a multiplayer game of parenting and civilization building
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Yeah I've tried the mobile version of the game. It might have more content and some neat features like the "Observation mode", but I can't get over the controls. It's too much of a downside for me.
I play on cromebook with a bluetooth mouse and it works pretty much the same aside from a few gimmicks. It's like the if you had to use the computer but the right side and left side of the mouse flipped. It'd be annoying for a while but you'd eventually get the hang of it. The downside of mobile for m is the English playerbase. Not enough good, booming servers with people who speak my language, and it's a real downer. If it was the more popular version I'd have switched over permanently already tbh.
Come back. The rift calmed down a bit, hungry work stops mass tree cutting. You should really try it out again, at least take it for a test run. I'm only on a break because, well, the break ended and life restarted and I just don't have the time. But the last time I played the game was still going strong.
I learned languages my clicking at something and repeating the word until they understood the correlation. If you say peace they'll probably understand and repeat it a few times until it shows up in your language.
Hmmmm... I guess I know which players to throw at wolves. Thanks Jason! <3
Seems legit.
Usually there are three situations in where you would debate killing someone.
1) A player is griefing, trolling or generally being a nuisance. Some examples are:
-taking baskets of pies from the kitchen
-taking flat rocks or blades from the forge
-cutting down important trees
-making many fires and feeding them constantly
-feeding babies big foods
-stealing babies
etc.
The correct action is ALWAYS to try communication.
Ask them WHAT they're doing. Ask them WHY they're doing it. EXPLAIN what your side is.
Make sure to tell them why they shouldn't be doing what they're doing.
You don't feed babies high pip foods because babies only have a few food bars to fill.
You don't make many fires because a village only needs one and too many fires means you need that many times the wood.
You don't take flat rocks or blades from the forge because the forge needs them to function. Often the forge needs these things to function and you can get YOUR OWN FLAT ROCKS, YES KAREN IM LOOKING AT YOU YOU BITCH
*ahem*
You might even learn a thing or two from the other person. And if they continue to do it, even after you've explained it, and refuse to justify their actions, THAT'S when you can attack.
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2) A player has just killed or (attempted to kill) another player. Pretty self-explanatory.
Again, communication is key. Ask them WHY.
Justified reasons may be:
-victim was an outsider eve with a warsword on their bag
-victim was a griefer and they can explain how the griefer was griefing
Examples of unjustified reasons:
-"they stabbed my (mother/sibling/aunt/uncle/grandma...)!" [ Stabbing someone because they stabbed someone else without communication is wrong, period ]
-"they're (black/white)" [ people you've made peace with are part of the family. Don't pull the race card ]
-no reason
-accident [ accidents are almost impossible with shift + click ]
Should the killer give an unjust reason or none at all, you may then stab.
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3) Player is an outsider at your gate. (EDIT: Acknowledging Jason's update, now people start at neutral. Now communication is possible )
̶k̶̶i̶̶l̶̶l̶̶ ̶̶t̶̶h̶̶e̶̶m̶
Do they have weapons? (ex: knife, sword, bow) Then really it's up to your judgement.
Though if they are unarmed, use either children or paper to communicate. Find out where their village is and bring and elder to make peace. Whatever floats your boat. Just be careful, they may have sinister motives
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Just communicate. Please, for gods sake communicate, and stop stealing rocks from the forge for yoUR DUMB PAPER GODDAMMIT KAREN
This is holy. Jason actually listens!
Sounds like a good event, but for perm game it might get chaotic
Dantox wrote:Pork tacos should be an alternate way to provide yum chain around your village, not the only edible recipe from pork.
This is the problem in a nutshell. It's not that pork tacos are bad, per se. Oh they aren't great, but they could be a lot worse. They take a lot of steps, but the ingredients are relatively easy to assemble and tortillas are really fun to make. The problem is that a food like tacos or burritos is so labor intensive and time-consuming to produce in quanity, it doesn't make sense as anything other than a novelty. Like making french fries and ketchup, chips and salsa, or ice cream. If you are a foodie, you'll do it once or twice to prove that you can. But none of these foods can feed a village. None of them are useful if you are staving because it takes way too long to mass-produce. They are yum foods and that is pretty much all they are good for.
Pork tacos would be fine, if there was an lower pip value, easy way to consume pork. Then you could use pork as a quick and dirty food source early game, then graduate up to more advanced recipes when you get all the necessary ingredients and have a little extra time to fool around with tacos. Excess pork can be cleared easily and, if it could be used in pies, it would even be valuable.
Exactly. I've made fries, ketchup and icecream before. This was usually motivated by a sudden determination to try something new, my quest for infinite yum or absolute boredom. Pork has pretty much no use. Pork tacos are literally just bragging rights at this point so you can run into the town and present tacos to them. If we could eat carnitas, roast pork or make bacon pigs would again become worthwhile to raise and have.
