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#976 Re: Main Forum » Little things that need fixing. » 2018-09-07 18:07:07

I don't see why someone wouldn't eat predators. People eat anything that is food as long as it wont kill them (and sometimes even if it will).

I think seals and wolves should be easy to eat (could take chunks of meat with knife or sharp stone) but demand a fire and not be really efficient food sources overall. I would also like a flint and steel item that didn't need leaves for a fire. would make camping in savannahs viable after towns had enough steel.

Overall the whole hunting thing should be buffed, I think. If not for balancing it at least for fun.

ps: More uses for pork would also be swell.

#977 Re: Main Forum » The Amazons and the bear » 2018-09-07 04:13:13

I like how pein gets shit for caling people feminazies in game when that has actually being a strategy. It's not even like he is saying this about real life women, like wtf trick is it really him being toxic?

#978 Re: Main Forum » Oil in the arctic » 2018-09-07 01:41:27

Geysers would be fun, but only if quite rare.

I also agree with you Pein, more mines should be added. I think specially coal and maybe bigger vein variety, making it a longer process to get all materials from a mine.

Is building houses viable in the arctic as of now? assuming you'd be gathering something useful there of course

#979 Main Forum » Oil in the arctic » 2018-09-06 12:50:01

Booklat1
Replies: 4

I don't see a problem with few biomes being only useful in late game (though I think it should be easier to kill and possible to eat seals) so I'm going to suggest we add oil in the arctic. This way people from those modern civs will absolutely fight over these cold forgotten regions. Oil should work in a way that it takes a lot of trips to the arctic to be gathered, making it needed to build small bases there.


this is an individual discussion but I took it from here https://onehouronelife.com/forums/viewtopic.php?id=2209

#980 Re: Main Forum » The bigger biomes idea » 2018-09-06 12:34:04

I disagree with op's main idea of making all biomes liveable by itself but agree with everything else. I think no biome should sustain  progressing civs alone. Having more biomes adds not only for early tech trees but for rare resources in need of scouting and trading for, all of which will be more effectively spread through the map. I've gone at length about it at other posts but i think the main argument for more biomes and then more early resources on them is making the even run interesting for more experienced players on the long run.

I also disagree with Jason that we'll always end up settling in the best biome or not settling. People think about mid and late games when settling, if anything it'll allow for more interesting choices when choosing where to base your civ.

#981 Re: Main Forum » Is this rude? » 2018-09-06 12:16:00

I suggest you also read some guides and keep comunicating in the forums, you'll sure learn fast. There is this one profession where you can really help while getting work done and it's shepards. Talk to the shepard and ask for help, say you can help it clean the pen, dude'll love it.

#982 Re: Main Forum » New characters? » 2018-09-04 15:25:54

Anshin wrote:

Hmmmm how to haploid genetics?

Divided traits into categories which are each on a scale:

Hair = straight - wavy - curly
HairColor = black - brown - blond
EyeShape = round - almond
EyeColor = black - brown - green - blue
SkinColor = dark brown - light brown - tan - pink
Height = small - medium - tall
Endomorph = 1.2x character sprite width (might be better left for skinny/fat eating mechanics)
Ectomorph = 0.8x character sprite width (might be better left for skinny/fat eating mechanics)

Add some random chance of interesting mutations:
half-albino = red hair
full-albino = white hair, white skin, blue eyes
color blind = player sees game in grayscale
near sighted = current original zoom level
(default regular vision should be changed to the 1080p setting seen in the zoomMod.)
far sighted = 1440p zoomMod
dwarfism = 0.5x character sprite size
gigantism = 1.5x character sprite size

Then have the babies tend to be like the mother, or occasionally within one point of deviation of her.

So for example if mom has straight brown hair, her kids will also tend to have straight brown hair (of which there are several styles to draw from) but sometimes a kid has wavy brown hair, or straight blond hair. If you do this for all the possible traits the kids should come up with a nice variety even if the chance of change per trait is low.


I mean, it can be done, with enouth loci and alleles we can get quite an insteresting amount of variation. Scalinng of models could even be based in quantitative genetics, giving in even more variation. The problems is the inheritance aspect of haploid genetics which is that unless there are mutations all kids would be exatly like their mothers. I think Jason might have already solved this since kids usually keeping their moms ethnicity suggests there is a bigger chance of them being different in something other than their ethnicity. In a more elaborate system this could be made into a smaller mutation chance in the ethnic group slot.

