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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Dear Eve Whisler I am sorry. » 2020-09-24 23:40:54

I made the same mistake but was able to forgive lol

#2 Re: Main Forum » Whoever is taking my name on hetuw chat... » 2020-09-24 21:32:59

Tea wrote:

I have to apologize skotch, I saw a person with your name luring bears to town and stealing the engine and accused you. Sry my bad. I'll talk to Px so others can't impersonate others.

According to him it's not possible to take someone else's name.

And I’m sure he’s correct, the main issue is this: bpskotch is my base username on discord. Around the same time I started playing OHOL and joined the discord I also joined the forums, using the same name. After playing some time I found it funny that the game turned the name “Hope” to “Hopelynn”, so I jokingly took up the name on discord, and it stuck, so I ended up keeping the name and that’s how the community knew me. I quit for a while and recently came back, but I haven’t bothered to re change my discord alias back to Hopelynn, but when I saw that hetuw had made a naming system, I went with Hopelynn so that others might recognize me from the past.

You can see where this goes, a singular user cannot own both usernames simultaneously, so no matter which I choose, someone can decide to impersonate. So, sorta a conundrum of my own creation.

Edit: Also no worries, I already kinda figured someone just wanted to troll and try to give me a bad rep. People will be people

#3 Re: Main Forum » Whoever is taking my name on hetuw chat... » 2020-09-24 16:04:39

fug wrote:

I was thankful to get both my names as having people impersonating other members of the community is sort of an issue.

Hindsight 20/20, I was too trusting to the community I guess. It's a damn shame. Thankfully I didn't see them saying anything bad or trying to give me a bad rep, but still...

#4 Main Forum » Whoever is taking my name on hetuw chat... » 2020-09-24 15:54:02

bpskotch
Replies: 5

I'm not sure why you did, or would even feel the need to, but it's not amusing. The user behind that name on hetuw and I are not the same person. I took up my old alias on that chat, Hopelynn.

I would appreciate it if people wouldn't try to impersonate another person.

#5 Re: Main Forum » Cactus Fruits and Banana Cravings (Mushrooms are Worse) » 2020-09-22 14:01:32

I wouldn't necessarily say it's "reasonable" to acquire these items as an eve, or in an eve camp, but to my knowledge a craving does not hurt the player in any way, and they can continue to yum like normal. Additionally, as generations pass with the craving unfulfilled, it will get stronger, and as a result will provide later benefit once contact is established with other towns. So I would say, it's reasonable to get cravings every few gens perhaps, but certainly not always in one life, or multiple in one life for that matter.

Edit: I would say that a player shouldn't expect themselves to be able to get a craving fulfilled, but rather treat it as a bonus if you happen to get it. Although, I could picture cravings being more critical as food values go down in late gens.

#6 Re: Main Forum » Review From Steam » 2020-09-21 17:20:45

Spoonwood wrote:
bpskotch wrote:

3. If you die of old age at 60 years old as an Eve (for the record, Eve is when you spawn as a just barely fertile girl, not as a baby), your next eve spawn on that server will be in the same general location.

If I recall correctly, this actually depends on the number of fertile females currently on the server.  I think it's less than 4 fertile females on the server, and your next Eve spawn will be in the same general location.  There's an exception in that if there's a baby without a living mother around, then you'll start as an Eve near that child instead of your Eve spawn, though that situation is rather rare in my experience.

Otherwise though, nice comments and what you said seems correct.

I've played a lot of low pop, at times with multiple friends, and have yet to encounter an eve spawn that didn't work the way I expected. I know if there's more than one fertile female online, you won't be able to force eve spawns, but otherwise it's always worked for me personally. Either way like you said, sounds like a rather rare exception that virtually never happens.

And thank you, I try to be accurate and concise in what I write, and hope it benefits other people.

#7 Re: Main Forum » Review From Steam » 2020-09-21 16:24:58

Djauhne wrote:

I registered here just to say that (not that the review is mine):

I bought the game yesterday but coulnd't play (problem with the servers?) and because of that I browsed this forum and the steam one.
And god, yeah, it's overwhelming for new players like me.
I was playing as twins with a friend, and after two lifes (first: dead of hunger at 4, second: everyone in the village was too busy to explain to us stuff and we were expected to do things) we nearly gave up.
But, because I browsed the forums, I knew we could change servers and jumped into an empty one to test and learn different things.

