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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-30 04:45:17

Melonaise wrote:

I supposes we could just have storage boxes on the ground instead of on walls -- takes up the same amount of room, uses less resources, still blocks passage.

Boxes dont insulate. Plus boxes take ropes. Which I think most would agree is harder to mass produce than stone, adobe, pine, or plaster. Issue i see with the current building mechanics is how restrictive they are. Insulated spaces are too small to do any real work in. Large builds are really just for looks and waste valuable tiles. City walls are no longer essential and serve as more of a detriment than a benefit. Building in an active town is chaos and beyond annoying.

#2 Re: Main Forum » 150 player madness fun » 2020-12-28 03:58:52

Seriously. Self reliant fams and setting a ratio between the number of fams and total server pop. Its not that complicated. Families over 15 people are a mess, over 20 is a shit show. Impossible to keep stable, especially in early game. Who would have thought limiting fams to 4 and making them completely reliant on each other was a bad idea. Oh wait everyone thought that, thinks that, and said it a thousand times.

#3 Re: Main Forum » pavers and tiled roads, and dumb players, easily grieved. » 2020-12-27 19:52:26

Any paved road under 1000 tiles is a waste. Especially given the fact pavers are incredibly forgiving. As long as you dont pick it up or they dont hit permanent obstructions they can keep running if you clear ahead of them. Prepping for them is easy enough and you can use skewers and stakes to guide them cheaply. There is no excuse to make one under 1000 tiles. I agree they are too expensive. Probably the most expensive item in the game. Running one costs the equivalent of 36 iron or 24 buckets of water. Not to mention a bucket of milk, lime, two bowls of water, yellow dye and a large rock. Pavers cant be places in trucks so unless you carry it all the way back it will likely be lost somewhere in the wilderness, wasting an engine and etc.

#4 Re: Main Forum » To the dude that came to server 15 » 2020-12-27 06:14:29

You gain more space than the walls take up if you use tables.

#5 Re: Main Forum » Oil Depletion in the Band Update » 2020-12-26 23:49:11

Iron is the most important resource in regards to advanced civs. An iron veins gives you about 75 iron ingots and costs about 660 pips. This is insanely expensive compared to oil based iron. One tarry spot gives you 720 iron profit (864 total). One tarry spot gives 576 buckets of water.

Now to the cost of a tarry spot.

1 Newcomen atmospheric core (reusable) [3 wrought iron, 1 rubber]

4 stone blocks (reusable)

1 pump beam kit (reusable)

1 rope (reusable)

1 blade [1 steel]

1-12 pipes [1-12 steel, 2 buckets of water]

1-12 charcoal

1-12 buckets of water

1 engine (reusable) [17 steel, 1 wrought iron, 1 rubber]

1 oil spigot (reusable) [3 steel]

24 tanks [24 wrought iron]

1 tank kero [1 wrought iron + previous pump]

Base oil set up will cost 63 iron. 24 of that is reusable. It will maybe cost 14 buckets of water. This is based on a bad run of oil. Oil can cost less than two buckets of water sometimes. Iron is in higher demand for pumping oil than water. It costs almost an entire iron vein to set up for drilling oil. Water is important but its the main resource in keeping people alive, not progressing through tech. Iron makes tech and tech makes water. Past a certain point oil based water is the only stable source. Given water is easier to come by naturally this makes iron more important than anything in regards to late game. Its also one of the most poorly managed resources in the game, making it even more important to produce surpluses of. Iron makes oil, oil makes iron and water. I see people dumping tanks upon tanks into diesel wells but i hardly see people drilling for iron.

#6 Re: Main Forum » It is time to unkill the airplane » 2020-12-25 11:29:41

Trucks dont run out of fuel. That hour timer starts once its parked and is reset any time anyone drives it.

#7 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-23 21:30:47

WumboJumbo wrote:
Eve Troll wrote:
WumboJumbo wrote:

Well, it is a game, sooo... big_smile

Whats your point? Im getting tired of people using this statement like it actually has any weight in discussions.

My response was to kinrany who said entertainment is useful and practical. Sure its fun, and it IS a game, but the point of this thread was to talk about whats efficient and whats not surrounding building. Entertainment isnt efficient or even an asset in terms of survival. Its often wasteful and distracting, used to get you killed a lot in game. Though personally i think it adds some much needed character.

