a multiplayer game of parenting and civilization building
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man its a story agout a game.
yeah, youre just pain dumb in here.
killing foreigners is not a donkey town thing.
but you would not know this.
that girl, that was born in the "nigg*" family of murserers, and decided to run away northeast for 2 k to find the one week old bell tower, to murder 6 foreign people there on her own, and leaving a daugherr and a grandson there, that was me.
kudos for being dumb enough to build the smithy in a locked room, that used to be the kitchen, and then have both doors of it locked by a greedy fucker, and people fail to curse that.
i instantly got born into the family that i just decimated, and i rode to the other 2 bell towns, and there i murdered like 15 other foreigners.
jeah, that just happened like 20 minutes after. im on a killing spree.
anyone wants screenshots of that too see my non-scrambled foreign chats?
now back to some calmer lifes.
i roleplay the mass murderer of greedy fuckers (and people who tolerate them in their town) , that lures 7 bears to a greedy town full of property fences and selfish thiefes, while jason tortures me with being born 4 times in a row into a greedy griefer city, so its cleansing time, luring 3 to 5 bears at once, and either trying to steal the too few arrows and too many bows they have, or just shooting one arrow in each of 4 bear further away from their base:
Bears kill half of them, 3 times lured a group of three bears to resach their base, 7 bears total surrounded their base, where in their farm and property fences (some bears lured multiple times in multiple lifes).
The greedy base that lacked bear hunters and arrows was a zoo full of bears. (i first lure bears, then i take arrows, thers no bear warnings, and if they make 4 arrows, the luring stops, they prove skill to deal with bears and its no longer city kill time)
inside and outside of their property fences, bears everywhere
they failed to hide inside of anything.
they ate ALL the berries of their greedy farms, ending with the awesome choice to starve, or to run out of their thief bases, to let bears into the thief bases to eat their starving babies.
i enjoyed their screams "bears in the farm" "bears east" "watch out for bears south" "three bears west" "shitttttttt" "bears everywhere" "youre safe inside (these fenches) here" (no youre not) "bear inside there (property fenced area)" "lol, this is a zoo now"
They only had one skilled player, who managed to get three arrows, and shot three of seven bears, before i reduced their arrow count to two.
but thast was too little too late. and they sure failed to see me take away their arroes all the time, while luring more bears.
The remaining dumb warrior tribe died by mosquitoes 100 tiles north of their abandoned incompetent town, shouting "to war", but mosquitos and greed sure got the best of them.
i kinda wondered if anyone of them made it wanywhere, but alas, i never got reborn into that tribe, so its presumed dead. (confirmed by family tree linked below, they only lived for 3 more generations of warbabies and death cults with more knifes than brains, but there is still a DIFFERENT "ziv" family somewhere, not to confuse with this now deat ziv-impostors.)
if you find a ruin with property fence northwest, 7 bears around, just go north a bit for a lot of loot in the jungle.
I was never hunted, i was never cursed, they never knew who i am. because smart people are not greedy fuckers, they where jut too dumb to live long, too dumb to hund bears, but greedy enough to steal stuff into priivate properties.
the last three of my 4 lifes there were
http://lineage.onehouronelife.com/serve … id=4907395 (at one moment lured fife bears at once, but 2 of them went astray) "five bears fine"
http://lineage.onehouronelife.com/serve … id=4907424 (just spectating bear mayhem) (made most screenshots)
http://lineage.onehouronelife.com/serve … id=4907395 (whitnessing a suicidal warpath, that ends im two mass killings, a doomed baby boom in the jungle and many mosquito deaths.
and what do you know, i never killed anyone with a weapon, but that family tree is full of murderers.
http://lineage.onehouronelife.com/serve … id=4907395
killed many, and she died by one of my bears. she had it coming.
looks like i did not finish of the ziv idiots. that goes thanks to
http://lineage.onehouronelife.com/serve … id=4907395
who killed her mother, and four of her siblings and one of her babies at age 0. well, thats what i call great grief, that i wanted to prevent with bears.
---
the ziv name rebooted with a ziv-eve with me playing as
http://lineage.onehouronelife.com/serve … id=4909625
that eve found ruins for a quick stasrt into mass murders to happen. but i miswsed out on them for most of my life there.