The game lacks singleplayer (well, I understand it's not easily possible) or server browser included.
If I didn't knew we could go to empty servers I don't think I would have played this game much more.
New players shouldn't spawn as Eves or not at places that are overcrowded with newborns (I had 2babies and my friend 3or4 in our second life).

Anyway, my friend and I will surely go back to an empty or lowpop server to learn differents things before joining other players.

The learning curve steep, certain things are not logical for new players (e.g.: why can't I have rabbit bones aside by cooking it right? Can't I let it rot? No? Can I eat burnt rabbit even for a lower hunger fill? No. WHY???), but it's kind of fun. Sadly the game wasn't prepared for the discount and the arrival of new players.

First and foremost welcome to the game and the community, I hope you stick around for a while and have some good experiences smile

That being said, I am thinking you might have found my thread addressing new players, and if that's the case I'm glad it helped you discover low pop. It may not seem it at first but you can actually have a genuinely great experience playing single player on low pop servers, or even with a few friends if you decide to go that route. Here's some unwritten rules you may not know about low pop (which constitutes as a server with 15 or less players online):

1. There are no racial based restrictions. This means any race can access resources in any biome.
2. No tool slots. This means no matter your gene score, you can use as many tools as you like over the course of a lifetime, meaning you can be quite the jack of all trades.
3. If you die of old age at 60 years old as an Eve (for the record, Eve is when you spawn as a just barely fertile girl, not as a baby), your next eve spawn on that server will be in the same general location. This allows you to replay the same location over and over again to continue development in a singular location. Beware though, if you die of any other cause (starvation, animal, etc), you will lose your Eve spawn and may struggle to find your home again.

Otherwise, considering the state of the game as it stands, you're on the right track IMO. I also learned on low pop even to the point of making diesel engines, pumping oil for kerosene, etc. (you will discover later how important these things are).

I 100% agree though, the game was not prepared for the influx of players (well rather, new players in general), and I do hope Jason makes tweaks in the future to be more newbie friendly (ESPECIALLY re-vamping the tutorial)

#8 Re: Main Forum » Steam Sale Sept 2020 » 2020-09-20 16:29:02

DestinyCall wrote:

...

This pretty much takes the words out of my mouth. You pretty much summed up the entire problem right there. 10/10

Spoonwood wrote:
DestinyCall wrote:

Call me crazy, but shouldn't this game be playable by new players?    Is that too much to ask?

When I complain about stuff being too hard to understand or poorly documented .. this is why.

How many people have complained about the game being poor to new players before?  I seem to remember dozens of complaints, and I think even dozens of different people saying such before.  Heck, I'd guess it's a clear majority of players have thought or said that about this game.

I think you worded this pretty well once...

Spoonwood wrote:

That signals such as a longstanding problem.

#9 Re: Main Forum » A message to all the new players that are just starting today » 2020-09-20 16:25:47

Spoonwood wrote:

Oh, there exist things Jason could do.

Bear in mind spoon once again, I speak under the presumption that Jason will not change anything, which is pretty likely. I mostly speak of things that we, the playerbase can do, rather than dwell on what Jason could/will/probably won't do. If you will, a "play the cards your dealt" perspective. At the end of the day I agree that these things should be tweaked, especially for new players. The idea of decreasing the pip drain for any new players is one I support, for example.

#10 Re: Main Forum » A message to all the new players that are just starting today » 2020-09-20 15:40:46

Yeah basically I'm just trying to reach out to the new players, although I don't know how many are actually going to read the forums, but I figured its worth a try. I hate to see lots of newbies discouraged because of the steep learning curve and chaos/difficulty of the servers right now. Granted, I still feel like it'll become survival of the fittest, where only the most stubborn players will come out on top as future vets. It's a shame, we definitely need a better system to handle large influxes of new players so we can more easily help them adjust to the game.

I was on server 2 for a bit and did manage to walk one person through a lot of the beginning steps quite nicely, I hope to have more experiences like this in the coming days.

#11 Re: Main Forum » A message to all the new players that are just starting today » 2020-09-20 12:40:34

Thank you both for the information. I already knew that an update =/= wipe, but with every new spawn being an eve town I suppose I just assumed there could have been one. I'll adjust my post to reflect this a bit more accurately.

