One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#51 Re: Main Forum » hetuw mode » 2020-04-04 19:16:54

Just going to reply so I'll remember to come back to this when I need it

#52 Re: Main Forum » What is griefing ? » 2020-04-04 19:03:31

Dodge wrote:

It's about intent, if he was eating on purpose to cause harm, grief, with malicious intent then yes he's a griefer.

The problem with this definition is it has no practical application. How do you determine malice? Should we just take your word for it? Do we make baseless assumptions on hunches?

FishRfriendsnotfood wrote:

Bringing a bear or baby boars is griefing.  Digging up berry bushes, not griefing.

Is that always true, though? Maybe they're luring out bears to shoot, and have someone waiting with arrows. Maybe they're genuinely trying to raise pigs. Maybe they are digging up important berry bushes and wasting the only shovel.

FishRfriendsnotfood wrote:

If they want to make a plopping noise with the rubber...who cares.  If they want to run on the road in a circle saying 'wheeeeeeee' who cares.   They just want attention and if you don't give it, they'll move on to someone that will.

I don't know, that kind of buffoonery can get pretty annoying when you're in the forge trying to work. I could even consider it detrimental to progress when they're being a general waste of space and food.

To answer the original question, there is no real standard for griefing. It depends on the situation. What you should do is ask. If someone is being sus, you should attempt to communicate with them. Have a discussion. What happens after depends on you. You are the judge, jury, and executioner because nobody else will be. You need to make decisions on your own and decide if it's worth killing/cursing them. For the good of your play through and for the good of a town.

Because, well, if you don't make the choice, then who do you think will?

#53 Re: Main Forum » How about deleting tutorial? » 2020-04-01 16:11:34

jasonrohrer wrote:

It was also put in place before the "YOUR BABY IS A BRAND NEW PLAYER" info message.

This makes me feel guilty. I often get these messages, but because I tend to have a heck ton of kids, I don't end up teaching them much.

Sometimes I feel like I'm being punished for being a good player (getting high yum when possible, wearing warm clothes) by having too many kids and not being able to do much for any of them. I try my best to get them BPs, but even that goes south with a baby army coming in.

#54 Re: Main Forum » Some ideas for improving cooperation (inside towns and between them) » 2020-04-01 16:05:36

Legs wrote:

Huge gaps in skill make cooperation very difficult sometimes. For the most part, you either know something or you don't. It's hard to teach people in-game. If someone doesn't know how to make a shovel do you really want to spend the next 15 minutes telling them? Do you want to waste precious resources as teaching material? The opportunity cost alone is huge. That time spent teaching could have made a dozen pies, compost piles and sheep.

I've often seen that when people want to learn something, they'll watch you. Sometimes they ask you if they can, most of the time they won't. But I stress Onetech. Onetech is a great resource and anything is possible with it. I used to think cameras and engines were impossible. A simple search and a tech tree made me see how easy they really were. It's really changed my game experience by allowing me to do more complicated jobs that I didn't know how to do before.

#55 Re: Main Forum » How about making one week without tool slots and race restrictions? » 2020-03-30 16:08:38

I would like a day without race restrictions just so we could play more sandbox-y for a bit. I wanted to make a lot of things I can't because of restrictions.

#56 Re: Main Forum » Yep, nope. Bye guys. » 2020-03-29 16:43:22

Have fun with your break. Can't speak for everyone, but I'll always miss a fellow player. Who knows, maybe you'll come back to the game eventually?

#57 Re: Main Forum » Hugs » 2020-03-28 23:53:30

The breastfeeding things is really important. It's very frustrating not be able to control breastfeeding.

#58 Re: Main Forum » Coming soon: mining changes » 2020-03-28 23:51:16

TL;DR anyone? My eyes cannot do this text wall bs right now.

#59 Re: Main Forum » Big change incoming: animal attacks can happen on non-empty tiles » 2020-03-25 16:14:48

Aw. This was one of those bugs I hoped would never get fixed. It's made defending against griefers so much easier.

#60 Re: Main Forum » The Notion of a "Larger Story" Has Barely Anything to It » 2020-03-23 21:17:10

The larger story is the village. The forge you built or bakery you planned will have effects on later generations. The town is your story, your legacy.

It isn't meant to be a literal word-for-word story, just a nice metaphor for the impact each and every person leaves behind making something bigger.

#61 Main Forum » BABIES IN BACKPACKS!!! » 2020-03-21 01:52:52

Karrots
Replies: 3
A bit over a year I made this post:

(summarized with less cringe and unimportant ranting)

Karrots wrote:

Jason has said that he would not be adding babies in backpacks. But I refuse to give up, dammit.

Basically, the reasoning was that we should choose between the baby and the cart. This was supposed to be realistic or something...? Either way it completely fails because it tries to create a real world problem that doesn't exist.

I get that for a naked Eve running around in the jungle they should not be able to shove the baby in a basket and continue braving the wild world. But why should a woman, dressed in fancy clothing and living in the city be forced to leave her baby to waddle behind her because she's carrying a basket of [important material x]?