By gen 5 it was a very nice town with very high cake variety and a fuckton of rabits snaresa and carts nearby.
The area was very clear of bears, one bear griefer was a complete joke, bear died fast, and i killed 5 bears at old age, and saw 5 more empty caves, ten total (someone hunted them long ago, seems they learned a lesson).
The stabbing suring my life there only started when i was 58 years old, when my bear hunt ended, i could say "yay murder" and shot an arrow into a murderer, and get murdered, two for one once again, at old age i could not care less, an idiot wasted his young life, stabbing an old women. i already knew that ziv-players fail to even try to curse.
they never leant to not make excess knifes, or to just murder the traitors that make excess knifes.
later the family tree shows me, that rebooting ziv-eve killed her grandson at age two. he lkely had it coming?
the murder thiefes learn slowly.
yes, because people always make way too small kitchen houses.
yes, but also make a glassles window version, where you can shoot arrows trough them, but not knife or war sword kill trough windows.
windows sould be made out of pine needles and round stones, no rope, no chiseled stone, to make them useful for something.
the people will make ptovate properties with windoes at the borders ,and food inside them, and just go on a killinf spree with stolen arrows.
if you find thee stone road tiles in a tiny i-shape anywhere, usually right at a well site, or in the middle of nowhere (or both), you have discovered one of many (about 20 by now) useful but secretive-meaning markings, whos meaning you may discover, when you havew the luck to be born into the [lum] family.
Im not gonna tell more for now, because the markings meaning has to do with one awesome feature, that the lum family managed to accomplish.
the hidden meaning is easy to understand though. but beware, the i-shaped-road-tile-signs are spread within a 5 k distance, and along them are a few hostile tribes.
How to make a dev stop interacting with his community.
Lesson 1: This
purpose detected.
we call people, who name everyone the same first name, griefers.
by making this a cult, you defined a town of griefers.
they sooner or later will just notice that they can not be cursed easily, and start murdering each other.
his is why you never name a boy "myson"
--- on silly shared group actions rather than shared names:
i often try a "bonding" thing, where i repeat the same two letter phrase as another baby the same age. often i get the other one to just echo me, saying the phrase, ist usually "Ja", the first time this worked in two different towns.
usually this is only a two way bond, an identification between two players, but in one town, a third person joined in, and we where the "gi" saying triplet, and then a fourth just paroted us without gettin the reason for it.
in a small young town, three people constantly saying "gi" created curiosity, thwat i explained too often, so i wrote a note: "boind by saying gi"
and that note became too famous too fast within the town, people kept readin it a lot.
and this was a mild mistake, because envy makes murderers, after more than half of the towns population started repediately saying "gi" or "gigigigi" and "bond by saqying gi" in "the town of people that keep saying gi"
that envious griefer, annoyed by very mild spam, just killed me for explaining peoile why i bond and how. they sure do not like tamwork.
definitely not, while [qin] had a dual family with same name going, that family is mostly sane and social and great roadbuilders to support.
nope, the [tom] family for way too long occuppied the qin cioties (almost half a day). and i did my part decimating them, but i was not the person finishing them off. they likely killed each other, andd stole important stuff from family members, till they fizzled out.
thanks to the tom-plague, 2 of the 5 qin towns are now in ruins, that are almost beyond recovery. yeah, most people still think qin was ever only three towns. for one hour at least it were 5.
qin cities are now populated by qin again, mostly, its a bit of my protectorate.
currrently, it is possible for an eve, to give oneself the same FAMILY name as another family (on the same server).
when bells ring a lot, the player can guess easily, what families may live near the bell, and migrate towards it.
two families of the same name can murder the other family members (even with war swords) with no direct ranking penalty, because thy count as two different families.
But it may end with many confused players on a silly vengeance.
i have not yet tested cursing another family member of the sane family name than self.
because the smarter impostor-eves only imitate family names of the same hairstyle, mmorizing one name foreach class, to blend in more easily than the ginger within the black family with the same family name. so its generally hard to tell an impostor family.
last week we had many dual families, live together in the same town(s), mostly in harmony.
only because this silly explot fools many people into thinking, their family is less lonely than it actually is.
most people are easily fooled by this, assuming a family is bigger than it is, when it is actually two families, often mixed over two towns.
qin family was like this for 2 days.
well, if youre happy with that illusioin, run with it, but in the end its a Cooco tactic, where a baby replaces all the foreign children of a naive adoptive mother violently.
its not necessarily bad, but as with all the things in this game, its an exploit that most likely mostly benefits griefers, and consufes new players more over time.