@Rookwood, you have to forgive me for how I reacted to you. I suppose I had thought established towns would have held up a bit more to the wave but I guess nothing does right now. Sadly this kinda just confirms what I've thought for a while, that Jason's updates cater to the vet crowd and them alone, leaving the new players in the dust.

I guess at the end of the day the only real solution is the new playerbase getting more proficient. Still think low-pop is the way to go for that one personally.

#12 Re: Main Forum » A message to all the new players that are just starting today » 2020-09-20 06:23:03

Rookwood wrote:

The new update, race cars, has nothing to do with the problem right now.  There was no change to Eve spawns.  The game is on the front page of Steam and went on sale.  Just a huge influx of new players is causing the state of the game we see now.

I'd rather not get into arguments here, but the update is part of it. Update forces server shutdowns, which causes all existing families to die. This means when the server comes back up, all new eve spawns are generated. I have yet to see any of our previously established towns. This means either:

A. Server was wiped, or
B. We have spawned far enough away from old towns where they cannot be found

If we were able to get to old established towns, it would have eased things a lot more even for new players, as infrastructure would already be present, and food bonuses would still be high from being new families.

#13 Main Forum » A message to all the new players that are just starting today » 2020-09-20 06:05:38

bpskotch
Replies: 16

We as a community understand you are probably frustrated. Things on the main servers are extremely hectic right now. Until everyone gets a bit more familiar and capable to contribute to a town, unfortunately things are going to be rough. I want to make sure you all know a few things:

1. This will not last forever. Once some towns actually start getting established, and food production more stable, it will be a lot easier to try and learn the game. Many of our vet players are very willing to teach, its just that in an eve camp with tons of new players there's virtually no time to teach because we'll all starve.

2. Don't take a mother abandoning you personally. This is super, super important. Reasoning is, if we try to raise every single baby we have, we won't be able to get any productive work done and we will all definitely starve out. Eve camps are a very delicate situation and if most players don't know what to do, it can get ugly very quickly.

3. We are genuinely glad to have you all here. I encourage you all to stick around and perhaps try on a different day when things are less hectic. You will see a drastic change in how players behave and the difficulty of starvation.

4. In the meantime, if you're frustrated with the main servers, you can alternatively try using a combination of onetech and low pop servers to learn a bit more. You most likely won't have baby overload, food around you won't deplete as fast, and you can take your time more to learn how to play the game. That's how many of us got competent in the game. How do you join a low pop server?

First, go to http://onehouronelife.com/reflector/ser … ion=report. This will show you a list of all the servers OHOL hosts. The top two are the main servers that the game puts you into by default. Choose an empty (or close as you can to empty) server on the list. Then, in your main menu for OHOL, go to settings. Select "Use custom server", then put the server address in the box to the right. The port should remain 8005 for all the servers. Then just hit back, and login. This will spawn you on one of the low pop servers.

Second, use http://www.onetech.info as a guideline for how to make things. All current recipes in the game are on this website.

Lastly, feel free to ask questions on these forums. I'm sure someone will be happy to answer.

Take care, and welcome aboard new players!

Edit: Another resource, this video is a bit outdated but Twisted goes over some of the basics in this wonderful video: https://www.youtube.com/watch?v=pNIVKgR … BunnyGames

#14 Re: Main Forum » Steam Sale Sept 2020 » 2020-09-20 05:56:03

I discovered a new "meta" that actually helps get a village beyond complete and utter starvation...but it's a tough choice.

If you're born as girl, if everyone around is newbie or seemingly gonna starve out, run off at 3 to a fertile piece of land and self develop as quickly as possible. This worked for me over a few lives, managed to get a few fams to iron processing at least. Was nice when people were able to survive more than 5 seconds.

Also, I second exactly what happynova said. Just try to say a word of encouragement or two while they're still alive, reassuring them this is just a nutty time and once things stabilize it will be easier to teach them. Some of the new players i had were very understanding to that :3

Also RIP gene score.

#15 Re: Main Forum » No fathers, no adoptions » 2020-09-17 16:07:11

JonySky wrote:

Peace and love, I don't like to see a bad mood in this community
We are not here to fight each other, we are here to play and talk about OHOL ...

100% agree with you. I like to think I'm staying civil in this discussion. I hope everyone can do the same. Finger-pointing and crafting daggers out of words are part of what drove me away from this community in the first place.

