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#451 Re: Main Forum » I GOT THE BIGGEST YUM CHAIN BROKE MY OWN RECORD » 2019-07-09 20:50:47

I had 25 a week ago, threat and screenshots exist, and it felt very silly to have 5 eating breaks that lasted roughly 5-7 minutes each.
yum above 20 has very high diminishing returns, i see rarely any use case where it would bave made a difference if i had 18 or 20 yums.
it sure has you ready for conflict/hunting, you can hunt or evade da lot during these long eating breaks.
it obsoletes clothing completely when enough people make that varied foods, which is nice, you can bring more cloth home to others, by being nude half of the time.

a +60 food bar sure is useful around age 20, but not so useful above age 50.

#452 Re: Main Forum » Steam Achievements » 2019-07-09 20:41:53

i am all for steam achievements, the fact that i kill 20 bears in 40 minutes while raising four children is completely overlooked by my suicidal family dropping my memerating from 24 to 700 in the same 120 minutes time span.

the "are you new" question of moms has usually good intentions of tutorializing newbies.
But letzs face it, the ansswer is always "no" and mostly a lie, as long as there are amazon women who want to kill boys that claim to be new.
But its pretty annoying when a thief mom with way too much loot has to get killed by you, and her last lies are "i did not steal that last shovel, i am a pro", after claiming "i was making a noutpost" (nope, she stole many essential from a struggling base like a greedy noebie thief)
That town really needed a shovel, and i managed to return it and keep it alife.

achievements could sure motivate people to try all the recipies, and to leatn how to make all the higher technology tools/items.
instead of almost only farming berries for months.

there needs to be 60 different steam achievements regarding hunting and killing bears.
because I just see 2/3rd of large towns die to 1 or 2 bears weay too often (and its not me luring those bears), while i hunt 10 bears pretty quickly befiore diing.

#453 Re: Main Forum » Found whisler village as Radish guess what happend next open me » 2019-07-09 20:32:15

i rarely agree completely with tar, this is rarr!
its way too easy to masass murder by just hot swapping between 2-3 warswords. but then again thats just the game.
but child murder and own mum murder in post war treason is just dumb.

ziv, your stories and fam can do much better than that. (and io know that the radish fam just cant, most of the time)
ah the ziv, sometimes theyre great, and if they have knifes or property fenches, the ziv family tirns into suicidal maniacs.
its so random, and depends on time.

at least the radish are predictable, they are mostly megalomaniac warmongers. its fun sometimes, but thats the exception.

#454 Re: Main Forum » jungle towns diminish the dumb rating system. » 2019-07-09 12:57:53

ah yes, those spawns where you end up saying "curse jason hoer", and "jason hoer is griefa god", and most people lauugh at this running gag of mine.

#455 Re: Main Forum » Ruins of the Cit (Tic) town (hey Ziv, check this out!) » 2019-07-09 12:51:13

yes, an 8 hour loong night break duins pretty mucheverything except stone walls and roads.
the area has 4 huge cities and 4 smaller settlements in it.
and if you fail to visit it for 8 hoiurs, its all pretty much gone for good.

its a shame, the area hasan almost finished bell tower in it, first one since apocalypse.

#456 Re: Main Forum » Terrible Mothers - Lost fitness points? » 2019-07-08 19:43:22

diing of old age in the tuttorial 24/7 to get number one ranking!

#457 Re: Main Forum » Conning Cynthia Lemon » 2019-07-08 18:44:43

why waste so much time when you can just lure ten bears to property fenched areas?

https://mega.nz/#!QotjjSYZ!af-YDM8e6oDl … XoWEi2CaHg

That just takes 10 to 20 minutes, you likely die, and so do 10-20 other people, and mostly those cowards that dare to hide inside their property fenches, with 5 bears outside fo it, so they sjust starve inside, or let the bears inside, and the remaining smarter ones likely leve their town, with war swords and knifes, to daid a nearby town.
and you can move on to get reborn in a better town.

oh yeah, also happened with a ziv-town before the most recent apocalypse, the one south of the dual bell towns it turned out to be. that town kept attracting power hungry cults like no other town in its infancy.
https://mega.nz/#!U5FmwKwS!Y9_3eQGXtlnI … 1r2okPRFBs
those greeddy fuckers in that huge property fenche had it coming, they took half the cities common goods.
they say things lkike "i have an idea, lets take all the pads inside here", and they usually build a double gate, and a smaller outside area, to use as a prison.

