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a multiplayer game of parenting and civilization building

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#326 Re: Main Forum » Modded server: Uncle Gus' mod on gusminecraft.cloudapp.net » 2018-03-30 00:24:56

I had to update the files after Jason's updates. There is a fair bit of rubber banding, and it would disconnect every time this happened. After updating it, it no longer disconnects.

It should be ready to play now; I just played a full life myself!

#327 Re: Main Forum » 31 Generations? » 2018-03-29 19:48:41

The latest code changes are introducing names; first name and last name. I am speculating here, but maybe Jason is working towards family trees.

#328 Re: Main Forum » Modded server: Uncle Gus' mod on gusminecraft.cloudapp.net » 2018-03-29 09:49:19

Oh dear, might be off to a false start. I'm getting disconnected frequently and the server is reporting that it received an unknown message from the client. I'm in bed now, so I'll look into it tomorrow.

If anyone else connects, let me know if you get the same issue or not. Hopefully it's a client specific problem.

#329 Re: Main Forum » Modded server: Uncle Gus' mod on gusminecraft.cloudapp.net » 2018-03-29 09:15:35

Don't let the name/url fool you, I've just repurposed my server is all smile

#330 Main Forum » Modded server: Uncle Gus' mod on gusminecraft.cloudapp.net » 2018-03-29 09:07:17

Uncle Gus
Replies: 9

The url is gusminecraft.cloudapp.net

It is running my mod, which allows for probability based item breakage. Now nothing lasts forever! Sure, you can get by with a copper knife, if you don't mind resharpening it all the time. Bronze is much harder and more durable, but harder to craft.

At the time of writing, copper and bronze are fully implemented, replacing steel (which I will reintroduce in future updates).

Malachite and Cassiterite are both found in rocky biomes and everything else is much the same, or otherwise easily discovered. For more information about the tech tree, see this crafting guide. Big thanks to Kazetsukai and ryanb for their awesome work on this.

All art uses existing assets, so no client update is necessary.

Issues with the items and transitions can be logged here. I have only playtested up to crafting a copper ax myself.

Okay, I have created a .zip file with the necessary changes to run this mod and I have tested that it works by using it on a different computer with the standard client installed on it.

I've tried to make it as simple as possible to install and uninstall, so I have included script and batch files to do these actions for you.

1. Download the pack here
2. Extract it into your OHOL game folder.
3. Run installUncleGusMod.sh on linux/mac or installUncleGusMod.bat on Windows.
4. Run the game and login.

When you want to swap back to whatever server you were joining before, run uninstallUncleGusMod.sh or uninstallUncleGusMod.bat and it will reverse the process.

A version mismatch will tell you that there's a new version of the pack to download. I'll just replace the zip file, so it should always have the same link. Make sure to uninstall the mod before extracting the new version, so that it overwrites the mod files.

#331 Re: Main Forum » Still no update? » 2018-03-29 04:12:12

He has been working on catching this neverending bouncing bug and has only just clocked off half an hour ago. I don't know how much content work he's been doing, but probably best to keep your expectations low.

#332 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-29 04:00:43

Wow, that was actually really easy. Okay, here is the tech guide for my mod. Bear in mind that I haven't updated the appearance of any of the bronze items, so they look exactly like the copper ones, or the steel ones if there is no copper equivalent.

Behold! https://unclegus.github.io/onetech/

#333 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-29 03:57:07

ryanb wrote:

Uncle Gus (or anyone else making a mod), you may want to also fork Kazetsukai's crafting guide on GitHub. You can change the process script to download your own Git repo and then it will generate a version of the site using that. Since it uses GitHub pages you can deploy your fork without worrying about hosting it.

Okay, I got the node-gyp thing working, thanks for the help there!

Now I just need to figure out what you are talking about when you say "GitHub pages"...

#334 Main Forum » My streamlined transition creation process » 2018-03-28 20:13:57

Uncle Gus
Replies: 0

As a part of creating my mod, I've come up with a couple of tools that help me create transitions and ensure I have everything covered off.

I have a google spreadsheet where in each row I type in:
1) The name of the actor item (the tool)
2) The name of the target (the thing being interacted with on the ground)
3) The new actor (what you're left with in your hand)
4) The new target (the thing produced on the ground)
5) Notes (either XXs for decay or Last Use)

I also have a couple of other columns specific to my mod's code changes.

The spreadsheet looks up the items from a list and pulls back the item ID and uses this to generate the name of the transition file and the contents of the transition file.
I then copy this information into a file and run a javascript function on it which generates all of the transition files for me.

