a multiplayer game of parenting and civilization building
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Maybe I should have been more clear.
It's silly and benefits no one.
This is objectively wrong. It benefits the mother who is able to put an end to annoying behavior and get back to living their life instead of chasing after babies or having a repeated SIDs that slash dies every time they get picked up.
The baby is free to continue respawning as long as there are mothers with patience to put up with its behavior. So in actuality, it hurts no one and benefits the mother greatly.
You guys are forgetting that just because a mechanic exists in game, doesn't mean that the abuse of that mechanic can't be griefing. Be considerate of other players and you won't have any problems.
Bobo doesn't play as much anymore but he was on last night and killed a family.
Nah, curse my baby is for runner babies too and people should be able to choose the type of player they play with. Repeated SID babies are incredibly annoying and it's definitely a form of griefing if you do it more than a couple times to the same mom.
I misunderstood and thought you were talking about climbing leaderboard and not worried about the minor perks you get in game from gene score.
I don't think that's how gene score works. It doesn't cutoff the last life's relatives as soon as you spawn a new life.
I checked my own leaderboard and found this as an example.

Can our nipples evolve beyond ableism?
Calling such people "trolls" is little more than an attempt of dismissing those players opinions instead of taking them seriously.
Yep.
There's no problem with "race mixing" as it is now. You have to overcome barriers of language and biome restrictions to cooperate with people in the game and that makes it more interesting. I played during the time of giant megacities and if I was still playing that way nearly two years later it would probably be a bit boring.
With the new band system, it is absolutely possible to have mixed race cities again, just difficult. That's perfectly acceptable. You can see the recent Twisted video where he had a kid far from home and left it with another family. It's organic race mixing that makes the game more interesting.
Problem: Players want to form large cities without fertility restrictions.
The people who post the most about this are trolls. People like you come along read all their troll posts and think it's a real problem. It's not. In general, you should realize that the people who post the most on this forum are trolls. They've been posting this shit non-stop for two years now. Everything on the subject has pretty much been said.
They post about "family" mechanics all the time and how the game is racist. Yawn. The thing to think about is what does addressing such mechanics add to the game. If we were all living in one big town and we had marriages and fathers and mulato children, what does this add to the game other than some forced RP scenarios? Like if you want to RP as a father, you absolutely can. If you want to RP marriage, you absolutely can. These things happen all the time in the game as it is.
And doesn't having one big family take away from content of the game? Like it or not, the fact that you depend on other families that are geographically separated does add content to the game.
And that is the real problem with this game, a lack of content. We are supposed to be advancing technologically but we really haven't for over a year now. Recent additions like the truck and sprinkler (which no one uses) are a step back in the right direction, but we still have a long way to go before we get to Atomic Robots®.
First, this seems like a very complex mechanic to implement. Jason would have to recolor sprites and probably add new ones that would only exist in rare situations. He'd have to track "generations in new family" which probably isn't even possible right now.
Second, there is absolutely zero benefit to this mechanic. Most people see not being able to have a baby as a good thing.
What does the ability to merge into another family matter when you live 60 minutes? Just die and get a new life in the other family you want. All you've done is hurt your old family in the process with this mechanic.
One great thing about this update is that all of this can happen ad hoc.
Any player can choose to live their life in one of these scenarios, provided there is another fam on the border of where they want to be. You are no longer tied to your family's well like you were before and that brings a lot more freedom back into the game.
Seems to be minor issue where when server goes live, it is low pop, so biome restrictions/spawning do not work initially. Fixes itself as server populates but it is rough on initial Eves.
Sounds cool. Will probably need some tweaking but I think it's better than the current system for sure.
BOOK ARMY (Mazen Tesseneer) went on a spree about a month ago where she would build fences just within homeland range and trap her children inside.
Haven't played with them since I cursed.
But the main thing i enjoy about this game is the human element.
I can understand that. I enjoyed the game before Rift when it was merely about being in a family. The game was much slower paced then and people just sat around the fire and chatted more often and you didn't have veterans freaking out because people weren't playing optimally. No one really cared.
But Jason at some point decided this game needed to be hard and have limited resources to put everything on a timer as well he needed to hit us with a Tower of Babel to split us apart.
It's part of his social experiment I guess. I don't see the game going back to the simpler way it was so at this point I've just accepted it and take the game for what it is. To be honest, I don't have many complaints and I do enjoy most of my lives unless I'm getting griefed.
Whether the biome restrictions is a good system is a valid discussion and I think it would be interesting to propose different ways to creating a trade dynamic or argue whether it should be removed entirely.
But starting that conversation with "It's white supremacy!" is very much a nonstarter. It simultaneously creates a chicken little effect where arguments can't be taken seriously, it brings a very serious real world problem into the mix, and it baits actual racists and white supremacists to join the discussion and spread their views... There's no way that I believe Spoonwood doesn't know what he's doing here...
Yea no one trades. Everyone is just forced to share to even get anything done.
Oh my what a terrible horrible world where people share! And no one is forcing anyone to share. The players could choose to hoard their stuff, they just choose not too. Talk about organic...
Ever had one of those lives you just wana do something fun in town but have to travel almost your entire life collecting resources from other fams just to do it?
What is fun? Running the newcomen for the 5 millionth time to get everyone water or going on an adventure to find the other families to get the resources? What's not fun to you is the funnest part of the game to me.
And by the time you have collected it, after a frustrating experience of chasing people around with a piece of paper, you're too old to even do what you wanted to do.