My point was that some people are way too serious about this game.

I wasnt even really talking about the game. I was talking about life in reference to the game. If you have something to add to my point or if you disagree have at it. Otherwise dont attempt to shut people down with weak statements like "its a game". Not sure why the fact that ohol is a game should discount people who take it seriously. A lot of people take games seriously. Just because this isnt a popular game like chess, football, poker, lol, or etc doesnt discount people who take it seriously. People have a right to feel strongly about whatever they want. This forum is full of strong opinions. Dont presume you have any power over them. Maybe try expressing your own, instead of attempting to quiet others.

#8 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-23 04:55:46

WumboJumbo wrote:
Eve Troll wrote:

Whats useful about entertainment? Entertainment is great dont get me wrong, but entertainment has nothing to do with survival. Beside maybe aiding in maintaining sanity.

Well, it is a game, sooo... big_smile

Whats your point? Im getting tired of people using this statement like it actually has any weight in discussions.

My response was to kinrany who said entertainment is useful and practical. Sure its fun, and it IS a game, but the point of this thread was to talk about whats efficient and whats not surrounding building. Entertainment isnt efficient or even an asset in terms of survival. Its often wasteful and distracting, used to get you killed a lot in game. Though personally i think it adds some much needed character.

#9 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-22 22:15:39

Whats useful about entertainment? Entertainment is great dont get me wrong, but entertainment has nothing to do with survival. Beside maybe aiding in maintaining sanity.

#10 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-22 04:45:40

This is true. But just like real life, some of the most cherished things are often the most impractical. Whats practical about painting, sculpture, jewelry, music, games, film, etc. Yet they are what gives life character and beauty.

#11 Re: Main Forum » Problem: Not Enough Uses for Garlic » 2020-12-22 01:41:45

Wheres a vampire plague when you need one..

#12 Re: Main Forum » How the spawn works in small official server » 2020-12-21 01:31:24

In the future figure out where you are in relation to the bands. All spawns are fixed to the biome bands.  Are you on the north end of the jungle biome or three laylines north of the tip of the snowy biome? Figure this out and the answer is almost always east from that point. If you set up your town west of spawns it may be west, but most of the time it is east. Spawns occasionally reset to their origin point, around tarr monument, so keep that in mind. If you're not afraid of people finding your town or messing with your stuff leaving breadcrumbs go a long way.

#13 Re: Main Forum » Suggestion having JOB Titles - also for master griefers » 2020-12-18 01:57:05

Real master griefers dont get exiled or cursed.

Interesting idea, not sure it would add anything of value to the game though. Would pretty much be the hierarchy system without any in game mechanical ties.

What if it was cosmetic based? For example, if you reached the master smith rank whenever you held a smithing hammer it would be on fire. Master griefer, knife or bow on fire. Different color of flames for ranks. Would be an easy way to show you know what you're doing and are seasoned in whatever field. But this type of mechanic would likely result in people spamming things instead of actually trying to be smart in the way they play. Someone uses all the steel to make hoes, then hoes a few hundred piles of dirt so they can rank up their smithing and farming instead of actually being productive or smart with resources.

#14 Re: Main Forum » How would you go about bringing the Apocalypse? » 2020-12-17 21:50:22

It would be cool if there was a really difficult version of the apoc tower. But instead of resetting the server it reset resources. Stuff like tarry spots, soil deposits, milkweed, wild foods, and etc. As long as its not obstructed of course. It would be cool to be able to renew areas that would be unlivable otherwise.

That being said the current apoc tower is pretty boring. Almost no point to it and it takes an incredible amount of dedication to complete one. Plus its not interesting, i think most griefers are attracted to certain methods because it creates a reaction. Towns group up against them, chase them, curse them. That chaos and mayhem is the main motivator for most griefers imo. If their goal was exclusively to kill off fams or destroy towns there are far more effective ways for them to do so without getting attention, being caught, or being cursed. But i think they like those elements and the notoriety that comes with it.