#16 Re: Main Forum » No fathers, no adoptions » 2020-09-17 16:00:13

wondible wrote:
bpskotch wrote:

One would be, what would signify a "joining" of a male and female?

One of the issues raised in the past is that "marriage" varies by culture. This isn't necessarily an issue - this is Jason's game; he picks the foods and item he chooses to represent, the US names, and only officially supports English. It *could* be the version of marriage he uses himself. However I think a better system would be to have several "vows"; a marriage ceremony would literally be an exchange of vows, and people could pick the ones they like. Such as:

I vow to take your name.
I vow to share parentage of children.
I vow to tell you my location at all times.

or for adoption "I vow to call you father/son/daughter"

Another approach, would just be flat out 'doing it'

The real issue with representing this (even just the shared parentage above) is that once it is possible, you have to consider what happens if someone tries to make it non-consensual (rape, speaking plainly). This might not be welcome by many players, especially if they are playing games to escape a real world trauma. It could also be bad press for the game.

This is what always comes up as the sticking point. Any proposal for male-female game mechanics needs to consider this and convince Jason that it won't be a problem.

Yeah I always figured if it was ever implemented, it would have to be a relatively simple system. Since pro-creation is necessary for family continuation, it would have to be quick and easy to do so that even new players could adapt rather easily.

Mhm, to be fair I don't like the second option either, and agree with those types of issues coming up for sure. Plus, maybe it's just me personally, but I'm just not comfy with the actual action of sex being in the game. But this could just be me, personally, but I would tend to think there are likeminded people out there.

Spoonwood wrote:

The male character just no longer is 'son of Eve Sarah' or stop being an 'uncle'.  They end up in their own category.

I actually see some logic in that idea of fathers simply automatically disconnecting with the family upon fatherhood, it would be a simple solution that wouldn't be hard to implement. It may not make sense from a realistic standpoint, but again its a game so its not meant to be reality, simply mimic it in some ways perhaps.

As for the incest discussion, this will just keep devolving into morals and religiously based claims so I think I'm going to drop that part of the conversation here. Point taken.

Spoonwood wrote:

The same game exists on 15 public servers, and even if it didn't, private servers would still be a possibility for anyone (the code is out there, for free and always has been).  There's not necessarily anyone else around.  Jason has said it before also that the game is designed to be completely playable in single-player mode, since he talked about supporting solo play here: https://onehouronelife.com/forums/viewtopic.php?id=4848.

So, most definitely, NO.  The game is not *at its core* a social game.

If the game isn't a social game at its core, why does the game by default put everyone on the same server?  Why do a majority of players play this way? Just because a game is able to be played single player as you pointed out, doesn't mean its not meant to be a social game. It simply means the option to play alone is there. The intent of course is to cater to a larger audience of players, or players like me who enjoy playing both ways for a change of pace.

Even the flavor text Jason has on the main page about the game implies the game is about family and interactions with others. There's no mention of playing by yourself to build up on your own.

#17 Re: Main Forum » No fathers, no adoptions » 2020-09-17 14:30:59

Morti wrote:
bpskotch wrote:

Jason's determination on having trade be part of this game.


I'm not talking about Jason, I'm not addressing Jason, you brought up trade in this forum post. I want to address you.

That's fine and dandy, but what I think doesn't really bear much relevance on where the game continues to go. This is why I state trade as I do, because it's what Jason wants to do. You will find I'd rather go with the flow and see what can be done to work with the direction he has in mind for the game. If you want to know what I think personally? I like the idea of trade. But that is still separate from Jason's vision for the game.


Morti wrote:
bpskotch wrote:

The whole fatherhood aspect of things has been discussed countless times...between the forums, discord, and in-game. It's simply not feasible for the style of game OHOL is, and Jason has already made it pretty clear in the past its not gonna happen. Don't get me wrong, I share your sentiment, but its just not gonna work for this game.

This is what upsets me the most, you saying things like "It's just not going to work in this game."

Incorrect, I said "not feasible for the style of game OHOL is". This implies that in its current state, implementation is not very likely, but I am not saying the game couldn't change in the future to a style that does support a fatherhood model. Again, you're being presumptive about the meaning behind my words, I don't think we disagree as much as you're implying we do.


