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#1 2019-01-09 08:44:44

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Kiting/Luring a Bear

Because I still see people die to bears almost every day.

IN7dDEp.png

As soon as a bear is spotted near your town, check your feet. Are you standing on something? Preferably something someone can't accidentally pick up, leaving you on the bears path? Move as close to the bear as you safely can. Once it advances near you or past you, path safely by it and continue to walk it in that same direction away from other people. As long as you are the closest person to the bear, it will try to get to you. The farther you get it away from other people, the longer you can give it to move towards you. Take the bear 30 to 50 tiles away from your home and be wary of people who might pull it back towards a crowd. If you recognize that someone is trying to lure the bear to a population, before trying to gather up 3 arrows to kill the bear, it may be wise to use one on that person, first.

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#2 2019-01-09 17:11:11

Lotus
Member
Registered: 2018-04-28
Posts: 561

Re: Kiting/Luring a Bear

This is really helpful, thanks.

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#3 2019-01-09 18:42:43

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: Kiting/Luring a Bear

Yes, indeed! Thank you!

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#4 2019-01-09 18:57:20

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: Kiting/Luring a Bear

Onetech implies that you can feed a hungry grizzly bear a raw mutton and it will become non-hungry, at which point instead of chasing it moves randomly.

AND after being fed it has a limited number of moves... but there's no transition defined for when the moves are exhausted. Does that mean 90 seconds after being fed it stops moving? Or does it become hungry again, and onetech is just missing the data?

https://onetech.info/628-Grizzly-Bear

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#5 2019-01-09 20:34:35

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Kiting/Luring a Bear

CrazyEddie wrote:

Onetech implies that you can feed a hungry grizzly bear a raw mutton and it will become non-hungry, at which point instead of chasing it moves randomly.

AND after being fed it has a limited number of moves... but there's no transition defined for when the moves are exhausted. Does that mean 90 seconds after being fed it stops moving? Or does it become hungry again, and onetech is just missing the data?

https://onetech.info/628-Grizzly-Bear

I don't know anything about feeding bears personally.

I swear there have been times when the bears have eaten meat and split into two bears, and I have also seen 'comatose' bears standing still in places, that still killed people who pathed through them and came back to life when shot with an arrow.

I don't feed bears. I either run them away from people, or I kill them.

I don't know how many lives I've lived, 2,000? Maybe 5,000? No idea, but in all those lives I've released maybe a dozen bears intentionally, a few accidentally and only lured a bear to a population once, after which I deeply regretted doing so.

There are arguments that bears are good for large populations, that they are a form of natural selection or entertainment and help to reduce stress on farms. However, what they tend to do is lead to more bows and arrows around the camp, which wind up being used to settle arguments. They lead to wasted milkweed, wasted soil and wasted iron and they don't kill people that just stand in cold berry patches doing nothing more than eating and talking. What winds up happening is someone smart enough to know that the bear needs to be dealt with winds up risking being killed trying to lure it away or fashion and fire arrows at it.

You may have done this so many times that it doesn't worry you in the slightest to deal with a bear, but there are hard working people just below you on the tree of knowledge and experience and they die every day to these encounters; I still make stupid mistakes and run down the red path away from the bear sometimes, only for him to surprisingly move a little farther, a little faster, than I'd expected.

Remember the way knights move in chess, and always step to the side of the bears path.

You can easily kite them away by staying a step to the side of their path the whole way and moving to the next spot as soon as they start moving next to the one you are on.

La6wTOp.png

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#6 2019-01-09 22:10:52

hmrka
Member
From: Polska
Registered: 2018-08-12
Posts: 271

Re: Kiting/Luring a Bear

CrazyEddie wrote:

Onetech implies that you can feed a hungry grizzly bear a raw mutton and it will become non-hungry, at which point instead of chasing it moves randomly.

AND after being fed it has a limited number of moves... but there's no transition defined for when the moves are exhausted. Does that mean 90 seconds after being fed it stops moving? Or does it become hungry again, and onetech is just missing the data?

https://onetech.info/628-Grizzly-Bear

Fed bears just stand in one spot and don't move after they run out from uses. If you stand on the tile hes in he will still bite you though, even when hes not hungry.

Saw it like two times, one time he stopped moving near berry farm so kids would run into him to suicide lol.


I sign my ingame notes as Gio or Truz.
big baby: https://i.imgur.com/ZoLRpb3.png
most kids: https://i.imgur.com/3Vmffb4.png

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#7 2019-01-09 22:34:00

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: Kiting/Luring a Bear

Fun bear facts:

Bears may only naturally move around 4-5 tiles but if you clutter an area between their starting tile and where you want them to go you can extend this to seven tiles.