and their children are just as guilty as the mother that build and maintain this greedy shit, unless they are smart enough to murder their own mother, which i have yet to whitness, and only managed to have the oportunity to do twice.

the hell, for giggles, i once started building a property fenche all around a city, in just 40 tile distance, so the whole town could easily notice and prevent ir (which some of them did, but not enough), BUT i had 4 greedy children, of whom 3 assisted me in making a whole town my "prison town", and when i died of old age, there was only a small gap in the nw of the towns priuson walls, anf only its northern end has a private property gate, which one of my children took control over.
pretty sure that city is dead by now, strangled by me, just to see what effect such a "fenche around a toen" has.
in theory, its possible to build 1500 tiles of property fenche witthin 60 minutes on your own, divide that by 4 and you have the side length of the square that your prison city fits inside of.


--

private property fenches are plain evil, because newer players know not how to prevent them, so they are always exploitative greed. a waste of time either way.

#458 Re: Main Forum » Murdering someone for breaking your yum chain is super not ok » 2019-07-08 18:18:39

you looked at my cart, thats it, ten bears for you !

#459 Re: Main Forum » Got sent to donkey town for something i didnt do » 2019-07-08 18:08:03

you and i know best that good players attract liars and griefers. skilled players are a griefers number one enemy, so they to anything to curb a reputation ingame.

if you want to not be the vicim of lies, these things are important:
- stay away from the central fire, and make a copy fire just for you. if theres drama in town, its likely in its center, and you just can easily evade it.
- care mostly for your yum chain, and if one person wants to murder someone, or the whole town, or makes a fenched/falled off hoard, just let the town figure this one out on their own, but not you. its not like the town will listen to your warrnings enough or be smart enough to whitness what you describe.
- stay neutral in any conflict. if anyone died just say "yay, free cloth" (thats usually me saying that), and stay at a distance of 20 to 50 tiles from city center.
- avoid knifes at all costs, let others kill each other, and just refuse to talk to armed and dangerous people, its likely wasting time anyways, due to anonymity.
- if anyone insists on taking the cart or horse from you, just remember the direction they went of to and let them have their short fame. its likely there to grab for you in 15 minutes, near their corpse and all their posessions.
- revenge/prevention killing someone as skiled player may not be worth the slowdownen time and the stupid revenge murders against you.
- change your clothing often, and switch between nudity and clithing types. avoid unique colored clothing (within a town) and rather wear the same boring hat as most people when you have the choice. its often a lot like like playing the game [the ship], where everyone is an icognito asssasin in a small confined space. it just makes you too easdy to identify in that green dress, and uniqueness attracts murderous roleplay and greed.

---

ah yeah, griefers sure will lie, especially those that raise a family in a prison camp of property fenches.
it makes others waste curses, and distract.
people are dumb and ignorant in this game.

thats why you just have to murder those fuckers, AFTER you hid all the pads.

theres always one simple cure to such towns, long lines of property fenches in the bear biomes, and then lure 5 to 15 bears at once, not just in total, but at once, a bear conga line:
https://mega.nz/#!QotjjSYZ!af-YDM8e6oDl … XoWEi2CaHg
image shows that bears temporarily stack atop each other, when they all move along the same vector direction, and theres bears outtside the visible area, so, 7 bears lured at once, 15 bears near town.
the last 10 tiles are the hardest, ands generally end in self sacrifice, so people have a hard time telling your corpse from the other peoples corpses.

if i lure bears, i get them to those property fenched thief families first, this generally makes a zoo of humans for the bears.

#460 Re: Main Forum » I feel myself changing...... » 2019-07-08 18:04:58

join the dark side MistressZues. come with me and lets lure some bears.

