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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Coming soon: get reborn to your descendants after living to old age » Today 07:28:42

DiscardedSlinky wrote:

Is this going to be a choice to be reborn or is it automatic? Sometimes I just want to move on from a town. I don't want to be forced to play in a single town every life just because I live to 60

I mean you can always just /die if you don't want to continue somewhere.

I feel like this should have been done earlier as this should hopefully cut down on /die babies as people no longer need to cycle through a bunch of families to get to a specific place.

The thing I don't see coming from this update:

Really don't think we're going to be stealing from each other. Races are too interwoven when the games population drops back to normal for people to turn on each other. Currently, with all the families it's probably more okay to loot each other as there's tons of the same race families on the server.

Fun gimmicks with the update:

The town youth can fundamentally judge whether it's worth letting grandma come back as you can curse people and block their respawn. With four tokens per hour a small council can form within a town and essentially vote people out of their respawn which while very unlikely to happen is a possibility.

#2 Re: Bug Discussion » Families can't survive through the night » 2020-11-27 05:14:41


Just going to point out posts like these shouldn't be under bug discussion. Sure, this is a great way to post something without all the trolls coming but in reality you should be posting to the github under code related stuff OR just email Jason asking about this.

It's really difficult to balance having lineages last a long enough feeling time and keeping things fresh. Lineages too long is boring, lineages not lasting too long is boring, and reaching the feel good area on both sides is likely impossible. However, as brought up the family balancing definitely needs looked at.

#3 Re: Main Forum » Your first grief? » 2020-11-26 03:53:07


This thread really should be closed tbh. All it boils down to is

reee acknowledge me grief


reee why you grief.

Instead of reading and posting in a troll thread I recommend you just ignore them. It'll save you some time.

#4 Re: Main Forum » New update is a bullshi* » 2020-11-24 23:10:01

Spoonwood wrote:
fug wrote:

???? What do you even need biomes in donkey town for? If you'd like to build there's 15 other servers to play on.

Maybe something about using a plane to fly from DonkeyTown to the main area?

Hailerm also knows about the other servers, or least did if he forgot about them.

Planes aren't supposed to fly close enough to get from or to donkey town (regardless of the bug existing.)

If they want to play and create a village they can pick a different server else they deserve to be in their little exile loop of not being able to advance.

#5 Re: Main Forum » New update is a bullshi* » 2020-11-24 22:51:44


???? What do you even need biomes in donkey town for? If you'd like to build there's 15 other servers to play on.

#6 Re: Main Forum » Happy Birthday Jason! » 2020-11-14 19:07:11


Time to update his age in game. Happy Birthday Jason!

#7 Main Forum » Some tips for living with bands. » 2020-10-30 00:59:46

Replies: 18

Try settling on the borders of your native band and a different races band. This allows for multiracial towns which have the benefit of easily working together while early game letting Eve control her fertility. Go on X side of the band to be infertile, go to Y side when you want/need babies.

Races that can live together depending on which side of the band you the two races life close to:

White - Ginger: If gingers move to the northern side of their fertility band white people can live above them. This is less desirable as the same can be said about the next combination.

Ginger - White: If gingers move to the southern side of their band and whites move upwards then the white family can live below the gingers. Basically, this is nice if you need someone to go fetch items from other towns without using hetuw chat.

White - Tan: If Tans move to the north side of their band and whites move to the southern side of the band you can have a white/tan village. Again, this is less useful than our next combination because whites really only serve as a helper race.

Tan - Black: If tans move to the southern side of their band and blacks move up you get to easily pump out rubber. Basically these two families should likely always just live together as they produce goods that go with each other.

Black - White: If blacks move to the southern side of their band and whites decide to live under them you get this combination. Makes for quicker exchanges of items as white people can not spout gibberish when taking items. Less good than tan-black for sure though.

Another tip: When deciding where to settle you can put your primary well (the well that produces iron) inside a different races band to collect iron and put your actual town well in your personal band. An example of this is something like what the Song family has where their original iron veins are actually located within the white band while their town well is 40 units up in their actual racial band. The advantage of this is you can attempt to snag more iron veins as there are no deserts/jungle/arctic in white family biomes which raises the chances of getting more veins.

Basically, any of the X - White or White - X borders allows for nonwhite families to slink over the line to attempt to snag more veins on initial well placement as there are no specialty biomes to block muddy vein spawns. To note, you cannot produce extra wells for more iron however you are able to place the initial well (DO NOT DIG UP THE STONE RING) and then place a second ring (what will be your town center). By digging up the town well you will disable the ability to for the original well to be dug up but trigger all the veins around said initial well as if you dug up the well. This is a little awkward as finding iron is a little more difficult but you can just make a waystone to point towards your town veins.

#8 Re: Main Forum » When is it acceptable to curse a /die baby? » 2020-10-26 19:45:30


It's pretty dumb to curse /die babies in the first place as you don't even know it's the same repeat person dying on you.

Can't really blame people not wanting to be white as being s leech race is pretty lame.

#10 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-19 19:59:41

Spoonwood wrote:
NoTruePunk wrote:
Spoonwood wrote:

"My family couldn't get iron, because they weren't white."

Who in their right mind thinks that such is not indicative of racist game design?  Who in their right mind thinks that such doesn't come from a racist?

What? Everyone will have iron calm down

No, they won't.  Some black, brown, jungle Eve, or their children will place a wellsite on some spot with no iron mines along the ley line with a black Eve.  I saw that happen last week, and it's not hard to do.

If you make a well with no iron on the ley line you can make a second well to trigger iron nodes.

#11 Re: Main Forum » Remember the days when... » 2020-10-17 04:38:41


>hoarding knives

That's always been for dumb players in the first place. Knives are tools first and weapons second.