---
the ability to set oneselfes family name seems to be unnecessarsy.
it may be better when unique names are just given at randomm, at least where ever a name is currently taken.
sure, that could be sued to test if any foreign faqmily is still alife or not, but thats the minor explit.
this could go as far as being a reward system, where high ranked players may reserve an available family name for a while.
surely some names are much more famous than others.
a minor problem is, confusion caused by two families with the same name, but on different official servers. they can not mix, but they sure can confuse.
i remember the garden town as evil cult town.
they have four active nosai in the two touns south there.
actually, i was able to chose my name twice, in the same town, and it was some minor silly fun bonus in the context of the town:
born into the town that had fertiles in the tutorial zone, i was asked what my name should be two times by adoptive caretakers, due to a large number of neglectve awestruck moms in that famioly. Both lives where this happened to me there, i asked to be named "jesus", not for reigiously loaded reasons, but for the sillyness of its roleplay potential, as i was kind of trying to guide a whole town of people, who where mostly awestruck by being born in the tutorial arera.
and i made screenshots, to honor people that folowed my wishes.
th main idea here is to be a "jesus" that stabs griefers , greedy people and greedy murderers.
Then, people must at least type "curse jesus", and thats a silly win win situation too me.
roleplaying as "jesus" leader, i tried to inspire people to cooperative and mutually beneficial projects (mostly roadbuilding related).
It kinda worked, i started the road south, when i realized i was in the tutorial area (noone else at the moment seemed to care to tell me this for 15 mionutes of my second life there, when everyone was building a kitchen together), and others at least build it till the southern founding-village.
it kinda worked, i taught two people how to cooperate to break a wall with pickaxe, and i met them later, both of us reincarnated, making fun of our past lifes, now with all walls decayed, the lessons taught where locally obsolete.
it kinda worked, i had a child that repeated "im new, what to do?" and i just replied "wath and imittate others", because thats just very basic gameplay.
it utterly failed, berry farming newbies will stay berry farming newbies. wasting water, soil and time; and greedy fuckers will just make at least two knifes per person, which leads to mass murder, instead of snake cleansing.
it utterly failed, people where dumb enough to make more war swords, when i told them, that tne closest foreign family is 10k far away, and unlikely many foreign people will ever arrive by planes at once. theres no air raids in ohol. (the founding mom posessed a war sword, back then it made sende, because she was semi-alone and may not be a mayority for long)
so, yesterday i wanted to murder a family, that now has an impostor family of the same name, and way too many children and up to three cities.
and i triggered this huge cancerous growdth a bit earlier, by making them abandon their home town, and go all in by migrating to bell towns, because i lured 3 bears into their dumb home town, but all that was like 8 hours ago.
im not holding a grudge over a duration of 8 hours, roughly 20 geneations though, that would be silly.
AdelaSkarupa wrote:There is never a reason to stab a baby.
Yesterday I had a weird kid, my baby was 1yo and he told me:
I
WI
LL
KI
LL
U
That kid might was happy because he killed me and my daughter lol
The one thing worse than mass murdering greedy griefers are naive players, whos navity and ignorance just gets their innocent and much smarter children killed at a young age.
naive players just amplify the grief a lot.
yes, it sure was a learning experience. i made many screenshots of its rise and decay, which cost me a lot of /die braggingpoints, but so far only the initial rise is uploaded.
I may upload them over time, i had six londer lifes in the tutorial zone, and 4 very short life of neglect and murder.
simple lessons for next time (you may want to make paper notes for this at old age and take them with you on the plane)
- most peole get confused and curious in the tutorial zone, which wastes lifes and time. they lack direction, they need notes to guide them. the "job - ***" notes actually seem to be very useful sometimes.
- make it VERY clear that you must build a road south to all the wild berries, and try to continuously migratee south, instead of farming ANY DOMESTICATED berries.
