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a multiplayer game of parenting and civilization building

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#76 2019-05-04 07:43:52

TheSamWish
Member
Registered: 2019-04-30
Posts: 65

Re: Idea for pond distribution

Tarr wrote:

Without just limiting stuff specifically how about something like primary biomes and secondary biomes for resources? Instead of ponds only appearing in swamps maybe they have reduced spawns in biomes like badlands or jungle? Scatter different resources at lower quantities through other biomes so you aren't just reskinning trees or adding tech to make each specific biome livable.

Some off the top of my head:
Burdock is found mostly in the grasslands but has some reduced spawns over in the badlands.
Iron found in majority in the badlands but sometimes in desert (but never veins in deserts.)
Ponds that are found mostly in swamps but sometimes in badlands and rarely in jungles. 
Soil found mostly in the grasslands but sometimes off in the prairie.

Basically play off the idea that a biome Will have this but Might have that.

I really like this suggestion. It seems like other people do too. Clay should be added to that list. Clay should have a low chance of spawning in the jungles as well.
Grasslands will always be my home though. I don't want to get bit by mosquitoes, wolves, or hogs in town.
I really dislike the grid based idea though. It seems so unnatural.


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