a multiplayer game of parenting and civilization building
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Ohhh! I was just gonna write about this playthrough but you beat me to it. Hi, I was the mom! I think I named you Sharon, but I always have trouble remembering names, so I might be mistaken, haha.
This was one of my most fun and memorable lifetimes. The murderer in my old village would not kill everyone, but instead go through it periodically and kill the women. I escaped him once as a baby, but had to stay until I could feed myself. The second time he passed through, he targeted me again, and I grabbed a basket and ran. I traveled for a while before finding the place where you guys were born, and when I did, I was old enough to hold a weapon. At first, I planned to craft a bow and arrows, return and kill the murderer, taking revenge for those he killed before me, but when you and your sis spawned, and we started farming and smithing and crafting, I realized this was much more fun, and, in the end, the ultimate form of revenge: the bloodline the killer worked so hard to erase lived on, strong.
(Curse those dastardly snakes, though, for stopping me from seeing my old home one last time!
)
I made a big loop around the village while I was traveling, and only knew it would be south of our settlement because of my old home marker, which I never changed to the new place. But home markers are inaccurate at long distances, which may be why you and Lily were never able to find it.
I just want to say, I had a great time. You were an incredible "daughter" and I'm glad you had fun as well. GG, I hope we meet again in-game someday! ![]()
Instead of the current system of all Eves spawning very far from each other, I'd prefer a global decay system (objects fall into disrepair as they're not being used, and eventually break or disappear) combined with the spawning mechanic being probability based - you have a greater chance to spawn far from civilization, but there still exists a smaller chance of you spawning near it. This way, you could discover an old, abandoned village, and try to repair it. Better than going through the same exact steps trying to set up a civ every time you spawn as Eve. I am aware that this would require the way the map is being wiped to change; maybe areas would be wiped after a longer period of time? This also raises questions about server load, I assume; unfortunately, I'm not really qualified to go in depth on those.
Natural disasters. It would be interesting to try to salvage a village after one (maybe this could play off of the global decay system - a disaster lowers the 'repair level' of objects it hits very fast, so to speak).
A wounds system (when you're hit by a weapon, you're injured instead of killed, and you must receive multiple injuries before you die) has been proposed by others before, and I'm completely on board with the idea. Would make for more interesting pvp, maybe even large, epic battles, and I'm all for that in multiplayer games. Would maybe require medicine items to be implemented.
The ability to give yourself a first and/or last name if you don't have one or the other. Family lines matter less if you all are just a bunch of nameless nobodies.
Can't think of anything else right now, but might come up with more later ![]()
Edit: I did come up with more!
WASD movement
Babies get their family's last name automatically, even if they're not given a first name (was first suggested on reddit by AllAtOnc3).
Armor could be used to make your character more resistant to attacks (like, for example, needing 3 or 4 stabs/arrows to kill instead of 1 or 2 - would work well alongside wounds system), but it would need lots of resources to be forged, and maybe it would slow your character down somewhat, maybe depending on how many pieces they're wearing (this way griefers wearing armor could still be stopped).
My own gameplay log, if I were to type it down, would look pretty similar to this, I'm afraid. As an Eve, I've learned to set up a viable base pretty fast by now (though it always depends on where I spawn), but then I either get all male children, no children (has happened to me very often, honestly it might have to do with my timezone), they all suicide, or my children don't know how to do even very basic stuff, and since I'm usually unable to explain it in time (letter limits on messages + making sure not to starve in the meantime, both me and my kids, who usually fail at it), they end up dying. Either way, my clan dies out, usually never even reaching the second gen.
I often get dumped as a baby, and I don't really mind - pop control is just a thing in civ building games. Lately though, it's been times where I've been getting abandoned for a solid 15-20 mins, which is starting to get annoying. And when I end up spawning as Eve, it's just a tiresome slog through the same routine, all the time knowing that it's probably gonna amount to nothing anyway.
In advanced civs, usually everything has already been made, and there's nothing to do besides farming carrots (and I do end up doing that, because someone has to, and no-one else wants to, and if I don't they all end up seeding, and then - hello famine). It feels doubly pointless when I end up not having a first or last name - I'm helping them survive and continue the family line, but what family line? We're all just random nameless schmucks.
My two most interesting lives in the last two weeks were yesterday, and they both involved me and other people discovering and dispatching of some griefers and trolls. I don't like those types of players normally, but, ironically, they've ended up being the only thing that breaks the monotonous routine that this game has become for me.