God, Jason. We have cars and planes and french fries. Do you honestly believe that at this point in the tech tree, where people are rich and food is plentiful, the only option is to choose to let your newborn baby walk behind you as you try to carry the cart back to camp?

You want us to migrate towards resources but give us no good way to carry children. Maybe even make it a baby carrier, a new back item that requires high tech. I do not care. Just give us someway to carry babies.Even the Native Americans had ways to carry their children as they work. Having kids should not permanently take you out of the workforce! Right now OHOL mothers have to sit by the fire and constantly feed and watch their babies. With babies in backpacks they could work and carry the child without worrying.

Just throw us this bone.

I would like to reiterate these points:
-There is absolutely no historical reason for us not to have babies in backpacks. Our ancestors easily carried babies in slings and the like.
And,
-This function would promote travel and immigration, allowing for increased interactions between families.

It has been a year. Babies are still not in backpacks. This needs to change.

Jason, pretty please with a cherry on top? Even shove it to the bottom of your priority list, as long as it's on there I'm happy. Babies. In. Backpacks. It's a perfect addition. I can't see why not.  Pleaaaaase?

P.S. Babies in backpacks.

#62 Re: Main Forum » adding more to diseases » 2020-03-20 16:32:03

I think diseases caused by lack of hygiene would encourage cleaner, pretty cities.

For example: what if we had to bury bodies and keep dung in buckets away from food and ourselves because we might become sick?

Graveyards would have an actual purpose, players would be more organized, civilization more civilized, you get the message.

#63 Re: Main Forum » Graveyards » 2020-03-20 16:27:17

We need a way to burn graves we don't want. I hate the disgusting bony clutter.

#64 Re: Main Forum » we need a new bag... » 2020-03-20 16:19:38

While we're at it, a bag that could hold babies? Because I haven't given up on that.

#65 Re: Main Forum » Constraints and Resource Scarcity » 2020-03-20 16:17:58

Cogito wrote:

- Ability to hunt and cook as a nomad

I remember when I used to nomad. Man, good times. I'd grab some snares, a bowdrill, a sharp stone, and a flint chip and brave the unknown. It was a fun way to survive, even more so with a horse for company. Sometimes I'd have a kid or two and deck them out in rabbit furs.

Sad that that play style is no longer viable, now that rabbit hunting is more complicated and you can't have kids away from home. Jason murdered the nomad lifestyle with good intentions. Maybe it's a necessary shift in the game but I'm going to miss it for sure!

#66 Main Forum » We need a better system to keep track of people we meet in-game » 2020-03-15 02:21:37

Karrots
Replies: 3

So, I was cursed for the first time in a long time a while ago. It was a misunderstanding and we cleared it up right after, becoming rather unlikely friends. Since the curse couldn't be removed, in my next life they saw my curse text and came to say hi.

This was the start of several life spans of shenanigans where we'd curse and find each other and then fool around and make cool shit. While the experience was great and the tomfoolery was god-tier, it had me thinking about how great it would be to actually keep up with the cool people I've met over time.

Idk if this interferes with Jason's vision or whatever, but it'd be nice to have a friends list or something of the sort. As fun as the cursing was I have to admit it's very impractical and it takes away my ability to curse when I actually need it, and I can only realistically keep track of one person and only for a short period of time. A more reasonable way to find my friends is in order.

TLDR; It's hard to keep up with friends you meet in the game inside the game, I'd like an easier system for it.

#67 Re: Main Forum » Living together with strangers » 2020-03-13 00:04:24

Huh. In my most recent lives (recentness is arguable, but whatever) I've been born in a mediocre village and traveled with one or two good family members to the big bell city. It made me feel really special and gave a new sense of closeness to the family that protected me on our travels.

That feeling is noticeably missing in big developed cities where everyone's lost in a big people bundle. That feeling of family made OHOL special, y'know? Bonding and all that. I'd hate to see it go.

#68 Re: Main Forum » Problem with current Property Fence mechanics » 2020-03-01 00:15:23

I find they're useful for small projects. When I want to dye clothes or make tortillas or candles or something else expensive and pretty but without much practical use, I like to fence off my workspace since people tend to take the resources I've gathered for the task or just generally be a nuisance.

I always give the finished product and all the tools used to make it back to the village and make my ugly property fences well out of the way, but I still get called out sometimes for building them. They're useful, just not the way Jason intended. I'd like to see them used more often for projects, would eliminate some of the "that's mine," "I'm using that," "move over" confusion and restore some order to the village.

#69 Re: Main Forum » lets talk in our OWN LANGUAGE! will be so much FUUUN! ich mach deutsch » 2019-10-22 23:10:41

oesday isthay ountcay asyay ayay anguagelay ?

Kiel pri ĉi tio?

#70 Re: Main Forum » Pay more attention to people who mention you by name » 2019-10-15 00:15:51

Mentioned something similar. Would be a definite upgrade

#71 Main Forum » Communication » 2019-10-09 22:23:04

Karrots
Replies: 1

We've heard the tale before.

A relatively experienced player spends hour after on OHOL. They build and scour onetech for new recipes. They've created everything at least once.
And now, they continue to work past the toxicity and griefing, toiling away making pads and deconstructing unneeded weapons in villages.

