a multiplayer game of parenting and civilization building
You are not logged in.
I'm not of the opinion that genetic score should get removed, but it certainly needs a rework. There exist two Github reports on this issue: https://github.com/jasonrohrer/OneLife/issues/713 and https://github.com/jasonrohrer/OneLife/issues/716 Using a threshold of 15 players on a server to determine if genetic score calculations get made or not doesn't work out so well.
The first issue involves a curious case where a player gets negative genetic score calculated at the time of an ancestor's death, but NO positive score from living to sixty. In a game entilted one hour one life, it doesn't make sense to start as a child, play things out until 60 and only get a negative result. Also in that first issue, it seems that new players can live until 60 and not get any genetic score at all even *without* checking a custom server.
So ... why has a score been created where the survival of the family is so important?
The survival of the family it turns out is not always important to genetic score. On the discord Cordy mentioned that he found out that Jessenia Rodak (who has played as Jessenia Rodak http://lineage.onehouronelife.com/serve … id=6788624 and Jessenia Rodak http://lineage.onehouronelife.com/serve … id=6818464 on server1 recently) and Enric Blatnik didn't try to continue a lineage deliberately, and thus ended a lineage, for genetic score purposes:
I discovered it because the last fertile was Blatnik. And she gave some shit answer about bad internet. And kept faking disconnecting and moving to homeland only a little until she was around 10 tiles from homeland and then she stopped moving altogether. Then her mom (Rodak) comes blazing in from out of nowhere and saying they are IRL friends and they have bad internet.
All for the gene score. They killed a town.
Got me curious right quick.
Simple: it is another forced mechanic to encourage teamwork, just like skill boxes and racist skills
If only it did always encourage teamwork! There's a note, I think on discord where Cordy also mentions that Jessenia Rodak killed someone for purposes of genetic score only, with someone else saying that it was "for no reason". The second issue above, I think, even more clearly indicates that playing for genetic score can discourage teamwork! In fact, since the calculation happens at the point of a player's death and 15 players on a server are necessary for the calculation to happen, for purposes of genetic score it can be beneficial to kill one's great aunts and possibly even one's mother *when they are playing constructively* (not like how Tarr played in the early Rift period). It simply doesn't make sense that genetic score should *discourage* constructive players from having one hour one life experiences with each other!
Also, for the record, with every update period, there's children of men mode where each and every server declines to a point below 15 players. And likely enough, after the servers have updated, one server will have a bunch of players on it and decline below 15 players, even though people not playing could in principle check that server as a custom server. And this weekend may well have some periods where server1 has 15 players on it for a bit, and then has less than 15 players on it.
Last edited by Spoonwood (2020-12-05 06:50:52)
Danish Clinch.
Longtime tutorial player.
Offline