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#26 Re: Main Forum » All old content posted related to OHOL is now false advertisement » 2023-10-28 16:51:43

jinbaili83 wrote:

To have actual combat you need to rewrite the game from ground up.

I happen to know one who just did that, ok only for now from the server side.

I loved that in the old times the game offered more different stories.
But i also see that there are mainly two different playstyles.
Other games solve that through providing a separate server where pvp is allowed.

Jason has plenty of empty servers out there so money wiese it would be not a problem to offer a combat allowed server.
There could be an option if you want to play more peaceful or more pvp.

I think original Jason said something like: He loved that people could in theory use a knife and stab each other, but practically most of the time they decide to not do so.

Of course since then lot of stuff happened.

To offer the community a server without much artificial mechanics that limit stuff, i created a custom server called Open Life Reborn.

If you want try it out, currently any vanilla OHOL client will do, just enter openlifereborn.com for server IP.

You can find here more information if you want.
http://openlifereborn.com/

The hole server is fully written new and in BETA, so expect some bugs along the way.

Ideally i would love if players play there role play like. That means you can play some villains but you should also respect other players and not just play to grief them.

There are currently around 50 NPC (which could be scaled up to 150 with some optimizations). That defend their (and players) villages. You can hire them with coins.

Combat is by default allowed. Its a mix between the old and the new combat system. In short the closer you manage to guess the right position one is the more damage you make. So its difficult to totally avoid damage but still with some skill you can do something. Also a lot of other stuff is considered like if you love the biome, if you have armor (cloths) and tons and tons of other stuff. Your max food pipes are basically your hids points, so at best go into combat at a good age and eat heathy to have more health / max food pipes.

Also NPCs will get quite angry at you if you randomly attack their village and take their coins.

There is also a new prestige based score which has big influence on if you are born low born, as a commoner or as a noble. Also of course NPCs will follow by default people with higher prestige.
Prestige you get mainly from you, your relatives and your followers (also follower of followers and so on) eating YUM.
So you have quite some incentives to take care of your fellow allies.

There is also a way to become fully a minion, with some combat boni, but the hole server will start to hunt you down...

There is a new property / siege based system. For example locks are account based, but you can picklock them.
Walls and doors you can fortify, so the more effort you put in the harder it gets to put them down.

And of course there is no artificial stuff like family iron or biome locks. There are some biome and temperature boni but no locks. And yes all colors can come from one Eve, since born kids have a higher chance to be from the color of a close biome.

YUM and craving system is fully reworked. In short the server auto balances depending how much of a given food is eaten. So really every food is great to have.

NPCs will feed you also stuff based on your YUM and cravings, of course they feed commoners and nobles more likely than low born.

Also the curse system is reworked and is now grave based. So if you really want to protect a certain area you can place the bones there and this player will have disadvantages if getting close. And of course you see him as cursed.
But its not a easy curse, you need first to hunt this player down and get his bones.

There are also tons and tons of other changes feel free to read the full manual.

And yes the hole world is much more alive, like everything decays and comes back with time, but stuff in houses is for now quite save from decay. Wolfs and so on will multiply. Bears start searching for food in spring...
Snakes, oh we currently have a "little" snake problem in the center desert village, so some help to get rid of them would be nice. Or just play black and you are save from them in the desert (if you dont anger them).

There are also different season, with wild stuff growing back in spring. But be aware of the winter without cloths and fire i guess you wont survive long. If its too hot you can drink some water to cool down.

And yes i would not shoot on a herd of bison's if you have only few arrows...

To come back to Jasons vision: Ideally i would love if Open Life Reborn becomes a world where players can use a knife to stab each other, but out of free will they decide at least most of the time not to do so.

The hole world should be about creating exiting stories together!

Have fun,
Arcurus

#27 Re: Main Forum » A 'Nice' Chat about my Not-So-'Nice' Discord Ban » 2023-07-04 17:16:25

MEDO wrote:

I'm done explaining the cheap alt accounts accusation.

I did not accuse you, i just said that cheap alt accounts for sure broke the curse mechanics that should level out excess grieving. Since this mechanic is currently broken grieving takes over, so that some / many? players seems to simply drop playing while the griefers take overhand. If you want or not this affects also on you, since if grieving would not be be a big deal in general few players grieving from time to time would not be a big deal. But since it is the community might get angry easily.

MEDO wrote:

I don't believe this should have direct implications on my participation in the Discord community, provided I abide by the platform's rules.