Morti wrote:
bpskotch wrote:

As for not having babies in other cities, this was something Jason added not that long ago, the homelands update. The point was, before this, almost EVERYONE would clump up in one big megacity, resources became widely available, and honestly the game got too easy. There was no way to try and implement trade when everything was already shared by everyone in one place. Again, this isn't to say that trade is well implemented in the game as it stands (which it certainly isn't, and Jason has a lot of work ahead if he's to make it work), but that was the intent behind the update.

I really wish you, and many others, would take your own personal responsibility for what gets added to the game and stop blaming Jason for changes you and others don't like.

Including myself.

Jason is making this game for us, based on us and how we engage with him. We are just as responsible at this stage for what is in the game, if not more so, than he is. He is reacting to many of us, we are just reacting to one of him.

Be responsible for the part of us you are.

I'm not blaming Jason for anything. Jason himself said some similar things when these updates were released, and he made pretty clear that his intention was not what was happening at that time. All I'm doing is stating "this is what happened, and here is why".

If anything, what I'm saying now should only echo what has been said in the past. Jason made it clear fatherhood was not going to happen in his own words.

#18 Re: Main Forum » No fathers, no adoptions » 2020-09-17 14:18:19

Spoonwood wrote:

The amount of wild food can get increased by changing it so that "tall" objects spawn above "short" objects, or the pip drain rate could get changed, or food could give more pips.  The difficulty of the game is not fixed whatsoever, as changes like the temperature overhaul, and the recent food changes demonstrate.

Keep in mind when I speak of the game, I mostly speak for as it stands right now, vs. what could potentially change in the future.

Spoonwood wrote:

Fathers could just stop being in a family when they reproduce or marry.

Could you elaborate on this a bit more?

Spoonwood wrote:

Also, it isn't like the characters have real genetics.  Your in-game "mother" has no relation to you whatsoever, other than by the game saying so.

Of course not, again we are not going by our real life identities, but the ones we take when we play this game. Contextually, your avatar could be safely presumed to have genetics.

Spoonwood wrote:

Additionally, consider the scenario that people would be in the real world if people were actually rebuilding civilization from scratch.  Do you actually believe that if we were in such a scenario, that incest could reasonably always get avoided?  The possibility of fatherhood, and even "incest", would add some sense of realism to the game.

I will not deny that in this scenario your words hold some merit.

Spoonwood wrote:

Furthermore, people don't condemn characters in the Judeo-Christian Bible because of incest.  Lot's daughters get their father drunk to have children... and the book still gets regarded as holy.  And have you ever been to a place on reddit like dirtypenpals or the video site Pornhub?  If "incest" were that much of a psychological problem to people, "incest" pornography/text fantasy would be extremely rare and difficult to find, and people would turn off watching Xev Bellringer, because of the taboos she breaks.  It turns out, it doesn't work that way.

Keep in mind much of the Bible is telling a story of how things happened, not necessarily condoning them. Infact, most of these types of instances are there to portray the sins of man, and what not to do. If you search in the book of Leviticus, you will find that several instances of incest are condemned, some in multiple places.

I have not visited those parts of the web and to be fair, I have no intent to do so. I think its safe to say that people visiting those sites most likely do not represent the majority of people. Either way, I only brought up the incest part of things because there have been discussion on it in this forum prior, so I felt it worth mentioning.

Spoonwood wrote:

Oh, and the game has had plenty of murder in it already.  Usually, or at least often enough, murder is the bigger crime or moral failing of people.  It doesn't turn people off as much as some apparently believe that "incest" would.  While fatherhood *would* appeal to many people, as has gotten acknowledged above.

While its easy to think so, biblically speaking, all sins are treated as equal. Either way, I'm not here to get into a huge religious debate.

Plus with something like marriage, or a reproduction mechanic, in a social game, that leads to the possibility of cheating.  And then before you know it, people are throwing chairs, because of infidelity, while the audience shouts "Jerry! Jerry!", because of all the drama.

Not gonna lie, your Jerry Springer reference gave me a good chuckle.

Spoonwood wrote:
bpskotch wrote:

Also, did I mention this also requires going to the other families?

No, that wouldn't be necessary.

Only in the context of avoiding incest. I should have clarified more precisely.

Spoonwood wrote:
bpskotch wrote:

Thinking about my last statement, I am going to presume the solution to this would be ditching homelands and allowing multi-family towns again. Welp, there goes the prospect of trade again.

