a multiplayer game of parenting and civilization building
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http://lineage.onehouronelife.com/serve … &id=411379
Big city was fun mostly. We were kind of crippled by lack of fire.
Also someone went around and cut all the maple trees and flint tipped all the firebows..
I found some maples by the end of my life and brought em back.
Was good life, we had a few competent medics and good shepherds.
Let us either use it to make fire or make it deconstruct-able.
You can just turn the shaft around and use the other side as your friction surface.
That or:
Flinttipped Bow + Knife(hand) = Firebow w/Flint Chip + Knife(hand)
It is just bad design to have grief objects like this around. The idea that Firebows can be guarded is laughable..
Also heard about plow, not about ox yet but ox is cool.
Ox also maybe means ox cart. I would like ability to make large chains of
carts to do longer trading runs. Horse is just too fast and with too little cargo
to be fun.
Like zennyrpg says, all good pimps care for the longevity and health of their hoes.
One must not be wasteful.
i always say Q. I only tell my name if people want to know.
Some people recognise me when i say
Do
We
Hav
Ste
W
?Then they say "are you theredbug??"
Then i'm like y!
Aww I wanna be your Momma...
Ima put you in the Stew ![]()
No.
Berries do not require tilling after the first plant...
This is why they are still the best. <3
The game isn't going up higher in tech, it is going to the sides. Just change the trailer and advert on main page, it isn't true and hasn't been for a while.
The way the game is set up with the map cull etc. it tends towards starting over again and again.
You can say that we are supposed to like to just contribute to something we will never see again and will
be deleted soon anyways but not a TON of people are gonna want to do that, especially with poor in-game
communication and with none of their friends.
You can say the game is not supposed to be with friends and it is about the meaningless of your little life etc.
but that isn't what makes games popular.
He might do the karma thing anyways? I think it will be a disaster.
Saying the same thing over and over doesn't make it a good plan.
The best part about the Karma idea is don't have to remember all the reasons why
it will be bad, cause someone will remind us all again soon enough when the next
karma thread comes around
..
When I played with pein you almost never ever saw him, shit just keeps showing
up at camp all the time. Tons and Tons of loot ![]()
I could've seen him more I guess but he must've been busy.
once i named aurora aurora the name aurora
<3 that is sweet
#3 sounds fucking amazing...
Oh I haven't given up on Purvi.
Neither have I <3
Nah, the more domesticated a group is the bigger it can get without falling apart from internal conflicts. And numbers win almost every time. It's how we beat all the other hominins.
It goes the other way plenty of times.
Sumer, Assryria, Hitties, Persia a few times, Egypt from the north and the south,
China a few dozen times, the Japanese isles at least once, Western Rome, Eastern
Rome, the Arab Empire in the east, the Turks, then the Mongols, then the Tartars.
It is a pretty common pattern for Civilizations to go soft over time and be overtaken
by relatively primitive outsiders. Often groups on the edges of the Human Habitatable
Zone seem to be the ones that end up staying the most aggressive.
I don't think I ever saw the 3 bell town. Definitely a few one bell towns though.
Any other metric sorta bleeds all together, hordes of horses, herds of sheep running wild for biomes and biomes..
I remember it used to be really common to have food rooms and clothing rooms, just carts and carts of shit all piled and sorted.
Take the babies in when they are born everyone always in full kits..
Yeah but that apocalypse lol...
He drove out the man, and at the east of the garden of Eden he placed the cherubim and a flaming sword that turned every way to guard the way to the tree of life.
Something like that ^^
Such people back in the stone age would get their skull smashed in with a rock by a tribemate when they went to sleep. That is, if the whole tribe didn't immediately turn them into a spear pincushion when they saw them attacking a tribesmate. This is why humans are naturally a lot less violent than our close chimp relatives - we simply self-domesticated by killing off violent people. Being violent is really only possible in an urban civilization where the concept of strangers is an actual thing, in a small society where everyone knows everyone and they spend all day together it's virtually impossible to kill someone without being caught, and killing anyone will severely piss off everyone else. Also, unlike games, RL has true permadeath so people are wary of provoking others too much.
Kinda cool but groups that over domesticate are often overrun by more savage outsiders
refreshing the system to an extent.
I guess it is better than naming them all Purvi? ![]()
Gotta surround the cave with marked graves of the people it killed.
Genius!
Sounds good to me Spockulon. I was originally thinking plugging it with those giant boulders
we dig up, one thing that helps with is it is a little higher tech than loose stones.
I don't really care that much which way we kill the caves mostly that it should be possible to do so.
Long thread here, someone else emailed me about this too.
Right now, suicide before age 30 does protect you from the lineage ban, and committing murder has no effect on the lineage ban (only getting murdered), so a griefer could kill some people, and then suicide before revenge is taken, and come back for another full life.
Will fix this so that wounding someone counts as being 100% in a family line, causing the lineage ban to kick in.
Scaling the ban based on the time lived is better way of handling peeps who will suicide at 29. Seems like this guy might have been one of them.
Nerf horse speed, they should not be just as fast with a cart on them. Also why is horse cart immortal? Does not decay into broken cart..
I look for disturbances, partially picked bushes, empty rabbit holes, milkweed seeds, picked branches. These are usually the
most distant evidences of another civ. Other things like partially used soil and clay pits or goose-less ponds are good too.
Obviously you can find better stuff like a stray basket but anything more complicated than than means you already found
the main camp.
I think we actually have more people on the servers than we used to. They used to be spread out more, there were optimizations that
increased the amount of peeps that could be on one server.
Even still, I liked finding ruins all the time like you said. Booming up the pop is fun
.
https://onetech.info/645-Fed-Grizzly-Bear
Supposedly only for a small time..
YAHG that was my point
Now I know you don't play Warcraft 3..
"That was my plan.."
or baby catapults, slings wont throw them far enough
<3