The question is not if it should have, i simply explained that whatever you do will have consequences one way or another. As you call into the forest it calls out. So i don't think its even possible to separate in game and out of game fully.

MEDO wrote:

Lastly, on your suggestion of dropping PVP or looking for a server that supports my playstyle, I would argue that diversity in playstyles is part of what makes OHOL unique. As long as we maintain respect for each other and the game's rules, I believe there's room for all kinds of players.

As said i think for this mechanics the curse system was invented, so that you play together with similar players that enjoy what you enjoy. Since this mechanic is currently broken the experience from lot of others which seem to don't enjoy what you do is happening. Other games solve that with having a separate pvp server, but in OHOL it seems there are currently not enough that long for a pvp server. Another problem is that the current combat system in OHOL is quite broken so it does not give much room for pvp.

If I understand the current game rules you can do everything you want in game as long as you live with the consequences / curses in game. As of the current Discord rules, i think Mods are not allowed to judge you for what you did in game.

As for general game experience, i think original Jason wanted to have some drama in the game otherwise why is there a war sword? But since the combat nerve he seems to have decided to go along a more peaceful path like Twisted is playing. I think it would be nice to have some balance between some drama and a peaceful way of playing but currently there seems to be no balance. Its kind of interesting like Space Station 14 solved it with having clear antagonist roles.

With the Open Life Reborn project i tried to fix the combat system, so that it is more balanced. There is also a fortification / new property system where you can protect your stuff more easily. For sure not perfect but a beginning.

#28 Re: Main Forum » A 'Nice' Chat about my Not-So-'Nice' Discord Ban » 2023-07-04 09:27:39

The policy seems quite clear:

Jason wrote:

Update:  I've had kind of a change of heart about this.
In all of the main areas, you are a guest in my house.  Act like it.  Be nice.  Be welcoming.  Don't be mean.  Don't attack each other.   Don't shout.  Don't use offensive or inflamatory language that is out of step with the cultural climate here.  Don't be disruptive.  Don't clutter the space with stuff that's not about the game.  Don't troll.  Don't derail discussions with irrelevant points.  Don't repeat yourself.  One exception is off-topic, where you can post stuff that's not about the game, but still follow the rest of the rules.  Act like you would act if you were out in my backyard, where you're welcome to do some things that you wouldn't do inside my house, like play volleyball.  The other exception is the-street, which is totally unregulated.  Literally the public street.  Please take your anger and fights out there.  Mods, just ignore the-street.

Jason wrote:

Finally, questioning moderator decisions, or stirring up anti-moderator sentiment, is forbidden in the main chat areas.  Do not return from your timeout with guns blazing for the mods.  That is not being the best, nicest version of yourself that you can be.  You just got kicked out of my house for being impolite.  Don't come storming back in making accusations or demands.
You will just find yourself in another timeout.  Mods will not waste any time arguing with you or justifying their decisions.

#29 Re: Main Forum » A 'Nice' Chat about my Not-So-'Nice' Discord Ban » 2023-07-04 07:54:53

I think there are two ways of looking at it.
1. As far as i know Jason allows this kind of different playstyles in OHOL but encourages the community to use the Donkey Town Mechanics to separate these players from others. With cheap alt accounts this mechanics seems currently broken. So out of this perspective modds / the community should separate between in game and Discord. Since i guess most of the community wont agree with you on grieving playstyles being an enrichment they will also Judge you out of the game for it.

2. From a perspective of Karma (action and consequences) there is no separation between worlds, so your action in one
most likely affect your experience in another. You might be able to separate it mentally, but your perceived experience dos not. One belongs to the other, so enjoy the experience what you have created or change your actions.

3. Since Discord mods should i guess not judge about what you do in game i guess best way to complain is to write directly to Jason or ask first some senior modds to rule in. Still i guess this will in the end not make your perceived experience much better since 2. universal law of consequences still applies. So best solution is either drop pvp or search a game / server where others like the same thing as you.

And yea nice piece of art!

#30 Re: Main Forum » Excessive amount of griefing » 2023-06-29 08:19:11

In Open Life Reborn you can much more easily fence your village, since you have natural obstacles like rivers or mountains that add to your fence, so you have much less work to secure your town. To the gate problem there is a fortification system in place, in short the amount of effort you put in something is round about the effort you need to remove it.

#31 Re: Main Forum » Excessive amount of griefing » 2023-06-28 07:08:38

yea, especially bear griefing is to OP.
For sure bears should not follow that long distance and on horse you should not be immune to wild animals.

