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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » AMOGUS???????? » 2021-02-22 22:14:49


Not having an active mod to clean the amount of shit in this place is depressing.

#2 Re: Main Forum » [DELETED] » 2021-02-19 04:12:52


I seriously think you should stop spamming so many trash threads like spoon. There's no reason for people to be posting because the game is essentially on hiatus until Jason is able to start doing stuff.

It's okay for the forums to be inactive when there's no content.

#3 Re: Frequently Asked Questions » Lab table » 2021-02-08 13:49:15


Normal table holds most things that are able to be stored normal + items with food tag. Lab table only holds chemical related things.

Pretty such anything a lab table can hold the normal table cannot.

#4 Re: Frequently Asked Questions » Lab table » 2021-02-08 13:07:07


Not sure this the right place for it but it holds chemicals like sulfuric acid and other stuff.

Basically nothing because no one uses it.

#5 Re: Main Forum » Another status update » 2021-02-07 10:01:27

JackTreehorn wrote:

75 years ago on the 7th of February an allied convoy off Iceland was attacked by a wolf-pack of German U-boats which lead to the loss of seven allied ships and many lives lost.

on 7th of February Spoonwood responded to a transmission from Destiny call on an Ohol forum.

These are the facts! You draw your own conclusions sheeple.

Oh god, Spoon is a nazi. What a terrible timeline we've entered.

#6 Re: Main Forum » Why does this game feel so frustrating… » 2021-02-07 01:38:28

LilyFox wrote:

Well players can't start up new experiences on their own.  They can only start up a new family when *the game code* decides that conditions for a new family exist.  So, players end up with the same sort of experiences follows from the game deciding what sorts of experiences come as appropriate.

It's the case because he wanted people to use the kerosene mining pick he made during the rift time...

Given the option for players to use the mining engine or just walk around and hit up new iron veins or find loose iron guess what? The players collected up vein iron + ground iron because why would I convert precious water into a net gain of 5 iron per kerosene?

Planes were nerfed to try to redirect people into using the kerosene pick for the same reason. By removing the ability for players to either get iron from planes or just collecting more and more free vein iron he thought players would "run out" of iron or use the mining pick. Now instead of cracking veins and ground iron or flying to the tutorial people just loot dead towns.

We lost the ability to start fresh colonies for balance.

#7 Re: Main Forum » So /Die Just Seems To Get Worse and Worse » 2021-02-02 03:55:31

Melonaise wrote:

Let's look at the reasons why people /die:
1) They want a specific family. That could be addressed with a menu.
2) They don't want to be a girl because they want to be able to go off and drill for oil or build a road or whatever. This could be addressed with a birth control system, or also with a menu -- select your family and your sex.
3) Artificially reduce their gene score so they don't become leader. This is the main reason I use /die. Perhaps a handicap I can set, so I could still potentially be leader if the town is somehow full of failures or noobs, but I wouldn't be if anyone halfway experienced is around? Just because I can live to old age every life doesn't mean I have any idea how to organize a town or deal with griefers.

When trying to fix the reason people /die Jason was going to implement a menu that gave options such as choosing family by generation length (thus allowing people a difference between early and later game), picking gender, and picking race. This amount of choice would have definitely cut down on the die issue but instead he went with life tokens as other people decided that this removed the random life bit (which would later be removed with the legacy chain which is just old content readded anyways.)

Life tokens did what Jason wanted for a short time - Psychologically people would flip out as they noticed their lives starting to run low and would value the lives more and not risk using the die feature. Fortunately, the player base wasn't dumb enough to stick to this mentality very long and life returned to /die baby city.

Next chapter of the life token story leads us to all the different issues such as the game not being balanced around certain aspects which lead to players running out of lives and being unable to play at all. Imagine buying this game and instantly being dumped to die so many times the game just locks you out. This is a real thing that occurred which probably promptly lead to refunds because it was pretty unplayable for new people. This would happen multiple times throughout patches until eventually just getting to meme levels of tokens and spawn ate to stop this issue from ever happening again.

#8 Re: Main Forum » Some names your children can have » 2021-01-22 02:57:39


Niger is not a bad word, it's a country. More offended that Jason didn't remove names such as Childnotnamed and Unborn as the earlier is clearly a placeholder for unnamed children.

If anything the namelist shows how many cool names exist and we all still pick the same names for our kids. RIP.

#9 Re: Main Forum » Is the game abandoned? » 2021-01-20 20:52:12


Content drought. Check back later.