#461 Main Forum » jungle towns diminish the dumb rating system. » 2019-07-08 17:53:57

ollj
Replies: 5

if you care for the gene score ranking, which surely you just should not, unless you are a hipster incapable of original thought, because its just arbitiary nonsense ranking mostly based on the lack of skill of your peers, and not at all on your own skill, then:

- if you get born in a city near jungle, just /die.
because jungle towns significantly diminish your ranking, because newbies just can not stop diing near jungles.
Especially while theres baby booms (which usually get triggered a lot ny bananas at jungle borders) and their looming food shortages, so the main food source is bananas deeper inside of the jungles.
The problem here is, large town populations are newbie traps, who only want to play in large towns, because they believe in the folly, that large populations make things easy for them, which seems often true, but not near baby boom and mass starving causing jungles, because then you just lack the cake by generation 3-5.

clueless people just cant help but suiciding themselves at young age, disregarding their gender. jungles sure help them kill self unintentionally a lot.
"diing like a newbie" happens in nearby jungles disregarding:
- someone chopping most trees in nearby jungles
- gameplay experience, i play a lot, but starvations cause you to hurry, and in that risk you more likely die.
- being called a newbie by griefers, while generally being a sole survivor of most such near-jungle baby booms. just saying, noone is immune to mosquitos.
- fenching off a nearby jungle area without property fence gates (something i may have to keep trying, theres something magicaly about how property fenches are a newbie magnet, preventing them from going astray and waste their backpack in a jungle)

---

while the rating is dumb, it still ranks something, and low ranking means generally low life expectancy, which sure is done by jungles.

it may be nicer to rank my age AGAINST the lowewr life expectancy of others (so my ranking is higher for being smart enough to just avoid jungles til age 45, compared to my dumber siblings), as fraction, with some bayesian-theorem stuff.
and murdered/bearkilled people should not count here, cause then ranking me/anyone higher for murdering whole towns of ones own family for the sake of a high gene-score would just be generall madness. no that needs a better reason than that...

#462 Re: Main Forum » Oldest Corpse Yet » 2019-07-08 13:48:39

before most recent apocalypse, i found a coprse, datet "died 2,2 years ago", so i guess, when its over 2000, its text goes badly confusing  in how it shortens large number without adding a kilo, because it definitely is never that precise, and noone diied there less than 3 years ago.

#463 Re: Main Forum » Ziv Family back at it » 2019-07-08 06:30:01

yeah, the naive dumb or ignorant not only get self killed, but also get their own children murdered easily.

-

i played a lot as ziv in its last struggling moments, mostly with the goal to settle to se, the oldeest and largest city in the arera, where the most advanved bell tower exists (old ruins that nooner but me seems to give a shit about by now), and the aarea was abandoned/dead for no good reasons over 5 hours, occasionally pillaged/depleted by me, so noone else can easily repopulate it (never happened anyways).

my ziv lifes where nurturing and rebuilding, with not enough sucess for not too long there, and not a single stabbing near me.
i played all these:
Bessie Ziv     59 years old    Generation: 41 (last living ziv)
Lisamarie Ziv 19 years old    Generation: 41 (i died dumb there, it was a time of hurrying)
Harald Ziv 60 years old    Generation: 38
Champ Ziv 40 years old    Generation: 34
Dex Ziv     60 years old    Generation: 32   
Haset Ziv     60 years old    Generation: 27

2 to 3 hostiles from nw killed many, which i learned about too late directly, its an 800x300 area, and i rarely visit its nw corner for too long, because I was too busy finally resettling the old se base, with quite the sucess, as i build the final 2 levels of the bell tower there and added +4 generatiosns to the now very low population ziv, and even guide a lost uncle to the se repopulated refugee base, but have no bell there to finish the bell tower.

the area of the ziv is now quite messy, and the paths between the bases where too danegous and too long, mosquitos and 30 bears sure diminish any warfare/migration/thefr in the area, snakes constanttly srop horses, food is sparse there (ity lostly jungle bananas that regrow slowly), the area between the cities is easily underestimated.
theres now 5 ruins with diesel tech, with many smaller furnaces spread all around and between them.
Aas last survivor [Bessie Ziv ] I spent 40 years riding back and forth between the ruins thére, reallocating knifes, swords, tools and cloth however i saw fit.
i never got to meet any foreigner to test my war sword on, they just kept running away from me way too fast, they likely just failed to find anything in the area like i could by now.

the death of the last woman of the tribe was pretty sad. at old age, we went to fight back (not that we would ever have met anyone, itsds a very low population warfare due to dangerous terrain) , but she jsut could not resist sidetracking unnecessarily into mosquitos.
man, i cut soo many tree paths in that area.

in the end, i got +3 war swords made, as people in the area did note more foreigners than usual, and the bell tower base is done, it just lacks the gold bell.

