a multiplayer game of parenting and civilization building
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Why can't you people just learn to avoid them?
The game isn't supposed to be easy... following the logic in this thread we should remove wolves and bears because if they touch you, in 80% of time you die too (just like with the skeeters).
I think it's really cool feature - small but deadly motherfuckers, hard to spot. They are the price you pay for rubber and bananas.
Why don't we just remove all the deadly animals, hunger and old age deaths? ThEy aR AnnOYinG!!1
Great mind of these forums once said:
"Spoonwood is never fucking happy with anything." ~ Bob 101, 2019
I like the new update, it's got new content which is fun and makes me play more to explore it.
Make diesel engine. Make lots of steel pipes. Make heaters.
Heaters can only be put on a wall and only work where there is closed space with floors all over.
Heaters need to be conected via pipes to the central engine with water pump that produces heat for the whole village.
When you are in the building with active heater, your temp is always pushed into the middle, so it's perfect no matter how clothed you are.
Pipes rust over time, so they need some kind of preservation.
Give heaters a certain radius, so just one can heat medium sized buildings, but huge constructions would need more than that.
Also, storage.
Make shelves that can only be put on a wall - they could hold for example 3-4 small items (like bowls with seeds).
Make tool hooks that can only be put on a wall - same as sheleves but for tools, simple.
Make hangers for clothes (look up).
Taking items from shelves, hooks and hangers could work just as taking items from chest/cart/bp (just right-click to swich items).
Make wooden tables for food, which can only be put on a floor like bear rug (placing table on uneven terrain isn't the best idea, is it?) - looks nice, and can hold meals, let's say it has 4 slots, 1 on each side, where you can put for example a plate with tacos ot sliced turkey. Left click on certain food takes the whole plate/bowl, right click just one bite (like one taco or burrito).
As you can see from above, this would cause a HUGE BUFF to buildings, which we are waiting for patiently. Also, the CH can give more uses for fuel as we don't see many around. I would love to see the central heating update and general storage update. What do you guys think about that?
You could make/add possibility to make the straps different color. It would look much better that way, especially pants and bowler hat.
Don't get me wrong, I really like the idea of fighting for your family/village. I also like to imagine how battles would look in OHOL.
But there is one major problem in the current state of the game mechanics that would make wars really bad - the cursing system.
Come on... image a war breaking between two villages. One village decides to curse some of the enemy folks (because why not? they are our enemies) - then they get sent to donkey town... right. This would probably destroy any fun and only cause frustration.
If Jason wants wars in his game he doesn't only have to make people care about their families more, but he also has to change that system IMO.
How about this:
When a family you were part of and lived to 55-60 reachest some distant generation, for instance 100 you could get a reward of tier 1.
When a family lives past 200, 300 etc you can get rewards of tier 2 and 3.
The higher the tier is, the more value the reward has.
The rewards could consist of cosmetic changes. I am thinking about special birthmarks, different eye colour, some cool hairstyles, chesthair (xd), lots of stuff (coolness and complicity could depend on the tier)
The item you get rewarded with could be chosen by eve, who stared the lineage.
Then, when you start your game you can see all your items in some kind of "backpack" like in other games with items. You get to choose if you want them on your character next life, or if you got more than one you could choose which ones should be active.
The tier of reward should also be influenced by the number of people who lived in that lineage to certain age - this could make players to keep as many babies as possible, also to keep boys.
I think this is great motivation to really keep the lineage going. It does make you care for the current lineage, it makes you fight for it if there is a danger around, but it also doesn't make you "stuck" in that one lineage. If you die, you die. You did your best to preserve family legacy and now just really hope for it to thrive. You also just pop into another life and reapeat the cycle.
Oh man... one time I had a triple kill strike in one life, one after another.
The first one was a griefing old woman, who brought the bear to the village, this one was on purpose as you probably guessed.
Then, there was this guy, who didn't see what happened and accused me of being a murderer. I explained him the situation but still didn't gain his trust - he wanted me to put the knife down for safety after the cooldown is over. We were standing in a small sheep pen, that was full of dead lambs, dead bodies and other clutter and he demanded me to throw the knife away. So I did. This was really dumb of me... but I wanted to put the weapon down ASAP so he doesn't curse me, so I waited few seconds for the closest sheep to move to other tile so it makes space for me. It did, and I quickly clicked the free tile... with the guy standing on it. I was to confused looking at the sheep and stabbed him xD
Of course he cursed me and ran away just to die screaming around I was a griefer.
The third one was hillarious though - there was a girl who saw all the thing, but she let me explain myself that it was an accident (she belived me for some reason lol) and then I left the pen (I was still on my cooldown) and I started spamming that bloody knife onto the empty tile to get rid of that cursed thing. It looked like I was banging this tile so must've been funny to watch. The girl watched, then came closer, then FUCKING STOOD ON THAT TILE I WAS SPAMMING WITH KNIFE JUST ON TIME TO BE STABBED!