In Open Life Reborn its harder to lure Bears in Towns. Also you  can protect yourself with fence gates and springy doors that animals cant pass.
On top of that Ai guards will shoot down attacking animals or exiled players.

#32 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2023-06-25 18:14:23

Open Life Reborn is running well now. Mayor bugs should be solved now.
Ai can run a village with a quite healthy died:

7% pipes: 2364 COOKED BERRY PIE[272] yum: 2364 meh: 0 boni: 1020 mali: 0
4% pipes: 1474 PICKLING CUCUMBER[4233] yum: 1474 meh: 0 boni: 969 mali: 0
3% pipes: 1082 BANANA[2143] yum: 1082 meh: 0 boni: 597 mali: 0
5% pipes: 1613 COOKED CARROT PIE[273] yum: 1613 meh: 0 boni: 801 mali: 0
0% pipes: 29 BOWL OF GREEN BEANS[1175] yum: 29 meh: 0 boni: 23 mali: 0
2% pipes: 744 WILD GARLIC[4252] yum: 744 meh: 0 boni: 664 mali: 0
3% pipes: 1067 COOKED RABBIT PIE[274] yum: 1067 meh: 0 boni: 635 mali: 0
1% pipes: 197 CACTUS FRUIT[768] yum: 197 meh: 0 boni: 161 mali: 0
5% pipes: 1709 COOKED BERRY CARROT PIE[275] yum: 1709 meh: 0 boni: 659 mali: 0
2% pipes: 628 COOKED BERRY RABBIT PIE[276] yum: 628 meh: 0 boni: 372 mali: 0
6% pipes: 2058 COOKED MUTTON PIE[803] yum: 2048 meh: 10 boni: 748 mali: 0
2% pipes: 651 PSILOCYBE MUSHROOM[837] yum: 650 meh: 1 boni: 590 mali: 0
4% pipes: 1251 COOKED RABBIT CARROT PIE[277] yum: 1251 meh: 0 boni: 691 mali: 0
4% pipes: 1474 CHOPPED TOMATO ON PLATE[2861] yum: 1474 meh: 0 boni: 1044 mali: 0
3% pipes: 1129 HOT PEPPER[2844] yum: 1129 meh: 0 boni: 1022 mali: 0
1% pipes: 451 WILD CARROT[40] yum: 451 meh: 0 boni: 367 mali: 0
2% pipes: 796 COOKED BERRY CARROT RABBIT PIE[278] yum: 796 meh: 0 boni: 396 mali: 0
1% pipes: 368 COOKED GOOSE[518] yum: 368 meh: 0 boni: 233 mali: 0
1% pipes: 274 BURDOCK ROOT[807] yum: 274 meh: 0 boni: 214 mali: 0
7% pipes: 2275 COOKED MUTTON[570] yum: 2199 meh: 76 boni: 671 mali: 4
1% pipes: 442 WILD ONION[808] yum: 442 meh: 0 boni: 372 mali: 0
2% pipes: 688 SHUCKED EAR OF CORN[1114] yum: 688 meh: 0 boni: 484 mali: 0
5% pipes: 1621 BAKED POTATO[1148] yum: 1621 meh: 0 boni: 565 mali: 0
1% pipes: 284 COOKED RABBIT[197] yum: 284 meh: 0 boni: 159 mali: 0
5% pipes: 1729 CARROT[402] yum: 1729 meh: 0 boni: 917 mali: 0
3% pipes: 1065 BOWL OF CARNITAS[1355] yum: 1065 meh: 0 boni: 655 mali: 0
6% pipes: 1897 SLICE OF BREAD[1476] yum: 1897 meh: 0 boni: 1033 mali: 0
2% pipes: 582 GOOSEBERRY[31] yum: 562 meh: 20 boni: 358 mali: 4
5% pipes: 1824 TOMATO[2836] yum: 1817 meh: 7 boni: 873 mali: 1
6% pipes: 2062 BOWL OF GOOSEBERRIES[253] yum: 2007 meh: 56 boni: 1149 mali: 14
1% pipes: 259 POPCORN[1121] yum: 259 meh: 0 boni: 238 mali: 0
0% pipes: 67 ONION[2855] yum: 67 meh: 0 boni: 52 mali: 0

#33 Re: Main Forum » Jason is Back » 2023-06-05 17:44:42

forman wrote:
Arcurus wrote:

I wrote a fully new server for OHOL Called Opfen Life Reborn.