#464 Re: Main Forum » A little confused. » 2019-07-08 03:20:09

its a bit too obfuscated, just like the wehole game.

#465 Re: Main Forum » My highest yum yet never got this much yum » 2019-07-08 00:06:06

oh i noticed this, i coincidentally found the place in my next life as foreigner, looted them as empty ruins three times, 6 raw cakes not wasted.

#466 Re: News » Update: More Fixes » 2019-07-07 23:06:34

guess i have to circle around them just a but more.

#467 Re: Main Forum » My highest yum yet never got this much yum » 2019-07-07 21:57:49

oh yes twin code me up, but i cant do voice chat. i would be laughing nonstop anyways.

i was born in the ziv outpost in the middle of nowhere, exploring a but as girl, returning home, and mom says "you live, i was worried"
i respond: "naah" "i dont die easy" "i am ollj" "i dont die easy"
then i explore the other way a bit to let angry "i feel so dirty now" mom cool off, and i return with a cart full of junk, and i cut allmost all wheat and use up almost all tupperware and rabit/ccarrot surplus to make like 20 pies, im such a grippper !

so, that ziv outpost is not ollj offspring, and i have no clue about its locale, but its a neat little place.

#468 Re: Main Forum » My highest yum yet never got this much yum » 2019-07-07 20:58:07

i saw you say that ingame.
definitely explore 700 tiles southeast of where you sayd that ingame, the northern base.
and maybe bring gold with you to finish a bell there.

so,. worth it for the optiuon of not having to eat for 20 monutes?

#469 Re: Main Forum » twelve arrows solve many things » 2019-07-07 04:52:40

im not that unlucky.
i skip stories about all the great towns i build as eve, cause thats just silly common bragging, and if theres any non bragging story there, its delayed till i am sure the city is in ruins beyond repair. so nope, you dont hear of those.

i skipped a story of a funny family of someone, that was still searching a home by generation 4 with  8 nude homeless people, with constant births and deaths for 30 more years, mostly males made it trough, very slowly passing alongside multiple jungles, constantly halting for the slowest people during food breaks. wee found a green, and quickly depleted it, with only 4 survivors left by gen 6, natural selection was tough.

not a clever family, but sure a fun family.

#470 Re: Main Forum » twelve arrows solve many things » 2019-07-07 00:17:45

i got born into the samily again, they just kill each other all the time from what i could see in my short life, and babies most likely just starrve. i starved at age 0.
yeah, this is a perfectly healthy town right now.

the property fence gates no longer exist though.
yeah, kill any town just by flooding it with arrows from age 13 til age 35-45, and then flood it with bors till age 60.
it then just kills itself within 2 hours, and you do not have to murder one person.

#471 Re: Main Forum » twelve arrows solve many things » 2019-07-06 22:18:59

yeah i saw the tarr family being warmongers that killed twenty foreigners in one war campaign, you pathethic hypocrites in terms of descrution.

i create many things, those stories are just significantly less interestring, due to being more repetitive.

#472 Main Forum » twelve arrows solve many things » 2019-07-06 21:39:05

ollj
Replies: 15

so, i was thinking, what if, instead of collecting rope and or iron or kkindling/wood by horse, ui mostly make and collect arrows by horse.

this is actually a quite interesting traveling-salesman challenve, and ccan be VERY efficient, like, adding feathers to 6 arrows at once, and adding tip to 8 arrows at once is quite fun.

so, within 20 minutes, you flood your hometown with arroes, and a message "here are twelce arroes, have fun murdering each other"
the nect ten minutes, you spent making like +3 tpo +5 bows, because you need more factions.

i first tried this for the hyum family, and at my return, i found muhaad hyum not only having a huge property fence full of thiefing and murderting children, she also kept a player in a prison, just asking to be freed.

so, this one wass easy, i shot three of them dead, and by the time i got killed by the cunt, the got half of the town camping oin front of her property fence, cursing her, and its a town of 10ish fertiles by then, so its quite the crowd.

