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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » It feels like we have gotten past the event horizon. » 2021-09-05 23:23:41

parker wrote:

i hope development is continuing but i can see the writing on the wall

it sucks, such a great concept

A great concept in the wrong hands...

#2 Re: Main Forum » It feels like we have gotten past the event horizon. » 2021-08-13 01:17:48

Laggy wrote:

Maybe the two dozen or so people that keep this game on life support should just stop.

Simple solution. If no one was playing, then new players would get a refund from steam immediately, forcing Jason to actually do something with this game.

Brilliant idea! Why can't we all just boycott the game?

Also, those wildfires are still going on and are very serious: https://www.usatoday.com/story/news/nat … 104810002/

#3 Re: Main Forum » What on earth happened to this game? » 2021-08-13 01:13:19

Laggy wrote:

Think about this:

OHOL could be like Castle Doctrine, no balance, no updates.
Atleast OHOL is playable, lol.

Imagine if Tom had stuck around...

#4 Re: Main Forum » It feels like we have gotten past the event horizon. » 2021-08-13 01:12:18

Dantox wrote:

Hopefully the devs of In Next Life will get it right, but who knows.

I have a feeling they will. Unlike Jason, they actually seem to care about player feedback and their game. It won't use a broken engine.

#5 Re: Main Forum » next update when » 2021-08-13 01:07:28

fug wrote:

Next update is when your ban expires. Good luck.

11/10 moderation

#6 Re: Main Forum » You Are Hope Sequel to be released on PC, iOS, and Android in 2021 » 2021-07-14 00:53:59

The name of You Are Hope's sequel has been revealed. It'll be called "In Next Life" according to a moderator on their message board: https://forum.youarehope.app/t/are-ther … ate/8712/7

The developers still plan on releasing the game later this year. They also uploaded a new video of "In Next Life" back in March: https://youtu.be/GA4N4VS0PE8

Take a look at their Twitter account for more information: https://twitter.com/in_next_life

#7 Re: Main Forum » Hunger results in less "one hour one life experiences" » 2020-12-26 14:53:57

DestinyCall wrote:

Spoon, I seriously do not understand your obsession with living exactly 60 minutes every life.   That does not match up with my understanding of this game at all.

You can live for UP TO sixty minutes.   Death by old age is an achievement, not a guarantee.

I have the same obsession. It mostly comes down to OCD.

#8 Re: Main Forum » Hunger results in less "one hour one life experiences" » 2020-12-26 02:54:44

Spoonwood wrote:
fug wrote:
DestinyCall wrote:

Clearly, Eves and hunger should be removed from OHOL.

Just remove the game from the game. Problem solved forever and ever.

So your interpretation of the game is one of players dying early in general?  One hour one life experiences shouldn't be the goal for players?

They were being sarcastic. smile

#9 Re: Main Forum » dumb game for dumb people » 2020-12-25 17:27:24

QuirkySmirkyIan wrote:

here we go with the college essay debates again

Oh, my favorite! What is the theme this time? roll

Spoonwood wrote:

I do have a college degree.  Another philosophy major had one semester where he didn't have any finals where he needed to take an exam, he just had 5 term papers to write.  Two or three paragraphs is likely not sufficient for a college essay, unless we're talking about homework that is expected before class.

Did they not teach you about sarcasm?

#10 Re: Main Forum » What if apron + shirt Craft a New clothing item? » 2020-12-25 01:50:23

DestinyCall wrote:
WumboJumbo wrote:
DestinyCall wrote:

A small pencil would look ridiculous in such a big pocket.

A big pocket would look ridiculous on such a small shirt.

But if the pocket was smaller, the pencil wouldn't fit.

Clearly, we need a larger man.

Yes, we need a giant.

#11 Re: Main Forum » dumb game for dumb people » 2020-12-25 01:48:59

ollj wrote:

cursing someone who cursed you should take a much longer cool-down.
bears should only take 2 arrows.
arrows should only take 1 rope-weed.

currently:

cursing is broken, bears are too deadly (against the dumber half of 80 players), and people are too dumb to fight back bears, to a point, where a winning strategy (short term) is to RANDOMOLY curse anyone, who exhibits skill, and kill off cities with bears as fast as possible.
So, you preemptively curse people with a phex name, to dumb down the population, and then bring in bears, and then harvest the goods.
grieving hoarders primarily attack ginger towns, most likely to have kerosene.

this seems to have happened for the last 4 days, where cities moved 10000 tiles away from the origin in 3 daya, and i constantly witness my mother and siblings to die from bears, while i am age 7, and se no one picks up any of the 3 bows nearby for 4 minutes, till i manage to kill 3 of 6 bears alone in 2 minutes.
by then, half of my town suicided.

