a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
For me its very important that my work has some kind of meaning, and that either i or someone else will continue it, and that i can at least revisit an old camp.
Back when i first got this game, most villages would be deserted the next day, never to be seen again, and this made the game quite pointless for me.
Therefore i started playing the smaller servers, by eve-chaining so you could continue developing your base, and i would play with a small group of people on these servers.
With the rift, you could get back to previous settlements, as well as interacting with other people much more, family or strangers. And the game needed exactly that, more interaction between people, i loved that.
I am still not sure how i feel about the war sword, it feels a bit cheesy if you are developing a new base and a single guy comes with a war sword and wipes the camp. I do think the requirement of a military defense could be interesting, but sometimes the war sword just feels a bit out of place. It makes everyone paranoid, and could attract the wrong audience..
which i really liked, and now that the rift is gone on bs-2, i am now again resorting to the smaller servers.
The rift does not come without problems of course, there is a lot of griefing going on, and this problem needs a lot of attention. But if it can get sorted out(it might prove to be very difficult) im sure people will enjoy the rift. It could be done with maintaning at least 10 junipers on the map, force respawns of this type of tree if the condition isn´t met. Or removing towers blocking off door ways, this could be done the same way as the fence removal note (but requiring more votes from the family).
My findings from looking at the code.
Placements makes up a "camp".
If you lived to 60 as eve, your camp will be saved. Your camp will be determined by your placements in your previous eve life. If you die before 60 in any eve life after this, any stored camp will be removed, as seen here.
if( inAge < minEveCampRespawnAge ) {
printf( "Eve died too young (age=%f, min=%f), "
"not remembering her camp, and clearing any old camp memory\n",
inAge, minEveCampRespawnAge );
Im not sure if your previous eve camps will be overwritten by the new one if you continue living to 60, they may all be saved.
If there are other players on the server you will most likely spawn on one of them (its possible they must be fertile, as it seems to pick this from the available parent list) Any baby is also a valid spawn point.
And then there is the possibility to spawn on town outskirts, however this check is made after (even though i have tried spawning on outskirts on a populated server, so if someone else could give some insight on this it would be great)
Seen here:
// else starts at civ outskirts (lone Eve)
int startX, startY;
getEvePosition( newObject.email, &startX, &startY );
Using the same spawn location for eve more than 10 times changes something, and this will be a long one but it is very interesting.
GridPos eveLocToUse = eveLocation;
maxEveLocationUsage =
SettingsManager::getIntSetting( "maxEveStartupLocationUsage", 10 );
if( eveLocationUsage < maxEveLocationUsage ) {
eveLocationUsage++;
// keep using same location
}
else {
// post-startup eve location has been used too many times
// place eves on spiral instead
if( abs( eveLocToUse.x ) > 100000 ||
abs( eveLocToUse.y ) > 100000 ) {
// we've gotten to far away from center over time
// re-center spiral on center to rein things in
// we'll end up saving a position on the arm of this new
// centered spiral for future start-ups, so the eve
// location can move out from here
eveLocToUse.x = 0;
eveLocToUse.y = 0;
}
int jump = SettingsManager::getIntSetting( "nextEveJump", 2000 );
It seems like it will put you 2000 tiles away from your camp! So if you all of a sudden seem like you have lost your spawn, this could be why.
Edit: it only goes to the above method if you dont already have a saved camp, it might just be to ensure that not 10 eves spawn in the same spot.
More information would be nice so feel free to share im very interested.
Pages: 1