---

side lessons;
flooding a city with ropes, brought in by horses (and not rope weed farms) will just cause the gereedy fuckers to mass produce property fenches, and not much else. ive seen thios too often.
flooding a city with iron sure will inspiire like +20% more knifes per capita, also a bad idea.

so I try flooding a city with arrows from now on.
this seems to be a more creative social experiment.
it sure semi-immunizes against bear griefing, and it sure will cause more bor murders, aka "free cloth".

my prediction, overall significantly shorter lifespans will result in noticably higher birth rates, just by flooding cities with arrows.

#473 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-07-06 17:22:12

the mobile port has a spectator function, you can only spectate people that live in a family where you died before, and that can easily be the 12th family earlier. this is no issue at all, theres next to no warfatre on any mobile port server ever, and cities live significantly shorter lifes, as hunting is much harder, and griefing is much easier there.

that function costs extra, which kinda makes sense, its non essential.
that function is rarely used to track problems or to spy on foreign families, it is mostly used to just watch your children, and the best part of it is, you can curse people as spectator, and they only get the message "a spectator cursed", this message is likely a bit misleading, the whole family gets a "you have been cursed by a spectrator", but its only one family meber of them all, bad translation.

---

issue:

Too many ways for griefers to use up rope with no ability to recoup the rope.

if you search a lot near a town without rope, you likely find firebow drills without short shafts hidden behind trees, and just the usual 4 bows but only 2 arrows in the city.
both of these items need a disassembly to get the rope back.
ability to disassemble an arrow would be nice for the same reason.

#474 Re: Main Forum » ollman family history, never feed twins » 2019-07-06 13:54:55

i rather cut of my dick than using imgur.

#475 Re: Main Forum » Will we get content soon? » 2019-07-06 12:07:46

Léonard wrote:
RodneyC86 wrote:

resource wars is a thing too

But since it's your family that matters, could it be possible that the war casualties pay off better than the deaths caused by an eventual resource crisis due to the stress caused by multiple families living together?
Do lineages survive long enough for such a thing to realistically happen?

- yes- yes ice seen if a few times.
warfare creates a surplus of food and clothing (due to dead people with cloth eating a lot less), which easily causes baby booms.
deaths from war are very temporary drawbacks. matter of fact, if you die in a war, you likely near instantly get reborn very close to that area, if not right next to someone you murdered.
if a town runs out of food or has any technology (water) crysis, a war campaign is a good way to resolve asuch a crisis.
it may likely end up into settling into a rich outpost with no water/food crysis.

Léonard wrote:

Does the genetic scoring system even allow for it? Does it care about lineage depth at all?

And to be honest, even if so, even if that did create a legitimate non-roleplaying reason for war, I still don't really like it.
I mean, it's better off for people to start wars because they can have extra pips of foods while old? Why not just yum instead...

And besides, why yet another emphasis on war?.. Shouldn't trade be the better option? I mean look at the modern world..

genetic score does not go that many generations into your future significantly to matter for most people durung foreigner warfare.
but it sure is an incentive for fertile females to be porotected against warfare, which then is an incentive to scout for potential danger nearby.

non-rp-awarfare reasons are plenty:
a won far campaign can increase a city population top +50% to +150%, at the cost of making +3 to +5 war swords, and some minor cooperation/planning, and a time investment of 10 to 40 minutes by 1 to 5 people (and up to 6 more being born along the way)

non-rp-warfare reasons are often just BEARS (lured by me, because you made non-pen-property fenches and way too many knifes, instead of getting milkweed by farming or by horses).
two times now I saw this happen; (me causing a war campaign by luring bears into a base);
I lure the small amount of 5-8 bears (you know, the number of bears that i usually hunt and kill within 40 minutes on my own) into a shitty base full of greed, i whitness half of them die, and the remaining half decides "fuck this bear infested zoo town, lets just go to war against whoever lives along out path towards the nearesd bell-town"

this then was actually the smarter choice, not the smartest, but slightly smarter than most alternatives that are now passed.
https://mega.nz/#!U5FmwKwS!Y9_3eQGXtlnI … 1r2okPRFBs

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