- - this significantly slows down the decay of the tutorial zones. they decay much slower while players are nearby. they will however decay within 8 hours, even with players constantly near them, so this is how much time you have to migrate south continuously, or else the domestic berries, ores and milkweed just vanishes faster than 8 hours.
- - berry farming is such a huge waste of time (compared to road building paths to wild berries, cati and other useful spots), especially in the tutorial zone, where you know where to find long arrays of wild berries and milkweerd extremely easily.
- - carrot farming is much more important in the tutorial zone, for pens/horses.
- make it very clear, that the tutorial zone has a very large number of columns of four fires close to each other, one of three fires of each tutorial zone is in a small room with a door, great to trap a horse insidde of. these fires need no fuel, but also can not be modified at all (no flat stone or clay pot can be put on them). these places are perfect to raise children though, as they have more than enough wild berries next to them, and likely one full set of cloth.
- - the only problem here is, that this zone is a initially death trap, any griefer may just enter the tutorial zones single entrance, and then you are just trapped in a death end, unless you break the walls with a pickaxe, sadly this needs two players, a bucket of water, and a clay pot, you must quickly water a wall twice, whole the other player continuooously uses the pickaxe on it.
- - breaking walls with water and pickaxe way may still be more efficient than just breaking the entrance with an axe and a shovel.
- the snakes must be killed fast, otherwise the suidice and baby murder rate are just way too high. this just takes a few dedicated snake killers.
- - its relatively easy to do, it just takes a knife, some nearby branches and some time, like 5-10 minutes per tutorial area, faster after walls are broken.
- make it very clear, that a town witoput babies will diminish everyones change to get reborn into it, so women that just wollow their curiousity and disregard babies without even gathering anything for a common wealth must be killed on sight.
make it very clear, that this locale is extraordinary, and it requires very different strategies/priorities.
- - water is more important
- - technology upgrades are much less important
- - if you make too much steel, you are just begging for treasonous mass murders. instead you must just mass produce tools, constantly have a surplus of tools (sticks for tools exist plenty nearby), but never a surplus of steel.
- - try to start a bell early, just for the fun of attempting to ring a bell 10k ar from any other town, yopur tuutorial zone may not live long enough to finish a bell, if it soedn get started early. its not thast i thing anyone will ever reach the bell from another town. i just want to see that 6k long trail of death people by mosquitos, starvation, old age, with horses running free and cars without fuel in a distance up to 8k, but only a plane may travel 10k within 30 years.
silly things you did:
- you made a pen way too smal, only a fraction of a tutorial zone was turned into a sheep pen. why not turn whole tutorial zones into sheep pens? sure, it takes a few more carrots to fill a whole tutorial zone wit hsheeps. And then the walls will decay, and then many sheeps roam semi-freely, which is vewry hard to grief. such a sheep-explosion may well be wooth a try.
or turn the leaderboard upside down, and just aim for the lowest ranking!
due to dumb luck, its pretty much the same challenge.to aim for the lowest placement.
these gardens are mostly used to hide items from newbies in plain sight, which are usually just excess items for a fast backup, and that item is often three setile pads (a second backup packet of them), bows, arrows, swords or sometimes even knifes. just kidding, no city is sane enough to ever agree that it has too many knifes and even id, they just all end up in the kitchen, for maybe 5 minutes, till a traitor takes it to kill someone.
I lost count of qin cities, most people believe there are olny 3 qin-founded cities, from north to south, almost connected by one longer road, but they are missing out.
theres more, up to 5 or 6 in many moments.
i know this, because i seeded the qin half a week ago, by taking a basket of excess goods from a city south of all the qin cities north, and dropping four baskets near four well sites, over 2k distance. you would only know this if you were the lucky eves, that found my present baskets next to well sites. the early evfes may not have made much, but the most sucessful one turned out to be qin, that qhiuckly foind the remains of 3/4 others. but not the southermost seeding city, and surely, thenorthernmost fourth basket was never found by anyone skillful.
and what do you know, three of these four sites became that line of qin cities.
and they are also ignorant of all the much better city locations nearby that i keep telling them about, they exist within 700 tiles of almost continuopusly populated qin cities (with bell towers)
thers just way too much time wasted in bery farming, that yould be spend building roads and gardens next to roads.