Is there a external site that shows how many players are on etc?

I think you should build some kind of wiki or something showing the improvements/changes you've made, listing the issues etc

In the discord server there is short introduction for starters.

Otherwise there is a big big changelog with most of the mechanics and what is still to TODO and what is planned here:
https://github.com/PXshadow/OpenLife/bl … er/TODO.MD

Some changes might be missing in there or little bit outdated, but most should be up to date.
Yea i want to clean it more up, so that it is a prober manual.

There is not yet a display how many players are currently on. Currently the server is not well known, so mostly people play when there are events like trekky streaming it. But yea a counter would be nice to have!

If you have further questions at best ask in a new Topic, or in Discord im happt to answer.

Still lot do smile

#34 Re: Main Forum » Gate town apocalypse » 2023-06-05 12:08:51

Marquis wrote:
Tarr wrote:

…an unencounterable means…

Maybe it’s a failure of my imagination, but I only see the apocalypse as some defectors trying to break everything. The game doesn’t provide factions with some power dynamic. You are born seamingly randomly. Then you live like a parasite until you’re strong enough to kill your host. If this wasn’t the case I would get born and wonder am I in a good guy town or a bad guy town. What role did I get today? Oh, looks like we could use more stone blocks.

Lol, yea, currently Jason nerved the combat so much that there is nearly no combat or fraction anymore.

You still can declare a war, but there is no true combat left, just leadership execution's.

Therefore I made a new custom server called Open Life Reborn trying to avoid artificial limits like leadership mechanics, race restrictions, family iron / well and so on and so on. Its a limited map, so you can fight for resources.
The property system is not yet fully implemented, but right now you can already lock doors and chests and unlock them without a key if you have the same account. The goal is, that you can somehow fortify (basically hungry work plus adding more material) all kinds of doors, gates and walls and others can then try to break the fortification.

Right now there are already Ai villages which will defend their village and that you can hire to support you for in game currency.

Feel free to try it out!

#35 Re: Main Forum » Jason is Back » 2023-06-05 11:49:01

arkajalka wrote:

Imo the best updates the game could get
-remove race restriction
-remove the leadership nonsense and bring back pvp
+add 100% possibility to born to same family if you live 60
+watercan

More sheep
BAAAAAAAAAAAAAAAAAAA

I wrote a fully new server for OHOL Called Opfen Life Reborn.
- It has no race restrictions but some race boni like getting more Banana if you are Brown. And yes Banana grow back on this server, actually everything grows back on this server like in a natural world.
- There is no leadership nonsense and you can attack everybody with a small 6 sec cooldown.
- You are born back close to where you have a proper grave (actually in vanilla Jason fixed that if you are 60 and have some living relatives you are born back to them)
- Not yet a watercan, yet, since it would need a client change, but there are rivers and oceans...
many many many many more new mechanics but still playable with vanilla client.


You can play it with any normal OHOL client by entering server IP:
37.120.188.155

More information you can find here:
https://discord.gg/XtVEA5RVjX

Feel welcome to try it out!
Since written fully new there are quite still some bugs so please be patient.
As always feedbag is welcome!

here a video from trekky playing it (@trekky thx a lot for testing it):
https://www.youtube.com/watch?v=Jxat7s8-3oE

P.s.: And yes in Open Life Reborn are ways to Praise Jinbali since he helped tons with testing!

#36 Re: Main Forum » People Keep Resettling Old Towns » 2023-05-25 11:35:58

How about add some terrain like mountains and see (or if nothing else is there the rift wall) that blocks player movement to new spawns for some time. even later on brining in items from outside could be restricted.

#37 Re: News » Update: All That Remains » 2023-05-25 11:32:49

D3mon1cblack wrote:

for the horse duplication you need afaik a non black character, a horse kart with a item in it and, you run from badlands biome to badlands biome with a snake in between

i have a clip on twitch showing off the bug https://www.twitch.tv/d3mon1cblack/clip … &sort=time

Sounds like the description of a magic ritual.... a snake. some badlands a none black zombie....

#38 Re: Main Forum » Why new content pull requests don't work » 2023-05-17 16:38:05

Hey Jason!
What a surprise! Nice to see you again!
Yea the object IDs are quite of problematic.
Just as idea, maybe use Unique Ids in the editor and then make a short script to "compile" the object data to their vanilla OHOL IDs.
In case you are interested, Open Life Reborn currently creates one file out of all the object files to speed up client and server restart drastically. Guess it would not be that hard to use it to generate OHOL object IDs from new Unique Object IDs. So new Objects could use these unique Ids which can then be "compiled" to OHOL vanilla Ids.

