a multiplayer game of parenting and civilization building
You are not logged in.
Funny how trash people want to have the 'right' to be trash, but when people exercise their 'right' not to tolerate it, they cry.
This is probably the best thing you said in this post. racists are pretty sensitive when someone points their retrograde way of thining.
Trick, i'm with you on this one, at least in the forums and discord racism should be less tolerated. In game it's hard to stop but we can always kill the racists there, so...
Also, you fucking morons saying people should just ignore racism: One day we ignore racist speech, next day is killing black babies, the third day it's fucking nazi griefer hell because assholes don't stop at being moderate assholes when given chance. The fact you bother answering trick is because you also feel attacked in your right to be a moron.
I think players should be sent to a bad sport lobby like on gta. The more you get cursed the longer you spend there with all the other asshats that got sent there.
I think this could work with a higher curse threshold. I just like the implications of a karmic hell server in ohol, although i doubt i'd ever get there
honestly, i can also see people trying to farm curses just to spawn there so maybe make it also open for anyone curious?
booklat1 by ur logic making wool hat is form of griefing lol. make wool pad, needle and thread, apron. all better then wool hat so dumb
that was a response to your screwed up logic that hiding an item that is both expensive, not useful and a cause of fights is griefing. And again, two golds and you make a bell, which adds arguably one of the most interesting mechanics the game has right now.
And yes, unless you have a ton of wool why would you even make hat? Much better to make a few aprons, which are by no means cheap.
wool hat even decays while sheep skin doesn't, a lot of times I see people running around with the former while there could've been a stock of the later for less. Insulation doesn't at first make up for permanent clothing. You call me dumb but you literally stated many better options of what to do with wool.
if it's to piss off pstering monarchists i'd hide all crowns in the world.
I like how we repeated ourselves a bit, shows some stuff are really needed.
I think bacon would be fun, specially if you could add it to eggs to either make it last another serving or just add a bit more food.
maybe there could be uses for pig skin/hair?
also, a different sprite from mutton would be nice.
More clothing so we don't have to eat stew as often
i'm surprised you find this a good thing.
i'd like more biomes, specially if balanced like a savanah, with both early game resources and stuff for mid-late. Also would like most animals to drop meat so you could hunt them and flint and steel so you could make fire with only tinder and kindling. Maybe more clay tech too, big urns to store carrots and corn. Maybe rebalancing clothing would be good too as skins don't decay but all sewed clothing do. Yeah, and more uses for steel since it's currently one of the only few important resources towns might run out of and can't regen, I think that would create more interesting economy in the game.
most of these are I think a way to make the game less linear and help trade.
redbird, i think the best way to mark places is building roads really.
If anything people don't just drink milk because it's inconvenient having to either carry around a bucket of milk + bowl or just having to run to the nearest bucket to get a sippy sip.
well this is the big advantage of pies (and it being a subproduct of composting)
still, milk plus pies plus occasional yums and you shouldn't worry about food much. Maybe if we start dropping milk buckets along roads and close to working places people will make more use of it.
just be sure to make some extra buckets
When you're born to an eve who has been presumably been running for the last 10-15 minutes in search of a suitable home. You go to suicide, assuming she can't keep you since she doesn't even have a camp yet. She runs after you yelling "wait!" and you stop out of curiosity.
She spam grabs you until her hunger is low, and you die laughing in each other's arms.
or when she wont let you suicide so you could choose between disconnecting and summoning a bear but screw mother, right?
because berries are very noob friendly.
you'll always need some berry for compost and it can also be eaten by kids but adults should strive for better food. it's not even that hard to get some milk buckets but people haven't really gotten that used to cows yet i think.
I'm all up for carrying water myself, filling a cart with buckets is strangely pleasing to me but it's not something i've seen many people doing. Maybe if we build water roads with cisterns people will do that. But honestly, it has been a while since i don't get into a town where water is an issue.
good to have the easy solution in hands though.
i think seals and fish are great, maybe penguins but they'd have to drop the eggs somehow, or have a cooldown, otherwise we could just get tons of eggs from one. it just does not make much sense yet to settle on cold biomes, even with food. maybe if more valuable resources get added there.
Real nomads actually revisit their old locations in cycles so that the natural resources can recover from
the grazing of their herds.Likewise, if newer generations in OHOL could be properly informed by their elders about the locations of their other bases and when they should go there, such a lifestyle wouldn't be totally impossible. The addition of a map or other navigation tools to this game would of course be necessary seeing how our ability to communicate with each other in-game is, at the moment, severely gimped.