Yeah sometimes you fail. That's not a bad thing.
The interactions we get from it are artificial.
How are the interactions artificial? You have a need, you have to rely on others in the game to fill that need. You can choose to steal, hoard, trade, or just share. Nothing about it is artificial.
You question if we play the game but i question if you played the game prior to the addition of race restrictions.
I started playing before the Rift and I can tell you biome restrictions are 100 times better than the rift. If Jason wants to enforce geographical isolation, biome restrictions are a way better way to do it.
They are not the worst race in game at understanding other families. Really, they are the *only* race that can understand members of other families in game.
Yeah you're a troll dude. Thanks for giving me a heads up. Peace.
I don't think you've had a counterargument that the game promotes the view that whites or pales have intellectual superiority,
Because that's a stupid assertion. Everyone else who plays this game will tell you whites are the worst race. Being multilingual has less to do with raw intelligence and more to do with early education and integration with other cultures.
Do you think white supremacists want to learn other languages? White supremacists in America would never learn Spanish. In real life, white supremacy is isolationist and xenophobic. In this game, whites have the exact opposite ability... They are the most able to integrate with other families. That's the opposite of xenophobia and white supremacy.
You are completely insane to argue that it is white supremacy.
I like the trade that results from biome restrictions.
I also feel like you guys don't even play the game. No one is racist in game in the ways you are suggesting. Gingers don't dominate everyone because they have oil. Whites don't walk around bossing people around because they can speak to anyone. It's all in your heads. And I'm the one with my head up my ass?
It's not human nature *snip*
Right, but you're being incredibly literal. It is true that certain civilizations and cultures did not have access to certain resources until globalization and unfortunately, imperialism happened. That is what biome restrictions try to add to the game. The fact that resources were localized to certain civilizations and this gave them advantages and lead humans to seek trade.
Whites have the language learning feature. Thus, they have superior understanding of speech. They somehow have more intellectual capability than everyone else.
That is one way to look at it but it seems to me an intentionally inflammatory way to view it. What you are essentially arguing is that all whites are savants because the ability to just understand any language is beyond any realistic capability. It's Star Trek level technology.
It's meant to be more of a metaphor for whites as the most gregarious race, going out to interact with other cultures, much like Europe did in the age of exploration. Of course, that lead to many atrocities that happened in real life, but in this game, the dynamics of power that allowed Europeans to terrorize and exploit the world does not exist. Therefore your white supremacy does not exist in this game.
Again, you've forced me to defend the mechanic with your absolutely ridiculous arguments. I do not think whites having speech as their special ability is good for balance reasons. But I don't think it is white supremacy either and I think you are acting in bad faith to argue as such.
You're all reading too much into it and putting your personal biases onto the mechanic. Biome restrictions is intended to provide geographical advantages in a game that is procedurally generated. In doing so it encourages trade and family interaction. The interactions can be positive or negative, but that's just human nature.
If every family could get all the resources it needed, there would be 0 reason for interaction. The power gamers would just spawn into the town and run up the tech tree and no one would ever go find the other families except to grief or war. Right now, you have the option in any life to go help another fam out by getting them your resources. If you want to encourage xenophobia, that is exactly what eliminating biome restrictions would do, because there would be no reason for a foreign family player to be in your homeland except to grief. People would kill on sight or at least be very suspicious and hostile.
There is a good argument to be made that whites are fairly useless. They are replaced by low tech pen and paper, but arguing that this balance issue is equivalent to white supremacy is just ludicrous, and it undermines a serious issue that exists.
Blacks and browns are to be used by whites until they reach a certain tech tier then they are completely expendable.
Also this is untrue. Rubber and glass are always in demand. Not as critical to the late game as oil, sure, but nonetheless valuable.
"Used by whites" is also an interesting way to put it considering it's the blacks and browns who have more content due to their biomes. The game makes whites dependent on these families which is completely different than what you are insinuating, slavery or exploitation. The whites have no power over these families, rather they are at their mercy, again definitely a balance issue. Perhaps it shows us something about the ludicrous nature of our real world history with labor relationships, eh?
No player is forced to help another in this game and therefore slavery does not exist except when people try to roleplay it with babies they trap in fences, which is another issue entirely.
I like the current curse system but I wish it also blocked you from being born to a person you have cursed. That is the worst.
Slinky said that when war is declared it means swords can be used like they always have. No cooldown and no posse needed to kill.
I ran into the jungle with my daughter when it happened because they had six swords and we had none. When I came back there were a bunch of corpses and all but one of them had gotten too old to hold the sword. So we picked up one they had dropped and killed him.
War activates swords. Swords have a lower cooldown on kill I think? Possibly means you need a smaller posse? Anyway you need two elders from each family to say war in each others language so it's not easy to start.
We had a traitor old man who agreed to start the war with them.
They nearly killed both towns in the process. Both in taking resources from the white fam to forge the swords, eat food to make the trek, etc. and they took over the brown's bakery and we could not cook food for like 15 minutes.
It was not the glorious battle they were hoping for and basically resulted in just making the game suck for everyone involved.
You have been called racist slurs because racists exist in real life. Jason can't do anything about that. He can't control players that RP racist tropes. None of this is derived from the games mechanics. It is all derived from the players.
Whether biome restriction is a good system is another discussion than racist players in the community.
I curse and kill racist players when I see them. You should too.
Again, this is different than the issue of people who are just aggro to other families that come into their town.
You're conflating a lot of different issues here and it doesn't help discussion.