But back to the apoc tower. It gives no one attention and it gives no notoriety. Anyone could say they triggered it. Typically you want it to be a secret so any kinda of drama or chaos surrounding it should be avoided. Its a mechanic that just doesnt fit in the current griefer pathology. If it was some type of sacrificial blade that needed to be used X amount of times and wasnt time based i could see the apoc being far more attractive to griefers. But building a tower that takes at minimum 24 hours, 5 lives in the brown fam, and killing five babies seems like a boring and annoying thing to do. Its no surprise people dont do it.

#15 Re: Main Forum » New mining mechanics were added? » 2020-12-13 20:29:39

Here are two variants of the game, not owned or developed by Jason, that use his sprites. Maybe one of them has the mine shaft yiu're talking about.

You Are Hope

2hol

#16 Re: Main Forum » What 218 years of collective work has brought us. » 2020-12-12 23:45:24

Yea from the home page.

1,916,701 hours last i checked.

#17 Main Forum » What 218 years of collective work has brought us. » 2020-12-12 23:37:21

Eve Troll
Replies: 5

Still find it crazy that this game has been played collectively for 218 years. Imagine what this many people could accomplish spending 218 years collectively on something.

If we didnt have server resets and etc, what do you think this game would look like with the total effort of those 218 years?

#18 Re: Main Forum » Nice to see the update has enabled longer lasting families » 2020-12-12 01:53:31

What if you built up enough curses you were sent to donkeytown for a week or something?

Say you break 20 curses you go for a week. After the week the curses are scrubbed. If another 20 is accumulated you go for two weeks and so on. Eventually serial griefers would have their accounts in donkeytown for months.

#19 Re: Main Forum » Nice to see the update has enabled longer lasting families » 2020-12-11 23:45:44

NoTruePunk wrote:

IP bans for multi-accounts with too many curses

What happens when multiple people of the same household play and one of them is cursed to donkeytown? Plus bans cant happen unless an eula is added, which would contradict the original contract made when the game was purchased. Would likely put jason in legal trouble. "Lifetime server account" etc. As much as an eula would probably help the game it would be hard to introduce it this late in development. Plus jason wouldnt have much legal ground to deny server access if the eula was rejected.

#21 Re: Main Forum » Gas powered stoves and forges » 2020-12-11 21:05:37

Coconut Fruit wrote:

This game needs something that will keep players entertained. No offense, but I don't think that more items will make playerbase grow up.

I mean, new items could be cool, but it's not what this game needs.

What does the game need? As i see it, the addition of sprinklers, plows, pavers, the engine oil pump, trucks, and race cars has added a lot of entertainment to the game. Things to strive for and enable for more tech growth and stability. That enables people to have more room to teach, role play, or experiment with projects that would have been considered wasteful in the past. Adding a higher tier for other elements will only further that stability, making the game more accessible to new players and veterans alike.

#22 Main Forum » Massacre mitigation » 2020-12-11 18:41:27

Eve Troll
Replies: 5

If you see a massacre happening, dont stick around to find out what happens, run. Grab some yum food and leave. Maybe make a pseudo eve camp a few hundred tiles away. Maybe live with the white family for a bit and pop over the banding to have kids. Once a fair amount of time has passed and the population has stabilized some return to the town.

#23 Re: Main Forum » Nice to see the update has enabled longer lasting families » 2020-12-11 18:20:39

Sad to see the red family go that way.

Honestly i thought the curse tally system worked better. Obviously an hour playing in donkeytown isnt nearly enough of a punishment for curses over eight. But donkey town was guaranteed no matter how many times they spawned or when they played. Something like 5 hours in dt for every curse over 8 would be solid.

#24 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 08:39:00

Whats nonsense is derailing a thread and completely ignoring its subject to instead complain that the author wrote too much. Is it gratifying to complain about this? Does it make you feel better about yourself? Spoons not changing any time soon. But lets beat a dead horse till it starts break dancing, solid plan.

#25 Re: Main Forum » More on Leaderboard And Gene Score » 2020-12-11 02:59:09

Too long? dont read

Why complain

These forums are about expressing ideas and discussing topics. How people conduct themselves surrounding that is not something to be governed or ridiculed. If you dont like how someone formulates their posts or if its too long for you to read no one is making you read them.

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