a multiplayer game of parenting and civilization building
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Glad to see so many people against the update. Watched Twisted's new video and the comments on his video made me happy to see. https://www.youtube.com/watch?v=dIKTa1JbcNs
The last time Apocalypse was added the community didn't like it for a reason. I understand Jason has concerns with the tech tree being climbed too quickly and making the game less enjoyable, but that shouldn't be an excuse to punish the players for it.
The main message I got from the trailer was this: Live life as well as you can, help others and pass down your progress to your next generations. Ultimately connecting everyone into one community of friendship and family. Experience and explore the world around you and have adventures with your friends.
Adding an endtower to the game is ultimately encouraging griefing and murder. This is like the complete opposite of how the game I pictured was going to turn out. If you have that big a problem with advanced towns then just do a manual reset every month. Why compel the player base to murder each other and destroy the work they spent countless lives working on? Splitting the community into: people who enjoy progressing in the game vs people who enjoy trolling and ruining the experience for others.
There is already plenty of griefers in the game as is. Since the endtower was released server 1 has been almost unplayable with the amount of people murdering and secretly sabotaging towns by hiding tools, killing sheep pens and so forth. Obviously there is no escape from this but why add content that actually enables people to do all of that every 24 hours?
The game should be about helping each other not tearing each other apart.
P.S. Eve-chaining wasn't hurting anyone and you just removed a major aspect of the game for people who enjoy end-game and want an escape from the constant griefers.
TLDR: Just reset the servers manually every month and don't compel the player base to be self destructive.
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