Sometimes I get bored and mass make pork tacos since I find we never have a scare amount of limestone and pork needs to be purged from the village. The downfall is it takes too much time and uses flat rocks and wood that would be better off in the forge.
Kinda sucked. I was already in a starter-ish village and it sucked to reset when I started making real progress...
It made you care enough to write this, albeit out of anger.
Low stakes low rewards, high stakes high rewards.
What im getting at is that it should be a FREAKIN ACCOMPLISHMENT to do certain things with a community game. I still can't believe certain things happen the way they do sometimes..
If you went and built the plane on one of the less populated servers, would it still have an effect on you at all? Or would it be more like "whoopie.. that was kinda underwhelming". Im not knocking anyone who uses a low pop or private server to learn, but im sure they'll back me up on the underwhelming part. From what I experienced there, I would say that was the issue.
Just clearing this up, the original post (other than criticizing the community) is mainly me being salty and venting over not being able to play this game without being killed. I just expected more of the community and wish so many weren't so focused on ruining the experience for others so the decent half can enjoy the game.
The reason I wouldn't play in a low pop server is because I enjoy being around people. I'm sure it'd be plenty fun to build a plane on a low pop server, and I'd feel like a real smartie for figuring it out, but the idea of being in a lonely large village having to get everything myself without the chaotic feel... it's just really unnatural to me. I've tried 2HOL and couldn't tolerate that lonely vibe. Also, I'd feel like my efforts were wasted since it'd probably rot in one of those villages that are so high tech there's literally nothing to do anymore (again, something that tended to happen in 2HOL).
In the small Troll village it would've felt amazing to see others marvel at my creation and eventually use it. I didn't need war nor "extra stakes" to give me that feeling. I just wanted to play, to create with others. It would've felt the same had I played with a small group of friends to keep me company on a low pop and did it.
As long as I have the challenges in managing kids, yum, getting resources and the building process as I'm trying to accomplish making it it's completely fine. No murder needed. Griefing isn't part of the challenge, it's a hindrance to conquering the game's normal challenges.
It's like you're doing an escape room but out of nowhere Joe Shmoe runs in and starts undoing all of your progress, spitting on the desks and throwing water balloons all while giggling madly and screeching profanities. And when you ask security to escort Joe Shmoe out he shrugs and says its part of the game. Would you enjoy this "challenge" or ask for your money back immediately?
THAT'S how I feel about senseless violence and griefing. It's frustrating and annoying. It doesn't inspire me to conquer it and work harder like famine and animal attacks do, it makes me want to quit, period.
WARNING: there is much bitching down below
So the Texlers raided the Trolls and made me realize how stupid this whole thing is.
I was fourteen year old Canon Troll and was murdered. Thanks, Trexler fam. I'm sure you totally had a good reason to kill us, despite there being an INFINITE MAP and INFINITE RESOURCES and plenty of old people to say peace.
I'm just salty because I had a legitimate chance to build my first plane (thanks to discovering onetech is a thing and that engines aren't rocket science) and it got ruined. But war makes for such an *interesting mechanic.*
Here's my Oscar-winning story:
I was born, I stole clothes off some bones, realized we had all the tech we needed and plenty of resources and a car lying around and figured it was a good time to turn that loser car into a majestic plane. Then as I began to build the propeller I was brutally murdered.
The End.
Great mechanic, 10/10. ILY Jason TYSM <3
Congratu-fucking-lations.
I hate the idea of war. For me it isn't interesting nor fun, just frustrating. I would never raid and kill another family and think it's absolutely pointless.
Really, I think I raised my expectations waaay too high because the rift was just terrible and I figured it was going to do a 180 once were were out.
We aren't in the hell cell people, no more excuses. Wasn't everything supposed to be better when we left the rift?
Roleplay can be fun and you are free to do it, but why at the expense of other people? C'mon, man. We're out of the rift. Shouldn't we be moving far as hecc away from eachother and singing kumbaya?
We're just proving that the rift was a fine idea. Proving Jason right, that the rift was a great way to create more conflict and shit. We are literally showing him that people prefer the rift lifestyle: gated communities and war non stop. That the rift being shitty wasn't the fault of the flawed idea, but of the players. And players will act the same way no matter the circumstances.
Let's face it, for all of our complaining about the rift removing it didn't bring us back to the good old times of pies and carrot farms. Nothing is going to bring us back to the way the game was before. Before war, before weapons.. it doesn't matter. We were just associating our most wholesome or fun lives with a time before and blaming the newer updates on it changing.
The point is I don't think the rift sucked to play in because the idea was bad. It's because people are shit and will be shit whether the rift is there or not.
Don't hate the game; hate the players
The idea isn't screw the rift, it's screw the community
(But tbh I'm just bitching because I REALLY wanted to build a plane )
This is a great idea. I'd love if you needed more than one person to do things so it'd encourage teamwork. Such a simple change that would make the game so much better and more personal.
