a multiplayer game of parenting and civilization building
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I agree with the original post there needs to be forced evolution, but some items are scarce like rope and are a key ingredient in many of the base tech lvl items. How many milkweed plants are needed to make 1 of EVERY item in the game? Can a player be expected to gather/farm that many? the current "grind" of the game forces the repetition you claim to want to remove by creating a slower regrowth in nature. of course we could plant milkweed and farm it but the slow growth rate turtles the game if this is your communities' bottleneck.
I think there is are a few points mention above that could be fixed with game mechanics...wells and cisterns have ZERO usefulness in the current game. We need to rob ponds to fill our wells? what kind of backwards logic is that? IRL you dig a well to access groundwater you don't dig a well then call the water truck over to fill is up once a month.
Also, currently the tech tree doesn't run deep enough to justify changes to the surrounding world I've been in cities that have maxed the tech tree out and it doesn't feel any different to being a fresh even making a farm...we are still running water in rabbit skins and making food.
if we could create a
I had a great village going until some random guy stabbed someone. This is BS this game is hard enough without this.
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