A truly good member who has stuck by the game through thick and thin.

But instead of congratulating their effort, the community beats and breaks them.

They take knives to the forge and get shot for hogging knives.
They gather blades to make scrap steal and get shot for making knives.
They make pads and constantly get their wool stolen for someone's dress.
They heal someone and get shot for healing someone another person regarded to be a griefer.
They attack a griefer and get shot for killing someone.

You know what would stop this? Good communication.

Just tell someone you're taking knives to the forge for deconstruction.
Tell someone the wool is yours.
Ask what is the crime the "griefer" commited.

But people don't always listen, and in a crowd your voice can easily be lost.

Introducing: directed messages!
Instead of saying something into a crowd, you should be able to use a command to the effect of /chat John Doe

Your message would become highlighted to that person, and only to that person. Others would be able to see it, just as a normal message.
To prevent overuse, you'd only be able to use it once every minute. That way people would use it when they really want to address a certain person. It'd make getting someone's attention far easier on the small screen.

There could also be /whisper for private convos. Basically private messaging.

|Let's upgrade communication and promote talking things out.|
TL;DR: Private messaging and directed chat

#72 Re: Main Forum » anti griefers are worse then griefers » 2019-10-09 17:30:14

uwu i want to end the arc but its not rlly griefing because its really jasons fault for not catering the game to me personally

also whats wrong with me doing nothing and making evil faces omg im not griefing guyzzzz

why do u keep suiciding when you're born into my family ur bullying me


/s

#73 Re: Main Forum » It's gotten quiet here » 2019-09-17 00:02:05

Dodge wrote:

You're being paranoid, the game keeps getting positive reviews because it's a good game, but it also keeps getting negative reviews because it still has issues with it, as simple as that. Not some conspiracy bullshit.

Some people are so dramatic, the game is not dying, the issues will get fixed, just chill out.

If you dont like it currently just take a break and come back when it's better.

Or you can adapt to the current meta and make medical aprons and healing supplies, medics are in high demand right now smile

I disagree. The game needs new content, it's starving. The reason the playerbase is dropping is because they're following  your advice, "take a break and come back when it's better."

The game just... isn't getting better. We haven't gotten new content in forever and the playerbase is loosing interest, and that break becomes a vacation and that vacation becomes permanent.

The game gets positive reviews because it was worth the buy. For the price, I've gotten hours and hours of fun, exciting gameplay out of it. Even if I'm no longer interested it was worth the cash. But the new players don't see it that way, because they never got the hours of game time we got from the good old days.

All they know is the rift, and to them it must seem like a miserable scam compared to the ads. Not to mention the game has no new content and is far from finished. Pre rift players already put their time in, and played their hearts content out of it. By now updates don't even matter because the game has already done its job, and they are content with what they got.

But I imagine newbs are livid, as the game is far bleaker than it used to be. No updates, mass griefing, and nobody to teach them how to make pads and properly deal with griefers. Now it's just a grind.

Check onetech, try and try again, repeat and repeat and repeat. Learning new things is much more interesting when you watch and learn from other players in game.

#74 Re: Main Forum » It's gotten quiet here » 2019-09-15 21:55:02

Well, for one, we experienced a big steam boom that has been declining ever since. And you know Jason with his controversial updates. A lot of players get the sense that he doesn't listen to the community and don't like the game's changes.

People just aren't willing to give hours of their life to a game that isn't going in a direction they think is fun.

Other than that, there's a content drought. There have been little fixes and changes to existing mechanics but nothing new. I've really been trying to play but it's just not interesting anymore. At first I tried new things, building many engines, creating almost every type of food, building gardens/castles and creating excessive, fancy outfits.

After I'd explored most of what I could bother doing (have no patience for radios) I decided to join discord and go on the anon draw. That kind of made things more interesting, but not for long. Soon I'd moved on to getting new expansions that other games came out with and checking up every few weeks for content that never came.

If I was not this invested in OHOL I probably would've quit.

So, there's that. But most importantly you seem to be forgetting that summer just ended :( and that means all of the school/college attending audience needs to go back. Life has picked up again and I'm guessing...

(TL;DR)
less and less people have time to play a game severely lacking content, with a dev they feel ignores them.

#75 Re: Main Forum » [Idea] Story mention notifications - An extended OHOL experience. » 2019-09-15 21:40:59

Don Holm wrote:

I was thinking, what if we replaced "last words" with ""Last Will", a paragraph that you write after you die, that you can view in same location of family tree section! In that way you could leave a story for the loved ones, an important tip, or a message of warning for them! It would be nice to click on those who we spent our lives with and check their story, I would find it so satisfying to read through everyone's stories (and maybe discovering secrets from ancestor's stories).

Just added the suggestion to reddit: https://www.reddit.com/r/OneLifeSuggest … last_will/

Great idea! I can give details for where I stashed things and who killed who to those who care enough to look up my name. It would really bring newer players closer to the community when they know their will might change the fate of the village, even though it's not during a life. Full support on this.

Board footer

Powered by FluxBB