Another problem i currently face is that custom servers like Open Life Reborn will not be compatible with a new client Data version until updated. With is kind of messy, since there is no way to get the timing right when vanilla client ist updated.

By the way, how is the right way to update the data version of a custom server, since i guess the dummy object ids will be messed up badly (they are just using the next not used IDs). So i guess i will have to add the new used IDs count to the dummy object Ids? Wonder how you handle this in vanilla server.

#39 Re: Main Forum » How to stop time passing on a private server? » 2023-04-25 20:53:33

Try out my fork of OHOL Open Life Reborn. Just increased the decay time of rabbit fur cloths by a lot.
I think also the server does not count time once offline, but not 100% sure, since i implemented it one year ago.
If you dont like Ai or decay, just switch it to zero in Settings.txt

#40 Re: Main Forum » Suggestion (s) For Major Updates + Goodbye » 2023-02-15 19:58:25

Hailerm wrote:

= Suggestion 2

TLDR :
1 - Illnesses
2 - Food poisoning (Suggestion 3)
3 - Medicines (Suggestion 3)
4 - A more permissive killing system with added weapons (suggestion 4)
5 - Wars between same races for territorial dispute leading to total domination of their area and resources (Suggestion 4)
6 - Global Currency (Suggestion 4)

* Worths The Reading Tho *

1: OLR has for now only yellow fever that can be cured with eating mushroom. Im thinking about letting it also spread
2: eating MEH / or SUPER MEH like eating tons of berries makes you unhealthy / ill in OLR which might lower your life span
3: OLR has for now mushrooms as medicine against yellow fever
4: OLR has a different combat system (also against animals) with hit points equal to the size of your max food store. There fore kids have less hit points grown ups more. Clothing and so on protects. Before you can attack fellow humans you need to target the human for some seconds. This is in place so that you cant just murder all out of nowhere. Otherwise combat is unrestricted. If you attack allies / close kids or relatives you might loose score if the other is holding no weapon.
5: In OLR are no limit on WARS see 4. Since the map is limited you can try to dominate for resources. You can use graves to increase your chance of spawning close or so called >cursed< graves (bone piles) to hinder other players spawning close. Also players coming close to their >cursed< graves are cursed and therefore little bit slower and receive more damage. So its easier to defend against them.

Additional OLR has AI that keeps villages most with some little human help once in a while running.

6: OLR has a in game currency that you get for eating YUM and can give to others. You gain extra score for holding it over time. If you die, the coins are distributed in your family according to how much coins they had on their past deaths.

#41 Re: Main Forum » Suggestion (s) For Major Updates + Goodbye » 2023-02-15 19:43:27

Hailerm wrote:

= Suggestion 1

TLDR :
1 - Added game time from 60min to 100min
2 - Add a date to the game
3 - Set a limit to the map
4 - Added rivers and water content

* Worths The Reading Tho *

1: In Open Life Reborn short OLR (Community build version of OHOL) depending on how healthy you eat / YUM you can life longer then 60 min. Last lives i lived around 90 min.

3: in OLR the map is limited but has no edge / is kind of round The hole mechanics are changed so that stuff will come back / decay with time. Over time this leads to that resources accumulate in not used parts of the map which encourages to explore / use this parts.

4: OLR has rivers / oceans and mountains which can block the movement. You can build bridges or use (cars for now) to cross the water. Why cars, since you play with the same vanilla OHOL client there are no boats yet until Jason adds some.

How to try it out?
Use a normal OHOL client and enter this IP for custom server:
IP: 37.120.188.155
Port: 8005 (DEFAULT)

Be warned, currently its not much known server so there are few humans.
If you want to try it out with fellow humans ask them to join and then use say: !JH to jump to fellow humans

Its fully new written server, so expect some bugs.

Have fun!

#42 Re: Main Forum » Suggestion: Leadership and achievements » 2023-01-06 17:05:18

Sure tech evaluation is possible and could give a hint who knows the game.

Would be nice if more players test out the new yum based system.
Currently AI can run more or less a hole village from farming, pottery, baking, mining, smithing, hunting and so on. So it would be possible to simulate some more advanced leader stuff.

#43 Re: Main Forum » Suggestion: Leadership and achievements » 2023-01-03 22:23:03

Tech evaluated leadership should be easy to implement and would not produce any lag. Still not sure if it would be a good thing to do.