I keep planning a road, but guess what, i get randomly cursed, and am forced to (randomly) curse back.
I keep getting born by moms, running away from bears.
I keep getting cursed, stalked and killed, just for building roads.

This was just as boring 2 years ago, but then it mattered less, because more people played.

The game would be better if murder/weapons didn't exist. How about removing the ability to die too? We should be able to live forever and maximize playtime! There should be no challenges! This game needs to feel fun again! /s

#12 Re: Main Forum » What if apron + shirt Craft a New clothing item? » 2020-12-24 13:59:50

DestinyCall wrote:
WumboJumbo wrote:

Why is that pencil so big in comparison to the man?

A small pencil would look ridiculous in such a big pocket.

A big pocket would look ridiculous on such a small shirt.

#15 Re: Main Forum » What if apron + shirt Craft a New clothing item? » 2020-12-24 00:54:22

DestinyCall wrote:

I dub it the "shapron".

Sounds more like a sharpie if you ask me. wink

#16 Re: Main Forum » Suggestion having JOB Titles - also for master griefers » 2020-12-24 00:53:22

miskas wrote:
wio wrote:

There already are various outfits for jobs.

Chef's hat
Straw hat
Red cross apron

Maybe Jason could just add more.

they have diferent insulators and they dont correlate with a person's action. (I can wear a wheat hat and be a smith)

You could technically do the same in real life. I don't see it as a problem.

#17 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-24 00:52:17

Eve Troll wrote:
WumboJumbo wrote:
Eve Troll wrote:

Whats your point? Im getting tired of people using this statement like it actually has any weight in discussions.

My response was to kinrany who said entertainment is useful and practical. Sure its fun, and it IS a game, but the point of this thread was to talk about whats efficient and whats not surrounding building. Entertainment isnt efficient or even an asset in terms of survival. Its often wasteful and distracting, used to get you killed a lot in game. Though personally i think it adds some much needed character.

My point was that some people are way too serious about this game.

I wasnt even really talking about the game. I was talking about life in reference to the game. If you have something to add to my point or if you disagree have at it. Otherwise dont attempt to shut people down with weak statements like "its a game". Not sure why the fact that ohol is a game should discount people who take it seriously. A lot of people take games seriously. Just because this isnt a popular game like chess, football, poker, lol, or etc doesnt discount people who take it seriously. People have a right to feel strongly about whatever they want. This forum is full of strong opinions. Dont presume you have any power over them. Maybe try expressing your own, instead of attempting to quiet others.

Okay, okay, sheesh. I will just step away now...

#18 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-24 00:51:16

Morti wrote:
WumboJumbo wrote:

some people are way too serious about this game.

Wumbo, it's because the game isn't just a game - static and isolated from everything else in the world. It is connected to some of the most important aspects of humanity; caring for your family, sacrificing your own life for a cart of carrots that might keep your brothers and sisters alive for another year or risking your own life, going toe-to-toe with wolves, snakes and boars, just to reduce the chance that one of your children gets killed by one accidentally. Human beings, throughout time, have made sacrifices so that we might live in this, more peaceful present, and they always will. Take the protesters, rioters and, dare I say, revolutionaries, in the United States today. The people of BLM, Antifa, and the ones pushing for police reform. Say what you want about their choice of tactics, but obviously they feel strongly enough about their situation and the need for things to improve, that they are out there, flooding the streets of major metropolitan areas, year after year, standing ground with the police and military units, demanding they return to their homes and just pretend things are okay. But things are not okay, and they never will be.

Humanity is driven by the desire to make things better. Every new child that comes into the world is eventually tasked with solving the problems of the past, so they do not carry on being problems for the future. At some point in each person's life, they have to ask themselves questions like "What can I fix, before I die?"  "Which problems are too much for me to tackle alone?" and "Who can I band together with to make a difference?"

The games we make and the stories we write, are inspired, by real world examples. Those stories we write then go on to shape the attitudes of future people, in future scenarios, in the real world. There never were demons or angels, only humans. There never were Zerg or Protoss, only Terrans. And there never was a Horde of Orcs, only humans, allied or not. There are Germans, Japanese, Russians, Chinese, Americans and Brits, and our leaders could be seen as Marios or Bowsers, Pacmen or Ghosts, all depending on which borders we are born in, or which ideals we are taught to foster or discourage; whichever variables combine in us to see people as, Others, Us, or Them in the never-ending story that is life on Earth, in the state we experience it while we are alive.