the outskirt cities are just less often populated, but they are far from continuously ruined places. every now and then an eve waddles into them, full of loot, and reboots them.
the bells sure help to temporatily keep many outskirt cities somewhat active.
knifes and prolerty fences have the oposite efect, greed just ends in family murder and suicide.
i once took a horse 2k north from qin gardens, there was a spot with 3 nearby wells, lots of green, but hey, all my kids sucked, and kept falely claiming "this place sucks", nope it waasnt the place with ruined roads that lead to three well sites, it was just you, myson.
i like all the hotkeys.
so i was in a town, where i was forced to kill three people of an angry cursing vioiolent mob, all inself defense, before a 4th idiod shots me with an arrow.
they wasted a lot of time healing the people that i murdered in self defense, but they were too slow at that, because this town was just dumb.
why all that murder?
well i murdered the asshole, who hated the whole town, openly ion text chat, and was trying to kill the family with a war sword, that newbie.
i took his war sword away after he dropped it for the 30th time, failing to stab anyone with it, because it was going to get lost with him, he was just a dumb griefer, who then tried to steal my baby after that.
for thast he died. and my baby repeated that i just killed a griefer.
then people refused to listen to me and my baby, and threatened me openly, as a retarded mob, so two more people died, and i made it clear, that any threats or retarded ignorance will result in more deaths.
i openly suggested exiling, but they just followed me and threatened me, so there was no choice but murderous self defense.
they kept threatening me, and they cursed me for killing a griefer, so i killed in self defense, after saying "very dumb move you made there", quite a lot.
http://lineage.onehouronelife.com/serve … id=4902153
insulted, threatened, murdered, for killing the griefing baby stealer.
those kind of towns, they just have to be genocided. usually 2 to 8 bears do the trick.
I got bown as my baughters son, and what do you know, this town already had a bear griefer before me, and very few arrows, and surely not a competent bear hunter (some bears with single arrows in them, a hoese with one bear fur in it and no rider, so onebear hunter died dumb (likely tried hunting with not enough arrows, having a horse, losing a horse), the expected incompoetence rarely disapoints.
anyways,this town held a legend of the mother that killed three, and not the legend of the mother who murdered the baby thief. so you know, they never learn, and the history is written by the survivors, distregarding common sense.
sadly the town lacked a good bear griefer bewfore me, because this town still lived to torture me, while it had plenty of roaming bears not far from their main firesite. it had like 10 caves not far southwest close together, most of them already empty, except for three of 10, you know, those that you can only activate from the front, which is the very same, just a little scarier, so people uisually dont try it.
and i lured three bears at once. they most likely ded very soon.
its a bit opf a shame, wasting that curse token on someone, who killed the thief of her baby, because man, that had no effect other than getting you killed for inciting violence.
its a bit of a shame, because i liked the all green clooth that i got, while nurturing children of myself and oothers, but hey, dumb people can not care for common sense.
its a bit of a shame, because before all that drama unfolded, i got to write a note in the town at young age, iit only reads "--ollj--" because i was young, and the town was to sull of wrritten notes, it would not matter much.
ironically, that note was intentionally dropped next to the radio transmitter, and is now the final words of a few starving babies.
hmm born into the tom family a third time, cause "jason is a griefer god ejo likes to torture all my lifes", and i see, the toms decimated and evacuatign their puny capital city, just because of three bears. ive seen towns that easily managed four to eight bears, i usually kill ten bears in 50 minutes when i get the chance to do that. but they knew where the bell towns are, relative to their town, and so i now know the same, just by following their trail of dumb deaths and abandoned carts/clothes. so i rang two bells in two towns, once again, and cleared the warzone there of a few knifes to add to my overflowing stashes of knifes, and killed two more tom family members
looks like i have to kill not one town, but five towns, but with the two rang bells, reinforcements are coming, and the tom family stands next to no chance, as i know the area better than them.
and they are not permitted to exist, for what i mentioned above, especially not in the area they fled towards, becausae there i build roads for a total duration of over 5 hours, and all i see on the towns there are sheeps, slain by others.