In this way, I can very quickly create new transitions from the spreadsheet, where I can sort and filter them etc. and make sure I've got all of the transitions covered. Corrections are very easy to make as well.

If anyone is interested in using these tools, I can share a copy of my google sheet with my mod specific stuff removed. The javascript file is in my github repo: https://github.com/UncleGus/OneLifeData7

#335 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-28 18:54:12

I have forked this repo and once I figure out this problem with node-gyp, I hope to have a website showing the items in my mod.

#336 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-28 09:42:55

I've just been playtesting my mod and... I think it's pretty cool. I found and fixed a few bugs, and from a fresh start and almost two lives I managed to craft the copper ax and test it out. The breakage system works great. Hopefully tomorrow I'll be able to test out the rest of the copper tools and also the tin smelting process.

I want to make a visual distinction between the sharp and blunt versions of the tools, but it works fine without it for now.

Everything is going smoothly so far. I might even host a server eventually.

#337 Re: News » RAM-based map caching to reduce server CPU usage » 2018-03-28 05:05:33

I'm guessing that if you're running a personal server, you will be able to change the time threshold or turn it off entirely.

#338 Re: News » RAM-based map caching to reduce server CPU usage » 2018-03-27 22:16:46

Well, depending on how far through the week you are, you might have a whole week to refind it before the server restarts.

#339 Re: Main Forum » Help! I can't buy the game. » 2018-03-27 21:18:39

There have been reports of this in the past as well. The only thing that seemed to work for other people was just retrying for days. That's not ideal, but maybe Jason could look into what's happening with your payment attempt right now. It's hard to say on which side of the transaction the problem is taking place, so Jason won't be able to help with any problems on the bank side of things.

Jason's email is jason DOT rohrer AT fastmail DOT fm

#340 Re: News » RAM-based map caching to reduce server CPU usage » 2018-03-27 19:48:26

So the world is going to revert back to its unexplored state? Even if someone has altered that natural state by putting something down or crafting something?

This also means that the world can "change" whenever a new biome is added, but I doubt anyone will notice that.

#341 Re: News » Fan Art » 2018-03-27 19:32:22

Chard wrote:

It's beautiful!

How come she can hold a baby and a basket?

Because she's a hacker. You can tell from the sci-fi looking squiggles in the background.

#342 Re: News » RAM-based map caching to reduce server CPU usage » 2018-03-27 19:29:59

That's an impressive result! Are you going to increase the population cap on the servers?

#343 Re: Main Forum » Suggestions on reddit are rigged » 2018-03-27 04:58:03

Wait, so your own votes are changing from up votes to down votes? That seems suspicious. Maybe change your password.

#344 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-27 00:11:25

Oh nice! I'll do that.

Another update: Breakage data is in for the transitions. So, in theory, copper is completely implemented in the game now, and replaces steel. Now I just need to test it...

#345 Re: Main Forum » Is the game over ? » 2018-03-26 22:13:45

When you kill someone, your weapon does get bloody, and you can't drop it for a while, so that's effectively the same thing. Also, how is the server supposed to know the difference between murder and self-defense? It's one of the most common problems to solve in criminal law and we have entire teams of people who try to work that out for each case; you think it will be a simple calculation to work it out?

#346 Re: Main Forum » Uncle Gus' mod: item breakage » 2018-03-26 21:54:13

Update: I have added copper to the game. At this stage it is effectively a like-for-like replacement for steel, with the exception of the file. Copper files don't make sense since the metal is so soft, so instead there is a whetstone that spawns in the rocky biome and is used instead. I have removed iron ore. Copper ore (malachite) spawns in the rocky biome and is mined with a sharp stone or pickaxe.

I have yet to implement the item breakage data for the new items; I'm going to crunch some numbers and work out what I think makes sense for a first cut.

I don't have a server to host this on, so you will need to run it on your own server if you want to use it. I have also not play-tested anything beyond mining the malachite, so be wary!

#347 Re: Main Forum » Possible to edit current map or only create new ones? (Private Server) » 2018-03-26 21:43:28

I don't think there's any easy way to do it. It hasn't been incorporated into the editor or any other tool, but the map is just data, and data can be manipulated. I think the map is stored in map.db in the server folder, but I don't know what format it's in. I know that Jason uses KISSDB, but I don't know anything about how to get the data out of that.

#349 Re: Main Forum » Can't download the game - Please help! » 2018-03-26 21:13:56

If you mis-spelled your email when buying the game, you will need to email Jason and tell him so that he can fix it. jason DOT rohrer AT fastmail.fm

#350 Re: Main Forum » To those saying the game is "over" because griefers » 2018-03-26 19:13:42

Hey, I've never seen China, are we sure it actually exists?

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