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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » How to catch crashes » 2021-03-02 15:18:14

I guess you are using MinGW to compile the game too, I prefer cl.exe and managed to "extract" it from VS and even if it's not allowed to be redistributed for windows it makes smaller executables and allows me to compile from inside my engine.

I never did manage to make a stand alone version of MinGW, did you?

I made my own in-engine debugger on windows so it can automatically send crashes to my server:

http://move.rupy.se/file/stack.html

That way the player doesn't need to zip, upload or mail anything.

Might work with MinGW too...

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