a multiplayer game of parenting and civilization building
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Wow, so its not a problem because not enough people are affected by it YET? Nice. Guess i'll have to wait a few months.
Innocent people don't end up in donkey town.
Im not talking about ending up in donkey town, im talking about lifetime curse score which is a broken system. slowly you'll have to be more and more and more careful, eventually you won't be able to react to griefing because of fear of getting the three curses and staying in donkey town for 5 hours.
Still hoping for a fix
Honestly.. I don't mind the time it would take. redemption should be hard, but not impossible (like it is now)
very few players are actually affected by this, we dont need changes to curses every focken update
Yes, believe it or not, not many people have over 1000 hours. But of course, dedicated player's opinions dont matter...smh.
Like the title says, Just ask around, a lot of people agree that after a long time of receiving no curses it should go back to normal by one number (for example from 3 to 4), and not stay permanent. Jason I know you're saying curse is just a stop-gap but the system is broken and needs to be fixed.
Thought I'd make a topic about this because I know most people agree, and since bug fixes are comming this week I'm hoping you'll do something about it. It's not a popular and known issue because very few people have over 1000 hours played...
Salsa things definitely need decay, but I hope jason makes them eatable... And I agree eggs are clutter too, especially when theres a goose pond very close to middle of camp, sometimes I add a bowl of water to a full pond to get the dumb goose out.
Btw I made a name for the messy town!
I had a "daddy diesel" try to make a fence around the forge area... don't do that.
A griefer represents a little shard of chaos. A griefer is something that everyone can agree on. Its something they can band together against. They can fight the good fight. Without that shard of chaos, they wouldn't need to band together in quite the same way.
Even what Futurebird is doing here.... it's at least provocative. It's not boring. You don't read that post and go, "Ho hum." It gets your pulse pounding. It elicits a response.
As fun as it is to kill griefers, It's still sad that some people only play this game to ruin it for others, and then pat each others backs, on this forum.
Btw jason I'm still waiting for you to fix total lifetime curse score, it harms veteran players.
At least making total hours played somehow count into the equation would make it more fair.
hmrka wrote:JonySky wrote:Even if the murderers' stories are not written ... there will still be murderers in the game ...
You can close the mouths of the griefers, but that does not mean they are going to another game ...
not even the SIMS get rid of the griefers!As I've said before, i dont care what they do ingame. I don't want them promoting griefing or discouraging possible players from buying the game. And If you play long enough, you can notice griefers easily, so I don't need them to share their stupid pitbull breeding and stuff-hiding tactics on here.
I do not want to be rude, but if you do not want to discourage new players, you should remove your second image from your signature ...
in that image you had 27 children of second generation and only 3 reached a respectable age
https://i.imgur.com/3Vmffb4.png
with this simple picture you are showing all the suicidal children that a EVE is going to find in this game
and you are also explaining with a single image that you will surely spend 60 minutes of your life working for nothing ...I consider that it is not the best presentation letter for a new player ... do not you think?
That wasn't me, me and my quad friends kept getting reborn to this poor woman but one of us always /died so her cooldown kept resseting. Bold of you to assume It was me. In the end she wasn't harmed by this but her lineage tree looked funny.
Even if the murderers' stories are not written ... there will still be murderers in the game ...
You can close the mouths of the griefers, but that does not mean they are going to another game ...
not even the SIMS get rid of the griefers!
As I've said before, i dont care what they do ingame. I don't want them promoting griefing or discouraging possible players from buying the game. And If you play long enough, you can notice griefers easily, so I don't need them to share their stupid pitbull breeding and stuff-hiding tactics on here.
My point still stands, If your idea of fun is to destroy towns and harm others then you shouldn't brag about it. People like that don't deserve to have their stories heard, and banning them atleast from the forums and discord would make the community less toxic.
I agree. kids flexing on this forum about killing towns is annoying. funny that this leads to discourse.
I don't care if you grief in game. If you're gonna brag about it here you do deserve to get banned from the forums. Same with the discord. And griefing doesn't make any cool stories, Bragging about griefing is 99% of the time bait in order to get people mad.
I just got out of D town.
My first life I spent helping an eve camp, getting sheep for them, smithing.. It was a nice life, made me feel calm. I decided that from this point on I won't be violent. People appreciated my work. I got a few "thank you's" and It was really nice to hear them after five hours of solitude! So I decided to live another life, and help some more undeveloped places.
In my next life, I get born to an afk mom. I get adopted by my grandma and she shows me their property, which I gain access to. Only other closely related person with access was my aunt. I went rabbit hunting with her, and some guy with a loaded bow showed up saying "seen a turkey?" My aunt replies no, And he shots her. And runs off. And decides to curse me, saying If I tell others he will get more people to curse me.
After this, I panic, I literally stood in one place for the next ten minutes and didnt do anything other than feeding my kids and feeling upset and sad and empty. I named them all depressing things because... I just felt so horrible. I'm not a tough person, I cry a lot, even over stupid stuff like this. I'm still not dead in that life as Im writing this, but next life I surely will be back into D Town...