The beauty of One Hour One Life is it's absence of borders... it was.
It was the return to that state that existed before we cared if you were red or blue, white or black.
It was, the ideal scenario we strive for, when we send millions of men to kill millions of other men, on the battlefields.
And here Jason, over the course of the last 4 years, has been adding more and more problems, that humanity has solved, but doing so in reverse. He is not solving problems, he is adding them, by encouraging people to war in a game with no war, by drawing borders where people had none, and by segregating people who were homogeneous.

WE didn't do that to each other, he did.

We, were happy working together to fight against nature, against hunger, against the cold and the heat, and against wildlife that was distinctly not us and that if encountered, would bring about our demise. We were, working together as one, and rather than give us larger, unhuman, challenges to overcome, he instead copped out of the greatest challenge and took the easy road of pitting people against one another, for shear lack of foresight on his part.

Now, he has made, yet another bad example of an opportunity that human beings had to inspire each other to work together, by pushing this game towards the space that near EVERY OTHER GAME EVER has gone; to the US vs THEM, rather than explore the US vs IT, which is the ultimate struggle of LIFE vs The Inanimate, The growth of life vs That which would keep us from growing.
Biology vs EVERY PHYSICAL ASPECT OF THE UNIVERSE WHICH IS KEEPING US FROM BRINGING IT TO LIFE.

He is desperate, for an audience, and he is surrendering an opportunity to make a beautiful thing more beautiful, by making it uglier and uglier, to itself. Adding segregation where once there was none. Dividing people, once united under a common goal; Let's not die!

He had the opportunity here to tell the right kind of story, the kind of story people needed to hear; one of a love of life and each other and he is twisting it into that same boring trope that is all too common in the video game industry, of good guys and bad guys, perpetuating the shit he once looked down upon in this industry.

When I played this game for 20 hours some days, 10 hours on average for months, I did so because it was so good that I was willing to give my life to this idea; that we are beautiful. That life and the human race that has sprung from it, is a beautiful thing that has the power to insulate itself from the entropy of this expanding universe, if only we can grow, outward, into the darkness, to each world of this system and each star of this galaxy, so that we might create a heart of life back here at home that is protected by layers and layers of safeguards against anything that might end our existence prematurely. Before we might be made aware of just how much potential life is capable of in this universe. That means Us vs The Environment; Us vs The Physics of the Universe, holding us back.

And rather than provide us with greater and greater environmental challenges, Jason has opted to pit us against each other instead. When we were already a bonded unit. We started off as something strong; a super organism, and Jason goes and divides us, aids us in thinking less of ourselves and each other, of our children and our mothers and of everyone else in the world.
He has made things worse, in worse ways, not worse in better ways.

At this point, going through the history of the updates over the last 4 years, in reverse, would make the game better and better. This is an important aspect of this game's history, for you to understand. As the reason so many of us came here and gave our time to this game was because it was NOT other games, it was something unique. If I wanted to play Ultima Online for the last 20 years, I still would be, but I'm not, because I realized how that game was shit. Same with Warcraft, Starcraft, Age of Empires, Civilization, World of Warcraft and every other game that failed to give me and every other human being the lesson we and our children need most. That life has been transforming the universe into itself for billions of years and that that, is the ultimate goal, that is the ultimate challenge, and we should not shy away from it.

For years, something has been missing from this idea in my head, this idea that has come from all the games I have played and all the things I have learned, combined. It wasn't until I played this game that I realized what that really was, in only the manner that I have been conditioned to receive lessons; via games. That message, was one of love and respect, for those who came before us and worked their asses to death trying to transform the world into a condition more favorable for each of us to exist in, at this point, so we could afford to go on doing the same. Love, for those of us fighting to stay alive while caring for those living with us, and respect, for the example that those who came before us set in motion while maintaining the momentum that those before them, built up.

So when you say people take this game too seriously, that sounds to me like you would say to J.R.R. Tolkien 80 years ago "You're taking this Middle Earth thing too seriously." "Christians, you're taking this Jesus character too seriously." "1930's Germany, you're taking the words of Hitler too seriously." When people take something seriously, it helps to make it something great, something memorable, something influential, to POTENTIALLY EVERYTHING that human beings think and do, in the future.

If you don't take it seriously, it will be forgotten.
If you are not serious, you will be forgotten.

And everything that is taken more seriously, will live on to influence the state of the world that all newborn life finds itself in, for the rest of time.

--

All you have to do is decide what is most important to you, and then, either make it better, or don't make it worse.

If you don't take something seriously, then you are wasting your time, our time, and the rest of the planet's resources keeping you alive. What good are we to life's future, if we don't care to make it better? You want people to be more subtle about the things they are most passionate about? I want you to be more honest, more vocal, about the things you do care about. And fuck anyone that tells you you take your passions too seriously. They're just crocodiles in a game of Pitfall, and this is your vine.

