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a multiplayer game of parenting and civilization building

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#27 Re: Main Forum » How Did Blacks Resettle Rocks Place? » 2020-10-27 18:23:17

pretty highly populated black town far (south) west. has airports and planned roads to it . hard to miss by just going southwest and then following pavements.

#28 Re: Main Forum » Destroy all graveyards » 2020-10-27 16:13:15

I build long roads.
gravestones are fair game.
5 dumb people chasing me out of a foreign city for 20 minutes, or killing me, or cursing me, after they clearly see, i am just building roads, are just way too dumb.
and i can read their chat, and i could not care less to respond to them.

#29 Re: Main Forum » Breastfeeding Until Almost 5 » 2020-10-24 21:33:44

a year ago, when it was easy to get a massive food bonus, my mom tried to feed me till she died, she accidentally dropped me at age 25min.

#30 Re: Main Forum » What about a new item? A nuclear-plasma reactor... » 2020-10-24 21:27:35

the classic tech tree:


bonfire, animal husbandry, nuclear fusion

#31 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-24 21:23:19

no.
this is very dumb.
on too many levels to even bother to mention one.
if you cant think of one dumb thing here, you may be dumb aswell

#32 Re: Main Forum » Destroy all graveyards » 2020-10-24 21:22:09

i always took gravestones for roaduilding.

#33 Re: Main Forum » Anti Armageddon Crew Needed! » 2020-02-09 10:09:22

oh a lovely new form of genocide for a greater good emerged.
people who build end towers, as in your onemap link, clearly show they gathered 20-50 hirses , and they do not bother riding 5k distance every life.

it is VERY easy to make 5 bloody sphere thingies, just be born as female. blocking them off just makes it insignificantly more difficult.

your pathethic attempts of blocking nosai is cute, but barely relevant.

#35 Re: Main Forum » Road Helpers Wanted! » 2020-01-21 14:25:22

Punkypal wrote:

UPDATE: Jan 20th

Also, please try hard to keep the main east/west road flat. Again, I don't care about side roads, but the main long road has really been my baby, and I really care about keeping it level. Way west it hits some more difficult biomes (jungle being worst because bugs can't be killed), so it's been hard to keep super flat. I don't remove berry bushes or goose ponds as those are useful and finite resources. All efforts to maintain a level road are much appreciated. Thanks all!

all this you typed is way too dumb to even argue with

#36 Re: Main Forum » Road Helpers Wanted! » 2020-01-21 04:09:30

east end cities got more road connected and more prosperous, to a point where new bells are now almost done near the east end of the road.
mostly the udenberg family thrives near the east.

#37 Re: Main Forum » Why so much murder in cities? » 2020-01-20 16:39:56

its all grief in disguise, and griefers take the lazy challenge of prefering crowded places.

this has nothing to do with boredom, but everything to do with lazyness.

griefing an eve is actualy work, cause food is scarce.

#38 Re: Main Forum » Road Helpers Wanted! » 2020-01-20 00:53:23

initially its for wooden shoes for kids on the road. faster kids find dropped cloth on the road faster, they also do not slow dorn a traveling mom as much. shoes and closh usually end up in nearby towns.
occasionally, many cut trees near dense-berry areas do spawn a city along the road, it needs no high tech, if theres enough wild berries.
later its to turn abandoned cities into cart-factories.

and drees used to be dangerous for archer ambushes, but thats no more an issue.

#39 Re: Main Forum » Road Helpers Wanted! » 2020-01-19 23:39:53

wow, i just traveled the whole 5700 tiles west to east in one life, with rubber cart (no horse) as female, birthed 2 kids (one watched me build a road, one starving happily at age 5, one just waddling back to nearest populated town i that told him to exist, dumb to eat), and then arrived at the east-end village, that had a lot of cloth and kids and rubberred stuff.

theres a road, with a lot of life all alongside it, and you can walk it all (with a cart and wooden shoes, no horse needed where roads exist), and transport and collect useful items, chop trees, raise kids, and spend your whole 60 minute life live slowly moving west (with versshort breaks).

the last 3 minutes of my life i had stories to tell about what lies west of them, they had absolutely no clue about their relative position (not many bells rang at the moment, they missed them for being too young)

the cities ON the road also are more populated than yesterday. more sustainable gameplay, as i cut more trees along the road and i see many players gather cloth so less stuff is wasted.