Just imagine what we felt then.
She knew it was her fault so she apologized, but she also was the last fertile woman. I didn't even feel bad after that, it was really funny after all.
I love the new update - it made me return to the game after a few weeks. However, after you cook dozen of shrimps and make ton of fries you start to wonder... you wonder if the activities you just took help the village. I mean, why don't we just make more mutton pies?
I am pretty sure that if a village had only veterans/smart and experienced players who know the food math, the lineage could get almost immortal - but that comes with some of the rules that it should follow. One of them would be making specific foods - only ones that matter. I am talking about mutton pies (and maybe stew).
Like, shieeeeeet man, they are so op:
- they are a bypass product of composting
- they are very efficient as a food
- they are easy to make, just a few easy steps, without posibillity of failure (like burning rabbits f.e.)
Considering all this, we all come to the conclusion that the mutton pies should be nerfed. A lot.
To my mind come some of the options:
- Make them really unefficient as a food - I am thinking about taking the hunger value waaaay down (like 4-5 pips per bite) with also reducing the amount of uses (3 instead of 4 per plate)
- Make some extra steps on cooking, for example: you need to salt the meat before you can use it as a crust (that's the first thing that came to my head xD be free to make your own ideas)
- Reduce the amount of meat one butchered sheep produces
These pies are just too op. It brakes the game - we have so many different foods and still, we are stuck with these if we want to survive longer than idk, 10 gens...
I hope Jason has thought of that, either. What's the point in having potatoes in game if we aren't gonna use them?
Also, I was thinking about a good buff to pigs, connected to nerfing sheep. We have so many uses for sheep while pigs just stand there, useless. How about a crazy idea, where the pigs produce dung instead of sheep? This should also put some more use on pork (how about porkchops or jerky?), but simultaneously making it not too efficient or we hit square one, with one food kind overwhelmnin others xD
These are just some of my thoughts, what do you guys think?
Yeah, I like the trial idea. It is what makes us civilization after all. Maybe there should be a game mechanic that could allow people to calm down during the trial?
Today I got murdered for kidnapping kids in a town that had it's laws written on paper. No. VI clearly said pedophilia was allowed in that place! I want to bring a lawsuit: me vs town folk.
But for real this time, I think that written laws are cool roleplay and I would be glad to see people actually obey them. It could give more spirit and variety to the villages. Don't think it'd be possible to make everyone roleplay like this though. Any ideas?
Ah, I see...
Guess I won't be playing much this week. Hope we're getting some big-ass update soon
Or is it coming?
I can see that we all agree under one case - you shouldn't be a dick. And that goes for both tryhards and ThOSe LaZy PaRAsiTEs wHO wAStE ShOVeL. You have right to "just fuck around" sometimes and not get punished for that - IMO it's part of the game and the experience. As I said before, there is a border you shouldn't cross, but that border in tryhards' minds is very very easy to cross. That's what makes them tryhards and not reasonable players with common sense.
Of course you will get killed for setting up a fucking useless building in the middle of the farm when everyone tells you not to. Just an example. But I am saying that you shouldn't get killed or yelled at for something that DOESN'T REALLY MATTER AT ALL when you think about it - we already talked about pies and babies.
Some people just take it too seriously and treat the game like a chore and this is exactly what pisses me off.
well iron should always be conserved. there is no reason to make a grave, it only destroys the shovel and blocks the tile, it is pretty much griefing. there are many simple ways to grief in this game like destroying tools, feeding others all the berries, eating pies as a child, hiding pies and other items. I don't have the time to watch you for half an hour to make sure you are griefing. If I see you doing any of those things and I have a knife, I will most likely stab you and ask later. The risk of one griefer is too great.
I don't understand why you want to mess with the village and waste resources others gathered and brought for everyone. If you want to fuck around, go get two stacks of iron for the village, bring a stack or two of kindling and some long shafts, make some shovels and break half of them if you want.
You are exactly the kind of person I wanted to adress this post. You treat this game like it was a fucking job. How come you decide what feature added to the game like graves is griefing? People like you seem to be getting a stroke everytime they see a neb/someone playing for fun. Graves are fun. If making them equals ruining your village then alright, but honnestly, how many times have you been in a town that died out because someone broke the last shovel and everyone died? When there is a situation like that in my games, I usually just venture out for iron and save the village, even when iron is far away. Just use the god damn horse, that's what they are for. Also expecting everyone to be 100% efficient is plan stupid for two reasons:
- it is hard not to make mistakes, even when you are not new. Shit, I am here since May last year and I still sometimes brake stuff by accident. Noobs will make more of them and there is no reason to stab them for it if it's not an Eve camp when you have to be very efficient.