Woah Morti. Okay, you win. tongue

#19 Re: Main Forum » How Did The Baby Float? » 2020-12-24 00:48:33

Spoonwood wrote:

http://photos.onehouronelife.com/photos … 8244ec.jpg

Did the photo get taken just as the woman picked up the baby?

Christmas miracle? The baby was gifted the ability to fly and float like Superman!

#20 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-23 12:29:27

Eve Troll wrote:
WumboJumbo wrote:
Eve Troll wrote:

Whats useful about entertainment? Entertainment is great dont get me wrong, but entertainment has nothing to do with survival. Beside maybe aiding in maintaining sanity.

Well, it is a game, sooo... big_smile

Whats your point? Im getting tired of people using this statement like it actually has any weight in discussions.

My response was to kinrany who said entertainment is useful and practical. Sure its fun, and it IS a game, but the point of this thread was to talk about whats efficient and whats not surrounding building. Entertainment isnt efficient or even an asset in terms of survival. Its often wasteful and distracting, used to get you killed a lot in game. Though personally i think it adds some much needed character.

My point was that some people are way too serious about this game.

#21 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-23 03:33:29

Eve Troll wrote:

Whats useful about entertainment? Entertainment is great dont get me wrong, but entertainment has nothing to do with survival. Beside maybe aiding in maintaining sanity.

Well, it is a game, sooo... big_smile

#22 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-23 03:32:28

Spoonwood wrote:
WumboJumbo wrote:
Spoonwood wrote:

WBSteve often deliberately dies early.

Really? In his videos, it always seems like he either gets murdered by another player/animal or he ends the video without him dying.

I could be wrong, but him getting murdered I would guess deliberate on his part.  Or if it's not deliberate, I believe *if* he deliberated on whether he wanted to get murdered or not at the end of his videos, he would pick to get murdered.  It often has worked to good effect in his previous videos that he got murdered.  One example I recall is him wearing a turkey hat and getting murdered out in the woods by someone and starves early deliberately: https://www.youtube.com/watch?v=ESqBUBhzqKg  In a more recent one he says that he ran into a bear to protect his people: https://www.youtube.com/watch?v=9P99S3RSQO4&t=607s  His words, not mine (though it's not a quote).

Well, whatever then. I don't know anymore.

#23 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-22 18:22:57

Spoonwood wrote:
WumboJumbo wrote:
Spoonwood wrote:

6x6 is the maximum floor space for every tile heated.  7x7 is likely too small to cook in a kitchen efficiently, especially if the server was full of players and families averaged like 30 people in them.  Walls take up space.  And buildings and their floors take so long to get up, taking time and resources away from other projects.  A nursery has a fire, so it doesn't help to have it inside for heating purposes.  Sledges can hold clothing items *and* can get traversed unlike walls.

If you want to make buildings for purely decorative purposes, alright.  But, if you make buildings thinking that they help with efficiency or survival purposes, you might have drunk the kool-aid.

What do you mean? Who doesn't like building a church and creating a satanic religion? Definitely practical for WBsteve. smile

WBSteve often deliberately dies early.

Really? In his videos, it always seems like he either gets murdered by another player/animal or he ends the video without him dying.

#24 Re: Main Forum » Investing so much time and effort in something that everybody hates. » 2020-12-22 12:45:05

Dodge wrote:
WumboJumbo wrote:
Dodge wrote:

The irony...

Come on Dodge, just end it. We don't have to keep beating this dead horse, do we? smile

Dont pretend to be the reasonable one, if you start insulting at least have the decency to admit it instead of playing the victim.

Sigh...

Seriously, do you just want to end this once and for all? I will ask it again if I have to.

#25 Re: Main Forum » Buildings Are Ornamental But Not Useful » 2020-12-22 12:39:52

Spoonwood wrote:

6x6 is the maximum floor space for every tile heated.  7x7 is likely too small to cook in a kitchen efficiently, especially if the server was full of players and families averaged like 30 people in them.  Walls take up space.  And buildings and their floors take so long to get up, taking time and resources away from other projects.  A nursery has a fire, so it doesn't help to have it inside for heating purposes.  Sledges can hold clothing items *and* can get traversed unlike walls.

If you want to make buildings for purely decorative purposes, alright.  But, if you make buildings thinking that they help with efficiency or survival purposes, you might have drunk the kool-aid.

What do you mean? Who doesn't like building a church and creating a satanic religion? Definitely practical for WBsteve. smile

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