#40 Re: Main Forum » The Ideal Capital City » 2020-01-19 22:25:16

i shure had a laught when i ventured north on a road fork, and then i found the "trailer park avenue", it had like 12 small pine-tree-houses and one long flatStone road between them, and a "trailer park" wooden sign.

i didnt make it, but it made the exploration worth it!

building cities is a mistake, just build trailer parks and bells and fmall farms along the road.

#41 Re: Main Forum » Road Helpers Wanted! » 2020-01-19 22:08:28

9 bells list (that have been rang within 40 minutes by a server population of 100ish ), from west to east

x,y:
-5761 +0091 (west end, theres apparently 2 bells here)
(2500 tile road from above to below, with many connected bell-less abandoned cities along the road)
-3280 +0043
(0500 tiles more road)
-2861 +0089
-2848 +0102 (older large double bell town)
(2000 tile road between above and below)
-0924 +0091
(below 4 bells are east end and close together (within 0200 tiles), they all are +0600ish more north)
-0752 +0623
-0739 +0638
-0724 +0625
-0715 +0614   (i was born there)

-000 +000 (4-8 alive villages semi road connected exist far EAST (road end), all within 300 tiles apart. they are often populated but have no bells, but a LOT of horses and cloth and horsecarts and tools from people who venture EAST, build roads along thbe way, and then die there of old age, often with very few kids, but these kids often are rich in cloth and iron and that causes baby explosions.)

#42 Re: Main Forum » *Suggestion* Horses don't run away if within X tiles of a player » 2020-01-19 08:27:56

ohol sure is a simply designed game, and with that simplicity comes a lot of elegance and a lot of repeated UI inputs.
horse-ai sure is extremely basic, to a point where latency makes horseriding often (almost) impossible.

how about a PASSIVE general purpose leash, that restricts a leashed clients movement and has them follow the leasher on the most recently stood tile, not just active leashes for baby animals.
To put leashes on horses, sleighs, babies, spouses, and most importantly on BEARS!

#43 Re: Main Forum » Road Helpers Wanted! » 2020-01-19 07:43:29

there exists now a 3500 k long east-west segment with completely neglible amounts of gaps (less than 20 tiles missing) (hard-to-place-areas) , not counting !traffic restricted areas" near and within cities (barely any need to build city-detour highways)

i build roads for roughly 5.5 hours last saturday, some lifes are partially spend growing a city or sorting cloth/food within a city, so theres like 20 minutes of not building a road (and not preparing any road building) (and not moving to a place to build a road) for many of 7 lifes, and also some deadly accidents.

continuing this road to tzhe west seems to make less sense, i keep making it longer to the east, where it hasd one kink to the south at one point (huge fblocking biome and city 150ish south of it anyways)

#44 Re: Main Forum » Road Helpers Wanted! » 2020-01-18 14:16:51

aw this is great, i saw a lot of roadside moms with carts and horses in just 2 lifes, building many messy road segments, its hillariously wild with mixed road families on yet to be build roads (with way too many parallel double rouds)

#46 Re: Main Forum » Road Helpers Wanted! » 2020-01-17 23:21:51

i may play more ohol thsis weekend 19.1. and 20.1. and have a strong tendency to build roads. but that starts 13 hors from now or later (see post date)

#47 Re: Main Forum » Problem: Cheating to: Jason » 2020-01-11 12:26:40

OP is shitpost troll, cause a simple search could give the answer to the dumb question, and its obvious that mods enhanche the gamed and unfair advantages are insignificant as long as the game is mostly cooperative.

#48 Re: Main Forum » long road fails due to incompetence » 2019-12-30 12:39:52

QED Punkypal, your dumb paths are useless, unlike partial roads.

#49 Re: Main Forum » long road fails due to incompetence » 2019-12-29 21:42:08

if theres only 1 placed tile without one next to it, thats not a road, thats an insult to roads.

#50 Re: Main Forum » I can't do this! (Drama Post) » 2019-12-29 21:40:35

i almost always build roads.
on average i come across at 12 backpacks that i and others drop at pretty much the same line/path/road for the last 20 hours, and i could only transport like 5 of them at the same time, and chose to transport 0-2 backpacks, to transport more flat rocks instead.

your backpack and rabbit hunting problems are irrational and dumb.

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