Has anyone else noticed this?
no not at all.
sure, when your yum chain reaches 15, you get milldly paranoid near crowds, because force feeding happens there more likely, not necessarily intentionally.
then again, high yums are more solidary lifestile in the town outskirts anyways, hunting and preparing the rarer yums mostly by yourself, far from any distracting or interfering crowd, that messes with your fire or ingredients.
i often wanted to feed starving babies, or myself, and misklicked anyone nerarby to a foece feed, followed by saying "oops"
to get high yums, you must learn to evade crowds, espeially fires and berry farm areas.
make secondary or tertiary fires where they are useful.
you may need to make small firres for some less comon food items anyways., so just spread out the fire, and by thatm decrease crowd density.
AdelaSkarupa wrote:There is never a reason to stab a baby.
A racist baby = a dead baby!
An asshole baby = a dead baby
I don't care who's baby it is. I won't play with either one of those types of babies! I kill them every time.
I can agree with that notion.
Germany has the joke term "asshole children", usually being raised by overworked, single or just older mothers, that are too busy to care, so the child gets neglected and selfish.
-
I stabbed and arrowed countless of my own babies 1 second after their birth, for no good reason being given by the baby.
its mostly venting anger at many suicdal babies, or when you have good reasons to hate a whole family enough for endstones/slavery.
its just bad luck for the baby either way, i just made a choice for us, to better be dead, than to be raised/cotributing in this family.
dont worrsy, this act surely is an edxcption to my playstyle, and surely far from common.
playing for ranking is more boring than a hipster.
this treat is valuable for very general gameplay tips.
but i dont think the ranking system should be the main motivator for this, because that scoring system is just way too random to give a shit about.
i was scored 14th once, just because i got lucky with smart families.
i could not care less if i am 250th or 700th, or 20th. my scoring is just random like that, and the DIRECT ingame effect of it is absolutely neglible. not onve on 30 lifes was it making a noticable difference becond having to eat 2 WILD berries less.
The indirect effect of it hoever is not, as this threat shows.
unless your family lives in the tutorial zone, where mothers are too much in awe to give a fuck for raising children, and the snake pits pf the tutorial zone are just too easy to use for child or self sacrifice.
that is, untill i killed ALL the snakes there, around generation 20.
-
InSpace sounds like a lovely cynic, but claims to be cinciere. that is so sad.
update, i asserted the family died, but apaprently it either never diid, or it got re-seeded by just another airplane drop.
there is now a 22th generation in the tutorial area.
but it may not live forever, because it sure has issues, and the tutorial area dooes decay fast, its only adobe walls.
the family there is now alive, barely, i was born like 5 times into it. they founded a larger city at the northern end of the tutorial area.
many dont know about the more advanced but mostly abandoned southern founding city.
the hell, many of them never once saw an airplane.
so they where just way too much in awe and confuseion, to bother making babies and gfeeding babies.
this has some minor benefits though:
twice i was abandoned by my mother, and asked to chosae my name, so i was "jesus" twice in this family, and once named allah (without being asked a name), once mars, sure epic names.
http://lineage.onehouronelife.com/serve … id=4901321
http://lineage.onehouronelife.com/serve … id=4901756
http://lineage.onehouronelife.com/serve … id=4901021
the tutoprial area has 3 very unique problems.
- it has too much of everything, that is, it grows too fast, and very different.
so the areas have fires, that need no fuel, and more berries than anyone could eat, you just need 2 people to cooperate, to break adobe walls, and then yxou have opened a death trap into an easily accessible/escapeable baby making room.
but does this cause a baby boom?
nope, of yourse not, because 80% of people still waste their time farming capital city domestic berries, and worrying about upgrading technology just to get oil or water , which they barely need, because...
20% of all players there are suicidal mothers, low borth rate explorers, who are anyhwere but not close to any fire.
also the snake pits, i just had to spend a whole life to kill all snakes in the tutorial area, because mothers kept killing their babies, by dropping them into the snake pit, and closing the door.
and many people just killed themselfes in the snake pits for the griefd of it.
but thats not hte most annoying part.
the most annoying part fto me, as semi-founding mom of this area, born six times init, are people that ask "why" "why should i help you break walls to access infinite berries and fire, if i could just do my own nonsense" "why should i build a road south, before the tutorial areas in the south decay completely"
and the moms who cared for me, they didnt understand that i just wantged them to go south, where there is less chaos, mnore food and fire that needs no fuel.
no, they prefered to stay in the city, that was a mess of fools, low food and murderers.
the tutorial areasmay seem infinite, but with people living near them, they decay fast in a radius around the people there.
so, near the city are only 4 slowly-decaying tutorial areas, and below that are 5 fast decaying utotiasl areas (because people barely explore past 200 south if theres just rpetitive walls of stuff and deaht people), and outside of that, i only found ruined plains with VERY ugly and messy overwritten biome-data.
which is fine, because its mostly green strippes, with some rabbits in them, very mixed mild biomes north and south.
but also snake pits and the usual bear issues.