#12 Re: Bug Discussion » Unsafe property fences » 2020-10-07 14:21:16


This was brought up to Jason when discussing the issue before the update was even live. Goof ball forgot.

#13 Re: Main Forum » Daughters should look like mom » 2020-10-02 05:51:41


The game really needs more models and more so because of how homelands + lack of babies popping out different colors.

If playing the base game (no mods) it's much harder to identify people because if you're ginger + black every generation has the same exact female models due to only having two different females. (Babies can't obviously be born the same model as mother)

#14 Re: Main Forum » Can This Game Evolve Beyond White Supremacy? » 2020-09-30 22:53:16

Gogo wrote:

Race restrictions are ok. Without them there won't be even need for making infrastructure.

Because before race restrictions we didn't see mixed villages or connected villages.

Oh wait, that's actually us now because of homelands and race restrictions.

#15 Re: Main Forum » Can This Game Evolve Beyond White Supremacy? » 2020-09-30 04:23:21

Cogito wrote:
Spoonwood wrote:
Cogito wrote:

You can still learn other languages, it's just harder because people don't tend to be around other languages long enough, and then pass their learned language down to their kids.

I think, homelands keep that from happening, don't they?

That's right - a girl has to travel to another town and experience the language, then head home to have babies, who also need to do this pilgrimage. Do this for a few generations and you can learn the language.

Alternatively, it may be possible for a traveller to go and speak in another town, so that *that* family picks up the language of the traveller, but not sure if that works.

Language learning stops at age six. You basically need travelers to come talk to your family then the babies who learn need to have successful branches down the family tree. Add in you're not teaching your family the language so....

#17 Re: Frequently Asked Questions » Property gates » 2020-09-28 15:44:15


No, private property gates cannot have access revoked. An ally gate can have spring loaded door opening access revoked by banishment but if manually added via command they can still open close the gate themselves like it was a normal private property gate.

#18 Re: Main Forum » Why is still being alive in game when you quit playing a thing? » 2020-09-27 05:32:13

Spoonwood wrote:
sigmen4020 wrote:
Spoonwood wrote:

If you're still wondering Tipy,

I made a thread commenting about this issue a while back:

CrazyEddie made a link to here:

Why are you addressing Tipy? He's not even in this thread. Pro necro btw.

Thanks for the correction.

Stop necroing threads. We haven't seen tippy in months and you're out here necroing threads.

#19 Re: Main Forum » Did some one try out the new ally gates? » 2020-09-26 07:59:40


You made the original gate therefore you own it which is why you can manually open and close the thing.

#20 Re: Main Forum » One Hour One Life » 2020-09-25 15:54:13


To answer your question. Yes, people have played exactly once and felt like they've got their money's worth. This game really is an experience.

#22 Re: Main Forum » Jason you're fired » 2020-09-25 03:54:44


I say we hire him back and give him a raise.

#23 Re: Main Forum » Abuse by Griefers » 2020-09-25 01:24:00

Eve Troll wrote:

Not justifying anything. Just sitting on the fence and looking at both sides, try it sometime.

Just bringing up that fact there is no outlet for that playstyle, and maybe there should be. The longest lineages were not because of people pouring themselves into fams or because they resisted griefers. Its always been about how spawns have been structured. Always. Argue with me all you want. But every spike has been because of some adjustment by jason to enforce strong spawns for families.

There isn't this sort of outlet in most games for folks who grief or break the box of how a game should be played. Run it down repeatedly in a game of League of Legends? You get banned for ruining the game for nine other people. Shooting your teammates repeatedly on purpose in a hardcore game of CoD? You get kicked from the lobby. We've yet again fallen into the point where there's no meaningful consequences for actively working against your family.

If it was a one and done dealing with troll it would be fine but it's not. At this point you need to curse the same person six+ times over their different accounts, and you need to renew it monthly else you have to rely on hetuw to give you a name and that's only a thing if the person is dumb enough to do that.

It's always the griefers who throw around the term anti-griefing as if its supposed be meaningful or something. We're the people playing the game as intended aka normally, and you're the folks who actively ruin it.

#24 Re: Main Forum » Abuse by Griefers » 2020-09-24 22:25:07

Arcurus wrote:

In former times when "war" was possible we had sometimes complete fenced cities...

The most difficult part would then be to exile a griefer.

I guess we could allow a person to be exiled if three people exiled him, so not necessarily the leader need to exile him.

You couldn't curse Eves with war swords so they could both constantly respawn to attack you while being immune to any sort of repercussion. With a working curse system (it was gutted for whatever dumb reason Jason decided on at that moment) you wouldn't have needed fences.

In fact, Jason did this to ENCOURAGE fences. Same thing with the damn diesel engine. A completely dumb change for the sake of the idea of getting people to use fences.

So why do we not use fences besides for property to prevent stuff like bear attacks and the like? Because as Destiny pointed out, 9/10 times griefing comes from inside your family making the fence useless anyways. This is further made worse by the fact you have zero reason in game currently to attack/raid/screw over other villages because everyone is both completely dependent on each other AND their future lives are griefed via fucking with others.

That's frankly a problem in my eyes. Don't get me wrong, I very much enjoy and encourage the server all coming together and working as one big family but there should be active reasons in game you would take from others instead of just donate back and forth. But, this can't happen in the current versions of the game because everyone requires each other and any smart player would realize the self harm caused by being selfish.

#25 Re: Main Forum » arc end » 2020-09-24 21:47:41


Arc ends on a reset (server reset or apocalypse reset.) Only way you know an arc is going to end in a reasonable amount of time is to check when Jason is updating the game through the official discord.

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