a multiplayer game of parenting and civilization building
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Language learning currently works slowly across generations, as babies in subsequent generations learn more than their parents learned as babies. Well, up to age 6, actually.
There are also, of course, white folks, alcohol, and writing to aide in communication.
But now that you will mostly have babies separately, how will language learning work?
It can still happen, but it will have to be a bit more intentional than before. If you stand at the edge of your homeland (and homelands are close together), then you are 100 tiles away from their town center. On a road, that's a 16-second walk.
So have your girl baby on the edge, and then walk them to the other town, and either stay there for a bit (if you don't mind not having BB for a while), or just donate your BB there. If they hear any of the other lang before age 6, they pick up 10% of it (there was a no-busy-work change a while back). Then they can head home to have the next generation of BB and repeat.
So it will require a trans-generational plan for you and your offspring, but it is possible. It always required a trans-gen plan before (stay here forever, and don't leave, for 10 generations). This is a more complex plan that is less likely to happen by accident.
That sounds... really frustrating. Also, there's no way I'm bringing my kid that far away from the home nursery just so that someone MAYBE after several generations can speak a new language (when they could just use paper).
Most griefers tend to come in pairs these days. I've had plenty of experiences where one charges in close with a bow while people are busy, target someone, and before they can escape the range of it they get shot. Then the inevitable shenanigans proceed where one griefer heals the other, and the killing continues.
Right now, one of the problems with griefers is that they can come out of nowhere and chase you down with a bow pretty easily, especially if they have a horse and cart. Or if you are distracted, or unable to run (because you are a baby), you have basically no reaction time to deal with a griefer. So what if you had an extra hitpoint against human attacks, and require a fresh [gasp] timer in between wounds? I feel this could at least give others a bit more time to realize that there's an actual threat, and give you a chance to get help. Being wounded slightly wouldn't make you drop anything, but if left untreated, the wound would deepen over time into a proper wound.
Thoughts?
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