a multiplayer game of parenting and civilization building
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At least if the mum takes a while to pick the baby up who doesn't want to be there and it starts to run away she can chase after to tell it that the baby's the final girl or whatever. If the baby could just /die in one second that it's an even more dismal end to a family.
Yeah, assuming you had a nomadic mum and your sharp rock went who knows where or you got killed by a snake that was invisible until it appeared right next to you.
Venison got mentioned here and it got me thinking. What would need to be implemented in order to justify the creatures?
In particular now that we have probability in the current update I feel like there should be a chance for arrows to hit either the heart of a deer or a non-vital area to reflect their flighty nature. So the states from hunting deer would be:
Deer + Bow and Arrow -> Vitally Wounded Deer -> Dead Deer
or
Deer + Bow and Arrow -> Limping Deer + Knife/Bow and Arrow -> Dead Deer
Not only would venison add more potential diversity in diets but deer sinew would be great as a source for thread and rope, perhaps yielding three threads per deer. Often industrious settlements have no milkweed farmers for various reasons, and may have no milkweed seeds. The nearby milkweed can be pretty scarce within a small radius - so why not offer a secondary source that outlasts milkweed but is autonomously self-sustaining while still requiring a certain stability in the camp.
That brings me to my final point. Deer are so great at being elusive that even once all the deer are hunted in an area they sometimes repopulate from the brink of eradication. Of course then, they should spawn fawns quite rapidly. Perhaps a mechanic could be introduced that checks the current population of something in a biome. It could be used to force the last deer to spawn a fawn as soon as the penultimate is killed, leading to the only way for deer to become extinct in the biome to be a recreation of Bambi followed by Bambi being taken care of.
TL;DR what we need for Deer to be great is:
Chance to effect hunting accuracy
Sinew as a somewhat faster way to get threads
Fawn spawning driven by population
I was in a bustling settlement that was compromising on their stone-age status by using skewers to plant their crops. Amongst the chaos of new players I was barely able to get enough ground iron to have a few wrought iron left over after I made two hoes, an axe and a shovel.
In my sixty years I was only briefly assisted by one other player who was experienced while I tended the forge. The rest of the camp was more or less chaos. Nobody was confident enough in searching out for iron and I knew of some place where there was some, but knew that the time that it took to recruit someone would be better spent toiling away on making tools, raising my kids and when appropriate explaining why we had to let babies starve.
With this current state of the community, we need ample iron veins and ample ground iron.
If someone else uses a sharp rock on your home marker you will retain your arrow pointing at its original location.
However I have very occasionally had problems picking up children when they are standing on soil.
On top of that, I have also experienced creatures and items sometimes going invisible or items in baskets no longer being in there. Once, an empty berry bush suddenly had multiple berries.
It's cute, some times I have asked Eves to name themselves while a baby because I want a last name as well as a first name and the end up naming me. In the interest of my siblings I ask them their name and a few times they just go "Eve?"
I try to communicate, "No you have to say I am..." And quite often they will say "I am Eve"
Can people stop replying to this thread please? Or can it be locked? It died. Bumping it to the top of the forum encourages people thinking they can just "Refresh" (at the time of posting its already at the top of the index, so my hypocrisy is minimal)
Thanks Jason. Camera controls like that are a welcome addition! And good to hear we can expect the dotted line to be a bit more present!
You can read your own mind.
Yes but who owns the voice that I hear when I read it? It doesn't sound either like how I think I sound nor how I actually sound... :s
Fair point Redram.
And Baker I understand that - which is one of my concerns... Jason seems to be in no rush to do anything pathing the way to experience modern day living.
The percentile addition on the tech tree is awesome. Great stuff.
However it implies there is no probability that compensates for memory however I am sure there is plenty of it in-game.
Good advice from both of you, and when you are the final girl and have a boy - encourage your son to keep these things in mind!
I really like it when you post pictures ![]()
What about having onesomes? Will that still cause blindness?'
For posterity, I have had at least one twosome... It was pretty radical and I consider myself a pioneer.
I ship Jason and squash plants.
L E T H I M S Q U A S H
Tunics and such seem so much more aesthetically pleasing compared to wool or fur given the maximum progression of current technology. Until we have industrial era items we should be able to look like Tudors and their eastern equivalents!
Also props for the promotion of dispelling myths of Vikings wearing horned helmets. Without scholars trying to educate people into not thinking vikings wore them I wouldn't have anticipated you getting mad at jokes about wanting such illogical headdresses.
Allegedly Jason has said that automation should not be a common thing to come across.
However the reality of the situation is that after the industrial revolution happened, automation became a reality as factories opted into machines instead of taking advantage of labourers.