So what?  Trade would be a hassle, as the whole zone restriction, and also tool restrictions demonstrate.  Neither of those lead to anything interesting for players, so there's no good reason at all to believe that trade would.  And trade is a boring in concept and would be boring in game.  Contrary to what trade goes with psychologically, people don't play games to realize their dependence/inter-dependence in the world, or to feel more dependent on others in the world.  People play games to feel empowered.

Like I said to Morti, I'm only giving trade weight because of how much Jason wants to have it as part of the game. I don't disagree with your final statement here, however.

Spoonwood wrote:
bpskotch wrote:

Bots would take a lot of the life out of the game, since as it stands now, we always know there is another person on the other side of each ingame avatar.

No, you do NOT always know that, since bots are permitted, and likely have played in the past with you or someone else in this thread.  Also, characters don't die when the human player leaves, and I've known of plenty of times where people have fed female characters who were "potatoes", not moving or doing anything other than getting fed.  The game was NOT ruined for the people feeding those female characters.  So, that bots would ruin the game is not well grounded.

To be fair, if there were actual bots playing this game up until this point, I never knew that was actually a thing in this game. Interesting that people would feel the need to run a bot in this game lol.

Anyways, as far as the 'potato' aspect, I don't feel this is an accurate representation of what a bot is. A bot is generally seen as a computer program controlling something that would normally be human-controlled, to perform various tasks. I think its pretty easy to say that this is not the same as a player who simply goes AFK, or has disconnected, since at that point they perform no tasks.

Also, I never said "ruin", I said "take the life out of". There is a difference in meaning here. "Ruin" implies the almost absolute destruction of a game, "take the life out of" implies the game is still intact, but is simply less interesting.

Spoonwood wrote:

Also, given that the player count for this game continues to decline, which looks likely to happen, you may well wish you were playing with more bots.

No, most definitely not. OHOL is at its core a social game, if I was surrounded by a bunch of bot players I would rather go to low pop and play solo at that point. Or play a single player game, which is designed to be played alone.

#19 Re: Main Forum » No fathers, no adoptions » 2020-09-17 13:25:56

Morti wrote:

Why do we need trade in this scenario?
If we can do without men being necessary for reproduction, why couldn't we do without other aspects of our past being necessary?
Do we need to implement slavery as well?

First of all, I never said anything about slavery. Considering most of the modern world exists having trade but not slavery, why did you feel the need to add this? Please don't take my words out of context.

Second, I am only pushing the need for trade based on Jason's determination on having trade be part of this game. It would be best to take up this issue directly with him, rather than me.

#20 Re: Main Forum » No fathers, no adoptions » 2020-09-17 05:00:06

Spoonwood wrote:

It would be feasible if player population were high enough, or if bots got put into the game by basic design, instead of only player created bots.  Note that bots already get birthed in the game sometimes.  2 parent reproduction wouldn't work in a context like 2HOL, because player population isn't high enough, and they don't have bots that the game delivers by default.

From talking to the game designer of Survive Together, fathers come as planned for Survive Together, though the game designer also wants to do things like children of lizards, and has lots of other ideas in mind, I'm sure, also.

Player population isn't the only foreseeable issue with fatherhood implementation, though.

One would be, what would signify a "joining" of a male and female? One option would be marriage, even at a basic command level, however I would think that if we're getting sentimental enough to want a father figure, we're also gonna be sentimental about who we marry in-game. Due to the (generally) high difficulty and need to keep things moving, especially in an eve camp, there is typically not enough time to to establish enough of a conversation to even contemplate any such thing. Even in a more established town, having only 60 minutes, one would tend to work on projects to the furthest extent they can before their time is up, and find that 60 minutes quickly spent before realizing they never had kids because they never got around to it.

Another approach, would just be flat out 'doing it', but despite the cartoony dongs and coochies I don't really find much appeal to that personally, and I feel many people would feel the same way. It would kind of pivot the focal point in a different direction, I would think.

This also leaves the additional problem of incest. Mind you, I will not deny that since families self-propagate within themselves, it could be said with a degree of certainty that it already does, in fact exist on a subtle level, however any sort of joining would completely bring this to the front and center, leaving the only "right" thing to do, being finding other families and mating with them. And then that goes into the race/abilites of the kids, etc etc...it becomes a long deep complicated rabbit hole.

