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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » (suggestion) a change to respawns » 2018-03-11 06:04:43

This is directed at Twinsen:

I went to the link you sent me and it appears to be about spawning under friends specifically. Jason Rohrer's argument against it is the logistical issues of friends spawning together, however this issue is not found in my suggestion, as they are simply not connected.
Because of this, the link was to a suggestion that wasn't connected, and to issues that weren't connected to my post.

#2 Main Forum » (suggestion) a change to respawns » 2018-03-09 04:19:16

Fear
Replies: 7

There is only one thing I don't like about this game, and of course, being a nitpicker, I am talking about it. In this game I'd put in effort making something in the game for an hour only to die and probably never see it again. I dislike survival games where lots of time and effort, or in this case just effort, are put into something just to have it all taken from you, and in this game it's part of the very rules that anything you make and do in the hour you live will remain, but you'll probably never see it or benefit from it again. I understand that lots of people don't care about this and that they love the game anyway, and I probably would, but I have always disliked this kind of game mechanic.
However, I also don't like complaining without trying to solve the problem or help in any way, since that's just useless and annoying to those who read this. I have an idea for a solution that could be implemented: changing how respawning works.

The change I propose for how respawning works is to make it so an algorithm will effect where you respawn in one, or both, of two ways. The algorithm could respawn your character as close to where you died as possible so that you will see what you did again and will even be able to interact with it, this can also help with teams of players because fellow players will stay together for longer than an hour, and because more time can be spent talking without the worry that because you are typing instead of trying to gather resources you are wasting what little time you have.
The other way is to have the algorithm include a preference to respawning you with a woman who was one of your children, meaning that as long as your family is alive you can respawn with them. This helps in the same ways the first algorithm idea does.

This would make the game so much more appealing to me, and with this feature added to the sheer content in this game and how awesome the concept is the game would be perfect in my opinion.

This is not meant to be a criticism of the game as I do not expect my opinion to be popular, and the game's point is for the largest mass of people to enjoy it the most. If you, Mr. Rohrer, decide that implementing my idea would make your game less enjoyable than it was before or for less people than it was before then I suggest you ignore my idea.

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