Did you know dying bears still bite (three arrows in) and don't have a transition for biting people in this state? This leads to invisible wounds should the bear snipe you.

Bear rugs + door = heat extender. With enough rugs + doors you can turn the inside enclosure into a hellscape of heat. This is basically like how snowmen work but in reverse. *Thanks to betame for posting that.

Bears and other wild animals can't hurt you in a car/on a horse (minus snakes for horses). However people can still stab you/shoot you/snowball off horses/cars.

Bear caves make great hiding places for items. Got a knife, bow, or apron you want to save for later? Bear caves are generally avoided areas.

Once a fed bear has settled down it won't move unless someone steps on it. This means fed grizzly bears make for eat caged animals. Snowmen or newcomen blocks are best used for cages.


fug it’s Tarr.

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#8 2019-01-10 00:23:09

CrazyEddie
Member
Registered: 2018-11-12
Posts: 676

Re: Kiting/Luring a Bear

Fed bears standing still has got to be unintended, a bug. No other animal stops moving without a transition. I'm guessing Jason missed the transition from Grizzly Bear (last move) -> Hungry Grizzly Bear.

Did you know dying bears still bite (three arrows in) and don't have a transition for biting people in this state? This leads to invisible wounds should the bear snipe you.

Surely a bug as well. Shot Grizzly Bear 3 and Dying Shot Grizzly Bear 3 need the wounding-people transition. Or, I suppose, remove the Deadly tag, but probably they should still be dangerous until they're actually dead.

I'll put a bug in on github.

Edit: Added Issue #137 for the invisible wounds. ryanb alread opened Issue #77 for the bear that stops moving.

Last edited by CrazyEddie (2019-01-10 00:31:42)

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#9 2019-01-10 15:37:04

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Kiting/Luring a Bear

fed bears do move, they just dont aggro anymore, so wont run on you, i don't know if they ever stop, i think it was fixed
i still seen bears not moving due to the fact that it was there from a decayed town, if its 80 moves each 3 sec than maybe
bears got faster reaction time than others, which means you need to time your movements, when runs trough you you need to move cause will run back in a second
also not advisable to left click with bow as you might move to location instead, and die, so i never try to shoot diagonally cause it killed me a few times, right clicking standing on an item, will shoot it if its right next to you, so stand on a tile and just drop bow under you , take next arrow, it will run left and right trough you and you are safe
once it was a 66 gen family, i had a newbee sister and a few died before, we were in a badland city with 2 veins right below us and one more very close, mom told me that we got a bear and need to kill it
in 30 years it came back, i lured it out, but then came back again and skipped trough items and killed my sister on left side when i seen in 3 seconds ago 40 tiles away on the right side, killed off our family line, i was there to make the pen and the first mine, and i was there to see it die out hours later
it can be ok to cull the population but with small families you need to kill it

a line of mutton always prevents hungry bear come in city so you can build a mutton wall
if you don't have 3 arrows, don't shoot the bear once, make the other 2 arrows first

you can smash an adobe or rather build a newcommen base right under the bear cave, it prevents getting out as they only come out south side
planting a tree also works in 35 minutes but ofc it can be cut
plastered adobe wall is removeable but noobs cant do it alone
i was  trolling with bear lurers, smashing an adobe and placing salt water near it big_smile
and also feeding a bear and stabbing the chick who lured it in

the most op trick is same as i did getting back the sheep

take rabbit bones and make two lines of it, and a funnel shape on left
xxx
xxx
xxx
oxx
oooxxxxoxxxxoxxxxoxxxxoxxxxoxxxxoxxxxoxxxxoxxxxo
oxxxxxxxxpxxxxxxxxxpxxxxxxxxxpxxxxxxxxxpxxxxxxxxx
xxx
xxx

lure into the funnel to fix it on the horizontal line, then stay L shape from it, it detects you on the side rather on diagonal and will run after you forward, now you can run trough the line of bones, it will follow you trough the 4 bones, skipping 4 tiles at a time, if you do it right it will follow you all the way to the end of the bones, than you just run diagonal down until aggro you twice, make a long run and circle back to city
the bones will decay

you can do one single line then will cross you diagonally back and forth but it can move 5 tiles max, so making him skip 4 tiles will be much faster

you can also make him a snowman base room and lure in, close in


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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