One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#76 Re: Main Forum » Yumming Etiquette - By the Sisterhood of the Yum » 2019-09-22 02:31:09

Coconut Fruit wrote:

I'm a lazy yummer, I eat raw corn and I don't really care since I eat it only once a life. There are no bad foods for yummers IMO(well, maybe except this horrible bowl of cooked beans). There are plenty bad foods for people that don't yum at all.


I really wish jason nerfs foods so posts like these just cannot happen.

Of course your village wont die if you yum poorly (which you are doing) but you could as well turn that corn into milk and yum hundreds of times better.

#77 Re: Main Forum » The woes of auto-aim. » 2019-09-21 14:12:41

Whatever wrote:

Make it so the last person who growls always wins, instead of the first person.


It can't be a 100% chance, that's completely game breaking in the sense that there is not a game when there is only one result. it should be 50/50.


But honestly, the previous system was indeed better. While it did demand skill to defend yourself it also took skill to genocide/assassinate people.

#78 Re: Main Forum » New Idea: Guard Dog » 2019-09-21 00:16:57

obviously this is all fixed by perma banning whoever kills a dog, because to everything there should be a limit.

#79 Re: Main Forum » New Idea: Guard Dog » 2019-09-20 23:41:52

the anti-griefer dog is lowkey a good idea

#80 Re: Main Forum » Arc population graph » 2019-09-20 23:29:39

Anhigen wrote:

Like, here we have tech that's going under used--I'm guessing--because there isn't a need for it. Novel, yeah, integral, mmmm... It ends war, but even then, you don't need to "end war".


I think the techtree will need a redesign sometime soon. We both need to build up resource contention/scarcity along it as well as flesh out stages of technological advancement that are easily skipped/rushed through. It's a neat thing that we have two types of wells and three pumps, but the amount of time we spend on each stage is minimal. And then we reach diesel and it's either endgame or reset.

#81 Re: News » Update: End Trigger » 2019-09-20 22:43:00

New gender distribution should definitely make arcs last longer. I hope this isn't a permanent solution but I have little doubt it'll be an efficient one. Drift is a pain in the ass, it's definitely powerful enough to kill populations.


Hopefully one day we'll have high enough player population to allow for natural gender distribution again.

#82 Re: Main Forum » More advanced tool for starting a fire » 2019-09-20 17:56:38

we're on a content drought right now but hopefully we'll get more quality of life updates after the rift experiment is more stable.

#83 Re: Main Forum » Reports of the Arc » 2019-09-19 16:51:18

Dodge wrote:

yes if the babies survive, get fed and make it to childhood, then having too many babies per mother is not an issue since they wont respawn since they didnt die.

maybe first when too many babies get born it triggers a timer, if babies die too many times during that period the apocalypse triggers, if they survive then it doesn't

I like adding this condition after the "low number of families" is triggered.

It makes more sense than the current single condition since we want to pin down high rift mortality, specially from starvation and murders ~ signs of a dying rift.


This way we have longer, less exploitable apocalypse triggers and get a feeling of world ending whenever the first condition goes off.

#84 Re: Main Forum » We need more content » 2019-09-19 13:05:45

Anhigen wrote:
Booklat1 wrote:

How long has it been since last you've seen mango trees? Or rails? How about cars?



While those items are fun to build, and maybe were supposed to inspire more group play, I think their design is in attracting new players not solving an in game problem or offering a help in producing something. Some "strategic show pieces" are going to be necessary from a developers point of view, after all we do need more players, but considering we already don't have meaningful interactions between players--you just solo play after childhood, truly--having meaningless objects isn't helpful. Lol.


When I asked jason about making relevant resources for all biomes so we could either bootstrap there or justify journeying into said biomes he responded something along the lines of "im only designing one game, not many" and gave me the example of ice creams and how novelty that was. (btw, I always said that update was not a good response to the heat update)

I don't think he gets what I actuallu said back there but you definitely will, we need content that matters. Not new content, content that already exists should matter more. Buildings are still completely irrelevant in the game's current build. This in turn affects cows because who even needs paint? There's not a single dog breed that is useful, so why get pigs?


I don't actually have a problem when novelty features are novelty. I have a problem when so many features are novelty to the point there is only one survival techtree and everything else is there without a purpose.