#10 Re: Main Forum » Teacher's Uniform » 2021-01-16 23:06:04


I would go a step further than just making it a clothing related thing and say it should be a mechanic just like leadership with designated role titles. Imagine if players could do something as simple as /baker to either denote a title or find the closest person with that title. You could even specifically have a teacher tag and boom, the game points you towards a player who notes they either want to or willing to teach.

Like most things in the game there's so much untapped potential that could really go a long way in making the game better.

#11 Re: Main Forum » Mating Mechanics Would Mean Less Incest Not More » 2021-01-15 01:44:17

DiscardedSlinky wrote:


Please do not ree at the people trying to educate Doug. By teaching him how to make a proper argument we might one day see threads that actually make sense and are relevant to the game and forums instead of his cringe posting.

Bless all those out there trying to educate this poor poor spoon.

#12 Main Forum » To Ha aa » 2021-01-08 16:55:25

Replies: 2

I seen you when you were still much too small smacking your mallet on firewood trying to help out our little village so I took you under my wing. Since you seemed a natural to woodworking I taught you how to shape the things you whacked. First a box, rather simple then a sledge, and next a wheelbarrow that soon became a full fledge cart. Next we grabbed a couple logs, quickly changed to brand new clogs. Last we made your very first bucket, and before you knew it I said fu-

Just like a mouse and a cookie, if you give a new player a bucket you have to teach them how to use it. If you help a new player milk a cow you need to teach them what to do with cream. If you teach a new player how to use cream, you have to show them how to use butter, and if you give a new player a bowl of butter, you need to teach them bread. This means you learned to milk, cream, whip, churn, bake, and slice bread. All because you made a bucket you got to learn a little bit about animals and how a kitchen works.

But now that we learned what to do in a kitchen we revisited what brought us together. You learned what was easy to cut, you learned that boards do more than make a box. With the table you made with me we learned more foods and made some friends along the way. With our joint effort we taught you burritos, we taught you tacos, we taught you carnitas, and even learned beans. But like all things there came a chime, I look down and see those numbers - fifty eight, soon fifty nine. We said goodbyes and exchanged good wills but there you taught me something I hadn't noticed.

Cheers Mate you exclaimed as fairwells ended, then I noticed what was fated. My mother named me Mate and I hadn't noticed it. Seemed quite eerie how everyone was friendly and called me their mate, but not one to be leery it seems our life turned out quite cheery.

Anyways, the moral of the story is that its important to try to teach new people and not just dumping them after a single lesson. The best lives are those spent with someone eager to learn anything and everything.

#13 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 07:22:43

Spoonwood wrote:
Bakafeck wrote:
fug wrote:

This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

Ah... I used to be on a forum where each story was supposed to be a new thread, so that was what I was used to. This made it so replies and comments were about that particular story. Stories that did not stand alone were to be kept in the same thread though, with comments disabled. I didn't mean to spam, just followed a different etiquette. Another rule was to never post more than three a week when doing this - so there won't be more for a while. Sorry for the trouble.

DiscardedSlinky wrote:

I also enjoy not having to go between 3 links to read a story. Could've been 3 seperate comments

I can always edit and add links to the other chapters if that would help?

Fug isn't a forum moderator.  I don't see how you violated any rule, and I thought your story in three posts was fine.

Smokey the Bear isn't an officer. Doesn't mean he should stop asking people from catching his home on fire.

#14 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 04:31:50

Spoonwood wrote:
fug wrote:

This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

The author here gets to choose their writing style as you get to choose your writing style fug.

Some people do appreciate shorter posts, as they have commented before.

Someone with terrible forum etiquette encourages terrible etiquette. Who would have thought?

#15 Re: Main Forum » User Story: Prelude and Chapter One: Ashe Atlas » 2021-01-05 03:29:35


This doesn't need three threads to tell a story. Don't take pointers from spoon and spam the forums for what could be contained in one post.

#16 Re: Main Forum » Does anybody recommend the game "Town of Salem" » 2021-01-04 10:12:10

DiscardedSlinky wrote:
TheRubyCart wrote:

Should I buy the steam vesion while i's on a steam sale, BTW I heard you could get perma banned for making mistakes and dividing up your texts

I've played the game a lot, and I've never been in any trouble and I've made plenty of mistakes. I think if you're actively purposely throwing games over and over then you might be banned, but I think it would take a lot for that to happen.

