the forums but i think a lot of what you're missing can be found here. People will often tell their stories in this foruns and find ingame friends and family. There's also that small chance of respawning in a place you lived before.
We do occasionally have the "what happened after" experience, that's all i'm saying.
But why would you try and feed an adult player that can't even keep itself fed though?
I think it's more efficient to just drop the food (yes, that does not work in crowded areas)
best anti-grief idea is to read the how to kill guide tbh
Though.... there are so many forms of griefing in this game.... I can't solve all of them for you. If someone keeps doing this to you, what are you going to do about it?
I usually try and talk to people and with this particular action I think it's not even worth getting mad about since it's usually something people do with good intentions. If the person keeps doing it though, I might get stabby.
Is there no way for the game to check if the adult being fed is hungry before feeding works? I'm no computer wizard so I really wouldn't know.
Either way, I think this is sort of an issue the community itself can be more conscious about too. Maybe avoid feeding people with generic food or food that has being available in town for long. Its definitely less damaging to feed people a pork taco then a berry would be.
I don't think it should be doable unless that other player is starving. Its such an easy way to grief as it can waste food, break yum chains and is just generally annoying when other players can mess with such a personal part of your gameplay.
Don't force feed people, people. Offer them the food.
I find that pottery has become a bit more relevant with the last update. Since dough now changes, you have to keep a lot of plates close by when making pies (which are still pretty useful). I've tested this out and it felt good to see the bakers making a quite even spread of bread and pies due to having many plates available
Literally no one cares wheter you're japanese or not. The reason no one likes you is because no one likes a troll. It's common sense that that's why people become a troll in the first place, right?
The reason I think you deserve this treatment is this: "7. If they say you are a gripper, say New. People are generous to new.". If you can pretend to be unskilled just to do more harm to other people then you should just never be trusted right? Isn't that what you implicitly told us?
This happened to me once i was a guy in a big town when someone killed all of the sheep. I chased them down and killed them in front of the whole town.
Everyone was trying to kill me, but for some reason they couldn't.
They tried bows, and knifes. I stood still and explained the whole time. They told me to move so they could stab me , and i obliged moving a few squares and sitting still.
Eventually they realized that in my current immortal state if i was a griefer they would all be dead anyway, and let me get back to work.
I don't even grief but i'd have honestly gone on a rampage.
I like the japanese.
shelwyn wrote:lol I raise all my babies evil demonic being or not.
And this makes you stupid.
It's incredibly hard to get cursed. If enough people were pissed off enough to curse the child at least 10 times, it almost always means that they are a toxic player, and will inevitably become a problem. And people who let them stay are just dumb.
Not dumb, just as much of a problem and deserving of death as the kids themselves.
If you wanna be real safe just make yourselves a knife, people.
Oh, you do realize people can grief by wounding the very land then?
Pretty evil actually
I dont see how this makes sense. Why does a dye treated wool sweater decays and just a sheep skin lasts indefinitely?
I think all clothing should decay after a while but as more efforth got put into them the longer they should last. This is also the case for seal fur and seal fur coat.
The issue adds up when you consider that skins are actually better for towns in deserts since they take you some cold without making you too hot (and wool skin is even one of the coolest looking clothes).
I get that if at every new tier we get ever more resillient materials it'll be less and less demanding to provide people with basics such as food and heat, but i think the effort it takes to climb up the tech and mantain some coordination to keep that supply should more than justify it.
do wounds just stay in the floor? can you pick them to hurt people?
The other day I spawned in a city that had a bear pen. Since this is viable in game i'd like to see some sort of domestic or tamed bear mob. And we obviously need all animals to actually drop meat as its a bit pointless to be a hunter now.
Currently, if your village finds two iron veins it'll get iron for ages, which while excellent isn't as thrilling as giving use to all that. Just at the top of my head I can think of a few uses that it could get such as millstones, wagons and horse plow kits. These have all been suggested before but I think they should need some iron based parts to work for both balance and to fill this need I mentioned.
What about you people, can you think of more needed tech that would demand iron?
I'd like to see more early game tech and different sources for needed resources. I think early game diversity is an issue and could be dealt with by having more biomes in which one could find water, soil and/or food, albeit in different forms (maybe instead of a pond a biome would have lakes that have more water but cannot become wells). I also think that adding more kiln era technology would be neat. Stuff like terracota would be somewhat expensive to make but could be used in urns (that could be a more lasting basket alternative)
To me perfection in this game would be having a few more viable biomes to start a civ (some could even be more challenging) and a slightly longer climb between kiln and iron era (which i think could be done by the addition of more fire based tech and more building/animal domestication options early on).
Something very similar happened today with me. My daughter Mia striker was a brat ever since she was a kid, running like crazy and calling random man dad. I was gonna abandon her but she just had gotten old enough. I saw her with a cooked goose actually shooing people that moved onto it so I got worried she was making knife. She ended up killing me because I got goose and I thought it was gonna end at it, but she killed a lot of her sisters and brothers and also granddaughters of mine.
The family lived long after these incidents which can be taken as my victory here. This and me being pretty old when I died.
Pein, have you ever trying solving these issues in like a contest? whoever farms x faster or whoever brings back y wins? I know how hard it can be when someone of competence has to dialogue with sponges, maybe show them your superiority?
*my first post so a disclaimer, i obviosly mean superiority in this particular game