#983 Re: Main Forum » Where is the fun in Big Civilizations ? » 2018-09-03 22:54:09

LaughAtlantis wrote:

Big civilizations tend to run out of water.  So there needs to be further exploration to find more. I'm not sure what the long-term plans are for pipes, but right now, wells run dry and then people have to rely on the hope of well regeneration or bringing in water from far away to fill cisterns.


Well this only happens because people haven't started to plan water suppying like actual engineers would. Few cisterns along a road to swamps and a cart full of buckets fixes water problems easily. Wells should always be fully emptied into cisterns so they can all regen while their water is being used, and once you have a system to bring water from somewhere else you're just stacking water regeneration. I've been to a few towns that had water problems and even respawned a few times in places like these, the only reason we run out of water is that there is always that one or two wells no one empties or only ever use when all the others run out.

#984 Re: Main Forum » New characters? » 2018-09-03 22:25:37

idk if they're coming but i'd like more ethnic groups even more than variety of models per group (at least for now, I know intrapopulational variation is THE thing).

Maybe more body type variation would be cool too like short/tall, skinny/chubby bodies for each character. This ll combined could even turn into more advanced ingame genetics.

I find that however, this game has an essencial flaw that makes genetics mechanics much less interesting. The lack of fathers makes it so babies only take after their mothers, disabling the double genome that makes diploid genetics so interesting (and capable of really mixing and scrambling genetic material).

#985 Re: Main Forum » Twin Names! » 2018-09-01 18:26:39

Aurora Aurora wrote:

And don't name your children Sun, Moon and Star please. They are ugly names that you are ashemed of.

because naming twins michaelangelo e michelangelo is A E S T H E T I C as fuck

#986 Re: Main Forum » The only way i can imagine different places having different cultures » 2018-09-01 17:04:22

I very much agree. More biomes with alternate ways to get food, water, soil and early tools would allow for different early game metas and also make it possible for this that you described. Well, more character sprites and ethnic groups would also help in diversity of cultures.

About the biomes:

Grasslands: Are the only biome to have milkweed And food And a growable crop And soil And Branches. We need it for farms, tools and early food.
Swamps: Absolutely needed as the only biome with water. Also clay.
Badlands: Useless early game unless you rush steel, in which case good for you. Is needed because of iron and most important, sheep.
Savannah: So many unique resources and also early game food, this is the most interesting biome to me as it has resources useful for pretty early and late game.
Tundra and deserts: while deserts are neat and very useful they don't offer so many resources. Tundra is not very interesting, I hope it gets oil one day.

My point here is, the only biomes you absolutely need to constantly return for resources both in late and early game is grasslands and swamps. I think one more biome with non-upgradable water sources and another one with either soil or tools could be fun. And it's more biomes to add animals or resources too.

#987 Re: Main Forum » PSA: Stop Gearing Babies » 2018-09-01 16:37:29

Lotus wrote:
tana wrote:

it isn't so much a problem anymore, you can just swap backpack and clothes with babies... so if you have an empty backpack and apron just remove them then swap with the baby, tbh i also do that with elderly when i see they are too old but still cling to the knives for too long without looking for someone to give it away.

Yeah, you can, but Mommy usually gets mad and pulls out her knife.

so you dodge mommy's assault since she is a nub and bathe in her arterial juice with the knife you just claimed.

#988 Re: Main Forum » Money » 2018-09-01 16:31:32

There is some degree of ownership in the game. You can have a bag to hold items and an apron too. Keys arent the most reliable but having access to a locked chest helps, specially if it's somewhat away from the town. We also have knives as a kinda clumsy way to enforce some of that property.

That being said I see trade as thing that'll only become a necessity as cities grow bigger and rarer or endemical resources get added and needed to mantain societies.

#989 Re: Main Forum » My theories of the future of the society » 2018-09-01 16:07:06

Kerbal weapons inc. wrote:

or even class property will pop and that concept will be useful in trading and may even be used by a monarch to establish proper classes

You try to stablish classes, I try to kill people that do it.

#990 Main Forum » Sienna Hannah » 2018-09-01 00:20:15

Booklat1
Replies: 1

She saved my life.