The only time I ever got a ban was from doing Daddy's cummies copypasta death notes. As with all good games you aren't going to get in trouble unless you're throwing the game, being racist, or putting inappropriate things in notes.

ToS is definitely fun just don't be a jerk.

#17 Re: Main Forum » What on earth is a Flooded Pond for? » 2021-01-02 23:54:00


You used to be able to put water back into pond. Put too much in and it flooded.

#18 Re: Main Forum » Happy new year, now that is out of the way. Lets talk about sheep. » 2021-01-01 21:04:51


Jason removed hungry work from killing mouflons because we have fences. Jason's answer is always use a fence kek

#20 Re: Main Forum » Dear Jason, we need to talk about bear griefing. » 2020-12-31 22:36:49

DestinyCall wrote:

Classic Jason response - maybe use property fences? LOL

>You use a normal gate
You are constantly needing to grant access else no one can go outside. Very easy to have someone block you in with gates because the set up time is 2 minutes (to get approved) + 5 minutes until lasts for two hours. :^) but it takes ten minutes to remove them AND it requires an older person who understands the process. Not to mention the person on the other side can just pull off the paper.

>You use an ally gate
Anyone who wants to come in can just grant themselves access. You are still vulnerable to gate griefing as if the gate is close enough for vanilla users (L O L) your walls are small and likely just constricting the town. :^) the defense for this is to get your leader to exile. Good luck with that when leadership can be dropped on someone 3k away from the village.

Fencing your town has ALWAYS been a death trap. You could floor a bunch of tiles outside your gate but then they just build gates all in front of your village.

#21 Re: Main Forum » Dear Jason, we need to talk about bear griefing. » 2020-12-30 21:33:01


I think the solution is to just return bears to being nonhostile when fed mutton again (he changed it at some point for them to fuck off for 30 seconds before being hostile after fed again.)

Just change the feed transition to be from hand instead of on the ground as this requires you to lure bears onto mutton to eat which is just weird. Once fed bears go from follow movements to random which means the bear will go randomly until the mutton wears off. Previously at this point the bear just went dormant until someone ran through it or shot it. CChange this last sstage to a new transition deemed sleeping grizzly bear as a grizzly bear staring into the void is weird, and just draw the bear sleeping on the ground. Only let an arrow wake it while it sleeps and boom. You can just feed the bears mutton to get them to fuck off (like the transition was originally used for) instead of as a means to distract it for 30 seconds until it came back to attack again (Why was this even done??)

If you're feeling frisky let any meat types (rabbit, mutton, pork) be fed to the bear and now someone with a backpack can quickly dispatch 4 bears at a time while someone else gets ready to cage their sleepy asses.

#22 Re: Main Forum » Multiplayer Survival Game For Families Who Were Alive? » 2020-12-28 17:43:33


The actual takeaway from the apocalypse is that it causes a bug that enabled tool slots for the surviving families which would easily lead to both mass confusion and limit their survival heavily.

Also food degradation + only wild foods would pretty much kill these families too. Once again mechanics clashing + bugs are the issue here not whatever garbage the above post is. Lel.

#23 Re: Main Forum » 150 player madness fun » 2020-12-28 06:36:39

DestinyCall wrote:

Does anyone actually think that triggering the apocalypse would help this situation?

The answer is no. If anyone actually thought that would fix the issue they're a goofball.

The real answer is to disable food degradation until the server is stable. Regardless if new players eat food slower they're still going to eat 20 berries at once when the pip value is only one. 

There is always going to be impending server implosion when population booms because the game is balanced around like 30 playing instead of 100. We've never had a functioning long lasting society even when the game was a pie baking simulator. Once again Jason needs to relieve some of the pressure else the game is a starving simulator.

#24 Re: Main Forum » Post From Reddit » 2020-12-27 19:20:30

Berry High Priest wrote:
DiscardedSlinky wrote:

Why would you post such a shitty Reddit post here?

he gets paid for it

Oh no are (((they))) paying him to shitpost?

#25 Re: Main Forum » Oil Depletion in the Band Update » 2020-12-26 03:09:51


Nothing in this game is balanced around any future thought out update which is what leads to all these weird problems. Oil was balanced around the rift which is why it's so funky for tarry spots which lead to the new oil drawing system. However, spacing isn't remotely balanced around the plane of tarry spots existing only horizontally.

Other examples of this being stuff like twins not being able to curse is a balancing mechanism for the rift as groups cursing the same person basically instantly removed them from the rift.

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