#85 Re: Main Forum » Yumming Etiquette - By the Sisterhood of the Yum » 2019-09-19 12:55:02

Like, I don't mean to be rude but "On a sadder note, my heart fills with sorrow(...)".

You can see this is why pein is making fun of you right? No one hates yum, but you're teaching people to yum inefficiently.

#86 Re: Main Forum » Yumming Etiquette - By the Sisterhood of the Yum » 2019-09-19 12:51:04

Oh, not again.


please don't yum like this, me and DestinyCall have written hundreds of comments on this matter already. Avoid green beans, avoid berry pies, avoid carrots, growing these for food is a waste of resources.

The best foods to yum are the overall best foods, milk, skim milk, bread, bread with butter, rabbit pies, mutton pies, berries and berries in a bowl, stew, turkey legs/slices/broth.

You don't need to eat other foods at all because eating these foods I mentioned fills your foodbar for your entire life and are the cheapest to produce.


This comment by Greep is the best reason why you focus on making good foods instead of cheap yums:
https://onehouronelife.com/forums/viewt … 595#p48595



alternatively you can check ferna's guide on foods https://onehouronelife.com/forums/viewtopic.php?id=5706
its a bit outdated and I personally think it could use a few changes but it's a decent compilation.

#88 Re: Main Forum » first and last post » 2019-09-17 23:39:13

fug wrote:

Good update, good fix, good day.


Yeah, I think so too. Kinda sucks that after the rift we needed an entire redesign of cursing but it seems this time we're having it fixed rather fast. And quite frankly, this is one thing Jason should be absolutely iron-handed about, we've already have so many updates dedicates to cursing that the harder curses hit griefers now the best it'll be for the overall development of the game (more time to spend on other issues)


currently we have this huge pile of suggested fixes in github that Jason wanted to look through but has to fix curses before actually doing, so I hope this update fixes it.

#89 Re: Main Forum » We need more content » 2019-09-17 16:02:45

Honestly, we don't even need more content considering we have so much unused content like buildings with walls and paint, rails, cars and planes.

I think Jason could spend more time reworking some base features like heat to make these features more of an integral part of the game before adding more content. We got cold foods like ice cream before reworking building heat calculation, for example. And buildings are still hardly ever made (because lets face it, in the current build they're neither needed nor useful).


How long has it been since last you've seen mango trees? Or rails? How about cars?

Jason is taking his time on the rift and I think that's a good thing for this game but when he comes back to working on straightforward content I think it wouldn't hurt to fix some stuff beforehand.

#90 Re: Main Forum » Eve token : A way to proof the rift is lifeable » 2019-09-12 20:07:02

Cake is a nice idea. The other have somehow been suggested before and are also nice tbh.

Rings would be a good use to gold, and now that the game has such am emphasis on families we can avoid the incest problem which is so discussed whenever marriage is suggested.

#91 Re: Main Forum » Food stats are live » 2019-09-12 19:47:56

In this post i've compared the food crop by crop even including extremely high yums. Milk is OP but eating a corn in a city with cows is just downright lazy.

https://onehouronelife.com/forums/viewt … 723#p48723

#92 Re: Main Forum » Eve token : A way to proof the rift is lifeable » 2019-09-12 19:45:09

The first time i read this idea I didn't like it.


But a counter mechanic to natural family extinction wouldn't be so bad.


Tbh i'd rather see new families originating through marriage.

#93 Re: Main Forum » Food stats are live » 2019-09-12 19:40:19

No, this is exactly the misconception destiny was talking about and there have been countless threads in which we demonstrate it's always better to, for example, restart a chain and drink milk than eat a carrot for yum


Because whenever you a eat a single carrot for yum you leave 4 others that need to be yummed at also high values for the whole crop cost to be worth it.


That's what destiny is saying, make the right foods and you'll never even get to the point where eating raw foods would have a big bonus. You don't need to eat 20+ foods ever.

#94 Re: Main Forum » Food stats are live » 2019-09-12 17:43:38

Btw, can we stop this discussion in this post? I think one post for just that could be made.

I only brought it up because of the bug I found while counting total food calories in the food stats page tbh, I have very little hopes of berries being adjusted at this point.