---
the main lesson here, people are so dumb, and griefing is just so easy, that even a family that lives and mostly thrives in the tutorial area, still most of the time struggles to reach 10 fertiles.
and that in an area, that has 15 fires burn forever, that never need fuel, more rope, berries iron and branches than you could hope for, in very predictable locations.
i kept findinfg people who assisted me in breqaking walls, but this was more an exception.
the rule in this area was horribly neglecting moms, who chose to kill their babies actively, directly with snakes, or by letting them starve, or by just not caring of their babies live. this is the majority of mothers there. because players wantt not to waste time with babies, when they could just explore the tutorial area.
you know, they could just like, play the tutorial mode?
nope. that would make sense! that can not be done!
because this area is just too extiting to let others be born there, right?
well its a lovely mess no matter what, so im out of lifes just to get into it a sixt time, and have the time to write all this.
and then say "read forum" +"for city history" in ingame chat. which is just a lovely waste of time, because best case cenario is; they will ask "why?" and "what forum?"
and then i may respond either "stfu" or "please just stop asking why" , depending on character age or obnoxiousness on my mom, telling me how awesome and weird thius place is. this news gets old very fast mon, but i can only write 2, 3 or 4 letter acronyls at age 4, so please "st-fu" !
images:
https://mega.nz/#!t0VXVSDR!yYejQXixAmZI … qhC8RVuamE
family
http://lineage.onehouronelife.com/serve … id=4899855
was born in the tutorial area, my daughter later claimed, "we are ten k away", which seems about right.
I had 10 births, 5 of them where suicidal.
mom sayd, her first attempt to found a family in the tutorial area failed, she just didnt get a girl after flying for ten k.
in her second attempt, i was born.
i had an older brother, who did a lot of farming and tool making.
in my youth i got to make carts, explore north, and there where two airports and a plane, but only 4 tutotrial zones, then a large void.
i repeated to tell my children all this.
and that we only care for whatever is south, not north, not east and not west.
mom died and sure wanted to be born back into her family.
at age 40 i took one of my sons south with me, with a cart a shovel and an axe, we opened up roughly 30 tutorial areas to the south from the outside, 5 where already open, likely by mom of previous life to gather iron.
after opening fifteen tutorial zones, my son got curious "is this infinite" and i sayd "no, just a few million".
then my son either got scared about large sizes, bored by monotony, or just decided to bring back iron north sooner than i told him to, which was probably a smart choice.
i marched south till either my axe or shovel broke, and then back north asap, to save the cart.
then i typed /die a lot, and now you are stuck in this forum with me, as i am oout of lifes.
a moment of silence for my 2 sisters and one brother, who where born during a 10k plane flight without any hope. totally worth this family, that lasted only 8 generations.
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Lifes now just got a lot more precoius, due to more away spawns having minor sucesses (i also founded cities 2k north of wherever i was a few times, not by plane though)
having half of your babies suicide, even when born in the tutorial area, shows that most people, who taype /die, do not kniw the tutorial area at all and do not like great oportunities when they get them.
The tutorial family area family sure is not immune to dumb deaths, knife greed and mass murder.
To the contrary, it attrackts murder a lot more, and the areas are full of deadly dead end traps and very long walls with nowhere to hide.
one of my daughters knifed her 2 year old daughter, born in the tutorial area, so there is that!
But at least it has a special flair there.
It is extremely easy to make huge animal pens in this area. this makes sheep slaughter griefing a lot harder.
there are near infinite not locked signs that read "go--south or--north", so, you can write signs a lot cheaper in this area, as long asd its mostly o,u,h,r letters.
"myson" is so much worse than "hope"