Also, did I mention this also requires going to the other families? Back to the same problem we have with racial specialization, in a sense.

Edit: Thinking about my last statement, I am going to presume the solution to this would be ditching homelands and allowing multi-family towns again. Welp, there goes the prospect of trade again.

Think the bottom line is while it seems simple to say fatherhood implementation is a good idea (and honestly, I'm not necessarily disagreeing), implementation would be an extremely complicated task that could fundamentally change the game in many ways.

Edit 2: Bots would take a lot of the life out of the game, since as it stands now, we always know there is another person on the other side of each ingame avatar.

#21 Re: Main Forum » No fathers, no adoptions » 2020-09-16 16:43:11

The whole fatherhood aspect of things has been discussed countless times...between the forums, discord, and in-game. It's simply not feasible for the style of game OHOL is, and Jason has already made it pretty clear in the past its not gonna happen. Don't get me wrong, I share your sentiment, but its just not gonna work for this game.

As for not having babies in other cities, this was something Jason added not that long ago, the homelands update. The point was, before this, almost EVERYONE would clump up in one big megacity, resources became widely available, and honestly the game got too easy. There was no way to try and implement trade when everything was already shared by everyone in one place. Again, this isn't to say that trade is well implemented in the game as it stands (which it certainly isn't, and Jason has a lot of work ahead if he's to make it work), but that was the intent behind the update.

#22 Re: Main Forum » What did you do today in OHOL? » 2020-09-15 15:26:12

Ironically I just posted a story for the first time recently on the forum, about the last man standing in the Silverhorn fam. But to answer your question about images, you need to have the image hosted somewhere on the web, then use a img tag to link it in your post.
Something like...(take the *'s out)
[img*]http://www.somewebsite.com/someimage.png[/img*]

#23 Re: Main Forum » Last man standing for the Silverhorn family » 2020-09-15 05:19:07

Rookwood wrote:

to be honest out of all the towns I've been in, that town had the best yum supply

 

Yeesh, that town was rough. 

Girl was Belle Catto.  Guy was Readus Catto.

Ah yes now I remember, although hindsight I think the girl was just led on by him, and I killed her without actually witnessing her doing anything bad....she did curse me in the end but what can you do. Sometimes situations are hard to discern.

Edit: They did get quite salty so maybe I don't feel THAT bad.

#24 Re: Main Forum » Last man standing for the Silverhorn family » 2020-09-15 03:11:47

Sadly I don't remember the names but cool that I was with a forum member haha. Thank you, to be honest out of all the towns I've been in, that town had the best yum supply, and they're the "useless" race xD

#25 Main Forum » Last man standing for the Silverhorn family » 2020-09-15 02:30:09

bpskotch
Replies: 6

This turned into a really interesting story.

I was Sam Silverhorn, born to the white fam. During my early life I did what I usually do, look around for the highest priority thing that needs work. I noticed the newcomen pump was torn seal, and we had no rubber, so I planned on running a cart of buckets for water when i got old enough. In the meantime, I decided to help a guy smithing. Apparently, he was aiming to make an engine, so I figured I'd give him a hand.

Early on, a trollish black guy with a delivery truck came through, stealing odds and ends and throwing out slander that he was gonna have his family come and invade, yadda yadda. I pretty much blew him off, some of the others followed him around a bit but otherwise he just kept running around spewing random nonsense. I just ignored him and proceeded to continue working.

About mid life, we had a crisis. All girl babies had suicided, and my mom, the last girl, was now infertile. At this point we knew the family was doomed, but we decided to make the most of it and play around anyway. The guy who I was helping smith decided he was tired, and oped to suicide.

All the meanwhile, the black guy with the truck had brought another girl in, whom apparently brought a bear in with her. I decided enough was enough, and took to the bow to take out the girl, and then subsequently the bear. Finally, the truck guy took one too many drives around the area and I managed to shoot him down. One of our own took his truck and went for a joy ride. But I stayed, I was determined.

Finally clear of all distractions, aside the timing assembly, I managed by the last 5 minutes to bust out the engine from start to finish. Even though I know it would eventually just get looted or lost to time, it was satisfying to defy the odds and finish it before dying as the final member of the fam.

enginewin.png

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