That could work if people build roads to connect particularly bountiful areas. Nomad is viable, just not for newer players and big families. specially because you can't make it that people wont eventually set somewhere. Maybe it's fun for a twin eve run, try and have descendants all around a huge area, give them only tools like firebow and hatched on a basket. You can leave trails of stones before building roads. Make sure you have a bag to pass on to your kid should he accept this different life.
i think there should be alternatives to wells for that matter. cisterns kinda help but i'd like some new water sources.
yeah, I'd like stoves to be somewhat expensive to make but maybe fire could last many times longer in it. There should still be a need to mantain a supply of gas or whatever to it, just a less grindy one.
As an individual it's pretty easy, as a family it starts to get harder, maybe few skilled members trapping and collecting eggs could do it. There's just not much tech into nomadic lifestyle currently so i think it would be a bit meaningless (for me). Maybe you can get your family a knife to butcher mouflon and make more arrows for your people but thats about it. If only there was flint and steel.
That cut middle piece could become an actual road, like, going down from the grass tile under the bear.
This design could work well away from water too, i think. There is room for cisterns in all edges. Theres just no reason to farm away from water currently. But few buckets, cisterns and a cart could sustain this for a while, specially if it is an offset location.
I have a few vital questions:
1. How do you identify a 'monarchy'?
2. What actions are you implying members take to detest 'monarchies'?
3. Why would you only scold neglected farms and not fix them instead? If you can fix it but don't then you are part of the neglectful.
4. Why would you target new players specifically when deciding who to not raise? While raising a Veteran Player may help the village in the moment... Teaching New Players is what helps the game continue on past that single village.
5. Why is the only method for enforcing adherence to The Code '...tell them politely to stop.'? Seems rather ineffective in the event of a member going full rogue.
6. What kind of Government is the White Hat Society? It's not a Republic (No consent of the people needed), Democracy (No one is elected), nor Monarchy/Dictatorship (One of your core tenants is to detest these), so we're left with Oligarchy or Aristocracy, and both of which are Monarchies minus the crowned centerpiece.
I didn't know i could agree so much with you, blue. sounds a bit like a form of socialism in which the white hat assumed the role of only party and regulation agency.
I particularly don't like these guys, you need a lot more base work before people will respect you, guys. don't call yourselves a government until you are seem as a benevolent force for long enough otherwise, in this game, people will rebel. I included.
cant do it, the new characters don't work with the inheritance system, you'd have a lot of dark babies (plz treat them well)
Flint and steel that needs tinder but no leaves. rabbit trappers all around the world will be thanked.
for specifically modern stuff i'd like plastics to be a durable material that could be used in many things. Imagine seeing those abandoned towns littered with it.
What bothers me is I've seen some very light mommies having the darkest coloured baby. I wouldn't mind if he had a darker dad but I don't think Jason has already made these work with the whole "kids look like their moms". For me the big selling point of more ethnicities is families having more identity.
I think town centers should be less rts like thingies and more of an architectural build. I've been thinking a lot about architecture guidelines for cities and I think both bells and berry farms can kinda of act like a twon center in the sense people often gather there. I think all cities should have a slighty bigger berry farm in the middle of town (obviously sorrounded by floor) and all streets coming from it. if we do this in many towns it'll become a convention and it'll be possible to talk to people who gathered there.
flint+steel = flint & steel. Which you can use on tinder directly, and has many uses. Basically obviates fire bow, straight shaft, and leaf when making fire.
Also the leather from this post: https://onehouronelife.com/forums/viewt … 624#p28624
Then uses for that leather:
- backpack that lasts much longer
- leather pants make you immune to snake bites
- leather jacket + wolf or boar attack = shredded leather jacket, rather than being injured.
- leather horse blinders - makes horses not wander all over if you're not riding them (no need to tie to fence)
- leather+tongs+planks = improved blacksmith bellows - makes forge fire last longer
- knife + leather = 3 piles of leather straps, which are functionally equivalent to rope, except cannot be used for lasso
Honestly i'd like most of these to become actual features. Im preparing a post on the needs of flint and steel, but basically it means camps in savannahs are viable after steel, which is great for trappers since they can get needles for bags and food without the constant fear of being stolen.
Booklat1 wrote:I like how pein gets shit for caling people feminazies in game when that has actually being a strategy. It's not even like he is saying this about real life women, like wtf trick is it really him being toxic?
Is comparing people who advocate for equality to nazis and nazism toxic?
it is when you take it out of the context he used ffs
Edit: i don't agree with his later comment or comparing actual real life feminists with nazis, my point is that he was clearly using the term for villages that killed all boys (which is, as far as I know genocidal)