a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
Seems like server crashes every 20 minutes or so. Haven't seen a old person on game yet after new update, and eves running around rampant.
I lived a life where I traveled as a kid around and ended up to a dying village. There was just one old man, who's family owned gate to diesel pump and he wanted me to repopulate village (I was female kid). I waited for the old man to die, but couldn't claim the well. The well just read "Unnamed family well".
Now I've been reading a lot of forums, following the dev updates and playing the game, but in no way it was communicated how I could claim the well site. I tried removing the pump, adding pump back, using kerosene, removing all water from well, adding water back, but the well stayed as Unnamed family well. I don't understand if this was a bug, another player came by and was confused as well.
Does this mean that villages are now tied to a family, and the village is lost when last member of family dies?
The villager told me that a griefer had ruined the village, by abusing AFK leader and new players not knowing how to follow different leader or join posse. This caused food shortage and death to the village.
Well because of being far from home, I decided to try to dig a well closeby for remote village. After digging the well, I was blessed with five boys in a row (maybe don't tie the male/female split to family) and menopause plus kids starving.
It would be nice addition that shift-clicking person when holding _any_ item would join posse against that person.
Ah I had similiar experience. So Jason added weaklings = (SID babies).
Maybe visualize this somehow? Spawn the characters that cannot join posse with weakling model/color alteration/some other easy to add marker?
Also should the people that cannot join posse (weaklings + babies) not count in calculation for personnel required to stab someone?
If they wouldn't, it would greatly reduce the power of weaklings, and give power to strong players that play till adult for all of their lives.
Playing cards are play money as there is no-one backing it up and what does it cost to make card deck? One (1) straight branch and one (1) indigo.
You should rather use straight branches to trade items as they have more value than the cards.
Also the cards clutter villages so much, never again!
<sage>
Adding ability to make replies with sage-tag would help with attention seeking posts. Sage makes it so that your reply wont bump the topic back on top of the forums.
This allows users to self-policy the forum to certain extend.
So if you disapprove the reason of the forum post, but want to say "This is just a troll, please ignore these posts" you can say it instead of remaining quiet (and your opinion being unheard).
Sage add-on to FluxBB can be found by searching Bumpsage. I won't post links because I'm not sure if they are allowed.
Traveling without zoom feels like waste of time.
I don't know how I can make my chances of finding something I'm looking for any better. For example: I can only walk to one direction till I come across desert for sand I'm looking for. Or I can travel to one direction till I find dry well and village. There are no hints which direction I should be heading, especially on longer distances.
When traveling I don't see any natural landmarks. I cannot distinguish two badlands from each other, as you see such a small part of the biome at a time. Very rarely I feel like "Oh I've been here before" unless the place is straight next to my village.
It's really hard to know if you have been somewhere before, there aren't any natural landmarks that would aid on travel.
Even with map it feels like I'm walking around town using GPS, and only looking down at the phone. I know the direction, but after the trip I can't remember what I did come across my journey and how to use it to find my way there again.
Very rarely I've successfully backtracked my journey; I've come to move diagonally to one direction till I find a marking left by me and then move vertically to correct direction.
Trying to find players on other villages feels irritating, as I have no idea if I'm traveling towards other players or to empty wilderness. There are only few hints if other players exists on where I'm going.
Bunny holes with bunny babies tell me there has been someone there.
Dried wells are the best bet at the moment for finding villages.
No milkweed can sometimes hint that there is village nearby, but again it can be on any direction or very far away.
The update with zig-zag eve-spawn pattern helped with this, but only for while. Now I cannot be sure in which direction I should go to have best chance to meet other players, as there can be fresh villages to west/north/south or bit older villages to east/north/south.
Without the other player having zoom mod I've noticed that anyone trying to follow me gets lost or if I'm trying to follow someone I get lost.
Whistling (!-marker) aids on traveling together, but it cannot be spammed so players outside screen bounds don't know where their travel buddy is.
During travel the delay on other player movement and iffy netcode can be especially felt: the players who aren't walking straight to one directions sometimes warp, and players have to constantly stop for the other player to catch up.
I know you hate suggestions, but here I go: handholding adult / big kids would let me guide other players when travelling (plus super cute)
I think these animals when close to villages are great source of drama and good stories when local villagers get hurt by them, and players have actual chance to do something about their uncle's hunting accident.
However during travels these are the most annoying thing there are; You cannot do almost anything but religiously avoid the biomes they live in. Having a boar run off screen to the tile you are walking to most certainly is not fun or source of good story. It just feels like the game just boots me off from the game instantly, without being able to do anything about it.
While playing the game I click my LMB a lot. I know It's possible to hold LMB for automatic pathfinding, but I find it more reliable to click on the tile I want to go. Now there are few things that screw the pathfinding up when they are clicked.
Trees. For some reason the trees have HUGE sprites, and clicking them causes player to move on wrong direction, which is real pain when traveling swamp / jungle where moving to wrong tile might mean instant death (see my point about animals above)
Restricted biomes. Oh boy when you come across jungle/desert/badlands mix, and you happen to press beyond restricted biome. Suddenly your character starts to run to wrong direction, and BOOM wolf bit, game over
Finding abandoned villages and thinking how they met their end is always cool.
Ruins where everything else is deleted but walls and roads. Having "nature" take back the ancient areas occupied by man is fun concept!
Traveling together for long distances creates great relationships between the traveling players, as hardships often do.
Maps and especially waystones make traveling to known villages bearable, sending your kids with maps out to the world to make waystones on other villages and seeing outsiders arrive to your village on later lives was super satisfying.
Why this wall of text about travel? is traveling so important? It's requirement for trading between villages, and while nobody wants to do it, players will find other ways to play around it.
The challenges I face when traveling feel boring (40 minutes to maybe find someone), tedious (clicking, avoiding bad biomes) and unfair (instant deaths).
PS: I enjoy the game greatly, if this post seems negative it's because I wanted to condense my annoyances on traveling. Thanks for developing a game with such unique concept :-)
Pages: 1