Would be a good mod, fails as part of the base game. One week is waaay too long to be invested in a single life and you could probably finish the tech tree by the end of the day, making everything else pointless. Also, who wants to be a toddler playing ball for hours? Not me. I'd just want to hurry up and die already.
Everyone pretty much said everything I could think of. Maybe adding fruits and and fruit related recipes? And listing allies (people you are at peace with) as "ally" instead of "no relation" and enemies (peoples you're at war with) as "enemy" instead of "no relation"
Yes. Jason is on vacation and has temp removed it
Here's a wild idea: stop griefing, name yourself something else and generally keep a positive attitude on the forums. Maybe then kids wouldn't boycott your family.
Makes bows and arrows the easiest and most accessible weapon to make
Make arrow wounds hardest to heal...?
At least right now you can grab a horse and try to out-run your problems.
How did you know my dad's secret move?
My life started in a dying village filled with griefers. When I was little my sister fed me. She told me about how busy our mother was, and that's why she had to raise me. When my sister wasn't here, I saw other kids getting high on shrooms and trying to force feed them to me. ̶(̶P̶r̶e̶t̶t̶y̶ ̶m̶u̶c̶h̶ ̶B̶r̶o̶o̶k̶l̶y̶n̶ ̶i̶n̶ ̶O̶H̶O̶L̶)̶
I knew that the village was failing and knew I had to get out. To do that I'd need a backpack and tools to start a fire, so when I left I could be a wanderer and hunt rabbits for clothes and food. All I had were my wooden shoes, bowler hat and apron; but I was determined to do this.
I immediately ran into problems as I couldn't secure the furs to make a backpack without it being stolen. After a few efforts, I decided to take a pie and the tools and go out and make it in the savanna, then come back. Finally I made a backpack and gathered tools like a firebowdrill, hatchet and skewer. I managed to get a knife and several rabbits and even a bowl in my backpack. I was now ready to flee this wreck and go off on my own to start a new life.
As I walked around the village I saw the last female build a cart. Her bodygaurd was next to her, a lad I'm going to call Doe because I forgot his name. Doe had dedicated his life to protect the last woman, the savior of our family. I went and talked to them, and sure enough they were leaving. I knew I'd be lonely and would much rather leave with them. So I packed my fire kit into the cart, threw some supplies into my backpack and left with them.
Our sad village was left behind with only one tender, John. John said he lived at an outpost nearby and wished to continue living there, so we did nothing to stop him. We decided to head east along a trail of well veins we could see. It wasn't long before we reached a large savanna and Gopal started having children. Her first child was named Crusade. Crusade died fairly young for reasons unknown to us. Soon after Crusade came Finley. We debated setting up a short camp here until the children could fend for themselves, but natural selection took over and Finnley was the only survivor.
We switched loads so I, the eldest, was carrying the cart, Gopal was carrying Finley and Doe was carrying a bowl of stew. We continued out walk by bears, jungles, and mountains with the cart until we came across a road. A road? Out here? Needless to say we were curious. I went down first with the cart in hand to scout out with the others a few feet behind. Sure enough there were broken fences and a broken gate.
With hope in our hearts we rushed in. And we saw paradise. Piles of iron, fields of berries, we were saved. I created a fire and gave Finley some clothes lying around. That was when I found the graves of Eve Czech, Xenia Xander, Ever Vlach and Darling Spacek. I don't know what part you played, but it was only because of you that our family was saved. We would've failed if we couldn't use that abandoned base you left behind.
After burying all of you and doing some work to repair town, I was approached by Doe. Gopal had grown old, and he had spent his life making sure she had many children that had thoroughly repopulated our village. We talked for a bit, then the conversation turned to John. What had happened to John? Since I was in my last days I figured it was good time as any to find out. After dropping all of my clothing and my things I took a single mutton pie with me. Then Doe and I set out to our return.
I was separated from him on the return trek and died of old age. The mission would've failed anyway, according to the family tree John was long dead by the time we left. I hope that maybe Doe had found and buried John, at least.
Here's the link if you care ----> lineage.onehouronelife.com/server.php?action=character_page&id=5164235&rel_id=5164235
It's wrong as a principle to have mods that give unfair advantages to some players. Jason shouldn't allow anything more than cosmetic mods, period. Not everyone has the zoom mod. Either make it part of the game or stop the mod from being used.
I liked the early stages of the rift where we escaped. That was really fun. Then myself and a bunch of other people flew iron in to support the hammer family.
I hated everything else personally.
Yeah escaping was really fun. Being outside of the rift and flying in supplies to the poor, impoverished rift families was always awesome.
Tarr Monument was very nice. I liked being the elder and getting to declare peace or war. I liked bringing offerings of pants and pork tacos to neighboring villages and not getting killed. But I feel like the bad outweighs the good anyhow and makes the special moments forgettable in a sea of frustration.
Either change is completely fine to me. Whatever floats your boat, at this point I've just been desensitized to the rift and taken long breaks between playing to minimize the frustration . This update will be like a breath of fresh air until you can find a more permanent solution for the game's many issues.