Prior to things like this being included in game we desperately need animals that assist in the farming of domesticated agriculture and horticulture as the predecessor to humans being assisted by metal contraptions is being assisted by bovine/canine/equine friends.
But Jason seems somewhat reluctant to advance technology at this current juncture.
Given this... Is it up to third parties to develop into automation when it comes to the future of this game?
Will we have to wait until the fanbase is fractured until we come across modern development?
Will anyone care to even play when chances are you don't have to worry where your next meal comes from and things look modern? After all... Once settlements start to suffer entropy/atrophy from the pie/stew/sauerkraut meta people begin to not really want to do much more?
Like honestly at this point there could be just a baby born randomly with a crown on it's head and let the drama unfooold.
But nobody recognizes much authority from other players with crowns unless they say things along the line of, "Hey do you mind..."
I did that one life once my diligent work was commended by a few of the elders and I was awarded the crown. Only because I didn't try throwing my weight around did people rally.
As soon as people get entitled, nobody cares.
I think the logic of painted walls lasting longer than adobe is that they are covered in plaster first... Paint doesn't magically increase things' lifespan.
I've never heard of plastered carts.
And let's not forget Starknight, sure, he'd burn off the points - but even when his CC=0 his LC remains the same.
I mentioned Space Station 13 before on the forums regarding the concept of player self-discipline and I think it's a great case study. In that game you have players who are randomly assigned as antagonists with goals such as stealing valuable items to killing the captain and being the only person to escape using the main shuttle at the end, and opposing those are the leaders of the station and the security team. Everyone else just tries to live out their life as best as they can.
You more than occasionally get players who are not assigned antagonist who act like one anyway. The drama comes like the tide. If you implemented an antagonist system as a carrot for more drama as opposed to the curse system stick that exists to deter it, it fundamentally changes the game. Turning it into a manhunt-esque in the style of Trouble in Terrorist Town. I don't think that was your intention but if you want to up the ante this could be the way it is done.
If you did do that though, be aware that it would make antagonist copy-cats who may self-impose antagonist objectives because they haven't been blessed with RNG picking them for a long enough period of time; despite being suicide babies a lot they haven't had it chanced upon them.
Tarr you say we can't make more water... But what if the next update we can?!
Just imagine! The power of condensation - we make glass panes and then you have to talk next to them long enough for them to fog up then you can lick them and then spit into a bucket. Then, you take the spitwater and then put it in a potion which turns Eves into a bug then you squash the bug creating bug juice. Using a tunic you then filter the juice into more water! Using the bug water you travel across biomes until you find a cactus, which you then feed the bug water. Finally, you take a baby and spike it on the cactus. It will cry sweet infinite tears which you can collect! It's brrrrrrrialiant I say! Brilliant brilliant brilliant!
I actually am a pro at this game. I get paid by sponsors to play babies because my baby meta is top tier defining and has transformed the competitive OHOL community. My team ranked second in the OHOL league three years ago and I still impress people at barbecues with the stories I tell of how I typed the entirety of Moby Dick alternated with The Old Man and the Sea one letter at a time each in under three seconds in to the game. Playing toddlers, kids, tweens, teenagers and adults though is a different ballpark and I leave that to their respective competitive sub-communities but to be honest only the true pro players can master the baby meta. Not trying to hate on the streamers who exclusively main elders but let's be honest... You've got to be good to know how to not click anything while your mother carries you.
Edit: How far is 10 meters exactly in-game? 10 steps?
Yep. 1,100 steps converts the home marker to tell you it's 1.1 kilometers away and every subsequent thousand add one to it.
They are MILK COWS. No beef.
Bit of a double standard there...
Sheep are WOOL SHEEP but you can kill them for mutton.
Just like how in real life, you can kill cows as well as bulls for beef.
In fact having the freedom of "accidentally" killing all the sheep in your town is a feature, so why not make the same thing be possible in OHOL?
Within the "User Stories" subforum threads should automatically be created (linked to the family tree updater program) for every named Eve. This works as a consolidated place for people to post about their life they just lived without it cluttering the "Main Forum" subforum with various subject titles that don't really indicate that they are a story. Families with no last name are encouraged to just post in a miscellaneous dynasty thread.
Thus, people who want to keep tabs on a family they played in know where to go to see what their descendants post. Meanwhile mods can close threads like these in the main forum for being off-topic while doing the courtesy of copying and pasting them into the appropriate dynasty threads and posting a redirect link in the off-topic thread before they lock it. Not enough people use the "User Story" subforum like they should, and this suggestion would amend that.
Headless horseman animal that rides down players who earned a ticket to donkey town (and a Krampus equivalent at Christmas)
nah, we all know OHOL is ultra realistic accurate anthropology simulator.