I don't always get stabbed as an adult but this one coward knifed me after I dispatched a griefer (a pretty noob one since she killed one person and then got killed by me). Still, there I went telling people to heal me cause I knew we had the supplies and good Sienna came and helped me. She almost healed the one who stabbed me too but all ended well. Two griefers dead, death at 60, a clean pen and some dough made, this was a fun life (I also spent my teenage years getting branches with our horse).


git gud griefers

#991 Re: Main Forum » Overreacting dumbasses » 2018-08-27 22:18:09

littlemissmesssy wrote:

I made a knife for a protection dumbass lol

how did thaat work out?

#992 Re: Main Forum » Item wishlist » 2018-08-27 22:09:30

D3mon1cblack wrote:

i would like to see french fries
Make us able to harvest fat from dead pigs
and add a steel frying pan put fat in pan heat it and add cut potatos

Also a little pet peeve from me is the firebow doesnt break, like what is the rope made from steel?
Why not make it break after so many uses and add a flint/steel kind of thing as a unbreakable option
not needing a long shaft and no leave but you would still need tinder

Yes to everything you said. I've been saying this in many posts, but i also dislike that skins dont decay while wool and rabbit clothing do. Some stuff need rebalancing I think.

#993 Re: Main Forum » Jason ever Play his own game? » 2018-08-27 21:33:34

Anigamer wrote:
jasonrohrer wrote:

I do play every once in a while.... maybe once a week or so.  I'm always impressed with the cities that I find.

I have never been killed.  I have never killed anyone.

I have healed someone who was wounded, however.

Get out Jason you’re supposed to be on a vacation


Go enjoy yourself now!

#994 Re: Main Forum » Using Paper for killing » 2018-08-24 15:42:41

Anshin wrote:

So griefers can shoot someone and force them to waste their curse on someone else at the same time...

And Jason is off in vacay. It's gonna be hell for a while.

#995 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-24 00:02:23

hihibanana wrote:

@Doctor Steave

I've had years of experience talking to people who actually do have mental breakdowns. It's not hard for me to recognize stages of someone's mental health through how they type. And it doesn't take me long for me to see someone's intention through any medium, how they're feeling, even their thoughts. I'm very receptive to people and their behavior. Don't pretend this isn't possible. (I also literally said I wasn't a psychologist; I don't need to be one; everyone can study people on their own in their own ways--established education can only get you so far)
.


how presumptuous you have to be to make this statement? Have you ever even worked with anything or are you a teen that actually believes reading a couple books on a theme make you a speciallist? If you knew anything about psychology you'd know the absurdity that is oversimplifying a patient based on a shallow diagnosis. And the issues in diagnosing someone who is not your patient. Be responsible ffs.

i dont really disagree with your original point that people sometimes kill others having fun just because. this includes people here who say shit about griefers all the time. I think you should only kill people if they are directly harming others or a city's resources. There is rp behaviour that is just too weird to not respond though. I once had a daughter that kept talking about killing our enemy when we never had one. Other daughters would bounce off my arms and go asking people for stuff and then would grief heavily. After a few of these bad apples you end up being fast on the stabbings.

#996 Re: Main Forum » The Tale of Zeus the C**t » 2018-08-23 19:23:30

lived to 59 and people act like they defeated you, amazing

#997 Re: Main Forum » Leather and what it could be used for. » 2018-08-23 19:16:16

Neo wrote:

I think we need higher tech clothes in general. I also kinda wish we make something like the decayed backpack, A mini cheaper one for children.

I think we need that and a rebalance in the ones we already have. Skins don't decay at all while sweaters, even dyed ones decay. I know sweaters also insulate better but with a couple skins you can clothe people forever. I think skins should decay quite fast and more complex clothing last longer.

For leather people have suggested belts too, which I would like. I think leather could also be used in animal related stuff in general, like saddles and straps for charriots. Maybe also boots and a jacket, that would be neat.

#998 Re: Main Forum » What is the Best Item in OHOL? » 2018-08-23 05:06:00

I think it would be the berry, hard to start a civ without them, hard to live a life without them.

I do agree that fruit boots are amazing though, such a cool functionality plus history make it very iconical. And it looks cool? yea, on the top for sure

#999 Re: Main Forum » Bendi Impersonator » 2018-08-19 00:12:03

the impostor killed my mother, he was all like "im bendi from the forums, the new pein"

#1000 Main Forum » roads and berries » 2018-08-18 23:05:04

Booklat1
Replies: 6

Why would you place roads on the sides of berry farms? that autowalk sucks when you are about to starve (and wood floors are just better to keep it's overall space defined)

lets keep roads efficient, shall we?

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