- people DON'T WANT to be 100% efficient, even when they know how to. As I said before, most of the people play for fun. If "fucking around" makes them enjoy the game more, then there is no reason to punish them for that. Just chill...
It is just hillarious to see someone stabbing people without hesitation when they THINK that someone is a griefer after they made a grave/potato farm.
I understand your frustration in the situations you mentioned, but as I said - you should always think about the case in the way if it affects the village in a bad way significantly. When somebody breaks the last shovel on potato when there is no compost and you explain him why he shouldn't do that and get mad - it's not being a tryhard, it's common sense. I was actually mentioning the situations when the "crime" doesn't really hurt the village. Why can't a single baby have a mutton pie when there are hundreds around? The food isn't really an issue in developed towns so there is no reason to get so mad.
Also, as I said, it still is a stupid game and it should mostly bring you joy, not frustration. Sure, you will get frustrated many times, sometimes maybe it will be so bad that you will quit the game for some time, but why you should add some more, unneccecary stress? Why pour that extra stress on other players? For me, in 90% of the cases the anger is NOT understandable. It just raises the level of toxicity.
Also I forgot - it is super annoying when some tryhard carries all the god damn knives in a backpack. Jesus Christ! Yesterday I saw a guy with four knives in his backpack and one in his apron. I asked him to leave some for others - there are none in the kitchen for fuck sake. "KnIvES ArE DanGErOuS, i NeED tO PrOTeCt FrOM grIFeRS!!11"
Recently, there have been several threads about types of players that you meet in the game. Pretty amusing I must say.
I'd like to talk about one particular type that just grinds my gears - the TRYHARD
I mean, I know how it feels to get pissed in the game, oh I do... but you still have to remember it is A FUCKING GAME about drawn nude starving children. People tend to bitch about:
- role-playing - for example: yelling at other players that are just chatting for not working
- small mistakes like watering carrots or digging one goddamn grave ("Ur WaStiNG ShOVeL HURR")
- children eating something else than berries/popcorn
- generally eating fucking anything besides stew or pies by adults
And don't get me wrong - I KNOW that these activities may lower the efficiency of town development, but for the love of god - I just hate when someone gets pissed about planting one potato in a huge town, that has everything set up, has food everywhere, has huge ammount of iron and wood - LIKE IT MADE A DIFFERENCE
There is also another thing, which might be a bit controversial, but I just hate when people get obsessed like this even when someone commits huge crime like murder or stealing. I witnessed examples of players that can spend their entire one hour for chasing that one dude who killed some random kid or took their stuff. Also, they curse, convince others to curse, convince their FUCKING NEWBORN BABIES to curse when they get older.
Please, calm the fuck down, and maybe I will, too xD
I adress this to all players that tend to loose their temper about things I mentioned before: always have that little reminder in the back of your head that this is just a game. Also, always think about the thing you are about to bitch about - "is it really that bad?" "Did it just ruin your town or your plans?"
Try to fucking talk with people, even with murderes - maybe offer them a chance of redemption or fair trial, I don't know. A bit of role-play can't hurt and maybe it can erase some of the toxicity.
Huh, I just caught myself on bitching about someone bitching constantly, funny...
I just wanted to make yew branches more useful xD but it was just an idea but you got some points there. Always could use good ol' straight shafts.
Remember the house in the OHOL trailer? I think we should have some resources to get a bit closer to it.
Since the temperature overhaul update buildings have gotten more significant meaning, but when you look at the update history it is one of the least developed branches of civilization in the game. We need to have more ways to get houses. Cheaper ways. Of course adobe is quite common way to set buildings up, but IMO it looks a bit primitive. One can argue that it can be plastered and painted now, however nobody ever does it on much bigger scale than a few walls/one building.
What I'm trying to say is that we need a cheap way to set up buildings as the village/town advances. We have the motivation now - the temperature, now we just need the recources that are not so easy to get in an Eve camp, but easly affordable in big towns. I am not sure how to do that, but I have a few ideas what we could use to build walls and set up big towns:
- BRICKS; everyone would love to have a house made of bricks. There was a thread posted not long ago about new ovens/fireplaces for maintaining heat in a more efficient way - we could use bricks made of clay not only to build walls but also fireplaces.
- CONCRETE; we could use a mix of clay, sand and water in a special tool to make it - the ancient Romans already had it so why can't we?
- BEAMS; as in the trailer, we could make beams out of yew shafts (and give them more use) to make staging for walls that can later be filled with boards to make walls which can be painted later with different colours. This one could pretty much solve the issue with advanced builings not be accesable for early game camps and easly affordable for advanced civs. Also we could use iron nails to attach them to each other.
There are just my ideas. You can post your ideas and opinions here