a multiplayer game of parenting and civilization building
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Yes. Instead of constant count down, objects store just info at what date/time to turn to next decay stage.
If carrots ware just watered when you quit, then they will only mature but not turn to seeds.Only way around this is to edit transition time so objects decay later or remove decay transition completely or change "time stretch" property of containers so stuff in them takes longer to transition.
There is also setting for item culling on server to remove old unused parts of map.
And how does one stop decay? It's probably a settings file but I can't find it. Also would that make some parts of the game impossible?
I played singleplayer on localhost yesterday and after shutting down the server with ctr+c and closing the terminal I find out on the next day that my rabbit clothes are now rags which happens after 5 hours. Weirdly enough my carrots had not turned into seeds so what is going on? Does the game use your clock or something
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