One Open Life Reborn the gene score is replaced by YUM score and YUM score of your followers / kids / grandkids.
So leaders who have great YUM and tons of followers will have high scores. Each child / follower is always positive, there is only a negative impact if you attack them without exiling them first.

There is also score from up to i think 10 generations if you have a grave. So fixing the well and all would matter a lot since it counts many generations for score.

#44 Re: Main Forum » Yay cabbage » 2022-12-26 16:24:44

lol yea, learned that you can use cabbage for compost the hard way when my Ai used it for compost instead of making the cabbage.

One of the best games ever out there, kind of peace of art!

#45 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-12-12 20:21:58

forman wrote:

You still working on this? I might poke around a bit.

if you write in the Open Life Discord channel before you jump in i might join to give you a tour.

#46 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-12-12 20:20:43

forman wrote:

You still working on this? I might poke around a bit.

great to hear

yes working on it with the help of jinbalis  massive testing.

last weeks AI was improved a lot. Its now close to run a village from taking care of kids to farming, baking, composting, mining and smithing.

Still its not perfect yet, for example sometimes it wont water yet even if it proved it can. So with little human help it does quite well.

It knows the hole crafting tree, so you can order it with make xxx to make a lot of stuff.

Some things like destroying or building ovens for now are forbidden so that AI wont mess around with this.

So for now humans are responsible for building permanent stuff.

Sometimes Ai makes funny stuff like placing tons of garlands on trees to get rid of popcorn.


Thx to jinbalis great testing the server itself run now quite well. Still there are some bugs like new calves dying faster then they should but they become less and less.

Some advanced stuff like writing, locks are not yet implemented but in exchange you have a much more living world then vanilla OHOL.

Main bug is currently that /LEADER sometimes crashes the client. Sadly Jasons client wont report why it crashed so i guess to solve that i would have to run the client in debug mode.

Actually if one wants to help it would be very nice to find out why Jasons client crashes on /LEADER.

#47 Re: Main Forum » When is the next update » 2022-12-08 12:07:42

johnzander wrote:
wondible wrote:

Jason says he wants to do a few wrap-up updates 'someday', but anybody holding their breath died of asphyxiation a long time ago.

He write that anywhere public? Also, can I contact him?

Sure you can contact him...

Last time i asked him was round about halve a year ago then he wanted to add some endgame to the game in some way.

Dont know if this is still his plan.

If you like content update there is 2HOL

If you want mechanics update (Rivers / Mountains / More Alive world) there is Open Life Reborn.

Waiting for Jason is like waiting for the end of the universe. If might come it might not come and if it comes, no one knows when it comes.

#48 Re: Main Forum » Help stopping clothes from decaying in Abwz private server » 2022-11-29 21:05:51

https://www.netcup.de/?ref=126119 is a great  and cheap host. My private OHOL Reborn server is running there for super cheap costs (3-6 Euro per Month for 2 or 4 CPU).

On open life reborn the cloth decay time ist vastly improved. Also carts last much longer. I patched them manually.
Since no database is used the server is quite fast, does not need much resources and is quite easy to setup.

Also you can activate or deactivate AIs, that create cloths and food so normally you have some cloths around...

#49 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-11-13 15:16:25

jinbaili83 wrote:

Yes , I played few times with recent changes. AI is much smarter now and can keep village going for a while.

lol yea! It was mainly the performance update plus optimized pottery for the AI. Most village changes where already in before the break and now work quite well with the performance boost.

Now with food stuff its mainly optimizing farming and fire food missing.

Of course taking care of sheep / cows and making stew could also help, but this i see as advanced stuff.

Maybe sheep for compost could help a lot for older villages but this needs also shovel making.

Other stuff that could make the Ai more efficient is knife making / handling. I think it would be fine if the Ai takes care of it well, so that it wont decay that often. 


Other wise basic migration, combat and more construction stuff gathering plus better long way pathing is missing.

Im also thinking about letting the Ai make graves with gravestones for nobles (1 per village per account at max) to boost the reincarnation potential.


It came a long way, most basic stuff should work now.

#50 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-11-13 11:53:33

masterPopcornmaker.png?width=923&height=519

The Ai mastered now pottery!

It will create bowls and plates if they are running low as long as there is close clay and a kiln (it wont build a kiln yet)

Still to do:
- craft also other pottery stuff then bowls and plates

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