Jason, I know the total lifetime curse score works in most cases, and very, very few people are having the same issue that I am, but It still is a huge problem for the people that It does affect. Even if cursing Is just a stop-gap for something bigger like you say, It is broken and harms veteran players. Adding hours played into it, or making the curse score go back by one number after a long amount of time would help. Please.
Edit: I was 1 curse short of getting into donkey town. Thank god. But my point still stands.
Smh all the people being edgelords and saying "its just a joke!!!1"
That's the entire problem. By turning it into a joke, you belittle it. You make it something to use for entrainment. You turn people's trauma into something that you can laugh about because it's "just a joke" for you.
And don't be upset If I get people to curse you and remove you from the town via stabbing because of your "joke". I'm really dissapointed seeing so many people I respected defending this behaviour...
Well, I'm now looking at d-town as a temporary stop-gap.
Hopefully, eventually, police forces, leadership, law, etc. will be possible, making it much easier and practical to deal with griefers life after life, instead of needing to deal with them in a trans-life way. Also, figuring out how to make a family really matter to players.
So I'm not going to spend more time on the curse system just now...
okay, I just hate how fighting crime as of now results in being cursed and sent into donkey town. but I understand. still hoping some change will be done to it but I guess I should be happy i got heard at all.
Who has been affected unfairly by a lifetime curse score building up from a "curse here a curse there" over time?
Remember, it only sends you to D-town if you get up above the threshold with your CURRENT curse score.
Even if you have a lifetime score of 55, which affects only 45 people out of the 39,000 people currently registered with the curse server, you have to accumulate 6 curses in a row to be sent to D-town.
That's not going to happen unless you make a bunch of people mad at you. It's not going to come from "a curse here, a curse there," especially since you lose one curse each hour.
I have... maybe it is a bit of my fault, I do play a lot, and I do get into conflicts with griefers, which result in me getting mass cursed. But I have never harmed a town to the point that It would die.
I'm not a peaceful player, I won't let griefers destroy a town or be harmful to others and do nothing about it. Yes, I do curse them, but murder is the fastest solution.
Maybe not getting cursed in a long time (like 10 hours? I don't mind it being more, considering I really do play a lot) should make the threshold higher. Like let's say my curse threshold is 6, and after spending 10 hours playing peacefully and not getting cursed I go back to 7.
And as for the stats.. out of all the people that have ohol, how many of them have over 1000 hours played? The very active players definitely aren't at the normal 8 curses threshold.
total lifetime curse score system is still bad, and not fair...
Jason, I still think total lifetime curse score harms all long time players... If you're experimenting with things please consider adding some change to it too. It's unfair that I can't defend my town anymore because I'll get three curses and get sent into donkey town...
Whatever wrote:How would you fix it if you could?
The mechanic itself seems to be ok, the problem is with the people and how they use it/misuse it.
A good way to lose lifetime total curses would be within every 8/10 hours of playtime, as long as you don't get cursed, you can lose a lifetime curse point. The same rule of 'living for more than 10 minutes' would apply so someone couldn't just leave autoclicker on to drain curses.
Yes please... of course normal players or extremely peaceful people won't notice this, but the total lifetime curse score system is broken. It's unfair to all people who play a lot, and don't like getting owned by griefers and watching their town die. If your threshold is the lowest possible, even one person cursing you for whatever reason such as not giving him a backpack or naming him a name he doesnt like (not insulting ofc) is damaging.
bump.
It just makes you less into the game because you cant allow yourself to really interact with people. Even roleplaying (the harmless kind, no killing, no bad words etc) has gotten me a few curses...
Jason please, something like this could work :
If you get no curses for a month you go down a level. Or maybe if you only get one curse over a whole month. But, you would need to also play at least 3 normal hours of the game in that month.
Also, the people saying random curses dont affect you? wrong! Slowly, your curse score will rise up and one time when someone decides to frame you, you will be in donkey town very quickly. I got cursed today because I named one guy lady, and less than 4 curses got me into there for five hours... As much as I hate griefers, the curse system is broken. It punishes all people who play a lot.
Omg this exact situation happend when I twinned with a friend this week. There was a weird girl hiding a cart full of two baskets of pies, and two baskets of tool heads. I asked her where shes going and she replied "not here". She put them into a cart and drove away.
I would stab her but me and my buddy had low curse thresholds so yeah... I told her to just take one basket of pies but she was stubborn.
Ty for pointing this griefer's method out, will try to stab all the nabs using this method ![]()
hmrka wrote:Why are people so against trapping others?! I dont get it, its fun. Even if youre the one getting trapped it gives great roleplaying opportunities.
Because it's basically killing people with extra steps. It was his choice to plant food, he could aswell have left the prisoners starve. And also, the trapped people can't do anything for the village in the time they're trapped.
If you're smart you can teleport pies in and keep them alive for longer
and yeah once youre there its basically afk and eat simulator but still fun to see drama happening outside of the cage.
Why are people so against trapping others?! I dont get it, its fun. Even if youre the one getting trapped it gives great roleplaying opportunities.
Boars... wolves are second place. Because wolves atleast most of the time move away from the player, while a boar's moves are random. I hate that they're able to move so many tiles at once, whenever I get a bow done in eve camp I go around slaying all the boars, then the wolves nearby.
Also love how I'm not a hero or villian, but my own category