#95 Re: Main Forum » Food stats are live » 2019-09-12 17:37:43

DestinyCall wrote:

immediately edible,

YES YES ABSOLUTELY YES

This entire paragraph (the whole text but specially this) is right. It's probably the best accesment of how berries currently work that i've seen.


So let me rephraze. Why does this game have options which produce thousands of food per minute when its enough to grow berries at a steady pace of 35 food per tile every half an hour (coreect me if im wrong here, i dont remember very well their regrowtg rate)?

This is what i'm really talking about. Berries should be cheap to make but amount to very little food compared to other heavy pip foods. Except the amount of pips those foods produce is so astronomically high and berries are quite sufficiently enough for less labour that it never even matters. Why get a cow if you don't need to turn corn and water into thousands of pips?

And when we consider this one phrase I quoted, it gets obvious that property will only ever matter if every berry patch or bush is guatded/fenced. Otherwise literally anyone can get sufficiently good food from just a few bites.


I'll always eat a berry+berry bowl in the game, but I don't think the results we see in these graphs reflect a game in which securing food production is a challenge.

#96 Re: Main Forum » Food stats are live » 2019-09-12 15:46:48

The cheapness of mutton pies comes from the fact you're always feeding lambs when optimally composting and the compost pile itself leaves threshed wheat behind.  Rabbit pies are cheap because rabbit is a free addition to threshed wheat that would otherwise decay.


I think everyone agrees that berries are nothing but cheap though, right? So why is ir we can survive by relying so much on them? 35 food per tile isn't much, both resourcewise (excludinh iron), storagewise and timewise.


So why is it that throught the history of this game we barelly move past the berries?

#97 Re: Main Forum » Food stats are live » 2019-09-12 12:25:40

Does Jason have means of calculating the avrrage wildberries per map? I know it was possible with the previous biome generation ( I don't really know if the size of grasslands is always the same in the new system too)

If Jason (or any of us) can, then we already have at least a maximum amount of wildberries per hour which we could subtract from the total eaten to get a "minimum value for eaten domestic berries". This minimum amount of domestic berries plus berries in a bowl should give a slightly better estimate on how many berries are we actually planting and eating ( though also heavily being biased on the wildberry consumption side, maybe too much even)


But still, that such a huge chunk of our diet depends on extremely basic foods is a flaw in the game to me. It gives very little incentive for yum and shows just how much this game allows for the slackers and berry munchers to thrive. Villages should die if people ate bad foods all the time.

I hate berries, they break so much that's good in the game. Wanna start milk production? "Cool, bro, but ill still grab some berries right off the bush, no tools no cooking needed"
Berries don't even reward us with much except being cheap on tool use, and they're a waste of water as a food. And yet, half our diet is based on them, maybe more. I'll translate whatever's graph to food calories instead of bites and check for myself.

#98 Re: Main Forum » Food stats are live » 2019-09-11 16:00:17

It does also apply to cooked rabbits so I'm assuming all data here is indeed not considering the server bonus.

For a comparison if we adjust the values of cooked rabbits and berries eaten yesterday it would be 8330 and 141505 respectively.

Thus berries would have an increase of 66.6% of their current value in the graph and rabbits 25%.

Can we please have this updated to the real stats?

#99 Re: Main Forum » Food stats are live » 2019-09-11 15:53:13

Guys, I think there's something wrong with the stats

For example, take a look at yesterday's data on berries: 28301 berries were eaten and they were equivalent to 84903 calories/pips.

Well, that's what in the graph but in reality all berries get a +2 bonus from the server, totaling 5 food each. I don't think the food stats are taking that into account.


This has, of course, statistical consequences. Low pip foods should have a much higher adjusted calorie total than high pip foods now.

I'll check if this applies to other foods

#100 Re: Main Forum » Should I Return? » 2019-09-09 16:08:14

My 50 cents

Ohol is great. It has some good and bad phases though. Usually when Jason is hellbent on making a feature work it gets a little messy but it ends up being worth the effort (but fuck fences and swords, the game didn`t need those for the reasons they were added)

I think you should come back, if anything this is a decent game even when at chaos. The core mechanics are great. Just know that it changes very frequently and sometimes you may not like the changes. Sometimes we all take a break and we should. It`s a very addictive game and if you`re into that when the game goes through a big change it may feel unpleasant. Or it may feel great.

Board footer

Powered by FluxBB